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46421cee58
As mentioned in D93793, there are quite a few places where unary `IRBuilder::CreateShuffleVector(X, Mask)` can be used instead of `IRBuilder::CreateShuffleVector(X, Undef, Mask)`. Let's update them. Actually, it would have been more natural if the patches were made in this order: (1) let them use unary CreateShuffleVector first (2) update IRBuilder::CreateShuffleVector to use poison as a placeholder value (D93793) The order is swapped, but in terms of correctness it is still fine. Reviewed By: spatel Differential Revision: https://reviews.llvm.org/D93923
71 lines
4.8 KiB
LLVM
71 lines
4.8 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
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; RUN: opt -lower-matrix-intrinsics -S < %s | FileCheck %s
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; RUN: opt -passes='lower-matrix-intrinsics' -S < %s | FileCheck %s
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define void @strided_store_3x2(<6 x double> %in, double* %out) {
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; CHECK-LABEL: @strided_store_3x2(
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; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <6 x double> [[IN:%.*]], <6 x double> poison, <3 x i32> <i32 0, i32 1, i32 2>
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; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <6 x double> [[IN]], <6 x double> poison, <3 x i32> <i32 3, i32 4, i32 5>
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; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[OUT:%.*]] to <3 x double>*
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; CHECK-NEXT: store <3 x double> [[SPLIT]], <3 x double>* [[VEC_CAST]], align 8
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; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* [[OUT]], i64 5
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; CHECK-NEXT: [[VEC_CAST2:%.*]] = bitcast double* [[VEC_GEP]] to <3 x double>*
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; CHECK-NEXT: store <3 x double> [[SPLIT1]], <3 x double>* [[VEC_CAST2]], align 8
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; CHECK-NEXT: ret void
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;
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call void @llvm.matrix.column.major.store.v6f64(<6 x double> %in, double* %out, i64 5, i1 false, i32 3, i32 2)
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ret void
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}
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define void @strided_store_3x2_nonconst_stride(<6 x double> %in, i64 %stride, double* %out) {
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; CHECK-LABEL: @strided_store_3x2_nonconst_stride(
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; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <6 x double> [[IN:%.*]], <6 x double> poison, <3 x i32> <i32 0, i32 1, i32 2>
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; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <6 x double> [[IN]], <6 x double> poison, <3 x i32> <i32 3, i32 4, i32 5>
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; CHECK-NEXT: [[VEC_START:%.*]] = mul i64 0, [[STRIDE:%.*]]
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; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* [[OUT:%.*]], i64 [[VEC_START]]
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; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[VEC_GEP]] to <3 x double>*
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; CHECK-NEXT: store <3 x double> [[SPLIT]], <3 x double>* [[VEC_CAST]], align 8
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; CHECK-NEXT: [[VEC_START2:%.*]] = mul i64 1, [[STRIDE]]
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; CHECK-NEXT: [[VEC_GEP3:%.*]] = getelementptr double, double* [[OUT]], i64 [[VEC_START2]]
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; CHECK-NEXT: [[VEC_CAST4:%.*]] = bitcast double* [[VEC_GEP3]] to <3 x double>*
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; CHECK-NEXT: store <3 x double> [[SPLIT1]], <3 x double>* [[VEC_CAST4]], align 8
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; CHECK-NEXT: ret void
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;
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call void @llvm.matrix.column.major.store.v6f64(<6 x double> %in, double* %out, i64 %stride, i1 false, i32 3, i32 2)
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ret void
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}
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define void @strided_store_2x3(<10 x double> %in, double* %out) {
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; CHECK-LABEL: @strided_store_2x3(
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; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <10 x double> [[IN:%.*]], <10 x double> poison, <2 x i32> <i32 0, i32 1>
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; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <10 x double> [[IN]], <10 x double> poison, <2 x i32> <i32 2, i32 3>
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; CHECK-NEXT: [[SPLIT2:%.*]] = shufflevector <10 x double> [[IN]], <10 x double> poison, <2 x i32> <i32 4, i32 5>
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; CHECK-NEXT: [[SPLIT3:%.*]] = shufflevector <10 x double> [[IN]], <10 x double> poison, <2 x i32> <i32 6, i32 7>
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; CHECK-NEXT: [[SPLIT4:%.*]] = shufflevector <10 x double> [[IN]], <10 x double> poison, <2 x i32> <i32 8, i32 9>
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; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[OUT:%.*]] to <2 x double>*
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; CHECK-NEXT: store <2 x double> [[SPLIT]], <2 x double>* [[VEC_CAST]], align 8
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; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* [[OUT]], i64 4
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; CHECK-NEXT: [[VEC_CAST5:%.*]] = bitcast double* [[VEC_GEP]] to <2 x double>*
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; CHECK-NEXT: store <2 x double> [[SPLIT1]], <2 x double>* [[VEC_CAST5]], align 8
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; CHECK-NEXT: [[VEC_GEP6:%.*]] = getelementptr double, double* [[OUT]], i64 8
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; CHECK-NEXT: [[VEC_CAST7:%.*]] = bitcast double* [[VEC_GEP6]] to <2 x double>*
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; CHECK-NEXT: store <2 x double> [[SPLIT2]], <2 x double>* [[VEC_CAST7]], align 8
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; CHECK-NEXT: [[VEC_GEP8:%.*]] = getelementptr double, double* [[OUT]], i64 12
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; CHECK-NEXT: [[VEC_CAST9:%.*]] = bitcast double* [[VEC_GEP8]] to <2 x double>*
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; CHECK-NEXT: store <2 x double> [[SPLIT3]], <2 x double>* [[VEC_CAST9]], align 8
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; CHECK-NEXT: [[VEC_GEP10:%.*]] = getelementptr double, double* [[OUT]], i64 16
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; CHECK-NEXT: [[VEC_CAST11:%.*]] = bitcast double* [[VEC_GEP10]] to <2 x double>*
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; CHECK-NEXT: store <2 x double> [[SPLIT4]], <2 x double>* [[VEC_CAST11]], align 8
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; CHECK-NEXT: ret void
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;
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call void @llvm.matrix.column.major.store.v10f64(<10 x double> %in, double* %out, i64 4, i1 false, i32 2, i32 5)
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ret void
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}
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declare void @llvm.matrix.column.major.store.v6f64(<6 x double>, double*, i64, i1, i32, i32)
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declare void @llvm.matrix.column.major.store.v10f64(<10 x double>, double*, i64, i1, i32, i32)
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; CHECK: declare void @llvm.matrix.column.major.store.v6f64(<6 x double>, double* nocapture writeonly, i64, i1 immarg, i32 immarg, i32 immarg) #0
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; CHECK: declare void @llvm.matrix.column.major.store.v10f64(<10 x double>, double* nocapture writeonly, i64, i1 immarg, i32 immarg, i32 immarg) #0
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; CHECK: attributes #0 = { argmemonly nofree nosync nounwind willreturn writeonly }
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