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Fix defininitions->definitions. Reviewed by David Blaikie. llvm-svn: 223216
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300 lines
11 KiB
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======================================================
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LLVM Link Time Optimization: Design and Implementation
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======================================================
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.. contents::
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:local:
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Description
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===========
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LLVM features powerful intermodular optimizations which can be used at link
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time. Link Time Optimization (LTO) is another name for intermodular
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optimization when performed during the link stage. This document describes the
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interface and design between the LTO optimizer and the linker.
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Design Philosophy
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=================
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The LLVM Link Time Optimizer provides complete transparency, while doing
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intermodular optimization, in the compiler tool chain. Its main goal is to let
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the developer take advantage of intermodular optimizations without making any
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significant changes to the developer's makefiles or build system. This is
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achieved through tight integration with the linker. In this model, the linker
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treates LLVM bitcode files like native object files and allows mixing and
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matching among them. The linker uses `libLTO`_, a shared object, to handle LLVM
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bitcode files. This tight integration between the linker and LLVM optimizer
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helps to do optimizations that are not possible in other models. The linker
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input allows the optimizer to avoid relying on conservative escape analysis.
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.. _libLTO-example:
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Example of link time optimization
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---------------------------------
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The following example illustrates the advantages of LTO's integrated approach
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and clean interface. This example requires a system linker which supports LTO
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through the interface described in this document. Here, clang transparently
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invokes system linker.
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* Input source file ``a.c`` is compiled into LLVM bitcode form.
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* Input source file ``main.c`` is compiled into native object code.
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.. code-block:: c++
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--- a.h ---
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extern int foo1(void);
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extern void foo2(void);
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extern void foo4(void);
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--- a.c ---
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#include "a.h"
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static signed int i = 0;
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void foo2(void) {
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i = -1;
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}
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static int foo3() {
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foo4();
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return 10;
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}
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int foo1(void) {
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int data = 0;
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if (i < 0)
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data = foo3();
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data = data + 42;
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return data;
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}
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--- main.c ---
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#include <stdio.h>
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#include "a.h"
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void foo4(void) {
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printf("Hi\n");
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}
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int main() {
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return foo1();
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}
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To compile, run:
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.. code-block:: console
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% clang -emit-llvm -c a.c -o a.o # <-- a.o is LLVM bitcode file
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% clang -c main.c -o main.o # <-- main.o is native object file
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% clang a.o main.o -o main # <-- standard link command without modifications
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* In this example, the linker recognizes that ``foo2()`` is an externally
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visible symbol defined in LLVM bitcode file. The linker completes its usual
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symbol resolution pass and finds that ``foo2()`` is not used
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anywhere. This information is used by the LLVM optimizer and it
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removes ``foo2()``.
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* As soon as ``foo2()`` is removed, the optimizer recognizes that condition ``i
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< 0`` is always false, which means ``foo3()`` is never used. Hence, the
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optimizer also removes ``foo3()``.
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* And this in turn, enables linker to remove ``foo4()``.
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This example illustrates the advantage of tight integration with the
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linker. Here, the optimizer can not remove ``foo3()`` without the linker's
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input.
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Alternative Approaches
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----------------------
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**Compiler driver invokes link time optimizer separately.**
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In this model the link time optimizer is not able to take advantage of
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information collected during the linker's normal symbol resolution phase.
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In the above example, the optimizer can not remove ``foo2()`` without the
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linker's input because it is externally visible. This in turn prohibits the
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optimizer from removing ``foo3()``.
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**Use separate tool to collect symbol information from all object files.**
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In this model, a new, separate, tool or library replicates the linker's
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capability to collect information for link time optimization. Not only is
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this code duplication difficult to justify, but it also has several other
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disadvantages. For example, the linking semantics and the features provided
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by the linker on various platform are not unique. This means, this new tool
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needs to support all such features and platforms in one super tool or a
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separate tool per platform is required. This increases maintenance cost for
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link time optimizer significantly, which is not necessary. This approach
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also requires staying synchronized with linker developements on various
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platforms, which is not the main focus of the link time optimizer. Finally,
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this approach increases end user's build time due to the duplication of work
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done by this separate tool and the linker itself.
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Multi-phase communication between ``libLTO`` and linker
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=======================================================
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The linker collects information about symbol definitions and uses in various
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link objects which is more accurate than any information collected by other
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tools during typical build cycles. The linker collects this information by
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looking at the definitions and uses of symbols in native .o files and using
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symbol visibility information. The linker also uses user-supplied information,
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such as a list of exported symbols. LLVM optimizer collects control flow
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information, data flow information and knows much more about program structure
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from the optimizer's point of view. Our goal is to take advantage of tight
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integration between the linker and the optimizer by sharing this information
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during various linking phases.
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Phase 1 : Read LLVM Bitcode Files
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---------------------------------
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The linker first reads all object files in natural order and collects symbol
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information. This includes native object files as well as LLVM bitcode files.
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To minimize the cost to the linker in the case that all .o files are native
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object files, the linker only calls ``lto_module_create()`` when a supplied
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object file is found to not be a native object file. If ``lto_module_create()``
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returns that the file is an LLVM bitcode file, the linker then iterates over the
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module using ``lto_module_get_symbol_name()`` and
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``lto_module_get_symbol_attribute()`` to get all symbols defined and referenced.
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This information is added to the linker's global symbol table.
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The lto* functions are all implemented in a shared object libLTO. This allows
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the LLVM LTO code to be updated independently of the linker tool. On platforms
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that support it, the shared object is lazily loaded.
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Phase 2 : Symbol Resolution
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---------------------------
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In this stage, the linker resolves symbols using global symbol table. It may
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report undefined symbol errors, read archive members, replace weak symbols, etc.
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The linker is able to do this seamlessly even though it does not know the exact
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content of input LLVM bitcode files. If dead code stripping is enabled then the
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linker collects the list of live symbols.
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Phase 3 : Optimize Bitcode Files
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--------------------------------
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After symbol resolution, the linker tells the LTO shared object which symbols
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are needed by native object files. In the example above, the linker reports
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that only ``foo1()`` is used by native object files using
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``lto_codegen_add_must_preserve_symbol()``. Next the linker invokes the LLVM
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optimizer and code generators using ``lto_codegen_compile()`` which returns a
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native object file creating by merging the LLVM bitcode files and applying
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various optimization passes.
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Phase 4 : Symbol Resolution after optimization
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----------------------------------------------
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In this phase, the linker reads optimized a native object file and updates the
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internal global symbol table to reflect any changes. The linker also collects
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information about any changes in use of external symbols by LLVM bitcode
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files. In the example above, the linker notes that ``foo4()`` is not used any
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more. If dead code stripping is enabled then the linker refreshes the live
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symbol information appropriately and performs dead code stripping.
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After this phase, the linker continues linking as if it never saw LLVM bitcode
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files.
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.. _libLTO:
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``libLTO``
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==========
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``libLTO`` is a shared object that is part of the LLVM tools, and is intended
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for use by a linker. ``libLTO`` provides an abstract C interface to use the LLVM
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interprocedural optimizer without exposing details of LLVM's internals. The
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intention is to keep the interface as stable as possible even when the LLVM
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optimizer continues to evolve. It should even be possible for a completely
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different compilation technology to provide a different libLTO that works with
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their object files and the standard linker tool.
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``lto_module_t``
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----------------
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A non-native object file is handled via an ``lto_module_t``. The following
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functions allow the linker to check if a file (on disk or in a memory buffer) is
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a file which libLTO can process:
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.. code-block:: c
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lto_module_is_object_file(const char*)
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lto_module_is_object_file_for_target(const char*, const char*)
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lto_module_is_object_file_in_memory(const void*, size_t)
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lto_module_is_object_file_in_memory_for_target(const void*, size_t, const char*)
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If the object file can be processed by ``libLTO``, the linker creates a
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``lto_module_t`` by using one of:
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.. code-block:: c
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lto_module_create(const char*)
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lto_module_create_from_memory(const void*, size_t)
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and when done, the handle is released via
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.. code-block:: c
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lto_module_dispose(lto_module_t)
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The linker can introspect the non-native object file by getting the number of
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symbols and getting the name and attributes of each symbol via:
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.. code-block:: c
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lto_module_get_num_symbols(lto_module_t)
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lto_module_get_symbol_name(lto_module_t, unsigned int)
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lto_module_get_symbol_attribute(lto_module_t, unsigned int)
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The attributes of a symbol include the alignment, visibility, and kind.
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``lto_code_gen_t``
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------------------
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Once the linker has loaded each non-native object files into an
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``lto_module_t``, it can request ``libLTO`` to process them all and generate a
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native object file. This is done in a couple of steps. First, a code generator
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is created with:
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.. code-block:: c
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lto_codegen_create()
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Then, each non-native object file is added to the code generator with:
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.. code-block:: c
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lto_codegen_add_module(lto_code_gen_t, lto_module_t)
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The linker then has the option of setting some codegen options. Whether or not
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to generate DWARF debug info is set with:
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.. code-block:: c
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lto_codegen_set_debug_model(lto_code_gen_t)
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Which kind of position independence is set with:
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.. code-block:: c
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lto_codegen_set_pic_model(lto_code_gen_t)
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And each symbol that is referenced by a native object file or otherwise must not
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be optimized away is set with:
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.. code-block:: c
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lto_codegen_add_must_preserve_symbol(lto_code_gen_t, const char*)
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After all these settings are done, the linker requests that a native object file
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be created from the modules with the settings using:
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.. code-block:: c
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lto_codegen_compile(lto_code_gen_t, size*)
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which returns a pointer to a buffer containing the generated native object file.
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The linker then parses that and links it with the rest of the native object
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files.
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