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to reflect the new license. We understand that people may be surprised that we're moving the header entirely to discuss the new license. We checked this carefully with the Foundation's lawyer and we believe this is the correct approach. Essentially, all code in the project is now made available by the LLVM project under our new license, so you will see that the license headers include that license only. Some of our contributors have contributed code under our old license, and accordingly, we have retained a copy of our old license notice in the top-level files in each project and repository. llvm-svn: 351636
139 lines
4.3 KiB
C++
139 lines
4.3 KiB
C++
//===-- llvm/Support/TaskQueue.h - A TaskQueue implementation ---*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines a crude C++11 based task queue.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SUPPORT_TASK_QUEUE_H
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#define LLVM_SUPPORT_TASK_QUEUE_H
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#include "llvm/Config/llvm-config.h"
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#include "llvm/Support/ThreadPool.h"
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#include "llvm/Support/thread.h"
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#include <atomic>
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#include <cassert>
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#include <condition_variable>
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#include <deque>
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#include <functional>
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#include <future>
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#include <memory>
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#include <mutex>
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#include <utility>
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namespace llvm {
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/// TaskQueue executes serialized work on a user-defined Thread Pool. It
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/// guarantees that if task B is enqueued after task A, task B begins after
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/// task A completes and there is no overlap between the two.
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class TaskQueue {
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// Because we don't have init capture to use move-only local variables that
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// are captured into a lambda, we create the promise inside an explicit
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// callable struct. We want to do as much of the wrapping in the
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// type-specialized domain (before type erasure) and then erase this into a
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// std::function.
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template <typename Callable> struct Task {
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using ResultTy = typename std::result_of<Callable()>::type;
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explicit Task(Callable C, TaskQueue &Parent)
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: C(std::move(C)), P(std::make_shared<std::promise<ResultTy>>()),
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Parent(&Parent) {}
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template<typename T>
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void invokeCallbackAndSetPromise(T*) {
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P->set_value(C());
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}
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void invokeCallbackAndSetPromise(void*) {
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C();
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P->set_value();
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}
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void operator()() noexcept {
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ResultTy *Dummy = nullptr;
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invokeCallbackAndSetPromise(Dummy);
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Parent->completeTask();
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}
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Callable C;
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std::shared_ptr<std::promise<ResultTy>> P;
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TaskQueue *Parent;
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};
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public:
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/// Construct a task queue with no work.
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TaskQueue(ThreadPool &Scheduler) : Scheduler(Scheduler) { (void)Scheduler; }
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/// Blocking destructor: the queue will wait for all work to complete.
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~TaskQueue() {
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Scheduler.wait();
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assert(Tasks.empty());
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}
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/// Asynchronous submission of a task to the queue. The returned future can be
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/// used to wait for the task (and all previous tasks that have not yet
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/// completed) to finish.
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template <typename Callable>
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std::future<typename std::result_of<Callable()>::type> async(Callable &&C) {
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#if !LLVM_ENABLE_THREADS
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static_assert(false,
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"TaskQueue requires building with LLVM_ENABLE_THREADS!");
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#endif
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Task<Callable> T{std::move(C), *this};
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using ResultTy = typename std::result_of<Callable()>::type;
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std::future<ResultTy> F = T.P->get_future();
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{
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std::lock_guard<std::mutex> Lock(QueueLock);
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// If there's already a task in flight, just queue this one up. If
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// there is not a task in flight, bypass the queue and schedule this
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// task immediately.
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if (IsTaskInFlight)
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Tasks.push_back(std::move(T));
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else {
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Scheduler.async(std::move(T));
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IsTaskInFlight = true;
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}
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}
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return std::move(F);
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}
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private:
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void completeTask() {
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// We just completed a task. If there are no more tasks in the queue,
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// update IsTaskInFlight to false and stop doing work. Otherwise
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// schedule the next task (while not holding the lock).
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std::function<void()> Continuation;
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{
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std::lock_guard<std::mutex> Lock(QueueLock);
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if (Tasks.empty()) {
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IsTaskInFlight = false;
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return;
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}
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Continuation = std::move(Tasks.front());
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Tasks.pop_front();
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}
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Scheduler.async(std::move(Continuation));
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}
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/// The thread pool on which to run the work.
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ThreadPool &Scheduler;
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/// State which indicates whether the queue currently is currently processing
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/// any work.
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bool IsTaskInFlight = false;
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/// Mutex for synchronizing access to the Tasks array.
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std::mutex QueueLock;
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/// Tasks waiting for execution in the queue.
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std::deque<std::function<void()>> Tasks;
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};
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} // namespace llvm
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#endif // LLVM_SUPPORT_TASK_QUEUE_H
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