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2d2e4a1b17
I have added a new FastMathFlags parameter to getArithmeticReductionCost to indicate what type of reduction we are performing: 1. Tree-wise. This is the typical fast-math reduction that involves continually splitting a vector up into halves and adding each half together until we get a scalar result. This is the default behaviour for integers, whereas for floating point we only do this if reassociation is allowed. 2. Ordered. This now allows us to estimate the cost of performing a strict vector reduction by treating it as a series of scalar operations in lane order. This is the case when FP reassociation is not permitted. For scalable vectors this is more difficult because at compile time we do not know how many lanes there are, and so we use the worst case maximum vscale value. I have also fixed getTypeBasedIntrinsicInstrCost to pass in the FastMathFlags, which meant fixing up some X86 tests where we always assumed the vector.reduce.fadd/mul intrinsics were 'fast'. New tests have been added here: Analysis/CostModel/AArch64/reduce-fadd.ll Analysis/CostModel/AArch64/sve-intrinsics.ll Transforms/LoopVectorize/AArch64/strict-fadd-cost.ll Transforms/LoopVectorize/AArch64/sve-strict-fadd-cost.ll Differential Revision: https://reviews.llvm.org/D105432 |
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