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llvm-mirror/test/Transforms/IROutliner/outlining-commutative-fp.ll
Andrew Litteken 2f69ee6563 [IROutliner] Adding a cost model, and debug option to turn the model off.
This adds a cost model that takes into account the total number of
machine instructions to be removed from each region, the number of
instructions added by adding a new function with a set of instructions,
and the instructions added by handling arguments.

Tests not adding flags:

llvm/test/Transforms/IROutliner/outlining-cost-model.ll

Reviewers: jroelofs, paquette

Differential Revision: https://reviews.llvm.org/D87299
2020-12-29 12:43:41 -06:00

108 lines
4.1 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt -S -verify -iroutliner -ir-outlining-no-cost < %s | FileCheck %s
; This test checks that floating point commutative instructions are not treated
; as commutative. Even though an ffadd is technically commutative, the order
; of operands still needs to be enforced since the process of fadding floating
; point values requires the order to be the same.
; We make sure that we outline the identical regions from the first two
; functions, but not the third. this is because the operands are in a different
; order in a floating point instruction in this section.
define void @outline_from_fadd1() {
; CHECK-LABEL: @outline_from_fadd1(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[A:%.*]] = alloca double, align 4
; CHECK-NEXT: [[B:%.*]] = alloca double, align 4
; CHECK-NEXT: [[C:%.*]] = alloca double, align 4
; CHECK-NEXT: call void @outlined_ir_func_0(double* [[A]], double* [[B]], double* [[C]])
; CHECK-NEXT: ret void
;
entry:
%a = alloca double, align 4
%b = alloca double, align 4
%c = alloca double, align 4
store double 2.0, double* %a, align 4
store double 3.0, double* %b, align 4
store double 4.0, double* %c, align 4
%al = load double, double* %a
%bl = load double, double* %b
%cl = load double, double* %c
%0 = fadd double %al, %bl
%1 = fadd double %al, %cl
%2 = fadd double %bl, %cl
ret void
}
define void @outline_from_fadd2.0() {
; CHECK-LABEL: @outline_from_fadd2.0(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[A:%.*]] = alloca double, align 4
; CHECK-NEXT: [[B:%.*]] = alloca double, align 4
; CHECK-NEXT: [[C:%.*]] = alloca double, align 4
; CHECK-NEXT: call void @outlined_ir_func_0(double* [[A]], double* [[B]], double* [[C]])
; CHECK-NEXT: ret void
;
entry:
%a = alloca double, align 4
%b = alloca double, align 4
%c = alloca double, align 4
store double 2.0, double* %a, align 4
store double 3.0, double* %b, align 4
store double 4.0, double* %c, align 4
%al = load double, double* %a
%bl = load double, double* %b
%cl = load double, double* %c
%0 = fadd double %al, %bl
%1 = fadd double %al, %cl
%2 = fadd double %bl, %cl
ret void
}
define void @outline_from_flipped_fadd3.0() {
; CHECK-LABEL: @outline_from_flipped_fadd3.0(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[A:%.*]] = alloca double, align 4
; CHECK-NEXT: [[B:%.*]] = alloca double, align 4
; CHECK-NEXT: [[C:%.*]] = alloca double, align 4
; CHECK-NEXT: store double 2.000000e+00, double* [[A]], align 4
; CHECK-NEXT: store double 3.000000e+00, double* [[B]], align 4
; CHECK-NEXT: store double 4.000000e+00, double* [[C]], align 4
; CHECK-NEXT: [[AL:%.*]] = load double, double* [[A]], align 8
; CHECK-NEXT: [[BL:%.*]] = load double, double* [[B]], align 8
; CHECK-NEXT: [[CL:%.*]] = load double, double* [[C]], align 8
; CHECK-NEXT: [[TMP0:%.*]] = fadd double [[BL]], [[AL]]
; CHECK-NEXT: [[TMP1:%.*]] = fadd double [[CL]], [[AL]]
; CHECK-NEXT: [[TMP2:%.*]] = fadd double [[CL]], [[BL]]
; CHECK-NEXT: ret void
;
entry:
%a = alloca double, align 4
%b = alloca double, align 4
%c = alloca double, align 4
store double 2.0, double* %a, align 4
store double 3.0, double* %b, align 4
store double 4.0, double* %c, align 4
%al = load double, double* %a
%bl = load double, double* %b
%cl = load double, double* %c
%0 = fadd double %bl, %al
%1 = fadd double %cl, %al
%2 = fadd double %cl, %bl
ret void
}
; CHECK: define internal void @outlined_ir_func_0(double* [[ARG0:%.*]], double* [[ARG1:%.*]], double* [[ARG2:%.*]]) #0 {
; CHECK: entry_to_outline:
; CHECK-NEXT: store double 2.000000e+00, double* [[ARG0]], align 4
; CHECK-NEXT: store double 3.000000e+00, double* [[ARG1]], align 4
; CHECK-NEXT: store double 4.000000e+00, double* [[ARG2]], align 4
; CHECK-NEXT: [[AL:%.*]] = load double, double* [[ARG0]], align 8
; CHECK-NEXT: [[BL:%.*]] = load double, double* [[ARG1]], align 8
; CHECK-NEXT: [[CL:%.*]] = load double, double* [[ARG2]], align 8
; CHECK-NEXT: [[TMP0:%.*]] = fadd double [[AL]], [[BL]]
; CHECK-NEXT: [[TMP1:%.*]] = fadd double [[AL]], [[CL]]
; CHECK-NEXT: [[TMP2:%.*]] = fadd double [[BL]], [[CL]]