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llvm-mirror/include/llvm/CodeGen/ScheduleDAGInstrs.h
Andrew Trick 56264ae675 SparseSet: Add support for key-derived indexes and arbitrary key types.
This nicely handles the most common case of virtual register sets, but
also handles anticipated cases where we will map pointers to IDs.

The goal is not to develop a completely generic SparseSet
template. Instead we want to handle the expected uses within llvm
without any template antics in the client code. I'm adding a bit of
template nastiness here, and some assumption about expected usage in
order to make the client code very clean.

The expected common uses cases I'm designing for:
- integer keys that need to be reindexed, and may map to additional
  data
- densely numbered objects where we want pointer keys because no
  number->object map exists.

llvm-svn: 155227
2012-04-20 20:05:28 +00:00

348 lines
13 KiB
C++

//==- ScheduleDAGInstrs.h - MachineInstr Scheduling --------------*- C++ -*-==//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the ScheduleDAGInstrs class, which implements
// scheduling for a MachineInstr-based dependency graph.
//
//===----------------------------------------------------------------------===//
#ifndef SCHEDULEDAGINSTRS_H
#define SCHEDULEDAGINSTRS_H
#include "llvm/CodeGen/MachineDominators.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/ScheduleDAG.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Target/TargetRegisterInfo.h"
#include "llvm/ADT/SmallSet.h"
#include "llvm/ADT/SparseSet.h"
#include <map>
namespace llvm {
class MachineLoopInfo;
class MachineDominatorTree;
class LiveIntervals;
/// LoopDependencies - This class analyzes loop-oriented register
/// dependencies, which are used to guide scheduling decisions.
/// For example, loop induction variable increments should be
/// scheduled as soon as possible after the variable's last use.
///
class LoopDependencies {
const MachineLoopInfo &MLI;
const MachineDominatorTree &MDT;
public:
typedef std::map<unsigned, std::pair<const MachineOperand *, unsigned> >
LoopDeps;
LoopDeps Deps;
LoopDependencies(const MachineLoopInfo &mli,
const MachineDominatorTree &mdt) :
MLI(mli), MDT(mdt) {}
/// VisitLoop - Clear out any previous state and analyze the given loop.
///
void VisitLoop(const MachineLoop *Loop) {
assert(Deps.empty() && "stale loop dependencies");
MachineBasicBlock *Header = Loop->getHeader();
SmallSet<unsigned, 8> LoopLiveIns;
for (MachineBasicBlock::livein_iterator LI = Header->livein_begin(),
LE = Header->livein_end(); LI != LE; ++LI)
LoopLiveIns.insert(*LI);
const MachineDomTreeNode *Node = MDT.getNode(Header);
const MachineBasicBlock *MBB = Node->getBlock();
assert(Loop->contains(MBB) &&
"Loop does not contain header!");
VisitRegion(Node, MBB, Loop, LoopLiveIns);
}
private:
void VisitRegion(const MachineDomTreeNode *Node,
const MachineBasicBlock *MBB,
const MachineLoop *Loop,
const SmallSet<unsigned, 8> &LoopLiveIns) {
unsigned Count = 0;
for (MachineBasicBlock::const_iterator I = MBB->begin(), E = MBB->end();
I != E; ++I) {
const MachineInstr *MI = I;
if (MI->isDebugValue())
continue;
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
const MachineOperand &MO = MI->getOperand(i);
if (!MO.isReg() || !MO.isUse())
continue;
unsigned MOReg = MO.getReg();
if (LoopLiveIns.count(MOReg))
Deps.insert(std::make_pair(MOReg, std::make_pair(&MO, Count)));
}
++Count; // Not every iteration due to dbg_value above.
}
const std::vector<MachineDomTreeNode*> &Children = Node->getChildren();
for (std::vector<MachineDomTreeNode*>::const_iterator I =
Children.begin(), E = Children.end(); I != E; ++I) {
const MachineDomTreeNode *ChildNode = *I;
MachineBasicBlock *ChildBlock = ChildNode->getBlock();
if (Loop->contains(ChildBlock))
VisitRegion(ChildNode, ChildBlock, Loop, LoopLiveIns);
}
}
};
/// An individual mapping from virtual register number to SUnit.
struct VReg2SUnit {
unsigned VirtReg;
SUnit *SU;
VReg2SUnit(unsigned reg, SUnit *su): VirtReg(reg), SU(su) {}
unsigned getSparseSetIndex() const {
return TargetRegisterInfo::virtReg2Index(VirtReg);
}
};
/// Combine a SparseSet with a 1x1 vector to track physical registers.
/// The SparseSet allows iterating over the (few) live registers for quickly
/// comparing against a regmask or clearing the set.
///
/// Storage for the map is allocated once for the pass. The map can be
/// cleared between scheduling regions without freeing unused entries.
class Reg2SUnitsMap {
SparseSet<unsigned> PhysRegSet;
std::vector<std::vector<SUnit*> > SUnits;
public:
typedef SparseSet<unsigned>::const_iterator const_iterator;
// Allow iteration over register numbers (keys) in the map. If needed, we
// can provide an iterator over SUnits (values) as well.
const_iterator reg_begin() const { return PhysRegSet.begin(); }
const_iterator reg_end() const { return PhysRegSet.end(); }
/// Initialize the map with the number of registers.
/// If the map is already large enough, no allocation occurs.
/// For simplicity we expect the map to be empty().
void setRegLimit(unsigned Limit);
/// Returns true if the map is empty.
bool empty() const { return PhysRegSet.empty(); }
/// Clear the map without deallocating storage.
void clear();
bool contains(unsigned Reg) const { return PhysRegSet.count(Reg); }
/// If this register is mapped, return its existing SUnits vector.
/// Otherwise map the register and return an empty SUnits vector.
std::vector<SUnit *> &operator[](unsigned Reg) {
bool New = PhysRegSet.insert(Reg).second;
assert((!New || SUnits[Reg].empty()) && "stale SUnits vector");
(void)New;
return SUnits[Reg];
}
/// Erase an existing element without freeing memory.
void erase(unsigned Reg) {
PhysRegSet.erase(Reg);
SUnits[Reg].clear();
}
};
/// Use SparseSet as a SparseMap by relying on the fact that it never
/// compares ValueT's, only unsigned keys. This allows the set to be cleared
/// between scheduling regions in constant time as long as ValueT does not
/// require a destructor.
typedef SparseSet<VReg2SUnit, VirtReg2IndexFunctor> VReg2SUnitMap;
/// ScheduleDAGInstrs - A ScheduleDAG subclass for scheduling lists of
/// MachineInstrs.
class ScheduleDAGInstrs : public ScheduleDAG {
protected:
const MachineLoopInfo &MLI;
const MachineDominatorTree &MDT;
const MachineFrameInfo *MFI;
const InstrItineraryData *InstrItins;
/// Live Intervals provides reaching defs in preRA scheduling.
LiveIntervals *LIS;
/// isPostRA flag indicates vregs cannot be present.
bool IsPostRA;
/// UnitLatencies (misnamed) flag avoids computing def-use latencies, using
/// the def-side latency only.
bool UnitLatencies;
/// The standard DAG builder does not normally include terminators as DAG
/// nodes because it does not create the necessary dependencies to prevent
/// reordering. A specialized scheduler can overide
/// TargetInstrInfo::isSchedulingBoundary then enable this flag to indicate
/// it has taken responsibility for scheduling the terminator correctly.
bool CanHandleTerminators;
/// State specific to the current scheduling region.
/// ------------------------------------------------
/// The block in which to insert instructions
MachineBasicBlock *BB;
/// The beginning of the range to be scheduled.
MachineBasicBlock::iterator RegionBegin;
/// The end of the range to be scheduled.
MachineBasicBlock::iterator RegionEnd;
/// The index in BB of RegionEnd.
unsigned EndIndex;
/// After calling BuildSchedGraph, each machine instruction in the current
/// scheduling region is mapped to an SUnit.
DenseMap<MachineInstr*, SUnit*> MISUnitMap;
/// State internal to DAG building.
/// -------------------------------
/// Defs, Uses - Remember where defs and uses of each register are as we
/// iterate upward through the instructions. This is allocated here instead
/// of inside BuildSchedGraph to avoid the need for it to be initialized and
/// destructed for each block.
Reg2SUnitsMap Defs;
Reg2SUnitsMap Uses;
/// Track the last instructon in this region defining each virtual register.
VReg2SUnitMap VRegDefs;
/// PendingLoads - Remember where unknown loads are after the most recent
/// unknown store, as we iterate. As with Defs and Uses, this is here
/// to minimize construction/destruction.
std::vector<SUnit *> PendingLoads;
/// LoopRegs - Track which registers are used for loop-carried dependencies.
///
LoopDependencies LoopRegs;
/// DbgValues - Remember instruction that preceeds DBG_VALUE.
/// These are generated by buildSchedGraph but persist so they can be
/// referenced when emitting the final schedule.
typedef std::vector<std::pair<MachineInstr *, MachineInstr *> >
DbgValueVector;
DbgValueVector DbgValues;
MachineInstr *FirstDbgValue;
public:
explicit ScheduleDAGInstrs(MachineFunction &mf,
const MachineLoopInfo &mli,
const MachineDominatorTree &mdt,
bool IsPostRAFlag,
LiveIntervals *LIS = 0);
virtual ~ScheduleDAGInstrs() {}
/// begin - Return an iterator to the top of the current scheduling region.
MachineBasicBlock::iterator begin() const { return RegionBegin; }
/// end - Return an iterator to the bottom of the current scheduling region.
MachineBasicBlock::iterator end() const { return RegionEnd; }
/// newSUnit - Creates a new SUnit and return a ptr to it.
SUnit *newSUnit(MachineInstr *MI);
/// getSUnit - Return an existing SUnit for this MI, or NULL.
SUnit *getSUnit(MachineInstr *MI) const;
/// startBlock - Prepare to perform scheduling in the given block.
virtual void startBlock(MachineBasicBlock *BB);
/// finishBlock - Clean up after scheduling in the given block.
virtual void finishBlock();
/// Initialize the scheduler state for the next scheduling region.
virtual void enterRegion(MachineBasicBlock *bb,
MachineBasicBlock::iterator begin,
MachineBasicBlock::iterator end,
unsigned endcount);
/// Notify that the scheduler has finished scheduling the current region.
virtual void exitRegion();
/// buildSchedGraph - Build SUnits from the MachineBasicBlock that we are
/// input.
void buildSchedGraph(AliasAnalysis *AA);
/// addSchedBarrierDeps - Add dependencies from instructions in the current
/// list of instructions being scheduled to scheduling barrier. We want to
/// make sure instructions which define registers that are either used by
/// the terminator or are live-out are properly scheduled. This is
/// especially important when the definition latency of the return value(s)
/// are too high to be hidden by the branch or when the liveout registers
/// used by instructions in the fallthrough block.
void addSchedBarrierDeps();
/// computeLatency - Compute node latency.
///
virtual void computeLatency(SUnit *SU);
/// computeOperandLatency - Override dependence edge latency using
/// operand use/def information
///
virtual void computeOperandLatency(SUnit *Def, SUnit *Use,
SDep& dep) const;
/// schedule - Order nodes according to selected style, filling
/// in the Sequence member.
///
/// Typically, a scheduling algorithm will implement schedule() without
/// overriding enterRegion() or exitRegion().
virtual void schedule() = 0;
/// finalizeSchedule - Allow targets to perform final scheduling actions at
/// the level of the whole MachineFunction. By default does nothing.
virtual void finalizeSchedule() {}
virtual void dumpNode(const SUnit *SU) const;
/// Return a label for a DAG node that points to an instruction.
virtual std::string getGraphNodeLabel(const SUnit *SU) const;
/// Return a label for the region of code covered by the DAG.
virtual std::string getDAGName() const;
protected:
void initSUnits();
void addPhysRegDataDeps(SUnit *SU, const MachineOperand &MO);
void addPhysRegDeps(SUnit *SU, unsigned OperIdx);
void addVRegDefDeps(SUnit *SU, unsigned OperIdx);
void addVRegUseDeps(SUnit *SU, unsigned OperIdx);
};
/// newSUnit - Creates a new SUnit and return a ptr to it.
inline SUnit *ScheduleDAGInstrs::newSUnit(MachineInstr *MI) {
#ifndef NDEBUG
const SUnit *Addr = SUnits.empty() ? 0 : &SUnits[0];
#endif
SUnits.push_back(SUnit(MI, (unsigned)SUnits.size()));
assert((Addr == 0 || Addr == &SUnits[0]) &&
"SUnits std::vector reallocated on the fly!");
SUnits.back().OrigNode = &SUnits.back();
return &SUnits.back();
}
/// getSUnit - Return an existing SUnit for this MI, or NULL.
inline SUnit *ScheduleDAGInstrs::getSUnit(MachineInstr *MI) const {
DenseMap<MachineInstr*, SUnit*>::const_iterator I = MISUnitMap.find(MI);
if (I == MISUnitMap.end())
return 0;
return I->second;
}
} // namespace llvm
#endif