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cfa2c4b845
Make the FP register callee saved. This is tricky because now the FP needs to be spilled in the prolog relative to the incoming SP register, rather than the frame register used throughout the rest of the function. I don't like how this bypassess the standard mechanism for CSR spills just to get the correct insert point. I may look for a better solution, since all CSR VGPRs may also need to have all lanes activated. Another option might be to make getFrameIndexReference change the base register if the frame index is a CSR, and then try to figure out the right insertion point in emitProlog. If there is a free VGPR lane available for SGPR spilling, try to use it for the FP. If that would require intrtoducing a new VGPR spill, try to use a free call clobbered SGPR. Only fallback to introducing a new VGPR spill as a last resort. This also doesn't attempt to handle SGPR spilling with scalar stores. llvm-svn: 365372
297 lines
13 KiB
LLVM
297 lines
13 KiB
LLVM
; RUN: llc -mtriple=amdgcn-amd-amdhsa -mcpu=gfx900 -enable-misched=0 -post-RA-scheduler=0 -stress-regalloc=8 < %s | FileCheck %s
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; Test that the VGPR spiller correctly switches to SGPR offsets when the
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; instruction offset field would overflow, and that it accounts for memory
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; swizzling.
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; CHECK-LABEL: test_inst_offset_kernel
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define amdgpu_kernel void @test_inst_offset_kernel() {
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entry:
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; Occupy 4092 bytes of scratch, so the offset of the spill of %a just fits in
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; the instruction offset field.
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%alloca = alloca i8, i32 4088, align 4, addrspace(5)
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%buf = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
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%aptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
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; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s{{[0-9]+}} offset:4092 ; 4-byte Folded Spill
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%a = load volatile i32, i32 addrspace(5)* %aptr
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; Force %a to spill.
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call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
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%outptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
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store volatile i32 %a, i32 addrspace(5)* %outptr
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ret void
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}
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; CHECK-LABEL: test_sgpr_offset_kernel
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define amdgpu_kernel void @test_sgpr_offset_kernel() {
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entry:
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; Occupy 4096 bytes of scratch, so the offset of the spill of %a does not
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; fit in the instruction, and has to live in the SGPR offset.
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%alloca = alloca i8, i32 4092, align 4, addrspace(5)
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%buf = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
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%aptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
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; 0x40000 / 64 = 4096 (for wave64)
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; CHECK: s_add_u32 s6, s7, 0x40000
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; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s6 ; 4-byte Folded Spill
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%a = load volatile i32, i32 addrspace(5)* %aptr
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; Force %a to spill
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call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
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%outptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
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store volatile i32 %a, i32 addrspace(5)* %outptr
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ret void
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}
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; CHECK-LABEL: test_sgpr_offset_kernel_scavenge_fail
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define amdgpu_kernel void @test_sgpr_offset_kernel_scavenge_fail() #1 {
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entry:
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; Occupy 4096 bytes of scratch, so the offset of the spill of %a does not
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; fit in the instruction, and has to live in the SGPR offset.
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%alloca = alloca i8, i32 4092, align 4, addrspace(5)
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%buf = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
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%aptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
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; 0x40000 / 64 = 4096 (for wave64)
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%a = load volatile i32, i32 addrspace(5)* %aptr
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%asm = call { i32, i32, i32, i32, i32, i32, i32, i32 } asm sideeffect "", "=s,=s,=s,=s,=s,=s,=s,=s"()
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%asm0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 0
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%asm1 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 1
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%asm2 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 2
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%asm3 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 3
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%asm4 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 4
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%asm5 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 5
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%asm6 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 6
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%asm7 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 7
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call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}"() #0
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; CHECK: s_add_u32 s7, s7, 0x40000
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; CHECK: buffer_load_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s7 ; 4-byte Folded Reload
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; CHECK: s_sub_u32 s7, s7, 0x40000
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; Force %a to spill with no free SGPRs
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call void asm sideeffect "", "s,s,s,s,s,s,s,s,v"(i32 %asm0, i32 %asm1, i32 %asm2, i32 %asm3, i32 %asm4, i32 %asm5, i32 %asm6, i32 %asm7, i32 %a)
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ret void
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}
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; CHECK-LABEL: test_sgpr_offset_function_scavenge_fail
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define void @test_sgpr_offset_function_scavenge_fail() #2 {
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entry:
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; Occupy 4096 bytes of scratch, so the offset of the spill of %a does not
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; fit in the instruction, and has to live in the SGPR offset.
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%alloca = alloca i8, i32 4096, align 4, addrspace(5)
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%buf = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
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%aptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
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%asm.0 = call { i32, i32, i32, i32, i32, i32, i32, i32 } asm sideeffect "", "=s,=s,=s,=s,=s,=s,=s,=s"()
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%asm0.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 0
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%asm1.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 1
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%asm2.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 2
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%asm3.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 3
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%asm4.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 4
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%asm5.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 5
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%asm6.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 6
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%asm7.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 7
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; 0x40000 / 64 = 4096 (for wave64)
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%a = load volatile i32, i32 addrspace(5)* %aptr
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; CHECK: s_add_u32 s32, s32, 0x40000
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; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s32 ; 4-byte Folded Spill
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; CHECK: s_sub_u32 s32, s32, 0x40000
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call void asm sideeffect "", "s,s,s,s,s,s,s,s,v"(i32 %asm0.0, i32 %asm1.0, i32 %asm2.0, i32 %asm3.0, i32 %asm4.0, i32 %asm5.0, i32 %asm6.0, i32 %asm7.0, i32 %a)
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%asm = call { i32, i32, i32, i32, i32, i32, i32, i32 } asm sideeffect "", "=s,=s,=s,=s,=s,=s,=s,=s"()
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%asm0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 0
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%asm1 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 1
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%asm2 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 2
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%asm3 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 3
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%asm4 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 4
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%asm5 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 5
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%asm6 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 6
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%asm7 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 7
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call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}"() #0
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; CHECK: s_add_u32 s32, s32, 0x40000
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; CHECK: buffer_load_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s32 ; 4-byte Folded Reload
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; CHECK: s_sub_u32 s32, s32, 0x40000
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; Force %a to spill with no free SGPRs
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call void asm sideeffect "", "s,s,s,s,s,s,s,s,v"(i32 %asm0, i32 %asm1, i32 %asm2, i32 %asm3, i32 %asm4, i32 %asm5, i32 %asm6, i32 %asm7, i32 %a)
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ret void
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}
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; CHECK-LABEL: test_sgpr_offset_subregs_kernel
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define amdgpu_kernel void @test_sgpr_offset_subregs_kernel() {
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entry:
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; Occupy 4088 bytes of scratch, so that the spill of the last subreg of %a
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; still fits below offset 4096 (4088 + 8 - 4 = 4092), and can be placed in
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; the instruction offset field.
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%alloca = alloca i8, i32 4084, align 4, addrspace(5)
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%bufv1 = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
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%bufv2 = bitcast i8 addrspace(5)* %alloca to <2 x i32> addrspace(5)*
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; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s{{[0-9]+}} offset:4088 ; 4-byte Folded Spill
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; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s{{[0-9]+}} offset:4092 ; 4-byte Folded Spill
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%aptr = getelementptr <2 x i32>, <2 x i32> addrspace(5)* %bufv2, i32 1
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%a = load volatile <2 x i32>, <2 x i32> addrspace(5)* %aptr
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; Force %a to spill.
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call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
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; Ensure the alloca sticks around.
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%bptr = getelementptr i32, i32 addrspace(5)* %bufv1, i32 1
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%b = load volatile i32, i32 addrspace(5)* %bptr
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; Ensure the spill is of the full super-reg.
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call void asm sideeffect "; $0", "r"(<2 x i32> %a)
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ret void
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}
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; CHECK-LABEL: test_inst_offset_subregs_kernel
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define amdgpu_kernel void @test_inst_offset_subregs_kernel() {
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entry:
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; Occupy 4092 bytes of scratch, so that the spill of the last subreg of %a
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; does not fit below offset 4096 (4092 + 8 - 4 = 4096), and has to live
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; in the SGPR offset.
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%alloca = alloca i8, i32 4088, align 4, addrspace(5)
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%bufv1 = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
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%bufv2 = bitcast i8 addrspace(5)* %alloca to <2 x i32> addrspace(5)*
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; 0x3ff00 / 64 = 4092 (for wave64)
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; CHECK: s_add_u32 s6, s7, 0x3ff00
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; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s6 ; 4-byte Folded Spill
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; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s6 offset:4 ; 4-byte Folded Spill
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%aptr = getelementptr <2 x i32>, <2 x i32> addrspace(5)* %bufv2, i32 1
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%a = load volatile <2 x i32>, <2 x i32> addrspace(5)* %aptr
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; Force %a to spill.
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call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
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; Ensure the alloca sticks around.
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%bptr = getelementptr i32, i32 addrspace(5)* %bufv1, i32 1
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%b = load volatile i32, i32 addrspace(5)* %bptr
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; Ensure the spill is of the full super-reg.
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call void asm sideeffect "; $0", "r"(<2 x i32> %a)
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ret void
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}
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; CHECK-LABEL: test_inst_offset_function
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define void @test_inst_offset_function() {
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entry:
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; Occupy 4092 bytes of scratch, so the offset of the spill of %a just fits in
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; the instruction offset field.
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%alloca = alloca i8, i32 4092, align 4, addrspace(5)
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%buf = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
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%aptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
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; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s{{[0-9]+}} offset:4092 ; 4-byte Folded Spill
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%a = load volatile i32, i32 addrspace(5)* %aptr
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; Force %a to spill.
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call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
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%outptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
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store volatile i32 %a, i32 addrspace(5)* %outptr
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ret void
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}
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; CHECK-LABEL: test_sgpr_offset_function
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define void @test_sgpr_offset_function() {
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entry:
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; Occupy 4096 bytes of scratch, so the offset of the spill of %a does not
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; fit in the instruction, and has to live in the SGPR offset.
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%alloca = alloca i8, i32 4096, align 4, addrspace(5)
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%buf = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
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%aptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
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; 0x40000 / 64 = 4096 (for wave64)
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; CHECK: s_add_u32 s4, s32, 0x40000
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; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s4 ; 4-byte Folded Spill
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%a = load volatile i32, i32 addrspace(5)* %aptr
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; Force %a to spill
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call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
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%outptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
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store volatile i32 %a, i32 addrspace(5)* %outptr
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ret void
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}
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; CHECK-LABEL: test_sgpr_offset_subregs_function
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define void @test_sgpr_offset_subregs_function() {
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entry:
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; Occupy 4088 bytes of scratch, so that the spill of the last subreg of %a
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; still fits below offset 4096 (4088 + 8 - 4 = 4092), and can be placed in
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; the instruction offset field.
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%alloca = alloca i8, i32 4088, align 4, addrspace(5)
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%bufv1 = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
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%bufv2 = bitcast i8 addrspace(5)* %alloca to <2 x i32> addrspace(5)*
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; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s{{[0-9]+}} offset:4088 ; 4-byte Folded Spill
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; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s{{[0-9]+}} offset:4092 ; 4-byte Folded Spill
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%aptr = getelementptr <2 x i32>, <2 x i32> addrspace(5)* %bufv2, i32 1
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%a = load volatile <2 x i32>, <2 x i32> addrspace(5)* %aptr
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; Force %a to spill.
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call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
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; Ensure the alloca sticks around.
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%bptr = getelementptr i32, i32 addrspace(5)* %bufv1, i32 1
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%b = load volatile i32, i32 addrspace(5)* %bptr
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; Ensure the spill is of the full super-reg.
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call void asm sideeffect "; $0", "r"(<2 x i32> %a)
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ret void
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}
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; CHECK-LABEL: test_inst_offset_subregs_function
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define void @test_inst_offset_subregs_function() {
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entry:
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; Occupy 4092 bytes of scratch, so that the spill of the last subreg of %a
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; does not fit below offset 4096 (4092 + 8 - 4 = 4096), and has to live
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; in the SGPR offset.
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%alloca = alloca i8, i32 4092, align 4, addrspace(5)
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%bufv1 = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
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%bufv2 = bitcast i8 addrspace(5)* %alloca to <2 x i32> addrspace(5)*
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; 0x3ff00 / 64 = 4092 (for wave64)
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; CHECK: s_add_u32 s4, s32, 0x3ff00
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; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s4 ; 4-byte Folded Spill
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; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s4 offset:4 ; 4-byte Folded Spill
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%aptr = getelementptr <2 x i32>, <2 x i32> addrspace(5)* %bufv2, i32 1
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%a = load volatile <2 x i32>, <2 x i32> addrspace(5)* %aptr
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; Force %a to spill.
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call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
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; Ensure the alloca sticks around.
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%bptr = getelementptr i32, i32 addrspace(5)* %bufv1, i32 1
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%b = load volatile i32, i32 addrspace(5)* %bptr
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; Ensure the spill is of the full super-reg.
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call void asm sideeffect "; $0", "r"(<2 x i32> %a)
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ret void
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}
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attributes #0 = { nounwind }
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attributes #1 = { nounwind "amdgpu-num-sgpr"="17" "amdgpu-num-vgpr"="8" }
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attributes #2 = { nounwind "amdgpu-num-sgpr"="14" "amdgpu-num-vgpr"="8" }
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