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llvm-mirror/lib/CodeGen/MachineFrameInfo.cpp
Matt Arsenault f1cce1cf54 Add an ID field to StackObjects
On AMDGPU SGPR spills are really spilled to another register.
The spiller creates the spills to new frame index objects,
which is used as a placeholder.

This will eventually be replaced with a reference to a position
in a VGPR to write to and the frame index deleted. It is
most likely not a real stack location that can be shared
with another stack object.

This is a problem when StackSlotColoring decides it should
combine a frame index used for a normal VGPR spill with
a real stack location and a frame index used for an SGPR.

Add an ID field so that StackSlotColoring has a way
of knowing the different frame index types are
incompatible.

llvm-svn: 308673
2017-07-20 21:03:45 +00:00

250 lines
9.4 KiB
C++

//===-- MachineFrameInfo.cpp ---------------------------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
/// \file Implements MachineFrameInfo that manages the stack frame.
//
//===----------------------------------------------------------------------===//
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/ADT/BitVector.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetFrameLowering.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetRegisterInfo.h"
#include "llvm/Target/TargetSubtargetInfo.h"
#include <cassert>
#define DEBUG_TYPE "codegen"
using namespace llvm;
void MachineFrameInfo::ensureMaxAlignment(unsigned Align) {
if (!StackRealignable)
assert(Align <= StackAlignment &&
"For targets without stack realignment, Align is out of limit!");
if (MaxAlignment < Align) MaxAlignment = Align;
}
/// Clamp the alignment if requested and emit a warning.
static inline unsigned clampStackAlignment(bool ShouldClamp, unsigned Align,
unsigned StackAlign) {
if (!ShouldClamp || Align <= StackAlign)
return Align;
DEBUG(dbgs() << "Warning: requested alignment " << Align
<< " exceeds the stack alignment " << StackAlign
<< " when stack realignment is off" << '\n');
return StackAlign;
}
int MachineFrameInfo::CreateStackObject(uint64_t Size, unsigned Alignment,
bool isSS, const AllocaInst *Alloca,
uint8_t ID) {
assert(Size != 0 && "Cannot allocate zero size stack objects!");
Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment);
Objects.push_back(StackObject(Size, Alignment, 0, false, isSS, Alloca,
!isSS, ID));
int Index = (int)Objects.size() - NumFixedObjects - 1;
assert(Index >= 0 && "Bad frame index!");
ensureMaxAlignment(Alignment);
return Index;
}
int MachineFrameInfo::CreateSpillStackObject(uint64_t Size,
unsigned Alignment) {
Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment);
CreateStackObject(Size, Alignment, true);
int Index = (int)Objects.size() - NumFixedObjects - 1;
ensureMaxAlignment(Alignment);
return Index;
}
int MachineFrameInfo::CreateVariableSizedObject(unsigned Alignment,
const AllocaInst *Alloca) {
HasVarSizedObjects = true;
Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment);
Objects.push_back(StackObject(0, Alignment, 0, false, false, Alloca, true));
ensureMaxAlignment(Alignment);
return (int)Objects.size()-NumFixedObjects-1;
}
int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset,
bool Immutable, bool isAliased) {
assert(Size != 0 && "Cannot allocate zero size fixed stack objects!");
// The alignment of the frame index can be determined from its offset from
// the incoming frame position. If the frame object is at offset 32 and
// the stack is guaranteed to be 16-byte aligned, then we know that the
// object is 16-byte aligned. Note that unlike the non-fixed case, if the
// stack needs realignment, we can't assume that the stack will in fact be
// aligned.
unsigned Align = MinAlign(SPOffset, ForcedRealign ? 1 : StackAlignment);
Align = clampStackAlignment(!StackRealignable, Align, StackAlignment);
Objects.insert(Objects.begin(), StackObject(Size, Align, SPOffset, Immutable,
/*isSS*/ false,
/*Alloca*/ nullptr, isAliased));
return -++NumFixedObjects;
}
int MachineFrameInfo::CreateFixedSpillStackObject(uint64_t Size,
int64_t SPOffset,
bool Immutable) {
unsigned Align = MinAlign(SPOffset, ForcedRealign ? 1 : StackAlignment);
Align = clampStackAlignment(!StackRealignable, Align, StackAlignment);
Objects.insert(Objects.begin(), StackObject(Size, Align, SPOffset, Immutable,
/*isSS*/ true,
/*Alloca*/ nullptr,
/*isAliased*/ false));
return -++NumFixedObjects;
}
BitVector MachineFrameInfo::getPristineRegs(const MachineFunction &MF) const {
const TargetRegisterInfo *TRI = MF.getSubtarget().getRegisterInfo();
BitVector BV(TRI->getNumRegs());
// Before CSI is calculated, no registers are considered pristine. They can be
// freely used and PEI will make sure they are saved.
if (!isCalleeSavedInfoValid())
return BV;
const MachineRegisterInfo &MRI = MF.getRegInfo();
for (const MCPhysReg *CSR = MRI.getCalleeSavedRegs(); CSR && *CSR;
++CSR)
BV.set(*CSR);
// Saved CSRs are not pristine.
for (auto &I : getCalleeSavedInfo())
for (MCSubRegIterator S(I.getReg(), TRI, true); S.isValid(); ++S)
BV.reset(*S);
return BV;
}
unsigned MachineFrameInfo::estimateStackSize(const MachineFunction &MF) const {
const TargetFrameLowering *TFI = MF.getSubtarget().getFrameLowering();
const TargetRegisterInfo *RegInfo = MF.getSubtarget().getRegisterInfo();
unsigned MaxAlign = getMaxAlignment();
int Offset = 0;
// This code is very, very similar to PEI::calculateFrameObjectOffsets().
// It really should be refactored to share code. Until then, changes
// should keep in mind that there's tight coupling between the two.
for (int i = getObjectIndexBegin(); i != 0; ++i) {
int FixedOff = -getObjectOffset(i);
if (FixedOff > Offset) Offset = FixedOff;
}
for (unsigned i = 0, e = getObjectIndexEnd(); i != e; ++i) {
if (isDeadObjectIndex(i))
continue;
Offset += getObjectSize(i);
unsigned Align = getObjectAlignment(i);
// Adjust to alignment boundary
Offset = (Offset+Align-1)/Align*Align;
MaxAlign = std::max(Align, MaxAlign);
}
if (adjustsStack() && TFI->hasReservedCallFrame(MF))
Offset += getMaxCallFrameSize();
// Round up the size to a multiple of the alignment. If the function has
// any calls or alloca's, align to the target's StackAlignment value to
// ensure that the callee's frame or the alloca data is suitably aligned;
// otherwise, for leaf functions, align to the TransientStackAlignment
// value.
unsigned StackAlign;
if (adjustsStack() || hasVarSizedObjects() ||
(RegInfo->needsStackRealignment(MF) && getObjectIndexEnd() != 0))
StackAlign = TFI->getStackAlignment();
else
StackAlign = TFI->getTransientStackAlignment();
// If the frame pointer is eliminated, all frame offsets will be relative to
// SP not FP. Align to MaxAlign so this works.
StackAlign = std::max(StackAlign, MaxAlign);
unsigned AlignMask = StackAlign - 1;
Offset = (Offset + AlignMask) & ~uint64_t(AlignMask);
return (unsigned)Offset;
}
void MachineFrameInfo::computeMaxCallFrameSize(const MachineFunction &MF) {
const TargetInstrInfo &TII = *MF.getSubtarget().getInstrInfo();
unsigned FrameSetupOpcode = TII.getCallFrameSetupOpcode();
unsigned FrameDestroyOpcode = TII.getCallFrameDestroyOpcode();
assert(FrameSetupOpcode != ~0u && FrameDestroyOpcode != ~0u &&
"Can only compute MaxCallFrameSize if Setup/Destroy opcode are known");
MaxCallFrameSize = 0;
for (const MachineBasicBlock &MBB : MF) {
for (const MachineInstr &MI : MBB) {
unsigned Opcode = MI.getOpcode();
if (Opcode == FrameSetupOpcode || Opcode == FrameDestroyOpcode) {
unsigned Size = TII.getFrameSize(MI);
MaxCallFrameSize = std::max(MaxCallFrameSize, Size);
AdjustsStack = true;
} else if (MI.isInlineAsm()) {
// Some inline asm's need a stack frame, as indicated by operand 1.
unsigned ExtraInfo = MI.getOperand(InlineAsm::MIOp_ExtraInfo).getImm();
if (ExtraInfo & InlineAsm::Extra_IsAlignStack)
AdjustsStack = true;
}
}
}
}
void MachineFrameInfo::print(const MachineFunction &MF, raw_ostream &OS) const{
if (Objects.empty()) return;
const TargetFrameLowering *FI = MF.getSubtarget().getFrameLowering();
int ValOffset = (FI ? FI->getOffsetOfLocalArea() : 0);
OS << "Frame Objects:\n";
for (unsigned i = 0, e = Objects.size(); i != e; ++i) {
const StackObject &SO = Objects[i];
OS << " fi#" << (int)(i-NumFixedObjects) << ": ";
if (SO.StackID != 0)
OS << "id=" << SO.StackID << ' ';
if (SO.Size == ~0ULL) {
OS << "dead\n";
continue;
}
if (SO.Size == 0)
OS << "variable sized";
else
OS << "size=" << SO.Size;
OS << ", align=" << SO.Alignment;
if (i < NumFixedObjects)
OS << ", fixed";
if (i < NumFixedObjects || SO.SPOffset != -1) {
int64_t Off = SO.SPOffset - ValOffset;
OS << ", at location [SP";
if (Off > 0)
OS << "+" << Off;
else if (Off < 0)
OS << Off;
OS << "]";
}
OS << "\n";
}
}
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
LLVM_DUMP_METHOD void MachineFrameInfo::dump(const MachineFunction &MF) const {
print(MF, dbgs());
}
#endif