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llvm-mirror/test/CodeGen/X86/pr3495-2.ll
Jakob Stoklund Olesen 5b9d14b55e Always normalize spill weights, also for intervals created by spilling.
Moderate the weight given to very small intervals.

The spill weight given to new intervals created when spilling was not
normalized in the same way as the original spill weights calculated by
CalcSpillWeights. That meant that restored registers would tend to hang around
because they had a much higher spill weight that unspilled registers.

This improves the runtime of a few tests by up to 10%, and there are no
significant regressions.

llvm-svn: 96613
2010-02-18 21:33:05 +00:00

55 lines
2.1 KiB
LLVM

; RUN: llc < %s -march=x86 -relocation-model=pic -disable-fp-elim -stats |& grep {Number of loads added} | grep 1
; PR3495
;
; This test may not be testing what it was supposed to test.
; It used to have two spills and four reloads, but not it only has one spill and one reload.
target datalayout = "e-p:32:32:32"
target triple = "i386-apple-darwin9.6"
%struct.constraintVCGType = type { i32, i32, i32, i32 }
%struct.nodeVCGType = type { %struct.constraintVCGType*, i32, i32, i32, %struct.constraintVCGType*, i32, i32, i32 }
define fastcc void @SCC_DFSBelowVCG(%struct.nodeVCGType* %VCG, i32 %net, i32 %label) nounwind {
entry:
%0 = getelementptr %struct.nodeVCGType* %VCG, i32 %net, i32 5 ; <i32*> [#uses=2]
%1 = load i32* %0, align 4 ; <i32> [#uses=1]
%2 = icmp eq i32 %1, 0 ; <i1> [#uses=1]
br i1 %2, label %bb5, label %bb.nph3
bb.nph3: ; preds = %entry
%3 = getelementptr %struct.nodeVCGType* %VCG, i32 %net, i32 4 ; <%struct.constraintVCGType**> [#uses=1]
br label %bb
bb: ; preds = %bb3, %bb.nph3
%s.02 = phi i32 [ 0, %bb.nph3 ], [ %12, %bb3 ] ; <i32> [#uses=2]
%4 = load %struct.constraintVCGType** %3, align 4 ; <%struct.constraintVCGType*> [#uses=1]
%5 = icmp eq i32 0, 0 ; <i1> [#uses=1]
br i1 %5, label %bb1, label %bb3
bb1: ; preds = %bb
%6 = getelementptr %struct.constraintVCGType* %4, i32 %s.02, i32 0 ; <i32*> [#uses=1]
%7 = load i32* %6, align 4 ; <i32> [#uses=2]
%8 = getelementptr %struct.nodeVCGType* %VCG, i32 %7, i32 7 ; <i32*> [#uses=1]
%9 = load i32* %8, align 4 ; <i32> [#uses=1]
%10 = icmp eq i32 %9, 0 ; <i1> [#uses=1]
br i1 %10, label %bb2, label %bb3
bb2: ; preds = %bb1
%11 = getelementptr %struct.nodeVCGType* %VCG, i32 %7, i32 4 ; <%struct.constraintVCGType**> [#uses=0]
br label %bb.i
bb.i: ; preds = %bb.i, %bb2
br label %bb.i
bb3: ; preds = %bb1, %bb
%12 = add i32 %s.02, 1 ; <i32> [#uses=2]
%13 = load i32* %0, align 4 ; <i32> [#uses=1]
%14 = icmp ugt i32 %13, %12 ; <i1> [#uses=1]
br i1 %14, label %bb, label %bb5
bb5: ; preds = %bb3, %entry
%15 = getelementptr %struct.nodeVCGType* %VCG, i32 %net, i32 6 ; <i32*> [#uses=1]
store i32 %label, i32* %15, align 4
ret void
}