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llvm-mirror/test/CodeGen/PowerPC/machine-combiner.ll
Nemanja Ivanovic fe9adb9248 [Power9] Part-word VSX integer scalar loads/stores and sign extend instructions
This patch corresponds to review:
https://reviews.llvm.org/D23155

This patch removes the VSHRC register class (based on D20310) and adds
exploitation of the Power9 sub-word integer loads into VSX registers as well
as vector sign extensions.
The new instructions are useful for a few purposes:

    Int to Fp conversions of 1 or 2-byte values loaded from memory
    Building vectors of 1 or 2-byte integers with values loaded from memory
    Storing individual 1 or 2-byte elements from integer vectors

This patch implements all of those uses.

llvm-svn: 283190
2016-10-04 06:59:23 +00:00

189 lines
6.1 KiB
LLVM

; RUN: llc -verify-machineinstrs -O3 -mcpu=pwr7 -enable-unsafe-fp-math < %s | FileCheck %s -check-prefix=CHECK -check-prefix=CHECK-PWR
; RUN: llc -verify-machineinstrs -O3 -mcpu=a2q -enable-unsafe-fp-math < %s | FileCheck %s -check-prefix=CHECK -check-prefix=CHECK-QPX
target datalayout = "E-m:e-i64:64-n32:64"
target triple = "powerpc64-unknown-linux-gnu"
; Verify that the first two adds are independent regardless of how the inputs are
; commuted. The destination registers are used as source registers for the third add.
define float @reassociate_adds1(float %x0, float %x1, float %x2, float %x3) {
; CHECK-LABEL: reassociate_adds1:
; CHECK: # BB#0:
; CHECK: fadds [[REG0:[0-9]+]], 1, 2
; CHECK: fadds [[REG1:[0-9]+]], 3, 4
; CHECK: fadds 1, [[REG0]], [[REG1]]
; CHECK-NEXT: blr
%t0 = fadd float %x0, %x1
%t1 = fadd float %t0, %x2
%t2 = fadd float %t1, %x3
ret float %t2
}
define float @reassociate_adds2(float %x0, float %x1, float %x2, float %x3) {
; CHECK-LABEL: reassociate_adds2:
; CHECK: # BB#0:
; CHECK: fadds [[REG0:[0-9]+]], 1, 2
; CHECK: fadds [[REG1:[0-9]+]], 3, 4
; CHECK: fadds 1, [[REG0]], [[REG1]]
; CHECK-NEXT: blr
%t0 = fadd float %x0, %x1
%t1 = fadd float %x2, %t0
%t2 = fadd float %t1, %x3
ret float %t2
}
define float @reassociate_adds3(float %x0, float %x1, float %x2, float %x3) {
; CHECK-LABEL: reassociate_adds3:
; CHECK: # BB#0:
; CHECK: fadds [[REG0:[0-9]+]], 1, 2
; CHECK: fadds [[REG1:[0-9]+]], 3, 4
; CHECK: fadds 1, [[REG0]], [[REG1]]
; CHECK-NEXT: blr
%t0 = fadd float %x0, %x1
%t1 = fadd float %t0, %x2
%t2 = fadd float %x3, %t1
ret float %t2
}
define float @reassociate_adds4(float %x0, float %x1, float %x2, float %x3) {
; CHECK-LABEL: reassociate_adds4:
; CHECK: # BB#0:
; CHECK: fadds [[REG0:[0-9]+]], 1, 2
; CHECK: fadds [[REG1:[0-9]+]], 3, 4
; CHECK: fadds 1, [[REG0]], [[REG1]]
; CHECK-NEXT: blr
%t0 = fadd float %x0, %x1
%t1 = fadd float %x2, %t0
%t2 = fadd float %x3, %t1
ret float %t2
}
; Verify that we reassociate some of these ops. The optimal balanced tree of adds is not
; produced because that would cost more compile time.
define float @reassociate_adds5(float %x0, float %x1, float %x2, float %x3, float %x4, float %x5, float %x6, float %x7) {
; CHECK-LABEL: reassociate_adds5:
; CHECK: # BB#0:
; CHECK: fadds [[REG12:[0-9]+]], 5, 6
; CHECK: fadds [[REG0:[0-9]+]], 1, 2
; CHECK: fadds [[REG11:[0-9]+]], 3, 4
; CHECK: fadds [[REG13:[0-9]+]], [[REG12]], 7
; CHECK: fadds [[REG1:[0-9]+]], [[REG0]], [[REG11]]
; CHECK: fadds [[REG2:[0-9]+]], [[REG1]], [[REG13]]
; CHECK: fadds 1, [[REG2]], 8
; CHECK-NEXT: blr
%t0 = fadd float %x0, %x1
%t1 = fadd float %t0, %x2
%t2 = fadd float %t1, %x3
%t3 = fadd float %t2, %x4
%t4 = fadd float %t3, %x5
%t5 = fadd float %t4, %x6
%t6 = fadd float %t5, %x7
ret float %t6
}
; Verify that we reassociate vector instructions too.
define <4 x float> @vector_reassociate_adds1(<4 x float> %x0, <4 x float> %x1, <4 x float> %x2, <4 x float> %x3) {
; CHECK-LABEL: vector_reassociate_adds1:
; CHECK: # BB#0:
; CHECK-QPX: qvfadds [[REG0:[0-9]+]], 1, 2
; CHECK-QPX: qvfadds [[REG1:[0-9]+]], 3, 4
; CHECK-QPX: qvfadds 1, [[REG0]], [[REG1]]
; CHECK-PWR: xvaddsp [[REG0:[0-9]+]], 34, 35
; CHECK-PWR: xvaddsp [[REG1:[0-9]+]], 36, 37
; CHECK-PWR: xvaddsp 34, [[REG0]], [[REG1]]
; CHECK-NEXT: blr
%t0 = fadd <4 x float> %x0, %x1
%t1 = fadd <4 x float> %t0, %x2
%t2 = fadd <4 x float> %t1, %x3
ret <4 x float> %t2
}
define <4 x float> @vector_reassociate_adds2(<4 x float> %x0, <4 x float> %x1, <4 x float> %x2, <4 x float> %x3) {
; CHECK-LABEL: vector_reassociate_adds2:
; CHECK: # BB#0:
; CHECK-QPX: qvfadds [[REG0:[0-9]+]], 1, 2
; CHECK-QPX: qvfadds [[REG1:[0-9]+]], 3, 4
; CHECK-QPX: qvfadds 1, [[REG0]], [[REG1]]
; CHECK-PWR: xvaddsp [[REG0:[0-9]+]], 34, 35
; CHECK-PWR: xvaddsp [[REG1:[0-9]+]], 36, 37
; CHECK-PWR: xvaddsp 34, [[REG0]], [[REG1]]
; CHECK-NEXT: blr
%t0 = fadd <4 x float> %x0, %x1
%t1 = fadd <4 x float> %x2, %t0
%t2 = fadd <4 x float> %t1, %x3
ret <4 x float> %t2
}
define <4 x float> @vector_reassociate_adds3(<4 x float> %x0, <4 x float> %x1, <4 x float> %x2, <4 x float> %x3) {
; CHECK-LABEL: vector_reassociate_adds3:
; CHECK: # BB#0:
; CHECK-QPX: qvfadds [[REG0:[0-9]+]], 1, 2
; CHECK-QPX: qvfadds [[REG1:[0-9]+]], 3, 4
; CHECK-QPX: qvfadds 1, [[REG0]], [[REG1]]
; CHECK-PWR: xvaddsp [[REG0:[0-9]+]], 34, 35
; CHECK-PWR: xvaddsp [[REG1:[0-9]+]], 36, 37
; CHECK-PWR: xvaddsp 34, [[REG0]], [[REG1]]
; CHECK-NEXT: blr
%t0 = fadd <4 x float> %x0, %x1
%t1 = fadd <4 x float> %t0, %x2
%t2 = fadd <4 x float> %x3, %t1
ret <4 x float> %t2
}
define <4 x float> @vector_reassociate_adds4(<4 x float> %x0, <4 x float> %x1, <4 x float> %x2, <4 x float> %x3) {
; CHECK-LABEL: vector_reassociate_adds4:
; CHECK: # BB#0:
; CHECK-QPX: qvfadds [[REG0:[0-9]+]], 1, 2
; CHECK-QPX: qvfadds [[REG1:[0-9]+]], 3, 4
; CHECK-QPX: qvfadds 1, [[REG0]], [[REG1]]
; CHECK-PWR: xvaddsp [[REG0:[0-9]+]], 34, 35
; CHECK-PWR: xvaddsp [[REG1:[0-9]+]], 36, 37
; CHECK-PWR: xvaddsp 34, [[REG0]], [[REG1]]
; CHECK-NEXT: blr
%t0 = fadd <4 x float> %x0, %x1
%t1 = fadd <4 x float> %x2, %t0
%t2 = fadd <4 x float> %x3, %t1
ret <4 x float> %t2
}
define float @reassociate_adds6(float %x0, float %x1, float %x2, float %x3) {
%t0 = fdiv float %x0, %x1
%t1 = fadd float %x2, %t0
%t2 = fadd float %x3, %t1
ret float %t2
}
define float @reassociate_muls1(float %x0, float %x1, float %x2, float %x3) {
%t0 = fdiv float %x0, %x1
%t1 = fmul float %x2, %t0
%t2 = fmul float %x3, %t1
ret float %t2
}
define double @reassociate_adds_double(double %x0, double %x1, double %x2, double %x3) {
%t0 = fdiv double %x0, %x1
%t1 = fadd double %x2, %t0
%t2 = fadd double %x3, %t1
ret double %t2
}
define double @reassociate_muls_double(double %x0, double %x1, double %x2, double %x3) {
%t0 = fdiv double %x0, %x1
%t1 = fmul double %x2, %t0
%t2 = fmul double %x3, %t1
ret double %t2
}