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llvm-mirror/test/Transforms/Inline/AMDGPU/inline-amdgpu-dx10-clamp.ll
Eric Christopher a62270de2c Revert "Temporarily Revert "Add basic loop fusion pass.""
The reversion apparently deleted the test/Transforms directory.

Will be re-reverting again.

llvm-svn: 358552
2019-04-17 04:52:47 +00:00

108 lines
3.2 KiB
LLVM

; RUN: opt -mtriple=amdgcn-amd-amdhsa -S -inline < %s | FileCheck %s
; RUN: opt -mtriple=amdgcn-amd-amdhsa -S -passes='cgscc(inline)' < %s | FileCheck %s
define i32 @func_default() #0 {
ret i32 0
}
define i32 @func_dx10_clamp_enabled() #1 {
ret i32 0
}
define i32 @func_dx10_clamp_disabled() #2 {
ret i32 0
}
; CHECK-LABEL: @default_call_default(
; CHECK-NEXT: ret i32 0
define i32 @default_call_default() #0 {
%call = call i32 @func_default()
ret i32 %call
}
; CHECK-LABEL: @dx10_clamp_enabled_call_default(
; CHECK-NEXT: ret i32 0
define i32 @dx10_clamp_enabled_call_default() #1 {
%call = call i32 @func_default()
ret i32 %call
}
; CHECK-LABEL: @dx10_clamp_enabled_call_dx10_clamp_enabled(
; CHECK-NEXT: ret i32 0
define i32 @dx10_clamp_enabled_call_dx10_clamp_enabled() #1 {
%call = call i32 @func_dx10_clamp_enabled()
ret i32 %call
}
; CHECK-LABEL: @dx10_clamp_enabled_call_dx10_clamp_disabled(
; CHECK-NEXT: call i32 @func_dx10_clamp_disabled()
define i32 @dx10_clamp_enabled_call_dx10_clamp_disabled() #1 {
%call = call i32 @func_dx10_clamp_disabled()
ret i32 %call
}
; CHECK-LABEL: @dx10_clamp_disabled_call_default(
; CHECK-NEXT: call i32 @func_default()
define i32 @dx10_clamp_disabled_call_default() #2 {
%call = call i32 @func_default()
ret i32 %call
}
; CHECK-LABEL: @dx10_clamp_disabled_call_dx10_clamp_enabled(
; CHECK-NEXT: call i32 @func_dx10_clamp_enabled()
define i32 @dx10_clamp_disabled_call_dx10_clamp_enabled() #2 {
%call = call i32 @func_dx10_clamp_enabled()
ret i32 %call
}
; CHECK-LABEL: @dx10_clamp_disabled_call_dx10_clamp_disabled(
; CHECK-NEXT: ret i32 0
define i32 @dx10_clamp_disabled_call_dx10_clamp_disabled() #2 {
%call = call i32 @func_dx10_clamp_disabled()
ret i32 %call
}
; Shader calling a compute function
; CHECK-LABEL: @amdgpu_ps_default_call_default(
; CHECK-NEXT: call i32 @func_default()
define amdgpu_ps i32 @amdgpu_ps_default_call_default() #0 {
%call = call i32 @func_default()
ret i32 %call
}
; Shader with dx10_clamp enabled calling a compute function. Default
; also implies ieee_mode, so this isn't inlinable.
; CHECK-LABEL: @amdgpu_ps_dx10_clamp_enabled_call_default(
; CHECK-NEXT: call i32 @func_default()
define amdgpu_ps i32 @amdgpu_ps_dx10_clamp_enabled_call_default() #1 {
%call = call i32 @func_default()
ret i32 %call
}
; CHECK-LABEL: @amdgpu_ps_dx10_clamp_disabled_call_default(
; CHECK-NEXT: call i32 @func_default()
define amdgpu_ps i32 @amdgpu_ps_dx10_clamp_disabled_call_default() #2 {
%call = call i32 @func_default()
ret i32 %call
}
; CHECK-LABEL: @amdgpu_ps_dx10_clamp_enabled_ieee_call_default(
; CHECK-NEXT: ret i32 0
define amdgpu_ps i32 @amdgpu_ps_dx10_clamp_enabled_ieee_call_default() #3 {
%call = call i32 @func_default()
ret i32 %call
}
; CHECK-LABEL: @amdgpu_ps_dx10_clamp_disabled_ieee_call_default(
; CHECK-NEXT: call i32 @func_default()
define amdgpu_ps i32 @amdgpu_ps_dx10_clamp_disabled_ieee_call_default() #4 {
%call = call i32 @func_default()
ret i32 %call
}
attributes #0 = { nounwind }
attributes #1 = { nounwind "amdgpu-dx10-clamp"="true" }
attributes #2 = { nounwind "amdgpu-dx10-clamp"="false" }
attributes #3 = { nounwind "amdgpu-dx10-clamp"="true" "amdgpu-ieee"="true" }
attributes #4 = { nounwind "amdgpu-dx10-clamp"="false" "amdgpu-ieee"="true" }