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llvm-mirror/test/Transforms/LoopVectorize/float-induction.ll
Juneyoung Lee e6839b113d [IR] Let IRBuilder's CreateVectorSplat/CreateShuffleVector use poison as placeholder
This patch updates IRBuilder to create insertelement/shufflevector using poison as a placeholder.

Reviewed By: nikic

Differential Revision: https://reviews.llvm.org/D93793
2020-12-30 04:21:04 +09:00

341 lines
20 KiB
LLVM

; RUN: opt < %s -loop-vectorize -force-vector-interleave=1 -force-vector-width=4 -dce -instcombine -S | FileCheck --check-prefix VEC4_INTERL1 %s
; RUN: opt < %s -loop-vectorize -force-vector-interleave=2 -force-vector-width=4 -dce -instcombine -S | FileCheck --check-prefix VEC4_INTERL2 %s
; RUN: opt < %s -loop-vectorize -force-vector-interleave=2 -force-vector-width=1 -dce -instcombine -S | FileCheck --check-prefix VEC1_INTERL2 %s
; RUN: opt < %s -loop-vectorize -force-vector-interleave=1 -force-vector-width=2 -dce -simplifycfg -simplifycfg-require-and-preserve-domtree=1 -instcombine -simplifycfg -simplifycfg-require-and-preserve-domtree=1 -keep-loops=false -S | FileCheck --check-prefix VEC2_INTERL1_PRED_STORE %s
@fp_inc = common global float 0.000000e+00, align 4
;void fp_iv_loop1(float init, float * __restrict__ A, int N) {
; float x = init;
; for (int i=0; i < N; ++i) {
; A[i] = x;
; x -= fp_inc;
; }
;}
; VEC4_INTERL1-LABEL: @fp_iv_loop1(
; VEC4_INTERL1: vector.ph:
; VEC4_INTERL1: [[DOTSPLATINSERT:%.*]] = insertelement <4 x float> poison, float %init, i32 0
; VEC4_INTERL1-NEXT: [[DOTSPLAT:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL1-NEXT: [[DOTSPLATINSERT2:%.*]] = insertelement <4 x float> poison, float %fpinc, i32 0
; VEC4_INTERL1-NEXT: [[DOTSPLAT3:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT2]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL1-NEXT: [[TMP5:%.*]] = fmul fast <4 x float> [[DOTSPLAT3]], <float 0.000000e+00, float 1.000000e+00, float 2.000000e+00, float 3.000000e+00>
; VEC4_INTERL1-NEXT: [[INDUCTION4:%.*]] = fsub fast <4 x float> [[DOTSPLAT]], [[TMP5]]
; VEC4_INTERL1-NEXT: [[TMP6:%.*]] = fmul fast float %fpinc, 4.000000e+00
; VEC4_INTERL1-NEXT: [[DOTSPLATINSERT5:%.*]] = insertelement <4 x float> poison, float [[TMP6]], i32 0
; VEC4_INTERL1-NEXT: [[DOTSPLAT6:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT5]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL1-NEXT: br label %vector.body
; VEC4_INTERL1: vector.body:
; VEC4_INTERL1-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ]
; VEC4_INTERL1-NEXT: [[VEC_IND:%.*]] = phi <4 x float> [ [[INDUCTION4]], %vector.ph ], [ [[VEC_IND_NEXT:%.*]], %vector.body ]
; VEC4_INTERL1-NEXT: [[TMP8:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]]
; VEC4_INTERL1-NEXT: [[TMP9:%.*]] = bitcast float* [[TMP8]] to <4 x float>*
; VEC4_INTERL1-NEXT: store <4 x float> [[VEC_IND]], <4 x float>* [[TMP9]], align 4
; VEC4_INTERL1-NEXT: [[INDEX_NEXT]] = add i64 [[INDEX]], 4
; VEC4_INTERL1-NEXT: [[VEC_IND_NEXT]] = fsub fast <4 x float> [[VEC_IND]], [[DOTSPLAT6]]
; VEC4_INTERL1: br i1 {{.*}}, label %middle.block, label %vector.body
; VEC4_INTERL2-LABEL: @fp_iv_loop1(
; VEC4_INTERL2: vector.ph:
; VEC4_INTERL2: [[DOTSPLATINSERT:%.*]] = insertelement <4 x float> poison, float %init, i32 0
; VEC4_INTERL2-NEXT: [[DOTSPLAT:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL2-NEXT: [[DOTSPLATINSERT3:%.*]] = insertelement <4 x float> poison, float %fpinc, i32 0
; VEC4_INTERL2-NEXT: [[DOTSPLAT4:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT3]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL2-NEXT: [[TMP5:%.*]] = fmul fast <4 x float> [[DOTSPLAT4]], <float 0.000000e+00, float 1.000000e+00, float 2.000000e+00, float 3.000000e+00>
; VEC4_INTERL2-NEXT: [[INDUCTION5:%.*]] = fsub fast <4 x float> [[DOTSPLAT]], [[TMP5]]
; VEC4_INTERL2-NEXT: [[TMP6:%.*]] = fmul fast float %fpinc, 4.000000e+00
; VEC4_INTERL2-NEXT: [[DOTSPLATINSERT6:%.*]] = insertelement <4 x float> poison, float [[TMP6]], i32 0
; VEC4_INTERL2-NEXT: [[DOTSPLAT7:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT6]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL2-NEXT: br label %vector.body
; VEC4_INTERL2: vector.body:
; VEC4_INTERL2-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ]
; VEC4_INTERL2-NEXT: [[VEC_IND:%.*]] = phi <4 x float> [ [[INDUCTION5]], %vector.ph ], [ [[VEC_IND_NEXT:%.*]], %vector.body ]
; VEC4_INTERL2-NEXT: [[STEP_ADD:%.*]] = fsub fast <4 x float> [[VEC_IND]], [[DOTSPLAT7]]
; VEC4_INTERL2-NEXT: [[TMP9:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]]
; VEC4_INTERL2-NEXT: [[TMP10:%.*]] = bitcast float* [[TMP9]] to <4 x float>*
; VEC4_INTERL2-NEXT: store <4 x float> [[VEC_IND]], <4 x float>* [[TMP10]], align 4
; VEC4_INTERL2-NEXT: [[TMP11:%.*]] = getelementptr inbounds float, float* [[TMP9]], i64 4
; VEC4_INTERL2-NEXT: [[TMP12:%.*]] = bitcast float* [[TMP11]] to <4 x float>*
; VEC4_INTERL2-NEXT: store <4 x float> [[STEP_ADD]], <4 x float>* [[TMP12]], align 4
; VEC4_INTERL2-NEXT: [[INDEX_NEXT]] = add i64 [[INDEX]], 8
; VEC4_INTERL2-NEXT: [[VEC_IND_NEXT]] = fsub fast <4 x float> [[STEP_ADD]], [[DOTSPLAT7]]
; VEC4_INTERL2: br i1 {{.*}}, label %middle.block, label %vector.body
; VEC1_INTERL2-LABEL: @fp_iv_loop1(
; VEC1_INTERL2: vector.ph:
; VEC1_INTERL2: br label %vector.body
; VEC1_INTERL2: vector.body:
; VEC1_INTERL2-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ]
; VEC1_INTERL2-NEXT: [[INDUCTION2:%.*]] = or i64 [[INDEX]], 1
; VEC1_INTERL2-NEXT: [[TMP6:%.*]] = sitofp i64 [[INDEX]] to float
; VEC1_INTERL2-NEXT: [[TMP7:%.*]] = fmul fast float %fpinc, [[TMP6]]
; VEC1_INTERL2-NEXT: [[FP_OFFSET_IDX:%.*]] = fsub fast float %init, [[TMP7]]
; VEC1_INTERL2-NEXT: [[TMP8:%.*]] = fsub fast float [[FP_OFFSET_IDX]], %fpinc
; VEC1_INTERL2-NEXT: [[TMP9:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]]
; VEC1_INTERL2-NEXT: [[TMP10:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDUCTION2]]
; VEC1_INTERL2-NEXT: store float [[FP_OFFSET_IDX]], float* [[TMP9]], align 4
; VEC1_INTERL2-NEXT: store float [[TMP8]], float* [[TMP10]], align 4
; VEC1_INTERL2-NEXT: [[INDEX_NEXT]] = add i64 [[INDEX]], 2
; VEC1_INTERL2: br i1 {{.*}}, label %middle.block, label %vector.body
define void @fp_iv_loop1(float %init, float* noalias nocapture %A, i32 %N) #1 {
entry:
%cmp4 = icmp sgt i32 %N, 0
br i1 %cmp4, label %for.body.lr.ph, label %for.end
for.body.lr.ph: ; preds = %entry
%fpinc = load float, float* @fp_inc, align 4
br label %for.body
for.body: ; preds = %for.body, %for.body.lr.ph
%indvars.iv = phi i64 [ 0, %for.body.lr.ph ], [ %indvars.iv.next, %for.body ]
%x.05 = phi float [ %init, %for.body.lr.ph ], [ %add, %for.body ]
%arrayidx = getelementptr inbounds float, float* %A, i64 %indvars.iv
store float %x.05, float* %arrayidx, align 4
%add = fsub fast float %x.05, %fpinc
%indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
%lftr.wideiv = trunc i64 %indvars.iv.next to i32
%exitcond = icmp eq i32 %lftr.wideiv, %N
br i1 %exitcond, label %for.end.loopexit, label %for.body
for.end.loopexit: ; preds = %for.body
br label %for.end
for.end: ; preds = %for.end.loopexit, %entry
ret void
}
;void fp_iv_loop2(float init, float * __restrict__ A, int N) {
; float x = init;
; for (int i=0; i < N; ++i) {
; A[i] = x;
; x += 0.5;
; }
;}
; VEC4_INTERL1-LABEL: @fp_iv_loop2(
; VEC4_INTERL1: vector.ph:
; VEC4_INTERL1: [[DOTSPLATINSERT:%.*]] = insertelement <4 x float> poison, float %init, i32 0
; VEC4_INTERL1-NEXT: [[DOTSPLAT:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL1-NEXT: [[INDUCTION2:%.*]] = fadd fast <4 x float> [[DOTSPLAT]], <float 0.000000e+00, float 5.000000e-01, float 1.000000e+00, float 1.500000e+00>
; VEC4_INTERL1-NEXT: br label %vector.body
; VEC4_INTERL1: vector.body:
; VEC4_INTERL1-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ]
; VEC4_INTERL1-NEXT: [[VEC_IND:%.*]] = phi <4 x float> [ [[INDUCTION2]], %vector.ph ], [ [[VEC_IND_NEXT:%.*]], %vector.body ]
; VEC4_INTERL1-NEXT: [[TMP7:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]]
; VEC4_INTERL1-NEXT: [[TMP8:%.*]] = bitcast float* [[TMP7]] to <4 x float>*
; VEC4_INTERL1-NEXT: store <4 x float> [[VEC_IND]], <4 x float>* [[TMP8]], align 4
; VEC4_INTERL1-NEXT: [[INDEX_NEXT]] = add i64 [[INDEX]], 4
; VEC4_INTERL1-NEXT: [[VEC_IND_NEXT]] = fadd fast <4 x float> [[VEC_IND]], <float 2.000000e+00, float 2.000000e+00, float 2.000000e+00, float 2.000000e+00>
; VEC4_INTERL1: br i1 {{.*}}, label %middle.block, label %vector.body
define void @fp_iv_loop2(float %init, float* noalias nocapture %A, i32 %N) #0 {
entry:
%cmp4 = icmp sgt i32 %N, 0
br i1 %cmp4, label %for.body.preheader, label %for.end
for.body.preheader: ; preds = %entry
br label %for.body
for.body: ; preds = %for.body.preheader, %for.body
%indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ 0, %for.body.preheader ]
%x.06 = phi float [ %conv1, %for.body ], [ %init, %for.body.preheader ]
%arrayidx = getelementptr inbounds float, float* %A, i64 %indvars.iv
store float %x.06, float* %arrayidx, align 4
%conv1 = fadd fast float %x.06, 5.000000e-01
%indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
%lftr.wideiv = trunc i64 %indvars.iv.next to i32
%exitcond = icmp eq i32 %lftr.wideiv, %N
br i1 %exitcond, label %for.end.loopexit, label %for.body
for.end.loopexit: ; preds = %for.body
br label %for.end
for.end: ; preds = %for.end.loopexit, %entry
ret void
}
;void fp_iv_loop3(float init, float * __restrict__ A, float * __restrict__ B, float * __restrict__ C, int N) {
; int i = 0;
; float x = init;
; float y = 0.1;
; for (; i < N; ++i) {
; A[i] = x;
; x += fp_inc;
; y -= 0.5;
; B[i] = x + y;
; C[i] = y;
; }
;}
; VEC4_INTERL1-LABEL: @fp_iv_loop3(
; VEC4_INTERL1: for.body.lr.ph:
; VEC4_INTERL1: [[TMP0:%.*]] = load float, float* @fp_inc, align 4
; VEC4_INTERL1: vector.ph:
; VEC4_INTERL1: [[DOTSPLATINSERT:%.*]] = insertelement <4 x float> poison, float %init, i32 0
; VEC4_INTERL1-NEXT: [[DOTSPLAT:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL1-NEXT: [[DOTSPLATINSERT5:%.*]] = insertelement <4 x float> poison, float [[TMP0]], i32 0
; VEC4_INTERL1-NEXT: [[DOTSPLAT6:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT5]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL1-NEXT: [[TMP7:%.*]] = fmul fast <4 x float> [[DOTSPLAT6]], <float 0.000000e+00, float 1.000000e+00, float 2.000000e+00, float 3.000000e+00>
; VEC4_INTERL1-NEXT: [[INDUCTION7:%.*]] = fadd fast <4 x float> [[DOTSPLAT]], [[TMP7]]
; VEC4_INTERL1-NEXT: [[TMP8:%.*]] = fmul fast float [[TMP0]], 4.000000e+00
; VEC4_INTERL1-NEXT: [[DOTSPLATINSERT8:%.*]] = insertelement <4 x float> poison, float [[TMP8]], i32 0
; VEC4_INTERL1-NEXT: [[DOTSPLAT9:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT8]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL1-NEXT: [[BROADCAST_SPLATINSERT12:%.*]] = insertelement <4 x float> poison, float [[TMP0]], i32 0
; VEC4_INTERL1-NEXT: [[BROADCAST_SPLAT13:%.*]] = shufflevector <4 x float> [[BROADCAST_SPLATINSERT12]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL1-NEXT: br label [[VECTOR_BODY:%.*]]
; VEC4_INTERL1: vector.body:
; VEC4_INTERL1-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ]
; VEC4_INTERL1-NEXT: [[VEC_IND:%.*]] = phi <4 x float> [ <float 0x3FB99999A0000000, float 0xBFD99999A0000000, float 0xBFECCCCCC0000000, float 0xBFF6666660000000>, %vector.ph ], [ [[VEC_IND_NEXT:%.*]], %vector.body ]
; VEC4_INTERL1-NEXT: [[VEC_IND10:%.*]] = phi <4 x float> [ [[INDUCTION7]], %vector.ph ], [ [[VEC_IND_NEXT11:%.*]], %vector.body ]
; VEC4_INTERL1-NEXT: [[TMP12:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]]
; VEC4_INTERL1-NEXT: [[TMP13:%.*]] = bitcast float* [[TMP12]] to <4 x float>*
; VEC4_INTERL1-NEXT: store <4 x float> [[VEC_IND10]], <4 x float>* [[TMP13]], align 4
; VEC4_INTERL1-NEXT: [[TMP14:%.*]] = fadd fast <4 x float> [[VEC_IND10]], [[BROADCAST_SPLAT13]]
; VEC4_INTERL1-NEXT: [[TMP15:%.*]] = fadd fast <4 x float> [[VEC_IND]], <float -5.000000e-01, float -5.000000e-01, float -5.000000e-01, float -5.000000e-01>
; VEC4_INTERL1-NEXT: [[TMP16:%.*]] = fadd fast <4 x float> [[TMP15]], [[TMP14]]
; VEC4_INTERL1-NEXT: [[TMP17:%.*]] = getelementptr inbounds float, float* %B, i64 [[INDEX]]
; VEC4_INTERL1-NEXT: [[TMP18:%.*]] = bitcast float* [[TMP17]] to <4 x float>*
; VEC4_INTERL1-NEXT: store <4 x float> [[TMP16]], <4 x float>* [[TMP18]], align 4
; VEC4_INTERL1-NEXT: [[TMP19:%.*]] = getelementptr inbounds float, float* %C, i64 [[INDEX]]
; VEC4_INTERL1-NEXT: [[TMP20:%.*]] = bitcast float* [[TMP19]] to <4 x float>*
; VEC4_INTERL1-NEXT: store <4 x float> [[TMP15]], <4 x float>* [[TMP20]], align 4
; VEC4_INTERL1-NEXT: [[INDEX_NEXT]] = add i64 [[INDEX]], 4
; VEC4_INTERL1-NEXT: [[VEC_IND_NEXT]] = fadd fast <4 x float> [[VEC_IND]], <float -2.000000e+00, float -2.000000e+00, float -2.000000e+00, float -2.000000e+00>
; VEC4_INTERL1-NEXT: [[VEC_IND_NEXT11]] = fadd fast <4 x float> [[VEC_IND10]], [[DOTSPLAT9]]
; VEC4_INTERL1: br i1 {{.*}}, label %middle.block, label %vector.body
define void @fp_iv_loop3(float %init, float* noalias nocapture %A, float* noalias nocapture %B, float* noalias nocapture %C, i32 %N) #1 {
entry:
%cmp9 = icmp sgt i32 %N, 0
br i1 %cmp9, label %for.body.lr.ph, label %for.end
for.body.lr.ph: ; preds = %entry
%0 = load float, float* @fp_inc, align 4
br label %for.body
for.body: ; preds = %for.body, %for.body.lr.ph
%indvars.iv = phi i64 [ 0, %for.body.lr.ph ], [ %indvars.iv.next, %for.body ]
%y.012 = phi float [ 0x3FB99999A0000000, %for.body.lr.ph ], [ %conv1, %for.body ]
%x.011 = phi float [ %init, %for.body.lr.ph ], [ %add, %for.body ]
%arrayidx = getelementptr inbounds float, float* %A, i64 %indvars.iv
store float %x.011, float* %arrayidx, align 4
%add = fadd fast float %x.011, %0
%conv1 = fadd fast float %y.012, -5.000000e-01
%add2 = fadd fast float %conv1, %add
%arrayidx4 = getelementptr inbounds float, float* %B, i64 %indvars.iv
store float %add2, float* %arrayidx4, align 4
%arrayidx6 = getelementptr inbounds float, float* %C, i64 %indvars.iv
store float %conv1, float* %arrayidx6, align 4
%indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
%lftr.wideiv = trunc i64 %indvars.iv.next to i32
%exitcond = icmp eq i32 %lftr.wideiv, %N
br i1 %exitcond, label %for.end.loopexit, label %for.body
for.end.loopexit:
br label %for.end
for.end:
ret void
}
; Start and step values are constants. There is no 'fmul' operation in this case
;void fp_iv_loop4(float * __restrict__ A, int N) {
; float x = 1.0;
; for (int i=0; i < N; ++i) {
; A[i] = x;
; x += 0.5;
; }
;}
; VEC4_INTERL1-LABEL: @fp_iv_loop4(
; VEC4_INTERL1: vector.ph:
; VEC4_INTERL1: br label %vector.body
; VEC4_INTERL1: vector.body:
; VEC4_INTERL1-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ]
; VEC4_INTERL1-NEXT: [[VEC_IND:%.*]] = phi <4 x float> [ <float 1.000000e+00, float 1.500000e+00, float 2.000000e+00, float 2.500000e+00>, %vector.ph ], [ [[VEC_IND_NEXT:%.*]], %vector.body ]
; VEC4_INTERL1-NEXT: [[TMP7:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]]
; VEC4_INTERL1-NEXT: [[TMP8:%.*]] = bitcast float* [[TMP7]] to <4 x float>*
; VEC4_INTERL1-NEXT: store <4 x float> [[VEC_IND]], <4 x float>* [[TMP8]], align 4
; VEC4_INTERL1-NEXT: [[INDEX_NEXT]] = add i64 [[INDEX]], 4
; VEC4_INTERL1-NEXT: [[VEC_IND_NEXT]] = fadd fast <4 x float> [[VEC_IND]], <float 2.000000e+00, float 2.000000e+00, float 2.000000e+00, float 2.000000e+00>
; VEC4_INTERL1: br i1 {{.*}}, label %middle.block, label %vector.body
define void @fp_iv_loop4(float* noalias nocapture %A, i32 %N) {
entry:
%cmp4 = icmp sgt i32 %N, 0
br i1 %cmp4, label %for.body.preheader, label %for.end
for.body.preheader: ; preds = %entry
br label %for.body
for.body: ; preds = %for.body.preheader, %for.body
%indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ 0, %for.body.preheader ]
%x.06 = phi float [ %conv1, %for.body ], [ 1.000000e+00, %for.body.preheader ]
%arrayidx = getelementptr inbounds float, float* %A, i64 %indvars.iv
store float %x.06, float* %arrayidx, align 4
%conv1 = fadd fast float %x.06, 5.000000e-01
%indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
%lftr.wideiv = trunc i64 %indvars.iv.next to i32
%exitcond = icmp eq i32 %lftr.wideiv, %N
br i1 %exitcond, label %for.end.loopexit, label %for.body
for.end.loopexit: ; preds = %for.body
br label %for.end
for.end: ; preds = %for.end.loopexit, %entry
ret void
}
; VEC2_INTERL1_PRED_STORE-LABEL: @non_primary_iv_float_scalar(
; VEC2_INTERL1_PRED_STORE: vector.body:
; VEC2_INTERL1_PRED_STORE-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %[[PRED_STORE_CONTINUE7:.*]] ]
; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP1:%.*]] = sitofp i64 [[INDEX]] to float
; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP2:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]]
; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP3:%.*]] = bitcast float* [[TMP2]] to <2 x float>*
; VEC2_INTERL1_PRED_STORE-NEXT: [[WIDE_LOAD:%.*]] = load <2 x float>, <2 x float>* [[TMP3]], align 4
; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP4:%.*]] = fcmp fast oeq <2 x float> [[WIDE_LOAD]], zeroinitializer
; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP5:%.*]] = extractelement <2 x i1> [[TMP4]], i32 0
; VEC2_INTERL1_PRED_STORE-NEXT: br i1 [[TMP5]], label %[[PRED_STORE_IF:.*]], label %[[PRED_STORE_CONTINUE:.*]]
; VEC2_INTERL1_PRED_STORE: [[PRED_STORE_IF]]:
; VEC2_INTERL1_PRED_STORE-NEXT: store float [[TMP1]], float* [[TMP2]], align 4
; VEC2_INTERL1_PRED_STORE-NEXT: br label %[[PRED_STORE_CONTINUE]]
; VEC2_INTERL1_PRED_STORE: [[PRED_STORE_CONTINUE]]:
; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP8:%.*]] = extractelement <2 x i1> [[TMP4]], i32 1
; VEC2_INTERL1_PRED_STORE-NEXT: br i1 [[TMP8]], label %[[PRED_STORE_IF6:.*]], label %[[PRED_STORE_CONTINUE7]]
; VEC2_INTERL1_PRED_STORE: [[PRED_STORE_IF6]]:
; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP9:%.*]] = fadd fast float [[TMP1]], 1.000000e+00
; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP10:%.*]] = or i64 [[INDEX]], 1
; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP11:%.*]] = getelementptr inbounds float, float* %A, i64 [[TMP10]]
; VEC2_INTERL1_PRED_STORE-NEXT: store float [[TMP9]], float* [[TMP11]], align 4
; VEC2_INTERL1_PRED_STORE-NEXT: br label %[[PRED_STORE_CONTINUE7]]
; VEC2_INTERL1_PRED_STORE: [[PRED_STORE_CONTINUE7]]:
; VEC2_INTERL1_PRED_STORE-NEXT: [[INDEX_NEXT]] = add i64 [[INDEX]], 2
; VEC2_INTERL1_PRED_STORE: br i1 {{.*}}, label %middle.block, label %vector.body
define void @non_primary_iv_float_scalar(float* %A, i64 %N) {
entry:
br label %for.body
for.body:
%i = phi i64 [ %i.next, %for.inc ], [ 0, %entry ]
%j = phi float [ %j.next, %for.inc ], [ 0.0, %entry ]
%tmp0 = getelementptr inbounds float, float* %A, i64 %i
%tmp1 = load float, float* %tmp0, align 4
%tmp2 = fcmp fast oeq float %tmp1, 0.0
br i1 %tmp2, label %if.pred, label %for.inc
if.pred:
store float %j, float* %tmp0, align 4
br label %for.inc
for.inc:
%i.next = add nuw nsw i64 %i, 1
%j.next = fadd fast float %j, 1.0
%cond = icmp slt i64 %i.next, %N
br i1 %cond, label %for.body, label %for.end
for.end:
ret void
}