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MachineFunction can only be used in code using lib/CodeGen, hence we can keep a more specific reference to LLVMTargetMachine rather than just TargetMachine around. Do the same for references in ScheduleDAG and RegUsageInfoCollector. llvm-svn: 346183
1006 lines
38 KiB
C++
1006 lines
38 KiB
C++
//===- llvm/CodeGen/MachineFunction.h ---------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Collect native machine code for a function. This class contains a list of
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// MachineBasicBlock instances that make up the current compiled function.
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//
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// This class also contains pointers to various classes which hold
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// target-specific information about the generated code.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINEFUNCTION_H
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#define LLVM_CODEGEN_MACHINEFUNCTION_H
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#include "llvm/ADT/ArrayRef.h"
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#include "llvm/ADT/BitVector.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/GraphTraits.h"
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#include "llvm/ADT/Optional.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/StringRef.h"
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#include "llvm/ADT/ilist.h"
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#include "llvm/ADT/iterator.h"
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#include "llvm/Analysis/EHPersonalities.h"
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/CodeGen/MachineMemOperand.h"
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#include "llvm/IR/DebugLoc.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/IR/Metadata.h"
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#include "llvm/MC/MCDwarf.h"
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#include "llvm/MC/MCSymbol.h"
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#include "llvm/Support/Allocator.h"
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#include "llvm/Support/ArrayRecycler.h"
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#include "llvm/Support/AtomicOrdering.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/ErrorHandling.h"
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#include "llvm/Support/Recycler.h"
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#include <cassert>
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#include <cstdint>
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#include <memory>
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#include <utility>
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#include <vector>
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namespace llvm {
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class BasicBlock;
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class BlockAddress;
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class DataLayout;
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class DIExpression;
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class DILocalVariable;
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class DILocation;
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class Function;
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class GlobalValue;
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class LLVMTargetMachine;
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class MachineConstantPool;
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class MachineFrameInfo;
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class MachineFunction;
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class MachineJumpTableInfo;
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class MachineModuleInfo;
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class MachineRegisterInfo;
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class MCContext;
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class MCInstrDesc;
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class Pass;
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class PseudoSourceValueManager;
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class raw_ostream;
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class SlotIndexes;
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class TargetRegisterClass;
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class TargetSubtargetInfo;
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struct WasmEHFuncInfo;
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struct WinEHFuncInfo;
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template <> struct ilist_alloc_traits<MachineBasicBlock> {
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void deleteNode(MachineBasicBlock *MBB);
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};
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template <> struct ilist_callback_traits<MachineBasicBlock> {
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void addNodeToList(MachineBasicBlock* N);
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void removeNodeFromList(MachineBasicBlock* N);
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template <class Iterator>
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void transferNodesFromList(ilist_callback_traits &OldList, Iterator, Iterator) {
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llvm_unreachable("Never transfer between lists");
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}
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};
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/// MachineFunctionInfo - This class can be derived from and used by targets to
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/// hold private target-specific information for each MachineFunction. Objects
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/// of type are accessed/created with MF::getInfo and destroyed when the
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/// MachineFunction is destroyed.
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struct MachineFunctionInfo {
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virtual ~MachineFunctionInfo();
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/// Factory function: default behavior is to call new using the
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/// supplied allocator.
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///
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/// This function can be overridden in a derive class.
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template<typename Ty>
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static Ty *create(BumpPtrAllocator &Allocator, MachineFunction &MF) {
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return new (Allocator.Allocate<Ty>()) Ty(MF);
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}
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};
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/// Properties which a MachineFunction may have at a given point in time.
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/// Each of these has checking code in the MachineVerifier, and passes can
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/// require that a property be set.
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class MachineFunctionProperties {
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// Possible TODO: Allow targets to extend this (perhaps by allowing the
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// constructor to specify the size of the bit vector)
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// Possible TODO: Allow requiring the negative (e.g. VRegsAllocated could be
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// stated as the negative of "has vregs"
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public:
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// The properties are stated in "positive" form; i.e. a pass could require
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// that the property hold, but not that it does not hold.
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// Property descriptions:
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// IsSSA: True when the machine function is in SSA form and virtual registers
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// have a single def.
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// NoPHIs: The machine function does not contain any PHI instruction.
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// TracksLiveness: True when tracking register liveness accurately.
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// While this property is set, register liveness information in basic block
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// live-in lists and machine instruction operands (e.g. kill flags, implicit
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// defs) is accurate. This means it can be used to change the code in ways
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// that affect the values in registers, for example by the register
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// scavenger.
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// When this property is clear, liveness is no longer reliable.
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// NoVRegs: The machine function does not use any virtual registers.
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// Legalized: In GlobalISel: the MachineLegalizer ran and all pre-isel generic
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// instructions have been legalized; i.e., all instructions are now one of:
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// - generic and always legal (e.g., COPY)
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// - target-specific
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// - legal pre-isel generic instructions.
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// RegBankSelected: In GlobalISel: the RegBankSelect pass ran and all generic
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// virtual registers have been assigned to a register bank.
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// Selected: In GlobalISel: the InstructionSelect pass ran and all pre-isel
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// generic instructions have been eliminated; i.e., all instructions are now
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// target-specific or non-pre-isel generic instructions (e.g., COPY).
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// Since only pre-isel generic instructions can have generic virtual register
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// operands, this also means that all generic virtual registers have been
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// constrained to virtual registers (assigned to register classes) and that
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// all sizes attached to them have been eliminated.
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enum class Property : unsigned {
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IsSSA,
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NoPHIs,
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TracksLiveness,
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NoVRegs,
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FailedISel,
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Legalized,
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RegBankSelected,
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Selected,
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LastProperty = Selected,
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};
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bool hasProperty(Property P) const {
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return Properties[static_cast<unsigned>(P)];
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}
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MachineFunctionProperties &set(Property P) {
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Properties.set(static_cast<unsigned>(P));
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return *this;
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}
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MachineFunctionProperties &reset(Property P) {
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Properties.reset(static_cast<unsigned>(P));
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return *this;
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}
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/// Reset all the properties.
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MachineFunctionProperties &reset() {
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Properties.reset();
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return *this;
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}
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MachineFunctionProperties &set(const MachineFunctionProperties &MFP) {
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Properties |= MFP.Properties;
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return *this;
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}
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MachineFunctionProperties &reset(const MachineFunctionProperties &MFP) {
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Properties.reset(MFP.Properties);
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return *this;
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}
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// Returns true if all properties set in V (i.e. required by a pass) are set
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// in this.
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bool verifyRequiredProperties(const MachineFunctionProperties &V) const {
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return !V.Properties.test(Properties);
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}
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/// Print the MachineFunctionProperties in human-readable form.
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void print(raw_ostream &OS) const;
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private:
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BitVector Properties =
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BitVector(static_cast<unsigned>(Property::LastProperty)+1);
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};
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struct SEHHandler {
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/// Filter or finally function. Null indicates a catch-all.
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const Function *FilterOrFinally;
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/// Address of block to recover at. Null for a finally handler.
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const BlockAddress *RecoverBA;
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};
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/// This structure is used to retain landing pad info for the current function.
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struct LandingPadInfo {
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MachineBasicBlock *LandingPadBlock; // Landing pad block.
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SmallVector<MCSymbol *, 1> BeginLabels; // Labels prior to invoke.
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SmallVector<MCSymbol *, 1> EndLabels; // Labels after invoke.
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SmallVector<SEHHandler, 1> SEHHandlers; // SEH handlers active at this lpad.
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MCSymbol *LandingPadLabel = nullptr; // Label at beginning of landing pad.
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std::vector<int> TypeIds; // List of type ids (filters negative).
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explicit LandingPadInfo(MachineBasicBlock *MBB)
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: LandingPadBlock(MBB) {}
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};
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class MachineFunction {
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const Function &F;
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const LLVMTargetMachine &Target;
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const TargetSubtargetInfo *STI;
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MCContext &Ctx;
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MachineModuleInfo &MMI;
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// RegInfo - Information about each register in use in the function.
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MachineRegisterInfo *RegInfo;
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// Used to keep track of target-specific per-machine function information for
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// the target implementation.
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MachineFunctionInfo *MFInfo;
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// Keep track of objects allocated on the stack.
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MachineFrameInfo *FrameInfo;
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// Keep track of constants which are spilled to memory
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MachineConstantPool *ConstantPool;
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// Keep track of jump tables for switch instructions
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MachineJumpTableInfo *JumpTableInfo;
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// Keeps track of Wasm exception handling related data. This will be null for
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// functions that aren't using a wasm EH personality.
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WasmEHFuncInfo *WasmEHInfo = nullptr;
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// Keeps track of Windows exception handling related data. This will be null
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// for functions that aren't using a funclet-based EH personality.
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WinEHFuncInfo *WinEHInfo = nullptr;
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// Function-level unique numbering for MachineBasicBlocks. When a
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// MachineBasicBlock is inserted into a MachineFunction is it automatically
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// numbered and this vector keeps track of the mapping from ID's to MBB's.
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std::vector<MachineBasicBlock*> MBBNumbering;
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// Pool-allocate MachineFunction-lifetime and IR objects.
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BumpPtrAllocator Allocator;
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// Allocation management for instructions in function.
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Recycler<MachineInstr> InstructionRecycler;
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// Allocation management for operand arrays on instructions.
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ArrayRecycler<MachineOperand> OperandRecycler;
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// Allocation management for basic blocks in function.
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Recycler<MachineBasicBlock> BasicBlockRecycler;
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// List of machine basic blocks in function
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using BasicBlockListType = ilist<MachineBasicBlock>;
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BasicBlockListType BasicBlocks;
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/// FunctionNumber - This provides a unique ID for each function emitted in
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/// this translation unit.
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///
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unsigned FunctionNumber;
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/// Alignment - The alignment of the function.
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unsigned Alignment;
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/// ExposesReturnsTwice - True if the function calls setjmp or related
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/// functions with attribute "returns twice", but doesn't have
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/// the attribute itself.
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/// This is used to limit optimizations which cannot reason
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/// about the control flow of such functions.
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bool ExposesReturnsTwice = false;
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/// True if the function includes any inline assembly.
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bool HasInlineAsm = false;
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/// True if any WinCFI instruction have been emitted in this function.
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bool HasWinCFI = false;
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/// Current high-level properties of the IR of the function (e.g. is in SSA
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/// form or whether registers have been allocated)
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MachineFunctionProperties Properties;
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// Allocation management for pseudo source values.
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std::unique_ptr<PseudoSourceValueManager> PSVManager;
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/// List of moves done by a function's prolog. Used to construct frame maps
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/// by debug and exception handling consumers.
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std::vector<MCCFIInstruction> FrameInstructions;
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/// \name Exception Handling
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/// \{
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/// List of LandingPadInfo describing the landing pad information.
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std::vector<LandingPadInfo> LandingPads;
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/// Map a landing pad's EH symbol to the call site indexes.
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DenseMap<MCSymbol*, SmallVector<unsigned, 4>> LPadToCallSiteMap;
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/// Map a landing pad to its index.
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DenseMap<const MachineBasicBlock *, unsigned> WasmLPadToIndexMap;
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/// Map of invoke call site index values to associated begin EH_LABEL.
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DenseMap<MCSymbol*, unsigned> CallSiteMap;
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/// CodeView label annotations.
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std::vector<std::pair<MCSymbol *, MDNode *>> CodeViewAnnotations;
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bool CallsEHReturn = false;
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bool CallsUnwindInit = false;
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bool HasEHScopes = false;
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bool HasEHFunclets = false;
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/// List of C++ TypeInfo used.
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std::vector<const GlobalValue *> TypeInfos;
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/// List of typeids encoding filters used.
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std::vector<unsigned> FilterIds;
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/// List of the indices in FilterIds corresponding to filter terminators.
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std::vector<unsigned> FilterEnds;
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EHPersonality PersonalityTypeCache = EHPersonality::Unknown;
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/// \}
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/// Clear all the members of this MachineFunction, but the ones used
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/// to initialize again the MachineFunction.
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/// More specifically, this deallocates all the dynamically allocated
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/// objects and get rid of all the XXXInfo data structure, but keep
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/// unchanged the references to Fn, Target, MMI, and FunctionNumber.
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void clear();
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/// Allocate and initialize the different members.
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/// In particular, the XXXInfo data structure.
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/// \pre Fn, Target, MMI, and FunctionNumber are properly set.
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void init();
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public:
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struct VariableDbgInfo {
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const DILocalVariable *Var;
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const DIExpression *Expr;
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// The Slot can be negative for fixed stack objects.
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int Slot;
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const DILocation *Loc;
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VariableDbgInfo(const DILocalVariable *Var, const DIExpression *Expr,
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int Slot, const DILocation *Loc)
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: Var(Var), Expr(Expr), Slot(Slot), Loc(Loc) {}
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};
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class Delegate {
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virtual void anchor();
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public:
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virtual ~Delegate() = default;
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virtual void MF_HandleInsertion(const MachineInstr &MI) = 0;
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virtual void MF_HandleRemoval(const MachineInstr &MI) = 0;
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};
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private:
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Delegate *TheDelegate = nullptr;
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// Callbacks for insertion and removal.
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void handleInsertion(const MachineInstr &MI);
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void handleRemoval(const MachineInstr &MI);
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friend struct ilist_traits<MachineInstr>;
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public:
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using VariableDbgInfoMapTy = SmallVector<VariableDbgInfo, 4>;
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VariableDbgInfoMapTy VariableDbgInfos;
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MachineFunction(const Function &F, const LLVMTargetMachine &Target,
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const TargetSubtargetInfo &STI, unsigned FunctionNum,
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MachineModuleInfo &MMI);
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MachineFunction(const MachineFunction &) = delete;
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MachineFunction &operator=(const MachineFunction &) = delete;
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~MachineFunction();
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/// Reset the instance as if it was just created.
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void reset() {
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clear();
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init();
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}
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/// Reset the currently registered delegate - otherwise assert.
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void resetDelegate(Delegate *delegate) {
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assert(TheDelegate == delegate &&
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"Only the current delegate can perform reset!");
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TheDelegate = nullptr;
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}
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/// Set the delegate. resetDelegate must be called before attempting
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/// to set.
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void setDelegate(Delegate *delegate) {
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assert(delegate && !TheDelegate &&
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"Attempted to set delegate to null, or to change it without "
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"first resetting it!");
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TheDelegate = delegate;
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}
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MachineModuleInfo &getMMI() const { return MMI; }
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MCContext &getContext() const { return Ctx; }
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PseudoSourceValueManager &getPSVManager() const { return *PSVManager; }
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/// Return the DataLayout attached to the Module associated to this MF.
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const DataLayout &getDataLayout() const;
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/// Return the LLVM function that this machine code represents
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const Function &getFunction() const { return F; }
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/// getName - Return the name of the corresponding LLVM function.
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StringRef getName() const;
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/// getFunctionNumber - Return a unique ID for the current function.
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unsigned getFunctionNumber() const { return FunctionNumber; }
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/// getTarget - Return the target machine this machine code is compiled with
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const LLVMTargetMachine &getTarget() const { return Target; }
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/// getSubtarget - Return the subtarget for which this machine code is being
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/// compiled.
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const TargetSubtargetInfo &getSubtarget() const { return *STI; }
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void setSubtarget(const TargetSubtargetInfo *ST) { STI = ST; }
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/// getSubtarget - This method returns a pointer to the specified type of
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/// TargetSubtargetInfo. In debug builds, it verifies that the object being
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/// returned is of the correct type.
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template<typename STC> const STC &getSubtarget() const {
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return *static_cast<const STC *>(STI);
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}
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/// getRegInfo - Return information about the registers currently in use.
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MachineRegisterInfo &getRegInfo() { return *RegInfo; }
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const MachineRegisterInfo &getRegInfo() const { return *RegInfo; }
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/// getFrameInfo - Return the frame info object for the current function.
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/// This object contains information about objects allocated on the stack
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/// frame of the current function in an abstract way.
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MachineFrameInfo &getFrameInfo() { return *FrameInfo; }
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const MachineFrameInfo &getFrameInfo() const { return *FrameInfo; }
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/// getJumpTableInfo - Return the jump table info object for the current
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/// function. This object contains information about jump tables in the
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/// current function. If the current function has no jump tables, this will
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/// return null.
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const MachineJumpTableInfo *getJumpTableInfo() const { return JumpTableInfo; }
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MachineJumpTableInfo *getJumpTableInfo() { return JumpTableInfo; }
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/// getOrCreateJumpTableInfo - Get the JumpTableInfo for this function, if it
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/// does already exist, allocate one.
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MachineJumpTableInfo *getOrCreateJumpTableInfo(unsigned JTEntryKind);
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/// getConstantPool - Return the constant pool object for the current
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/// function.
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MachineConstantPool *getConstantPool() { return ConstantPool; }
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const MachineConstantPool *getConstantPool() const { return ConstantPool; }
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/// getWasmEHFuncInfo - Return information about how the current function uses
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/// Wasm exception handling. Returns null for functions that don't use wasm
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/// exception handling.
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const WasmEHFuncInfo *getWasmEHFuncInfo() const { return WasmEHInfo; }
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WasmEHFuncInfo *getWasmEHFuncInfo() { return WasmEHInfo; }
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/// getWinEHFuncInfo - Return information about how the current function uses
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/// Windows exception handling. Returns null for functions that don't use
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/// funclets for exception handling.
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const WinEHFuncInfo *getWinEHFuncInfo() const { return WinEHInfo; }
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WinEHFuncInfo *getWinEHFuncInfo() { return WinEHInfo; }
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/// getAlignment - Return the alignment (log2, not bytes) of the function.
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unsigned getAlignment() const { return Alignment; }
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/// setAlignment - Set the alignment (log2, not bytes) of the function.
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void setAlignment(unsigned A) { Alignment = A; }
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/// ensureAlignment - Make sure the function is at least 1 << A bytes aligned.
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void ensureAlignment(unsigned A) {
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if (Alignment < A) Alignment = A;
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}
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/// exposesReturnsTwice - Returns true if the function calls setjmp or
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/// any other similar functions with attribute "returns twice" without
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/// having the attribute itself.
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bool exposesReturnsTwice() const {
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return ExposesReturnsTwice;
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}
|
|
|
|
/// setCallsSetJmp - Set a flag that indicates if there's a call to
|
|
/// a "returns twice" function.
|
|
void setExposesReturnsTwice(bool B) {
|
|
ExposesReturnsTwice = B;
|
|
}
|
|
|
|
/// Returns true if the function contains any inline assembly.
|
|
bool hasInlineAsm() const {
|
|
return HasInlineAsm;
|
|
}
|
|
|
|
/// Set a flag that indicates that the function contains inline assembly.
|
|
void setHasInlineAsm(bool B) {
|
|
HasInlineAsm = B;
|
|
}
|
|
|
|
bool hasWinCFI() const {
|
|
return HasWinCFI;
|
|
}
|
|
void setHasWinCFI(bool v) { HasWinCFI = v; }
|
|
|
|
/// Get the function properties
|
|
const MachineFunctionProperties &getProperties() const { return Properties; }
|
|
MachineFunctionProperties &getProperties() { return Properties; }
|
|
|
|
/// getInfo - Keep track of various per-function pieces of information for
|
|
/// backends that would like to do so.
|
|
///
|
|
template<typename Ty>
|
|
Ty *getInfo() {
|
|
if (!MFInfo)
|
|
MFInfo = Ty::template create<Ty>(Allocator, *this);
|
|
return static_cast<Ty*>(MFInfo);
|
|
}
|
|
|
|
template<typename Ty>
|
|
const Ty *getInfo() const {
|
|
return const_cast<MachineFunction*>(this)->getInfo<Ty>();
|
|
}
|
|
|
|
/// getBlockNumbered - MachineBasicBlocks are automatically numbered when they
|
|
/// are inserted into the machine function. The block number for a machine
|
|
/// basic block can be found by using the MBB::getNumber method, this method
|
|
/// provides the inverse mapping.
|
|
MachineBasicBlock *getBlockNumbered(unsigned N) const {
|
|
assert(N < MBBNumbering.size() && "Illegal block number");
|
|
assert(MBBNumbering[N] && "Block was removed from the machine function!");
|
|
return MBBNumbering[N];
|
|
}
|
|
|
|
/// Should we be emitting segmented stack stuff for the function
|
|
bool shouldSplitStack() const;
|
|
|
|
/// getNumBlockIDs - Return the number of MBB ID's allocated.
|
|
unsigned getNumBlockIDs() const { return (unsigned)MBBNumbering.size(); }
|
|
|
|
/// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
|
|
/// recomputes them. This guarantees that the MBB numbers are sequential,
|
|
/// dense, and match the ordering of the blocks within the function. If a
|
|
/// specific MachineBasicBlock is specified, only that block and those after
|
|
/// it are renumbered.
|
|
void RenumberBlocks(MachineBasicBlock *MBBFrom = nullptr);
|
|
|
|
/// print - Print out the MachineFunction in a format suitable for debugging
|
|
/// to the specified stream.
|
|
void print(raw_ostream &OS, const SlotIndexes* = nullptr) const;
|
|
|
|
/// viewCFG - This function is meant for use from the debugger. You can just
|
|
/// say 'call F->viewCFG()' and a ghostview window should pop up from the
|
|
/// program, displaying the CFG of the current function with the code for each
|
|
/// basic block inside. This depends on there being a 'dot' and 'gv' program
|
|
/// in your path.
|
|
void viewCFG() const;
|
|
|
|
/// viewCFGOnly - This function is meant for use from the debugger. It works
|
|
/// just like viewCFG, but it does not include the contents of basic blocks
|
|
/// into the nodes, just the label. If you are only interested in the CFG
|
|
/// this can make the graph smaller.
|
|
///
|
|
void viewCFGOnly() const;
|
|
|
|
/// dump - Print the current MachineFunction to cerr, useful for debugger use.
|
|
void dump() const;
|
|
|
|
/// Run the current MachineFunction through the machine code verifier, useful
|
|
/// for debugger use.
|
|
/// \returns true if no problems were found.
|
|
bool verify(Pass *p = nullptr, const char *Banner = nullptr,
|
|
bool AbortOnError = true) const;
|
|
|
|
// Provide accessors for the MachineBasicBlock list...
|
|
using iterator = BasicBlockListType::iterator;
|
|
using const_iterator = BasicBlockListType::const_iterator;
|
|
using const_reverse_iterator = BasicBlockListType::const_reverse_iterator;
|
|
using reverse_iterator = BasicBlockListType::reverse_iterator;
|
|
|
|
/// Support for MachineBasicBlock::getNextNode().
|
|
static BasicBlockListType MachineFunction::*
|
|
getSublistAccess(MachineBasicBlock *) {
|
|
return &MachineFunction::BasicBlocks;
|
|
}
|
|
|
|
/// addLiveIn - Add the specified physical register as a live-in value and
|
|
/// create a corresponding virtual register for it.
|
|
unsigned addLiveIn(unsigned PReg, const TargetRegisterClass *RC);
|
|
|
|
//===--------------------------------------------------------------------===//
|
|
// BasicBlock accessor functions.
|
|
//
|
|
iterator begin() { return BasicBlocks.begin(); }
|
|
const_iterator begin() const { return BasicBlocks.begin(); }
|
|
iterator end () { return BasicBlocks.end(); }
|
|
const_iterator end () const { return BasicBlocks.end(); }
|
|
|
|
reverse_iterator rbegin() { return BasicBlocks.rbegin(); }
|
|
const_reverse_iterator rbegin() const { return BasicBlocks.rbegin(); }
|
|
reverse_iterator rend () { return BasicBlocks.rend(); }
|
|
const_reverse_iterator rend () const { return BasicBlocks.rend(); }
|
|
|
|
unsigned size() const { return (unsigned)BasicBlocks.size();}
|
|
bool empty() const { return BasicBlocks.empty(); }
|
|
const MachineBasicBlock &front() const { return BasicBlocks.front(); }
|
|
MachineBasicBlock &front() { return BasicBlocks.front(); }
|
|
const MachineBasicBlock & back() const { return BasicBlocks.back(); }
|
|
MachineBasicBlock & back() { return BasicBlocks.back(); }
|
|
|
|
void push_back (MachineBasicBlock *MBB) { BasicBlocks.push_back (MBB); }
|
|
void push_front(MachineBasicBlock *MBB) { BasicBlocks.push_front(MBB); }
|
|
void insert(iterator MBBI, MachineBasicBlock *MBB) {
|
|
BasicBlocks.insert(MBBI, MBB);
|
|
}
|
|
void splice(iterator InsertPt, iterator MBBI) {
|
|
BasicBlocks.splice(InsertPt, BasicBlocks, MBBI);
|
|
}
|
|
void splice(iterator InsertPt, MachineBasicBlock *MBB) {
|
|
BasicBlocks.splice(InsertPt, BasicBlocks, MBB);
|
|
}
|
|
void splice(iterator InsertPt, iterator MBBI, iterator MBBE) {
|
|
BasicBlocks.splice(InsertPt, BasicBlocks, MBBI, MBBE);
|
|
}
|
|
|
|
void remove(iterator MBBI) { BasicBlocks.remove(MBBI); }
|
|
void remove(MachineBasicBlock *MBBI) { BasicBlocks.remove(MBBI); }
|
|
void erase(iterator MBBI) { BasicBlocks.erase(MBBI); }
|
|
void erase(MachineBasicBlock *MBBI) { BasicBlocks.erase(MBBI); }
|
|
|
|
template <typename Comp>
|
|
void sort(Comp comp) {
|
|
BasicBlocks.sort(comp);
|
|
}
|
|
|
|
/// Return the number of \p MachineInstrs in this \p MachineFunction.
|
|
unsigned getInstructionCount() const {
|
|
unsigned InstrCount = 0;
|
|
for (const MachineBasicBlock &MBB : BasicBlocks)
|
|
InstrCount += MBB.size();
|
|
return InstrCount;
|
|
}
|
|
|
|
//===--------------------------------------------------------------------===//
|
|
// Internal functions used to automatically number MachineBasicBlocks
|
|
|
|
/// Adds the MBB to the internal numbering. Returns the unique number
|
|
/// assigned to the MBB.
|
|
unsigned addToMBBNumbering(MachineBasicBlock *MBB) {
|
|
MBBNumbering.push_back(MBB);
|
|
return (unsigned)MBBNumbering.size()-1;
|
|
}
|
|
|
|
/// removeFromMBBNumbering - Remove the specific machine basic block from our
|
|
/// tracker, this is only really to be used by the MachineBasicBlock
|
|
/// implementation.
|
|
void removeFromMBBNumbering(unsigned N) {
|
|
assert(N < MBBNumbering.size() && "Illegal basic block #");
|
|
MBBNumbering[N] = nullptr;
|
|
}
|
|
|
|
/// CreateMachineInstr - Allocate a new MachineInstr. Use this instead
|
|
/// of `new MachineInstr'.
|
|
MachineInstr *CreateMachineInstr(const MCInstrDesc &MCID, const DebugLoc &DL,
|
|
bool NoImp = false);
|
|
|
|
/// Create a new MachineInstr which is a copy of \p Orig, identical in all
|
|
/// ways except the instruction has no parent, prev, or next. Bundling flags
|
|
/// are reset.
|
|
///
|
|
/// Note: Clones a single instruction, not whole instruction bundles.
|
|
/// Does not perform target specific adjustments; consider using
|
|
/// TargetInstrInfo::duplicate() instead.
|
|
MachineInstr *CloneMachineInstr(const MachineInstr *Orig);
|
|
|
|
/// Clones instruction or the whole instruction bundle \p Orig and insert
|
|
/// into \p MBB before \p InsertBefore.
|
|
///
|
|
/// Note: Does not perform target specific adjustments; consider using
|
|
/// TargetInstrInfo::duplicate() intead.
|
|
MachineInstr &CloneMachineInstrBundle(MachineBasicBlock &MBB,
|
|
MachineBasicBlock::iterator InsertBefore, const MachineInstr &Orig);
|
|
|
|
/// DeleteMachineInstr - Delete the given MachineInstr.
|
|
void DeleteMachineInstr(MachineInstr *MI);
|
|
|
|
/// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this
|
|
/// instead of `new MachineBasicBlock'.
|
|
MachineBasicBlock *CreateMachineBasicBlock(const BasicBlock *bb = nullptr);
|
|
|
|
/// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
|
|
void DeleteMachineBasicBlock(MachineBasicBlock *MBB);
|
|
|
|
/// getMachineMemOperand - Allocate a new MachineMemOperand.
|
|
/// MachineMemOperands are owned by the MachineFunction and need not be
|
|
/// explicitly deallocated.
|
|
MachineMemOperand *getMachineMemOperand(
|
|
MachinePointerInfo PtrInfo, MachineMemOperand::Flags f, uint64_t s,
|
|
unsigned base_alignment, const AAMDNodes &AAInfo = AAMDNodes(),
|
|
const MDNode *Ranges = nullptr,
|
|
SyncScope::ID SSID = SyncScope::System,
|
|
AtomicOrdering Ordering = AtomicOrdering::NotAtomic,
|
|
AtomicOrdering FailureOrdering = AtomicOrdering::NotAtomic);
|
|
|
|
/// getMachineMemOperand - Allocate a new MachineMemOperand by copying
|
|
/// an existing one, adjusting by an offset and using the given size.
|
|
/// MachineMemOperands are owned by the MachineFunction and need not be
|
|
/// explicitly deallocated.
|
|
MachineMemOperand *getMachineMemOperand(const MachineMemOperand *MMO,
|
|
int64_t Offset, uint64_t Size);
|
|
|
|
/// Allocate a new MachineMemOperand by copying an existing one,
|
|
/// replacing only AliasAnalysis information. MachineMemOperands are owned
|
|
/// by the MachineFunction and need not be explicitly deallocated.
|
|
MachineMemOperand *getMachineMemOperand(const MachineMemOperand *MMO,
|
|
const AAMDNodes &AAInfo);
|
|
|
|
using OperandCapacity = ArrayRecycler<MachineOperand>::Capacity;
|
|
|
|
/// Allocate an array of MachineOperands. This is only intended for use by
|
|
/// internal MachineInstr functions.
|
|
MachineOperand *allocateOperandArray(OperandCapacity Cap) {
|
|
return OperandRecycler.allocate(Cap, Allocator);
|
|
}
|
|
|
|
/// Dellocate an array of MachineOperands and recycle the memory. This is
|
|
/// only intended for use by internal MachineInstr functions.
|
|
/// Cap must be the same capacity that was used to allocate the array.
|
|
void deallocateOperandArray(OperandCapacity Cap, MachineOperand *Array) {
|
|
OperandRecycler.deallocate(Cap, Array);
|
|
}
|
|
|
|
/// Allocate and initialize a register mask with @p NumRegister bits.
|
|
uint32_t *allocateRegMask();
|
|
|
|
/// Allocate and construct an extra info structure for a `MachineInstr`.
|
|
///
|
|
/// This is allocated on the function's allocator and so lives the life of
|
|
/// the function.
|
|
MachineInstr::ExtraInfo *
|
|
createMIExtraInfo(ArrayRef<MachineMemOperand *> MMOs,
|
|
MCSymbol *PreInstrSymbol = nullptr,
|
|
MCSymbol *PostInstrSymbol = nullptr);
|
|
|
|
/// Allocate a string and populate it with the given external symbol name.
|
|
const char *createExternalSymbolName(StringRef Name);
|
|
|
|
//===--------------------------------------------------------------------===//
|
|
// Label Manipulation.
|
|
|
|
/// getJTISymbol - Return the MCSymbol for the specified non-empty jump table.
|
|
/// If isLinkerPrivate is specified, an 'l' label is returned, otherwise a
|
|
/// normal 'L' label is returned.
|
|
MCSymbol *getJTISymbol(unsigned JTI, MCContext &Ctx,
|
|
bool isLinkerPrivate = false) const;
|
|
|
|
/// getPICBaseSymbol - Return a function-local symbol to represent the PIC
|
|
/// base.
|
|
MCSymbol *getPICBaseSymbol() const;
|
|
|
|
/// Returns a reference to a list of cfi instructions in the function's
|
|
/// prologue. Used to construct frame maps for debug and exception handling
|
|
/// comsumers.
|
|
const std::vector<MCCFIInstruction> &getFrameInstructions() const {
|
|
return FrameInstructions;
|
|
}
|
|
|
|
LLVM_NODISCARD unsigned addFrameInst(const MCCFIInstruction &Inst) {
|
|
FrameInstructions.push_back(Inst);
|
|
return FrameInstructions.size() - 1;
|
|
}
|
|
|
|
/// \name Exception Handling
|
|
/// \{
|
|
|
|
bool callsEHReturn() const { return CallsEHReturn; }
|
|
void setCallsEHReturn(bool b) { CallsEHReturn = b; }
|
|
|
|
bool callsUnwindInit() const { return CallsUnwindInit; }
|
|
void setCallsUnwindInit(bool b) { CallsUnwindInit = b; }
|
|
|
|
bool hasEHScopes() const { return HasEHScopes; }
|
|
void setHasEHScopes(bool V) { HasEHScopes = V; }
|
|
|
|
bool hasEHFunclets() const { return HasEHFunclets; }
|
|
void setHasEHFunclets(bool V) { HasEHFunclets = V; }
|
|
|
|
/// Find or create an LandingPadInfo for the specified MachineBasicBlock.
|
|
LandingPadInfo &getOrCreateLandingPadInfo(MachineBasicBlock *LandingPad);
|
|
|
|
/// Remap landing pad labels and remove any deleted landing pads.
|
|
void tidyLandingPads(DenseMap<MCSymbol *, uintptr_t> *LPMap = nullptr,
|
|
bool TidyIfNoBeginLabels = true);
|
|
|
|
/// Return a reference to the landing pad info for the current function.
|
|
const std::vector<LandingPadInfo> &getLandingPads() const {
|
|
return LandingPads;
|
|
}
|
|
|
|
/// Provide the begin and end labels of an invoke style call and associate it
|
|
/// with a try landing pad block.
|
|
void addInvoke(MachineBasicBlock *LandingPad,
|
|
MCSymbol *BeginLabel, MCSymbol *EndLabel);
|
|
|
|
/// Add a new panding pad, and extract the exception handling information from
|
|
/// the landingpad instruction. Returns the label ID for the landing pad
|
|
/// entry.
|
|
MCSymbol *addLandingPad(MachineBasicBlock *LandingPad);
|
|
|
|
/// Provide the catch typeinfo for a landing pad.
|
|
void addCatchTypeInfo(MachineBasicBlock *LandingPad,
|
|
ArrayRef<const GlobalValue *> TyInfo);
|
|
|
|
/// Provide the filter typeinfo for a landing pad.
|
|
void addFilterTypeInfo(MachineBasicBlock *LandingPad,
|
|
ArrayRef<const GlobalValue *> TyInfo);
|
|
|
|
/// Add a cleanup action for a landing pad.
|
|
void addCleanup(MachineBasicBlock *LandingPad);
|
|
|
|
void addSEHCatchHandler(MachineBasicBlock *LandingPad, const Function *Filter,
|
|
const BlockAddress *RecoverBA);
|
|
|
|
void addSEHCleanupHandler(MachineBasicBlock *LandingPad,
|
|
const Function *Cleanup);
|
|
|
|
/// Return the type id for the specified typeinfo. This is function wide.
|
|
unsigned getTypeIDFor(const GlobalValue *TI);
|
|
|
|
/// Return the id of the filter encoded by TyIds. This is function wide.
|
|
int getFilterIDFor(std::vector<unsigned> &TyIds);
|
|
|
|
/// Map the landing pad's EH symbol to the call site indexes.
|
|
void setCallSiteLandingPad(MCSymbol *Sym, ArrayRef<unsigned> Sites);
|
|
|
|
/// Map the landing pad to its index. Used for Wasm exception handling.
|
|
void setWasmLandingPadIndex(const MachineBasicBlock *LPad, unsigned Index) {
|
|
WasmLPadToIndexMap[LPad] = Index;
|
|
}
|
|
|
|
/// Returns true if the landing pad has an associate index in wasm EH.
|
|
bool hasWasmLandingPadIndex(const MachineBasicBlock *LPad) const {
|
|
return WasmLPadToIndexMap.count(LPad);
|
|
}
|
|
|
|
/// Get the index in wasm EH for a given landing pad.
|
|
unsigned getWasmLandingPadIndex(const MachineBasicBlock *LPad) const {
|
|
assert(hasWasmLandingPadIndex(LPad));
|
|
return WasmLPadToIndexMap.lookup(LPad);
|
|
}
|
|
|
|
/// Get the call site indexes for a landing pad EH symbol.
|
|
SmallVectorImpl<unsigned> &getCallSiteLandingPad(MCSymbol *Sym) {
|
|
assert(hasCallSiteLandingPad(Sym) &&
|
|
"missing call site number for landing pad!");
|
|
return LPadToCallSiteMap[Sym];
|
|
}
|
|
|
|
/// Return true if the landing pad Eh symbol has an associated call site.
|
|
bool hasCallSiteLandingPad(MCSymbol *Sym) {
|
|
return !LPadToCallSiteMap[Sym].empty();
|
|
}
|
|
|
|
/// Map the begin label for a call site.
|
|
void setCallSiteBeginLabel(MCSymbol *BeginLabel, unsigned Site) {
|
|
CallSiteMap[BeginLabel] = Site;
|
|
}
|
|
|
|
/// Get the call site number for a begin label.
|
|
unsigned getCallSiteBeginLabel(MCSymbol *BeginLabel) const {
|
|
assert(hasCallSiteBeginLabel(BeginLabel) &&
|
|
"Missing call site number for EH_LABEL!");
|
|
return CallSiteMap.lookup(BeginLabel);
|
|
}
|
|
|
|
/// Return true if the begin label has a call site number associated with it.
|
|
bool hasCallSiteBeginLabel(MCSymbol *BeginLabel) const {
|
|
return CallSiteMap.count(BeginLabel);
|
|
}
|
|
|
|
/// Record annotations associated with a particular label.
|
|
void addCodeViewAnnotation(MCSymbol *Label, MDNode *MD) {
|
|
CodeViewAnnotations.push_back({Label, MD});
|
|
}
|
|
|
|
ArrayRef<std::pair<MCSymbol *, MDNode *>> getCodeViewAnnotations() const {
|
|
return CodeViewAnnotations;
|
|
}
|
|
|
|
/// Return a reference to the C++ typeinfo for the current function.
|
|
const std::vector<const GlobalValue *> &getTypeInfos() const {
|
|
return TypeInfos;
|
|
}
|
|
|
|
/// Return a reference to the typeids encoding filters used in the current
|
|
/// function.
|
|
const std::vector<unsigned> &getFilterIds() const {
|
|
return FilterIds;
|
|
}
|
|
|
|
/// \}
|
|
|
|
/// Collect information used to emit debugging information of a variable.
|
|
void setVariableDbgInfo(const DILocalVariable *Var, const DIExpression *Expr,
|
|
int Slot, const DILocation *Loc) {
|
|
VariableDbgInfos.emplace_back(Var, Expr, Slot, Loc);
|
|
}
|
|
|
|
VariableDbgInfoMapTy &getVariableDbgInfo() { return VariableDbgInfos; }
|
|
const VariableDbgInfoMapTy &getVariableDbgInfo() const {
|
|
return VariableDbgInfos;
|
|
}
|
|
};
|
|
|
|
//===--------------------------------------------------------------------===//
|
|
// GraphTraits specializations for function basic block graphs (CFGs)
|
|
//===--------------------------------------------------------------------===//
|
|
|
|
// Provide specializations of GraphTraits to be able to treat a
|
|
// machine function as a graph of machine basic blocks... these are
|
|
// the same as the machine basic block iterators, except that the root
|
|
// node is implicitly the first node of the function.
|
|
//
|
|
template <> struct GraphTraits<MachineFunction*> :
|
|
public GraphTraits<MachineBasicBlock*> {
|
|
static NodeRef getEntryNode(MachineFunction *F) { return &F->front(); }
|
|
|
|
// nodes_iterator/begin/end - Allow iteration over all nodes in the graph
|
|
using nodes_iterator = pointer_iterator<MachineFunction::iterator>;
|
|
|
|
static nodes_iterator nodes_begin(MachineFunction *F) {
|
|
return nodes_iterator(F->begin());
|
|
}
|
|
|
|
static nodes_iterator nodes_end(MachineFunction *F) {
|
|
return nodes_iterator(F->end());
|
|
}
|
|
|
|
static unsigned size (MachineFunction *F) { return F->size(); }
|
|
};
|
|
template <> struct GraphTraits<const MachineFunction*> :
|
|
public GraphTraits<const MachineBasicBlock*> {
|
|
static NodeRef getEntryNode(const MachineFunction *F) { return &F->front(); }
|
|
|
|
// nodes_iterator/begin/end - Allow iteration over all nodes in the graph
|
|
using nodes_iterator = pointer_iterator<MachineFunction::const_iterator>;
|
|
|
|
static nodes_iterator nodes_begin(const MachineFunction *F) {
|
|
return nodes_iterator(F->begin());
|
|
}
|
|
|
|
static nodes_iterator nodes_end (const MachineFunction *F) {
|
|
return nodes_iterator(F->end());
|
|
}
|
|
|
|
static unsigned size (const MachineFunction *F) {
|
|
return F->size();
|
|
}
|
|
};
|
|
|
|
// Provide specializations of GraphTraits to be able to treat a function as a
|
|
// graph of basic blocks... and to walk it in inverse order. Inverse order for
|
|
// a function is considered to be when traversing the predecessor edges of a BB
|
|
// instead of the successor edges.
|
|
//
|
|
template <> struct GraphTraits<Inverse<MachineFunction*>> :
|
|
public GraphTraits<Inverse<MachineBasicBlock*>> {
|
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static NodeRef getEntryNode(Inverse<MachineFunction *> G) {
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return &G.Graph->front();
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}
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};
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template <> struct GraphTraits<Inverse<const MachineFunction*>> :
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public GraphTraits<Inverse<const MachineBasicBlock*>> {
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static NodeRef getEntryNode(Inverse<const MachineFunction *> G) {
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return &G.Graph->front();
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}
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};
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} // end namespace llvm
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#endif // LLVM_CODEGEN_MACHINEFUNCTION_H
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