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llvm-mirror/test/CodeGen/PowerPC/qpx-load-splat.ll
Zaara Syeda d29969d956 [PowerPC] Improve codegen for vector loads using scalar_to_vector
This patch aims to improve the codegen for vector loads involving the
scalar_to_vector (load X) sequence. Initially, ld->mv instructions were used
for scalar_to_vector (load X), so this patch allows scalar_to_vector (load X)
to utilize:

LXSD and LXSDX for i64 and f64
LXSIWAX for i32 (sign extension to i64)
LXSIWZX for i32 and f64

Committing on behalf of Amy Kwan.
Differential Revision: https://reviews.llvm.org/D48950

llvm-svn: 339260
2018-08-08 15:20:43 +00:00

82 lines
2.8 KiB
LLVM

; RUN: llc -mtriple=powerpc64le-unknown-linux-gnu -ppc-vsr-nums-as-vr \
; RUN: -ppc-asm-full-reg-names -verify-machineinstrs < %s | FileCheck %s
; Function Attrs: norecurse nounwind readonly
define <4 x double> @foo(double* nocapture readonly %a) #0 {
; CHECK-LABEL: foo:
; CHECK: # %bb.0: # %entry
; CHECK-NEXT: lxvdsx v2, 0, r3
; CHECK-NEXT: vmr v3, v2
; CHECK-NEXT: blr
entry:
%0 = load double, double* %a, align 8
%vecinit.i = insertelement <4 x double> undef, double %0, i32 0
%shuffle.i = shufflevector <4 x double> %vecinit.i, <4 x double> undef, <4 x i32> zeroinitializer
ret <4 x double> %shuffle.i
}
define <4 x double> @foox(double* nocapture readonly %a, i64 %idx) #0 {
; CHECK-LABEL: foox:
; CHECK: # %bb.0: # %entry
; CHECK-NEXT: sldi r4, r4, 3
; CHECK-NEXT: lxvdsx v2, r3, r4
; CHECK-NEXT: vmr v3, v2
; CHECK-NEXT: blr
entry:
%p = getelementptr double, double* %a, i64 %idx
%0 = load double, double* %p, align 8
%vecinit.i = insertelement <4 x double> undef, double %0, i32 0
%shuffle.i = shufflevector <4 x double> %vecinit.i, <4 x double> undef, <4 x i32> zeroinitializer
ret <4 x double> %shuffle.i
}
define <4 x double> @fooxu(double* nocapture readonly %a, i64 %idx, double** %pptr) #0 {
; CHECK-LABEL: fooxu:
; CHECK: # %bb.0: # %entry
; CHECK-NEXT: sldi r4, r4, 3
; CHECK-NEXT: lfdux f0, r3, r4
; CHECK-NEXT: xxspltd v2, vs0, 0
; CHECK-NEXT: std r3, 0(r5)
; CHECK-NEXT: vmr v3, v2
; CHECK-NEXT: blr
entry:
%p = getelementptr double, double* %a, i64 %idx
%0 = load double, double* %p, align 8
%vecinit.i = insertelement <4 x double> undef, double %0, i32 0
%shuffle.i = shufflevector <4 x double> %vecinit.i, <4 x double> undef, <4 x i32> zeroinitializer
store double* %p, double** %pptr, align 8
ret <4 x double> %shuffle.i
}
define <4 x float> @foof(float* nocapture readonly %a) #0 {
; CHECK-LABEL: foof:
; CHECK: # %bb.0: # %entry
; CHECK-NEXT: lfiwzx f0, 0, r3
; CHECK-NEXT: xxpermdi vs0, f0, f0, 2
; CHECK-NEXT: xxspltw v2, vs0, 3
; CHECK-NEXT: blr
entry:
%0 = load float, float* %a, align 4
%vecinit.i = insertelement <4 x float> undef, float %0, i32 0
%shuffle.i = shufflevector <4 x float> %vecinit.i, <4 x float> undef, <4 x i32> zeroinitializer
ret <4 x float> %shuffle.i
}
define <4 x float> @foofx(float* nocapture readonly %a, i64 %idx) #0 {
; CHECK-LABEL: foofx:
; CHECK: # %bb.0: # %entry
; CHECK-NEXT: sldi r4, r4, 2
; CHECK-NEXT: lfiwzx f0, r3, r4
; CHECK-NEXT: xxpermdi vs0, f0, f0, 2
; CHECK-NEXT: xxspltw v2, vs0, 3
; CHECK-NEXT: blr
entry:
%p = getelementptr float, float* %a, i64 %idx
%0 = load float, float* %p, align 4
%vecinit.i = insertelement <4 x float> undef, float %0, i32 0
%shuffle.i = shufflevector <4 x float> %vecinit.i, <4 x float> undef, <4 x i32> zeroinitializer
ret <4 x float> %shuffle.i
}