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4c1f3c24db
into their new header subdirectory: include/llvm/IR. This matches the directory structure of lib, and begins to correct a long standing point of file layout clutter in LLVM. There are still more header files to move here, but I wanted to handle them in separate commits to make tracking what files make sense at each layer easier. The only really questionable files here are the target intrinsic tablegen files. But that's a battle I'd rather not fight today. I've updated both CMake and Makefile build systems (I think, and my tests think, but I may have missed something). I've also re-sorted the includes throughout the project. I'll be committing updates to Clang, DragonEgg, and Polly momentarily. llvm-svn: 171366
417 lines
14 KiB
C++
417 lines
14 KiB
C++
//===- llvm/Support/ValueHandle.h - Value Smart Pointer classes -*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file declares the ValueHandle class and its sub-classes.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SUPPORT_VALUEHANDLE_H
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#define LLVM_SUPPORT_VALUEHANDLE_H
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#include "llvm/ADT/DenseMapInfo.h"
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#include "llvm/ADT/PointerIntPair.h"
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#include "llvm/IR/Value.h"
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namespace llvm {
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class ValueHandleBase;
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// ValueHandleBase** is only 4-byte aligned.
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template<>
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class PointerLikeTypeTraits<ValueHandleBase**> {
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public:
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static inline void *getAsVoidPointer(ValueHandleBase** P) { return P; }
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static inline ValueHandleBase **getFromVoidPointer(void *P) {
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return static_cast<ValueHandleBase**>(P);
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}
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enum { NumLowBitsAvailable = 2 };
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};
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/// ValueHandleBase - This is the common base class of value handles.
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/// ValueHandle's are smart pointers to Value's that have special behavior when
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/// the value is deleted or ReplaceAllUsesWith'd. See the specific handles
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/// below for details.
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///
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class ValueHandleBase {
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friend class Value;
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protected:
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/// HandleBaseKind - This indicates what sub class the handle actually is.
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/// This is to avoid having a vtable for the light-weight handle pointers. The
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/// fully general Callback version does have a vtable.
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enum HandleBaseKind {
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Assert,
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Callback,
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Tracking,
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Weak
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};
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private:
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PointerIntPair<ValueHandleBase**, 2, HandleBaseKind> PrevPair;
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ValueHandleBase *Next;
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// A subclass may want to store some information along with the value
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// pointer. Allow them to do this by making the value pointer a pointer-int
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// pair. The 'setValPtrInt' and 'getValPtrInt' methods below give them this
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// access.
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PointerIntPair<Value*, 2> VP;
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ValueHandleBase(const ValueHandleBase&) LLVM_DELETED_FUNCTION;
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public:
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explicit ValueHandleBase(HandleBaseKind Kind)
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: PrevPair(0, Kind), Next(0), VP(0, 0) {}
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ValueHandleBase(HandleBaseKind Kind, Value *V)
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: PrevPair(0, Kind), Next(0), VP(V, 0) {
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if (isValid(VP.getPointer()))
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AddToUseList();
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}
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ValueHandleBase(HandleBaseKind Kind, const ValueHandleBase &RHS)
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: PrevPair(0, Kind), Next(0), VP(RHS.VP) {
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if (isValid(VP.getPointer()))
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AddToExistingUseList(RHS.getPrevPtr());
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}
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~ValueHandleBase() {
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if (isValid(VP.getPointer()))
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RemoveFromUseList();
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}
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Value *operator=(Value *RHS) {
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if (VP.getPointer() == RHS) return RHS;
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if (isValid(VP.getPointer())) RemoveFromUseList();
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VP.setPointer(RHS);
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if (isValid(VP.getPointer())) AddToUseList();
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return RHS;
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}
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Value *operator=(const ValueHandleBase &RHS) {
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if (VP.getPointer() == RHS.VP.getPointer()) return RHS.VP.getPointer();
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if (isValid(VP.getPointer())) RemoveFromUseList();
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VP.setPointer(RHS.VP.getPointer());
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if (isValid(VP.getPointer())) AddToExistingUseList(RHS.getPrevPtr());
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return VP.getPointer();
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}
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Value *operator->() const { return getValPtr(); }
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Value &operator*() const { return *getValPtr(); }
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protected:
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Value *getValPtr() const { return VP.getPointer(); }
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void setValPtrInt(unsigned K) { VP.setInt(K); }
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unsigned getValPtrInt() const { return VP.getInt(); }
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static bool isValid(Value *V) {
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return V &&
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V != DenseMapInfo<Value *>::getEmptyKey() &&
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V != DenseMapInfo<Value *>::getTombstoneKey();
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}
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public:
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// Callbacks made from Value.
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static void ValueIsDeleted(Value *V);
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static void ValueIsRAUWd(Value *Old, Value *New);
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private:
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// Internal implementation details.
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ValueHandleBase **getPrevPtr() const { return PrevPair.getPointer(); }
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HandleBaseKind getKind() const { return PrevPair.getInt(); }
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void setPrevPtr(ValueHandleBase **Ptr) { PrevPair.setPointer(Ptr); }
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/// AddToExistingUseList - Add this ValueHandle to the use list for VP, where
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/// List is the address of either the head of the list or a Next node within
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/// the existing use list.
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void AddToExistingUseList(ValueHandleBase **List);
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/// AddToExistingUseListAfter - Add this ValueHandle to the use list after
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/// Node.
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void AddToExistingUseListAfter(ValueHandleBase *Node);
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/// AddToUseList - Add this ValueHandle to the use list for VP.
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void AddToUseList();
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/// RemoveFromUseList - Remove this ValueHandle from its current use list.
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void RemoveFromUseList();
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};
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/// WeakVH - This is a value handle that tries hard to point to a Value, even
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/// across RAUW operations, but will null itself out if the value is destroyed.
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/// this is useful for advisory sorts of information, but should not be used as
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/// the key of a map (since the map would have to rearrange itself when the
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/// pointer changes).
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class WeakVH : public ValueHandleBase {
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public:
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WeakVH() : ValueHandleBase(Weak) {}
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WeakVH(Value *P) : ValueHandleBase(Weak, P) {}
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WeakVH(const WeakVH &RHS)
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: ValueHandleBase(Weak, RHS) {}
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Value *operator=(Value *RHS) {
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return ValueHandleBase::operator=(RHS);
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}
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Value *operator=(const ValueHandleBase &RHS) {
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return ValueHandleBase::operator=(RHS);
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}
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operator Value*() const {
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return getValPtr();
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}
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};
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// Specialize simplify_type to allow WeakVH to participate in
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// dyn_cast, isa, etc.
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template<typename From> struct simplify_type;
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template<> struct simplify_type<const WeakVH> {
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typedef Value* SimpleType;
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static SimpleType getSimplifiedValue(const WeakVH &WVH) {
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return static_cast<Value *>(WVH);
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}
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};
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template<> struct simplify_type<WeakVH> : public simplify_type<const WeakVH> {};
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/// AssertingVH - This is a Value Handle that points to a value and asserts out
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/// if the value is destroyed while the handle is still live. This is very
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/// useful for catching dangling pointer bugs and other things which can be
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/// non-obvious. One particularly useful place to use this is as the Key of a
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/// map. Dangling pointer bugs often lead to really subtle bugs that only occur
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/// if another object happens to get allocated to the same address as the old
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/// one. Using an AssertingVH ensures that an assert is triggered as soon as
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/// the bad delete occurs.
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///
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/// Note that an AssertingVH handle does *not* follow values across RAUW
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/// operations. This means that RAUW's need to explicitly update the
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/// AssertingVH's as it moves. This is required because in non-assert mode this
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/// class turns into a trivial wrapper around a pointer.
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template <typename ValueTy>
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class AssertingVH
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#ifndef NDEBUG
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: public ValueHandleBase
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#endif
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{
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#ifndef NDEBUG
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ValueTy *getValPtr() const {
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return static_cast<ValueTy*>(ValueHandleBase::getValPtr());
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}
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void setValPtr(ValueTy *P) {
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ValueHandleBase::operator=(GetAsValue(P));
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}
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#else
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ValueTy *ThePtr;
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ValueTy *getValPtr() const { return ThePtr; }
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void setValPtr(ValueTy *P) { ThePtr = P; }
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#endif
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// Convert a ValueTy*, which may be const, to the type the base
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// class expects.
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static Value *GetAsValue(Value *V) { return V; }
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static Value *GetAsValue(const Value *V) { return const_cast<Value*>(V); }
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public:
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#ifndef NDEBUG
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AssertingVH() : ValueHandleBase(Assert) {}
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AssertingVH(ValueTy *P) : ValueHandleBase(Assert, GetAsValue(P)) {}
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AssertingVH(const AssertingVH &RHS) : ValueHandleBase(Assert, RHS) {}
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#else
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AssertingVH() : ThePtr(0) {}
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AssertingVH(ValueTy *P) : ThePtr(P) {}
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#endif
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operator ValueTy*() const {
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return getValPtr();
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}
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ValueTy *operator=(ValueTy *RHS) {
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setValPtr(RHS);
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return getValPtr();
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}
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ValueTy *operator=(const AssertingVH<ValueTy> &RHS) {
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setValPtr(RHS.getValPtr());
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return getValPtr();
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}
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ValueTy *operator->() const { return getValPtr(); }
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ValueTy &operator*() const { return *getValPtr(); }
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};
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// Specialize simplify_type to allow AssertingVH to participate in
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// dyn_cast, isa, etc.
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template<typename From> struct simplify_type;
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template<> struct simplify_type<const AssertingVH<Value> > {
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typedef Value* SimpleType;
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static SimpleType getSimplifiedValue(const AssertingVH<Value> &AVH) {
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return static_cast<Value *>(AVH);
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}
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};
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template<> struct simplify_type<AssertingVH<Value> >
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: public simplify_type<const AssertingVH<Value> > {};
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// Specialize DenseMapInfo to allow AssertingVH to participate in DenseMap.
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template<typename T>
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struct DenseMapInfo<AssertingVH<T> > {
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typedef DenseMapInfo<T*> PointerInfo;
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static inline AssertingVH<T> getEmptyKey() {
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return AssertingVH<T>(PointerInfo::getEmptyKey());
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}
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static inline T* getTombstoneKey() {
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return AssertingVH<T>(PointerInfo::getTombstoneKey());
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}
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static unsigned getHashValue(const AssertingVH<T> &Val) {
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return PointerInfo::getHashValue(Val);
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}
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static bool isEqual(const AssertingVH<T> &LHS, const AssertingVH<T> &RHS) {
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return LHS == RHS;
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}
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};
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template <typename T>
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struct isPodLike<AssertingVH<T> > {
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#ifdef NDEBUG
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static const bool value = true;
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#else
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static const bool value = false;
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#endif
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};
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/// TrackingVH - This is a value handle that tracks a Value (or Value subclass),
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/// even across RAUW operations.
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///
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/// TrackingVH is designed for situations where a client needs to hold a handle
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/// to a Value (or subclass) across some operations which may move that value,
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/// but should never destroy it or replace it with some unacceptable type.
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///
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/// It is an error to do anything with a TrackingVH whose value has been
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/// destroyed, except to destruct it.
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///
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/// It is an error to attempt to replace a value with one of a type which is
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/// incompatible with any of its outstanding TrackingVHs.
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template<typename ValueTy>
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class TrackingVH : public ValueHandleBase {
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void CheckValidity() const {
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Value *VP = ValueHandleBase::getValPtr();
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// Null is always ok.
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if (!VP) return;
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// Check that this value is valid (i.e., it hasn't been deleted). We
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// explicitly delay this check until access to avoid requiring clients to be
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// unnecessarily careful w.r.t. destruction.
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assert(ValueHandleBase::isValid(VP) && "Tracked Value was deleted!");
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// Check that the value is a member of the correct subclass. We would like
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// to check this property on assignment for better debugging, but we don't
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// want to require a virtual interface on this VH. Instead we allow RAUW to
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// replace this value with a value of an invalid type, and check it here.
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assert(isa<ValueTy>(VP) &&
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"Tracked Value was replaced by one with an invalid type!");
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}
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ValueTy *getValPtr() const {
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CheckValidity();
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return (ValueTy*)ValueHandleBase::getValPtr();
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}
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void setValPtr(ValueTy *P) {
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CheckValidity();
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ValueHandleBase::operator=(GetAsValue(P));
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}
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// Convert a ValueTy*, which may be const, to the type the base
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// class expects.
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static Value *GetAsValue(Value *V) { return V; }
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static Value *GetAsValue(const Value *V) { return const_cast<Value*>(V); }
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public:
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TrackingVH() : ValueHandleBase(Tracking) {}
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TrackingVH(ValueTy *P) : ValueHandleBase(Tracking, GetAsValue(P)) {}
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TrackingVH(const TrackingVH &RHS) : ValueHandleBase(Tracking, RHS) {}
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operator ValueTy*() const {
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return getValPtr();
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}
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ValueTy *operator=(ValueTy *RHS) {
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setValPtr(RHS);
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return getValPtr();
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}
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ValueTy *operator=(const TrackingVH<ValueTy> &RHS) {
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setValPtr(RHS.getValPtr());
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return getValPtr();
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}
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ValueTy *operator->() const { return getValPtr(); }
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ValueTy &operator*() const { return *getValPtr(); }
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};
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// Specialize simplify_type to allow TrackingVH to participate in
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// dyn_cast, isa, etc.
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template<typename From> struct simplify_type;
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template<> struct simplify_type<const TrackingVH<Value> > {
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typedef Value* SimpleType;
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static SimpleType getSimplifiedValue(const TrackingVH<Value> &AVH) {
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return static_cast<Value *>(AVH);
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}
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};
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template<> struct simplify_type<TrackingVH<Value> >
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: public simplify_type<const TrackingVH<Value> > {};
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/// CallbackVH - This is a value handle that allows subclasses to define
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/// callbacks that run when the underlying Value has RAUW called on it or is
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/// destroyed. This class can be used as the key of a map, as long as the user
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/// takes it out of the map before calling setValPtr() (since the map has to
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/// rearrange itself when the pointer changes). Unlike ValueHandleBase, this
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/// class has a vtable and a virtual destructor.
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class CallbackVH : public ValueHandleBase {
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protected:
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CallbackVH(const CallbackVH &RHS)
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: ValueHandleBase(Callback, RHS) {}
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virtual ~CallbackVH() {}
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void setValPtr(Value *P) {
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ValueHandleBase::operator=(P);
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}
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public:
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CallbackVH() : ValueHandleBase(Callback) {}
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CallbackVH(Value *P) : ValueHandleBase(Callback, P) {}
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operator Value*() const {
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return getValPtr();
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}
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/// Called when this->getValPtr() is destroyed, inside ~Value(), so you may
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/// call any non-virtual Value method on getValPtr(), but no subclass methods.
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/// If WeakVH were implemented as a CallbackVH, it would use this method to
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/// call setValPtr(NULL). AssertingVH would use this method to cause an
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/// assertion failure.
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///
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/// All implementations must remove the reference from this object to the
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/// Value that's being destroyed.
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virtual void deleted();
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/// Called when this->getValPtr()->replaceAllUsesWith(new_value) is called,
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/// _before_ any of the uses have actually been replaced. If WeakVH were
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/// implemented as a CallbackVH, it would use this method to call
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/// setValPtr(new_value). AssertingVH would do nothing in this method.
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virtual void allUsesReplacedWith(Value *);
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};
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// Specialize simplify_type to allow CallbackVH to participate in
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// dyn_cast, isa, etc.
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template<typename From> struct simplify_type;
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template<> struct simplify_type<const CallbackVH> {
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typedef Value* SimpleType;
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static SimpleType getSimplifiedValue(const CallbackVH &CVH) {
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return static_cast<Value *>(CVH);
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}
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};
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template<> struct simplify_type<CallbackVH>
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: public simplify_type<const CallbackVH> {};
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} // End llvm namespace
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#endif
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