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54644a49ca
GlobalVariables are Constants, yet should not unconditionally be considered true for __builtin_constant_p. Via the LangRef https://llvm.org/docs/LangRef.html#llvm-is-constant-intrinsic: This intrinsic generates no code. If its argument is known to be a manifest compile-time constant value, then the intrinsic will be converted to a constant true value. Otherwise, it will be converted to a constant false value. In particular, note that if the argument is a constant expression which refers to a global (the address of which _is_ a constant, but not manifest during the compile), then the intrinsic evaluates to false. Move isManifestConstant from ConstantFolding to be a method of Constant so that we can reuse the same logic in LowerConstantIntrinsics. pr/41459 Reviewed By: rsmith, george.burgess.iv Differential Revision: https://reviews.llvm.org/D102367
246 lines
9.8 KiB
C++
246 lines
9.8 KiB
C++
//===-- llvm/Constant.h - Constant class definition -------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains the declaration of the Constant class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_IR_CONSTANT_H
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#define LLVM_IR_CONSTANT_H
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#include "llvm/IR/User.h"
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#include "llvm/IR/Value.h"
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#include "llvm/Support/Casting.h"
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namespace llvm {
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class APInt;
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/// This is an important base class in LLVM. It provides the common facilities
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/// of all constant values in an LLVM program. A constant is a value that is
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/// immutable at runtime. Functions are constants because their address is
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/// immutable. Same with global variables.
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///
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/// All constants share the capabilities provided in this class. All constants
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/// can have a null value. They can have an operand list. Constants can be
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/// simple (integer and floating point values), complex (arrays and structures),
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/// or expression based (computations yielding a constant value composed of
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/// only certain operators and other constant values).
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///
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/// Note that Constants are immutable (once created they never change)
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/// and are fully shared by structural equivalence. This means that two
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/// structurally equivalent constants will always have the same address.
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/// Constants are created on demand as needed and never deleted: thus clients
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/// don't have to worry about the lifetime of the objects.
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/// LLVM Constant Representation
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class Constant : public User {
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protected:
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Constant(Type *ty, ValueTy vty, Use *Ops, unsigned NumOps)
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: User(ty, vty, Ops, NumOps) {}
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~Constant() = default;
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public:
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void operator=(const Constant &) = delete;
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Constant(const Constant &) = delete;
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/// Return true if this is the value that would be returned by getNullValue.
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bool isNullValue() const;
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/// Returns true if the value is one.
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bool isOneValue() const;
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/// Return true if the value is not the one value, or,
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/// for vectors, does not contain one value elements.
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bool isNotOneValue() const;
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/// Return true if this is the value that would be returned by
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/// getAllOnesValue.
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bool isAllOnesValue() const;
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/// Return true if the value is what would be returned by
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/// getZeroValueForNegation.
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bool isNegativeZeroValue() const;
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/// Return true if the value is negative zero or null value.
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bool isZeroValue() const;
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/// Return true if the value is not the smallest signed value, or,
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/// for vectors, does not contain smallest signed value elements.
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bool isNotMinSignedValue() const;
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/// Return true if the value is the smallest signed value.
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bool isMinSignedValue() const;
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/// Return true if this is a finite and non-zero floating-point scalar
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/// constant or a fixed width vector constant with all finite and non-zero
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/// elements.
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bool isFiniteNonZeroFP() const;
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/// Return true if this is a normal (as opposed to denormal, infinity, nan,
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/// or zero) floating-point scalar constant or a vector constant with all
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/// normal elements. See APFloat::isNormal.
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bool isNormalFP() const;
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/// Return true if this scalar has an exact multiplicative inverse or this
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/// vector has an exact multiplicative inverse for each element in the vector.
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bool hasExactInverseFP() const;
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/// Return true if this is a floating-point NaN constant or a vector
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/// floating-point constant with all NaN elements.
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bool isNaN() const;
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/// Return true if this constant and a constant 'Y' are element-wise equal.
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/// This is identical to just comparing the pointers, with the exception that
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/// for vectors, if only one of the constants has an `undef` element in some
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/// lane, the constants still match.
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bool isElementWiseEqual(Value *Y) const;
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/// Return true if this is a vector constant that includes any undef or
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/// poison elements. Since it is impossible to inspect a scalable vector
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/// element- wise at compile time, this function returns true only if the
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/// entire vector is undef or poison.
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bool containsUndefOrPoisonElement() const;
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/// Return true if this is a vector constant that includes any poison
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/// elements.
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bool containsPoisonElement() const;
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/// Return true if this is a fixed width vector constant that includes
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/// any constant expressions.
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bool containsConstantExpression() const;
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/// Return true if evaluation of this constant could trap. This is true for
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/// things like constant expressions that could divide by zero.
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bool canTrap() const;
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/// Return true if the value can vary between threads.
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bool isThreadDependent() const;
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/// Return true if the value is dependent on a dllimport variable.
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bool isDLLImportDependent() const;
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/// Return true if the constant has users other than constant expressions and
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/// other dangling things.
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bool isConstantUsed() const;
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/// This method classifies the entry according to whether or not it may
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/// generate a relocation entry (either static or dynamic). This must be
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/// conservative, so if it might codegen to a relocatable entry, it should say
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/// so.
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///
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/// FIXME: This really should not be in IR.
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bool needsRelocation() const;
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bool needsDynamicRelocation() const;
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/// For aggregates (struct/array/vector) return the constant that corresponds
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/// to the specified element if possible, or null if not. This can return null
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/// if the element index is a ConstantExpr, if 'this' is a constant expr or
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/// if the constant does not fit into an uint64_t.
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Constant *getAggregateElement(unsigned Elt) const;
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Constant *getAggregateElement(Constant *Elt) const;
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/// If all elements of the vector constant have the same value, return that
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/// value. Otherwise, return nullptr. Ignore undefined elements by setting
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/// AllowUndefs to true.
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Constant *getSplatValue(bool AllowUndefs = false) const;
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/// If C is a constant integer then return its value, otherwise C must be a
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/// vector of constant integers, all equal, and the common value is returned.
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const APInt &getUniqueInteger() const;
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/// Called if some element of this constant is no longer valid.
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/// At this point only other constants may be on the use_list for this
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/// constant. Any constants on our Use list must also be destroy'd. The
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/// implementation must be sure to remove the constant from the list of
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/// available cached constants. Implementations should implement
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/// destroyConstantImpl to remove constants from any pools/maps they are
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/// contained it.
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void destroyConstant();
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//// Methods for support type inquiry through isa, cast, and dyn_cast:
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static bool classof(const Value *V) {
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static_assert(ConstantFirstVal == 0, "V->getValueID() >= ConstantFirstVal always succeeds");
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return V->getValueID() <= ConstantLastVal;
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}
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/// This method is a special form of User::replaceUsesOfWith
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/// (which does not work on constants) that does work
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/// on constants. Basically this method goes through the trouble of building
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/// a new constant that is equivalent to the current one, with all uses of
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/// From replaced with uses of To. After this construction is completed, all
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/// of the users of 'this' are replaced to use the new constant, and then
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/// 'this' is deleted. In general, you should not call this method, instead,
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/// use Value::replaceAllUsesWith, which automatically dispatches to this
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/// method as needed.
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///
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void handleOperandChange(Value *, Value *);
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static Constant *getNullValue(Type* Ty);
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/// @returns the value for an integer or vector of integer constant of the
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/// given type that has all its bits set to true.
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/// Get the all ones value
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static Constant *getAllOnesValue(Type* Ty);
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/// Return the value for an integer or pointer constant, or a vector thereof,
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/// with the given scalar value.
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static Constant *getIntegerValue(Type *Ty, const APInt &V);
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/// If there are any dead constant users dangling off of this constant, remove
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/// them. This method is useful for clients that want to check to see if a
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/// global is unused, but don't want to deal with potentially dead constants
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/// hanging off of the globals.
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void removeDeadConstantUsers() const;
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const Constant *stripPointerCasts() const {
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return cast<Constant>(Value::stripPointerCasts());
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}
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Constant *stripPointerCasts() {
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return const_cast<Constant*>(
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static_cast<const Constant *>(this)->stripPointerCasts());
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}
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/// Try to replace undefined constant C or undefined elements in C with
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/// Replacement. If no changes are made, the constant C is returned.
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static Constant *replaceUndefsWith(Constant *C, Constant *Replacement);
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/// Merges undefs of a Constant with another Constant, along with the
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/// undefs already present. Other doesn't have to be the same type as C, but
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/// both must either be scalars or vectors with the same element count. If no
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/// changes are made, the constant C is returned.
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static Constant *mergeUndefsWith(Constant *C, Constant *Other);
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/// Return true if a constant is ConstantData or a ConstantAggregate or
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/// ConstantExpr that contain only ConstantData.
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bool isManifestConstant() const;
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private:
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enum PossibleRelocationsTy {
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/// This constant requires no relocations. That is, it holds simple
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/// constants (like integrals).
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NoRelocation = 0,
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/// This constant holds static relocations that can be resolved by the
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/// static linker.
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LocalRelocation = 1,
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/// This constant holds dynamic relocations that the dynamic linker will
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/// need to resolve.
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GlobalRelocation = 2,
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};
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/// Determine what potential relocations may be needed by this constant.
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PossibleRelocationsTy getRelocationInfo() const;
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};
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} // end namespace llvm
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#endif // LLVM_IR_CONSTANT_H
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