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llvm-mirror/include/llvm/CodeGen/ScoreboardHazardRecognizer.h
Chandler Carruth ca305491f6 Sort the #include lines for the include/... tree with the script.
AKA: Recompile *ALL* the source code!

This one went much better. No manual edits here. I spot-checked for
silliness and grep-checked for really broken edits and everything seemed
good. It all still compiles. Yell if you see something that looks goofy.

llvm-svn: 169133
2012-12-03 17:02:12 +00:00

127 lines
3.7 KiB
C++

//=- llvm/CodeGen/ScoreboardHazardRecognizer.h - Schedule Support -*- C++ -*-=//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the ScoreboardHazardRecognizer class, which
// encapsulates hazard-avoidance heuristics for scheduling, based on the
// scheduling itineraries specified for the target.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_SCOREBOARDHAZARDRECOGNIZER_H
#define LLVM_CODEGEN_SCOREBOARDHAZARDRECOGNIZER_H
#include "llvm/CodeGen/ScheduleHazardRecognizer.h"
#include "llvm/Support/DataTypes.h"
#include <cassert>
#include <cstring>
namespace llvm {
class InstrItineraryData;
class ScheduleDAG;
class SUnit;
class ScoreboardHazardRecognizer : public ScheduleHazardRecognizer {
// Scoreboard to track function unit usage. Scoreboard[0] is a
// mask of the FUs in use in the cycle currently being
// schedule. Scoreboard[1] is a mask for the next cycle. The
// Scoreboard is used as a circular buffer with the current cycle
// indicated by Head.
//
// Scoreboard always counts cycles in forward execution order. If used by a
// bottom-up scheduler, then the scoreboard cycles are the inverse of the
// scheduler's cycles.
class Scoreboard {
unsigned *Data;
// The maximum number of cycles monitored by the Scoreboard. This
// value is determined based on the target itineraries to ensure
// that all hazards can be tracked.
size_t Depth;
// Indices into the Scoreboard that represent the current cycle.
size_t Head;
public:
Scoreboard():Data(NULL), Depth(0), Head(0) { }
~Scoreboard() {
delete[] Data;
}
size_t getDepth() const { return Depth; }
unsigned& operator[](size_t idx) const {
// Depth is expected to be a power-of-2.
assert(Depth && !(Depth & (Depth - 1)) &&
"Scoreboard was not initialized properly!");
return Data[(Head + idx) & (Depth-1)];
}
void reset(size_t d = 1) {
if (Data == NULL) {
Depth = d;
Data = new unsigned[Depth];
}
memset(Data, 0, Depth * sizeof(Data[0]));
Head = 0;
}
void advance() {
Head = (Head + 1) & (Depth-1);
}
void recede() {
Head = (Head - 1) & (Depth-1);
}
// Print the scoreboard.
void dump() const;
};
#ifndef NDEBUG
// Support for tracing ScoreboardHazardRecognizer as a component within
// another module. Follows the current thread-unsafe model of tracing.
static const char *DebugType;
#endif
// Itinerary data for the target.
const InstrItineraryData *ItinData;
const ScheduleDAG *DAG;
/// IssueWidth - Max issue per cycle. 0=Unknown.
unsigned IssueWidth;
/// IssueCount - Count instructions issued in this cycle.
unsigned IssueCount;
Scoreboard ReservedScoreboard;
Scoreboard RequiredScoreboard;
public:
ScoreboardHazardRecognizer(const InstrItineraryData *ItinData,
const ScheduleDAG *DAG,
const char *ParentDebugType = "");
/// atIssueLimit - Return true if no more instructions may be issued in this
/// cycle.
virtual bool atIssueLimit() const;
// Stalls provides an cycle offset at which SU will be scheduled. It will be
// negative for bottom-up scheduling.
virtual HazardType getHazardType(SUnit *SU, int Stalls);
virtual void Reset();
virtual void EmitInstruction(SUnit *SU);
virtual void AdvanceCycle();
virtual void RecedeCycle();
};
}
#endif //!LLVM_CODEGEN_SCOREBOARDHAZARDRECOGNIZER_H