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llvm-mirror/lib/Target/Sparc/SparcRegClassInfo.h
Chris Lattner 4c524344b9 - Clean up interface to Sparc register handling a bit:
- Eliminate Sparc*Order classes, moving contents to Sparc*Class classes
   - get register name methods now return const char * const pointers instead
     of std::string's.
   - Added file header comments to SparcRegClassInfo.(cpp|h)
   - Moved BIG constant arrays out of SparcRegClassInfo.h, into
     SparcRegInfo.cpp.  This should allow a LOT of std::string constructors to
     not have to be called.

llvm-svn: 3295
2002-08-12 21:25:05 +00:00

178 lines
5.5 KiB
C++

//===-- SparcRegClassInfo.h - Register class def'ns for Sparc ----*- C++ -*--=//
//
// This file defines the register classes used by the Sparc target description.
//
//===----------------------------------------------------------------------===//
#ifndef SPARC_REG_CLASS_INFO_H
#define SPARC_REG_CLASS_INFO_H
#include "llvm/Target/MachineRegInfo.h"
#include "llvm/CodeGen/IGNode.h"
//-----------------------------------------------------------------------------
// Integer Register Class
//-----------------------------------------------------------------------------
struct SparcIntRegClass : public MachineRegClassInfo {
SparcIntRegClass(unsigned ID)
: MachineRegClassInfo(ID, NumOfAvailRegs, NumOfAllRegs) { }
void colorIGNode(IGNode *Node, std::vector<bool> &IsColorUsedArr) const;
inline bool isRegVolatile(int Reg) const {
return (Reg < (int)StartOfNonVolatileRegs);
}
enum { // colors possible for a LR (in preferred order)
// --- following colors are volatile across function calls
// %g0 can't be used for coloring - always 0
o0, o1, o2, o3, o4, o5, o7, // %o0-%o5,
// %o6 is sp,
// all %0's can get modified by a call
// --- following colors are NON-volatile across function calls
l0, l1, l2, l3, l4, l5, l6, l7, // %l0-%l7
i0, i1, i2, i3, i4, i5, // %i0-%i5: i's need not be preserved
// %i6 is the fp - so not allocated
// %i7 is the ret address by convention - can be used for others
// max # of colors reg coloring can allocate (NumOfAvailRegs)
// --- following colors are not available for allocation within this phase
// --- but can appear for pre-colored ranges
i6, i7, g0, g1, g2, g3, g4, g5, g6, g7, o6,
NumOfAllRegs, // Must be first AFTER registers...
//*** NOTE: If we decide to use some %g regs, they are volatile
// (see sparc64ABI)
// Move the %g regs from the end of the enumeration to just above the
// enumeration of %o0 (change StartOfAllRegs below)
// change isRegVloatile method below
// Also change IntRegNames above.
// max # of colors reg coloring can allocate
NumOfAvailRegs = i6,
StartOfNonVolatileRegs = l0,
StartOfAllRegs = o0,
};
static const char * const getRegName(unsigned reg);
};
//-----------------------------------------------------------------------------
// Float Register Class
//-----------------------------------------------------------------------------
class SparcFloatRegClass : public MachineRegClassInfo {
int findFloatColor(const LiveRange *LR, unsigned Start,
unsigned End, std::vector<bool> &IsColorUsedArr) const;
public:
SparcFloatRegClass(unsigned ID)
: MachineRegClassInfo(ID, NumOfAvailRegs, NumOfAllRegs) {}
void colorIGNode(IGNode *Node, std::vector<bool> &IsColorUsedArr) const;
// according to Sparc 64 ABI, all %fp regs are volatile
inline bool isRegVolatile(int Reg) const { return true; }
enum {
f0, f1, f2, f3, f4, f5, f6, f7, f8, f9,
f10, f11, f12, f13, f14, f15, f16, f17, f18, f19,
f20, f21, f22, f23, f24, f25, f26, f27, f28, f29,
f30, f31, f32, f33, f34, f35, f36, f37, f38, f39,
f40, f41, f42, f43, f44, f45, f46, f47, f48, f49,
f50, f51, f52, f53, f54, f55, f56, f57, f58, f59,
f60, f61, f62, f63,
// there are 64 regs alltogether but only 32 regs can be allocated at
// a time.
//
NumOfAvailRegs = 32,
NumOfAllRegs = 64,
StartOfNonVolatileRegs = f32,
StartOfAllRegs = f0,
};
static const char * const getRegName(unsigned reg);
};
//-----------------------------------------------------------------------------
// Int CC Register Class
// Only one integer cc register is available. However, this register is
// referred to as %xcc when instructions like subcc are executed but
// referred to as %ccr (i.e., %xcc + %icc") when this register is moved
// into an integer register using RD or WR instrcutions. So, two ids are
// allocated for two names.
//-----------------------------------------------------------------------------
struct SparcIntCCRegClass : public MachineRegClassInfo {
SparcIntCCRegClass(unsigned ID)
: MachineRegClassInfo(ID, 1, 2) { }
void colorIGNode(IGNode *Node, std::vector<bool> &IsColorUsedArr) const {
if (IsColorUsedArr[0])
Node->getParentLR()->markForSpill();
else
Node->setColor(0); // only one int cc reg is available
}
// according to Sparc 64 ABI, %ccr is volatile
//
inline bool isRegVolatile(int Reg) const { return true; }
enum {
xcc, ccr // only one is available - see the note above
};
static const char * const getRegName(unsigned reg);
};
//-----------------------------------------------------------------------------
// Float CC Register Class
// Only 4 Float CC registers are available
//-----------------------------------------------------------------------------
struct SparcFloatCCRegClass : public MachineRegClassInfo {
SparcFloatCCRegClass(unsigned ID)
: MachineRegClassInfo(ID, 4, 4) { }
void colorIGNode(IGNode *Node, std::vector<bool> &IsColorUsedArr) const {
for(unsigned c = 0; c != 4; ++c)
if (!IsColorUsedArr[c]) { // find unused color
Node->setColor(c);
return;
}
Node->getParentLR()->markForSpill();
}
// according to Sparc 64 ABI, all %fp CC regs are volatile
//
inline bool isRegVolatile(int Reg) const { return true; }
enum {
fcc0, fcc1, fcc2, fcc3
};
static const char * const getRegName(unsigned reg);
};
#endif