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llvm-mirror/test/CodeGen/Thumb2/mve-fma-loops.ll
Sjoerd Meijer 0d40769e87 [ARM] Reimplement MVE Tail-Predication pass using @llvm.get.active.lane.mask
To set up a tail-predicated loop, we need to to calculate the number of
elements processed by the loop. We can now use intrinsic
@llvm.get.active.lane.mask() to do this, which is emitted by the vectoriser in
D79100. This intrinsic generates a predicate for the masked loads/stores, and
consumes the Backedge Taken Count (BTC) as its second argument. We can now use
that to reconstruct the loop tripcount, instead of the IR pattern match
approach we were using before.

Many thanks to Eli Friedman and Sam Parker for all their help with this work.

This also adds overflow checks for the different, new expressions that we
create: the loop tripcount, and the sub expression that calculates the
remaining elements to be processed. For the latter, SCEV is not able to
calculate precise enough bounds, so we work around that at the moment, but is
not entirely correct yet, it's conservative. The overflow checks can be
overruled with a force flag, which is thus potentially unsafe (but not really
because the vectoriser is the only place where this intrinsic is emitted at the
moment). It's also good to mention that the tail-predication pass is not yet
enabled by default.  We will follow up to see if we can implement these
overflow checks better, either by a change in SCEV or we may want revise the
definition of llvm.get.active.lane.mask.

Differential Revision: https://reviews.llvm.org/D79175
2020-06-17 15:17:42 +01:00

774 lines
37 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp -verify-machineinstrs -disable-mve-tail-predication=false %s -o - | FileCheck %s
define arm_aapcs_vfpcc void @fmas1(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) {
; CHECK-LABEL: fmas1:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r4, lr}
; CHECK-NEXT: push {r4, lr}
; CHECK-NEXT: cmp r3, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r4, pc}
; CHECK-NEXT: vmov r12, s0
; CHECK-NEXT: movs r4, #0
; CHECK-NEXT: dlstp.32 lr, r3
; CHECK-NEXT: .LBB0_1: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: adds r4, #4
; CHECK-NEXT: vldrw.u32 q0, [r1], #16
; CHECK-NEXT: vldrw.u32 q1, [r0], #16
; CHECK-NEXT: vfmas.f32 q1, q0, r12
; CHECK-NEXT: vstrw.32 q1, [r2], #16
; CHECK-NEXT: letp lr, .LBB0_1
; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup
; CHECK-NEXT: pop {r4, pc}
entry:
%cmp8 = icmp sgt i32 %n, 0
br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%n.rnd.up = add i32 %n, 3
%n.vec = and i32 %n.rnd.up, -4
%trip.count.minus.1 = add i32 %n, -1
%broadcast.splatinsert10 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0
%broadcast.splat11 = shufflevector <4 x i32> %broadcast.splatinsert10, <4 x i32> undef, <4 x i32> zeroinitializer
%broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0
%broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0
%broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
%induction = or <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3>
%0 = getelementptr inbounds float, float* %x, i32 %index
; %1 = icmp ule <4 x i32> %induction, %broadcast.splat11
%1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %trip.count.minus.1)
%2 = bitcast float* %0 to <4 x float>*
%wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef)
%3 = getelementptr inbounds float, float* %y, i32 %index
%4 = bitcast float* %3 to <4 x float>*
%wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef)
%5 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %wide.masked.load, <4 x float> %wide.masked.load12, <4 x float> %broadcast.splat14)
%6 = getelementptr inbounds float, float* %z, i32 %index
%7 = bitcast float* %6 to <4 x float>*
call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %5, <4 x float>* %7, i32 4, <4 x i1> %1)
%index.next = add i32 %index, 4
%8 = icmp eq i32 %index.next, %n.vec
br i1 %8, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @fmas2(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) {
; CHECK-LABEL: fmas2:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r4, lr}
; CHECK-NEXT: push {r4, lr}
; CHECK-NEXT: cmp r3, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r4, pc}
; CHECK-NEXT: vmov r12, s0
; CHECK-NEXT: movs r4, #0
; CHECK-NEXT: dlstp.32 lr, r3
; CHECK-NEXT: .LBB1_1: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: adds r4, #4
; CHECK-NEXT: vldrw.u32 q0, [r0], #16
; CHECK-NEXT: vldrw.u32 q1, [r1], #16
; CHECK-NEXT: vfmas.f32 q1, q0, r12
; CHECK-NEXT: vstrw.32 q1, [r2], #16
; CHECK-NEXT: letp lr, .LBB1_1
; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup
; CHECK-NEXT: pop {r4, pc}
entry:
%cmp8 = icmp sgt i32 %n, 0
br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%n.rnd.up = add i32 %n, 3
%n.vec = and i32 %n.rnd.up, -4
%trip.count.minus.1 = add i32 %n, -1
%broadcast.splatinsert10 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0
%broadcast.splat11 = shufflevector <4 x i32> %broadcast.splatinsert10, <4 x i32> undef, <4 x i32> zeroinitializer
%broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0
%broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0
%broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
%induction = or <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3>
%0 = getelementptr inbounds float, float* %x, i32 %index
; %1 = icmp ule <4 x i32> %induction, %broadcast.splat11
%1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %trip.count.minus.1)
%2 = bitcast float* %0 to <4 x float>*
%wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef)
%3 = getelementptr inbounds float, float* %y, i32 %index
%4 = bitcast float* %3 to <4 x float>*
%wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef)
%5 = fmul fast <4 x float> %wide.masked.load12, %wide.masked.load
%6 = fadd fast <4 x float> %5, %broadcast.splat14
%7 = getelementptr inbounds float, float* %z, i32 %index
%8 = bitcast float* %7 to <4 x float>*
call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %6, <4 x float>* %8, i32 4, <4 x i1> %1)
%index.next = add i32 %index, 4
%9 = icmp eq i32 %index.next, %n.vec
br i1 %9, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @fma1(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) {
; CHECK-LABEL: fma1:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r4, lr}
; CHECK-NEXT: push {r4, lr}
; CHECK-NEXT: cmp r3, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r4, pc}
; CHECK-NEXT: vmov r12, s0
; CHECK-NEXT: movs r4, #0
; CHECK-NEXT: dlstp.32 lr, r3
; CHECK-NEXT: .LBB2_1: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: adds r4, #4
; CHECK-NEXT: vldrw.u32 q0, [r0], #16
; CHECK-NEXT: vldrw.u32 q1, [r1], #16
; CHECK-NEXT: vfma.f32 q1, q0, r12
; CHECK-NEXT: vstrw.32 q1, [r2], #16
; CHECK-NEXT: letp lr, .LBB2_1
; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup
; CHECK-NEXT: pop {r4, pc}
entry:
%cmp8 = icmp sgt i32 %n, 0
br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%n.rnd.up = add i32 %n, 3
%n.vec = and i32 %n.rnd.up, -4
%trip.count.minus.1 = add i32 %n, -1
%broadcast.splatinsert10 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0
%broadcast.splat11 = shufflevector <4 x i32> %broadcast.splatinsert10, <4 x i32> undef, <4 x i32> zeroinitializer
%broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0
%broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0
%broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
%induction = or <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3>
%0 = getelementptr inbounds float, float* %x, i32 %index
; %1 = icmp ule <4 x i32> %induction, %broadcast.splat11
%1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %trip.count.minus.1)
%2 = bitcast float* %0 to <4 x float>*
%wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef)
%3 = getelementptr inbounds float, float* %y, i32 %index
%4 = bitcast float* %3 to <4 x float>*
%wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef)
%5 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %wide.masked.load, <4 x float> %broadcast.splat14, <4 x float> %wide.masked.load12)
%6 = getelementptr inbounds float, float* %z, i32 %index
%7 = bitcast float* %6 to <4 x float>*
call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %5, <4 x float>* %7, i32 4, <4 x i1> %1)
%index.next = add i32 %index, 4
%8 = icmp eq i32 %index.next, %n.vec
br i1 %8, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @fma2(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) {
; CHECK-LABEL: fma2:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r4, lr}
; CHECK-NEXT: push {r4, lr}
; CHECK-NEXT: cmp r3, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r4, pc}
; CHECK-NEXT: vmov r12, s0
; CHECK-NEXT: movs r4, #0
; CHECK-NEXT: dlstp.32 lr, r3
; CHECK-NEXT: .LBB3_1: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: adds r4, #4
; CHECK-NEXT: vldrw.u32 q0, [r0], #16
; CHECK-NEXT: vldrw.u32 q1, [r1], #16
; CHECK-NEXT: vfma.f32 q1, q0, r12
; CHECK-NEXT: vstrw.32 q1, [r2], #16
; CHECK-NEXT: letp lr, .LBB3_1
; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup
; CHECK-NEXT: pop {r4, pc}
entry:
%cmp8 = icmp sgt i32 %n, 0
br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%n.rnd.up = add i32 %n, 3
%n.vec = and i32 %n.rnd.up, -4
%trip.count.minus.1 = add i32 %n, -1
%broadcast.splatinsert10 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0
%broadcast.splat11 = shufflevector <4 x i32> %broadcast.splatinsert10, <4 x i32> undef, <4 x i32> zeroinitializer
%broadcast.splatinsert12 = insertelement <4 x float> undef, float %a, i32 0
%broadcast.splat13 = shufflevector <4 x float> %broadcast.splatinsert12, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0
%broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
%induction = or <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3>
%0 = getelementptr inbounds float, float* %x, i32 %index
; %1 = icmp ule <4 x i32> %induction, %broadcast.splat11
%1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %trip.count.minus.1)
%2 = bitcast float* %0 to <4 x float>*
%wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef)
%3 = fmul fast <4 x float> %wide.masked.load, %broadcast.splat13
%4 = getelementptr inbounds float, float* %y, i32 %index
%5 = bitcast float* %4 to <4 x float>*
%wide.masked.load14 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %5, i32 4, <4 x i1> %1, <4 x float> undef)
%6 = fadd fast <4 x float> %3, %wide.masked.load14
%7 = getelementptr inbounds float, float* %z, i32 %index
%8 = bitcast float* %7 to <4 x float>*
call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %6, <4 x float>* %8, i32 4, <4 x i1> %1)
%index.next = add i32 %index, 4
%9 = icmp eq i32 %index.next, %n.vec
br i1 %9, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @fmss1(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) {
; CHECK-LABEL: fmss1:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r4, lr}
; CHECK-NEXT: push {r4, lr}
; CHECK-NEXT: cmp r3, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r4, pc}
; CHECK-NEXT: vmov r4, s0
; CHECK-NEXT: dlstp.32 lr, r3
; CHECK-NEXT: eor r12, r4, #-2147483648
; CHECK-NEXT: movs r4, #0
; CHECK-NEXT: .LBB4_1: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: adds r4, #4
; CHECK-NEXT: vldrw.u32 q0, [r1], #16
; CHECK-NEXT: vldrw.u32 q1, [r0], #16
; CHECK-NEXT: vfmas.f32 q1, q0, r12
; CHECK-NEXT: vstrw.32 q1, [r2], #16
; CHECK-NEXT: letp lr, .LBB4_1
; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup
; CHECK-NEXT: pop {r4, pc}
entry:
%cmp8 = icmp sgt i32 %n, 0
br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%fneg = fneg fast float %a
%n.rnd.up = add i32 %n, 3
%n.vec = and i32 %n.rnd.up, -4
%trip.count.minus.1 = add i32 %n, -1
%broadcast.splatinsert10 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0
%broadcast.splat11 = shufflevector <4 x i32> %broadcast.splatinsert10, <4 x i32> undef, <4 x i32> zeroinitializer
%broadcast.splatinsert13 = insertelement <4 x float> undef, float %fneg, i32 0
%broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0
%broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
%induction = or <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3>
%0 = getelementptr inbounds float, float* %x, i32 %index
; %1 = icmp ule <4 x i32> %induction, %broadcast.splat11
%1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %trip.count.minus.1)
%2 = bitcast float* %0 to <4 x float>*
%wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef)
%3 = getelementptr inbounds float, float* %y, i32 %index
%4 = bitcast float* %3 to <4 x float>*
%wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef)
%5 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %wide.masked.load, <4 x float> %wide.masked.load12, <4 x float> %broadcast.splat14)
%6 = getelementptr inbounds float, float* %z, i32 %index
%7 = bitcast float* %6 to <4 x float>*
call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %5, <4 x float>* %7, i32 4, <4 x i1> %1)
%index.next = add i32 %index, 4
%8 = icmp eq i32 %index.next, %n.vec
br i1 %8, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @fmss2(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) {
; CHECK-LABEL: fmss2:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r4, lr}
; CHECK-NEXT: push {r4, lr}
; CHECK-NEXT: cmp r3, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r4, pc}
; CHECK-NEXT: vmov r4, s0
; CHECK-NEXT: vdup.32 q0, r4
; CHECK-NEXT: vneg.f32 q0, q0
; CHECK-NEXT: mov.w r12, #0
; CHECK-NEXT: dlstp.32 lr, r3
; CHECK-NEXT: .LBB5_1: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: add.w r12, r12, #4
; CHECK-NEXT: vmov q3, q0
; CHECK-NEXT: vldrw.u32 q1, [r0], #16
; CHECK-NEXT: vldrw.u32 q2, [r1], #16
; CHECK-NEXT: vfma.f32 q3, q2, q1
; CHECK-NEXT: vstrw.32 q3, [r2], #16
; CHECK-NEXT: letp lr, .LBB5_1
; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup
; CHECK-NEXT: pop {r4, pc}
entry:
%cmp8 = icmp sgt i32 %n, 0
br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%n.rnd.up = add i32 %n, 3
%n.vec = and i32 %n.rnd.up, -4
%trip.count.minus.1 = add i32 %n, -1
%broadcast.splatinsert10 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0
%broadcast.splat11 = shufflevector <4 x i32> %broadcast.splatinsert10, <4 x i32> undef, <4 x i32> zeroinitializer
%broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0
%broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0
%broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
%induction = or <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3>
%0 = getelementptr inbounds float, float* %x, i32 %index
; %1 = icmp ule <4 x i32> %induction, %broadcast.splat11
%1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %trip.count.minus.1)
%2 = bitcast float* %0 to <4 x float>*
%wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef)
%3 = getelementptr inbounds float, float* %y, i32 %index
%4 = bitcast float* %3 to <4 x float>*
%wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef)
%5 = fmul fast <4 x float> %wide.masked.load12, %wide.masked.load
%6 = fsub fast <4 x float> %5, %broadcast.splat14
%7 = getelementptr inbounds float, float* %z, i32 %index
%8 = bitcast float* %7 to <4 x float>*
call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %6, <4 x float>* %8, i32 4, <4 x i1> %1)
%index.next = add i32 %index, 4
%9 = icmp eq i32 %index.next, %n.vec
br i1 %9, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @fmss3(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) {
; CHECK-LABEL: fmss3:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r3, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r7, pc}
; CHECK-NEXT: vmov r12, s0
; CHECK-NEXT: vdup.32 q0, r12
; CHECK-NEXT: mov.w r12, #0
; CHECK-NEXT: dlstp.32 lr, r3
; CHECK-NEXT: .LBB6_1: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: add.w r12, r12, #4
; CHECK-NEXT: vmov q3, q0
; CHECK-NEXT: vldrw.u32 q1, [r1], #16
; CHECK-NEXT: vldrw.u32 q2, [r0], #16
; CHECK-NEXT: vfms.f32 q3, q2, q1
; CHECK-NEXT: vstrw.32 q3, [r2], #16
; CHECK-NEXT: letp lr, .LBB6_1
; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup
; CHECK-NEXT: pop {r7, pc}
entry:
%cmp8 = icmp sgt i32 %n, 0
br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%n.rnd.up = add i32 %n, 3
%n.vec = and i32 %n.rnd.up, -4
%trip.count.minus.1 = add i32 %n, -1
%broadcast.splatinsert10 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0
%broadcast.splat11 = shufflevector <4 x i32> %broadcast.splatinsert10, <4 x i32> undef, <4 x i32> zeroinitializer
%broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0
%broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0
%broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
%induction = or <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3>
%0 = getelementptr inbounds float, float* %x, i32 %index
; %1 = icmp ule <4 x i32> %induction, %broadcast.splat11
%1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %trip.count.minus.1)
%2 = bitcast float* %0 to <4 x float>*
%wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef)
%3 = getelementptr inbounds float, float* %y, i32 %index
%4 = bitcast float* %3 to <4 x float>*
%wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef)
%5 = fneg fast <4 x float> %wide.masked.load12
%6 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %wide.masked.load, <4 x float> %5, <4 x float> %broadcast.splat14)
%7 = getelementptr inbounds float, float* %z, i32 %index
%8 = bitcast float* %7 to <4 x float>*
call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %6, <4 x float>* %8, i32 4, <4 x i1> %1)
%index.next = add i32 %index, 4
%9 = icmp eq i32 %index.next, %n.vec
br i1 %9, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @fmss4(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) {
; CHECK-LABEL: fmss4:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r3, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r7, pc}
; CHECK-NEXT: vmov r12, s0
; CHECK-NEXT: vdup.32 q0, r12
; CHECK-NEXT: mov.w r12, #0
; CHECK-NEXT: dlstp.32 lr, r3
; CHECK-NEXT: .LBB7_1: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: add.w r12, r12, #4
; CHECK-NEXT: vmov q3, q0
; CHECK-NEXT: vldrw.u32 q1, [r0], #16
; CHECK-NEXT: vldrw.u32 q2, [r1], #16
; CHECK-NEXT: vfms.f32 q3, q2, q1
; CHECK-NEXT: vstrw.32 q3, [r2], #16
; CHECK-NEXT: letp lr, .LBB7_1
; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup
; CHECK-NEXT: pop {r7, pc}
entry:
%cmp8 = icmp sgt i32 %n, 0
br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%n.rnd.up = add i32 %n, 3
%n.vec = and i32 %n.rnd.up, -4
%trip.count.minus.1 = add i32 %n, -1
%broadcast.splatinsert10 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0
%broadcast.splat11 = shufflevector <4 x i32> %broadcast.splatinsert10, <4 x i32> undef, <4 x i32> zeroinitializer
%broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0
%broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0
%broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
%induction = or <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3>
%0 = getelementptr inbounds float, float* %x, i32 %index
; %1 = icmp ule <4 x i32> %induction, %broadcast.splat11
%1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %trip.count.minus.1)
%2 = bitcast float* %0 to <4 x float>*
%wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef)
%3 = getelementptr inbounds float, float* %y, i32 %index
%4 = bitcast float* %3 to <4 x float>*
%wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef)
%5 = fmul fast <4 x float> %wide.masked.load12, %wide.masked.load
%6 = fsub fast <4 x float> %broadcast.splat14, %5
%7 = getelementptr inbounds float, float* %z, i32 %index
%8 = bitcast float* %7 to <4 x float>*
call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %6, <4 x float>* %8, i32 4, <4 x i1> %1)
%index.next = add i32 %index, 4
%9 = icmp eq i32 %index.next, %n.vec
br i1 %9, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @fms1(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) {
; CHECK-LABEL: fms1:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r4, lr}
; CHECK-NEXT: push {r4, lr}
; CHECK-NEXT: cmp r3, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r4, pc}
; CHECK-NEXT: vmov r4, s0
; CHECK-NEXT: dlstp.32 lr, r3
; CHECK-NEXT: eor r12, r4, #-2147483648
; CHECK-NEXT: movs r4, #0
; CHECK-NEXT: .LBB8_1: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: adds r4, #4
; CHECK-NEXT: vldrw.u32 q0, [r0], #16
; CHECK-NEXT: vldrw.u32 q1, [r1], #16
; CHECK-NEXT: vfma.f32 q1, q0, r12
; CHECK-NEXT: vstrw.32 q1, [r2], #16
; CHECK-NEXT: letp lr, .LBB8_1
; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup
; CHECK-NEXT: pop {r4, pc}
entry:
%cmp8 = icmp sgt i32 %n, 0
br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%fneg = fneg fast float %a
%n.rnd.up = add i32 %n, 3
%n.vec = and i32 %n.rnd.up, -4
%trip.count.minus.1 = add i32 %n, -1
%broadcast.splatinsert10 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0
%broadcast.splat11 = shufflevector <4 x i32> %broadcast.splatinsert10, <4 x i32> undef, <4 x i32> zeroinitializer
%broadcast.splatinsert13 = insertelement <4 x float> undef, float %fneg, i32 0
%broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0
%broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
%induction = or <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3>
%0 = getelementptr inbounds float, float* %x, i32 %index
; %1 = icmp ule <4 x i32> %induction, %broadcast.splat11
%1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %trip.count.minus.1)
%2 = bitcast float* %0 to <4 x float>*
%wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef)
%3 = getelementptr inbounds float, float* %y, i32 %index
%4 = bitcast float* %3 to <4 x float>*
%wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef)
%5 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %wide.masked.load, <4 x float> %broadcast.splat14, <4 x float> %wide.masked.load12)
%6 = getelementptr inbounds float, float* %z, i32 %index
%7 = bitcast float* %6 to <4 x float>*
call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %5, <4 x float>* %7, i32 4, <4 x i1> %1)
%index.next = add i32 %index, 4
%8 = icmp eq i32 %index.next, %n.vec
br i1 %8, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @fms2(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) {
; CHECK-LABEL: fms2:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r3, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r7, pc}
; CHECK-NEXT: vmov r12, s0
; CHECK-NEXT: vdup.32 q0, r12
; CHECK-NEXT: mov.w r12, #0
; CHECK-NEXT: dlstp.32 lr, r3
; CHECK-NEXT: .LBB9_1: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: add.w r12, r12, #4
; CHECK-NEXT: vldrw.u32 q1, [r0], #16
; CHECK-NEXT: vldrw.u32 q2, [r1], #16
; CHECK-NEXT: vfms.f32 q2, q1, q0
; CHECK-NEXT: vstrw.32 q2, [r2], #16
; CHECK-NEXT: letp lr, .LBB9_1
; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup
; CHECK-NEXT: pop {r7, pc}
entry:
%cmp8 = icmp sgt i32 %n, 0
br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%n.rnd.up = add i32 %n, 3
%n.vec = and i32 %n.rnd.up, -4
%trip.count.minus.1 = add i32 %n, -1
%broadcast.splatinsert10 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0
%broadcast.splat11 = shufflevector <4 x i32> %broadcast.splatinsert10, <4 x i32> undef, <4 x i32> zeroinitializer
%broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0
%broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0
%broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
%induction = or <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3>
%0 = getelementptr inbounds float, float* %x, i32 %index
; %1 = icmp ule <4 x i32> %induction, %broadcast.splat11
%1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %trip.count.minus.1)
%2 = bitcast float* %0 to <4 x float>*
%wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef)
%3 = getelementptr inbounds float, float* %y, i32 %index
%4 = bitcast float* %3 to <4 x float>*
%wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef)
%5 = fmul fast <4 x float> %wide.masked.load, %broadcast.splat14
%6 = fsub fast <4 x float> %wide.masked.load12, %5
%7 = getelementptr inbounds float, float* %z, i32 %index
%8 = bitcast float* %7 to <4 x float>*
call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %6, <4 x float>* %8, i32 4, <4 x i1> %1)
%index.next = add i32 %index, 4
%9 = icmp eq i32 %index.next, %n.vec
br i1 %9, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @fms3(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) {
; CHECK-LABEL: fms3:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r4, lr}
; CHECK-NEXT: push {r4, lr}
; CHECK-NEXT: cmp r3, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r4, pc}
; CHECK-NEXT: vmov r12, s0
; CHECK-NEXT: movs r4, #0
; CHECK-NEXT: dlstp.32 lr, r3
; CHECK-NEXT: .LBB10_1: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q0, [r0], #16
; CHECK-NEXT: vldrw.u32 q1, [r1], #16
; CHECK-NEXT: adds r4, #4
; CHECK-NEXT: vneg.f32 q1, q1
; CHECK-NEXT: vfma.f32 q1, q0, r12
; CHECK-NEXT: vstrw.32 q1, [r2], #16
; CHECK-NEXT: letp lr, .LBB10_1
; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup
; CHECK-NEXT: pop {r4, pc}
entry:
%cmp8 = icmp sgt i32 %n, 0
br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%n.rnd.up = add i32 %n, 3
%n.vec = and i32 %n.rnd.up, -4
%trip.count.minus.1 = add i32 %n, -1
%broadcast.splatinsert10 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0
%broadcast.splat11 = shufflevector <4 x i32> %broadcast.splatinsert10, <4 x i32> undef, <4 x i32> zeroinitializer
%broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0
%broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0
%broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
%induction = or <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3>
%0 = getelementptr inbounds float, float* %x, i32 %index
; %1 = icmp ule <4 x i32> %induction, %broadcast.splat11
%1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %trip.count.minus.1)
%2 = bitcast float* %0 to <4 x float>*
%wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef)
%3 = getelementptr inbounds float, float* %y, i32 %index
%4 = bitcast float* %3 to <4 x float>*
%wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef)
%5 = fneg fast <4 x float> %wide.masked.load12
%6 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %wide.masked.load, <4 x float> %broadcast.splat14, <4 x float> %5)
%7 = getelementptr inbounds float, float* %z, i32 %index
%8 = bitcast float* %7 to <4 x float>*
call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %6, <4 x float>* %8, i32 4, <4 x i1> %1)
%index.next = add i32 %index, 4
%9 = icmp eq i32 %index.next, %n.vec
br i1 %9, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @fms4(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) {
; CHECK-LABEL: fms4:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r4, lr}
; CHECK-NEXT: push {r4, lr}
; CHECK-NEXT: cmp r3, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r4, pc}
; CHECK-NEXT: vmov r12, s0
; CHECK-NEXT: movs r4, #0
; CHECK-NEXT: dlstp.32 lr, r3
; CHECK-NEXT: .LBB11_1: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q0, [r0], #16
; CHECK-NEXT: vldrw.u32 q1, [r1], #16
; CHECK-NEXT: adds r4, #4
; CHECK-NEXT: vneg.f32 q1, q1
; CHECK-NEXT: vfma.f32 q1, q0, r12
; CHECK-NEXT: vstrw.32 q1, [r2], #16
; CHECK-NEXT: letp lr, .LBB11_1
; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup
; CHECK-NEXT: pop {r4, pc}
entry:
%cmp8 = icmp sgt i32 %n, 0
br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%n.rnd.up = add i32 %n, 3
%n.vec = and i32 %n.rnd.up, -4
%trip.count.minus.1 = add i32 %n, -1
%broadcast.splatinsert10 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0
%broadcast.splat11 = shufflevector <4 x i32> %broadcast.splatinsert10, <4 x i32> undef, <4 x i32> zeroinitializer
%broadcast.splatinsert12 = insertelement <4 x float> undef, float %a, i32 0
%broadcast.splat13 = shufflevector <4 x float> %broadcast.splatinsert12, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0
%broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
%induction = or <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3>
%0 = getelementptr inbounds float, float* %x, i32 %index
; %1 = icmp ule <4 x i32> %induction, %broadcast.splat11
%1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %trip.count.minus.1)
%2 = bitcast float* %0 to <4 x float>*
%wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef)
%3 = fmul fast <4 x float> %wide.masked.load, %broadcast.splat13
%4 = getelementptr inbounds float, float* %y, i32 %index
%5 = bitcast float* %4 to <4 x float>*
%wide.masked.load14 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %5, i32 4, <4 x i1> %1, <4 x float> undef)
%6 = fsub fast <4 x float> %3, %wide.masked.load14
%7 = getelementptr inbounds float, float* %z, i32 %index
%8 = bitcast float* %7 to <4 x float>*
call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %6, <4 x float>* %8, i32 4, <4 x i1> %1)
%index.next = add i32 %index, 4
%9 = icmp eq i32 %index.next, %n.vec
br i1 %9, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
declare <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>*, i32 immarg, <4 x i1>, <4 x float>)
declare <4 x float> @llvm.fma.v4f32(<4 x float>, <4 x float>, <4 x float>)
declare void @llvm.masked.store.v4f32.p0v4f32(<4 x float>, <4 x float>*, i32 immarg, <4 x i1>)
declare <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32, i32)