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llvm-mirror/lib/Target/ARM/NEONMoveFix.cpp
Chris Lattner 9ce833945e improve portability to avoid conflicting with std::next in c++'0x.
Patch by Howard Hinnant!

llvm-svn: 90365
2009-12-03 00:50:42 +00:00

142 lines
4.3 KiB
C++

//===-- NEONMoveFix.cpp - Convert vfp reg-reg moves into neon ---*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "neon-mov-fix"
#include "ARM.h"
#include "ARMMachineFunctionInfo.h"
#include "ARMInstrInfo.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;
STATISTIC(NumVMovs, "Number of reg-reg moves converted");
namespace {
struct NEONMoveFixPass : public MachineFunctionPass {
static char ID;
NEONMoveFixPass() : MachineFunctionPass(&ID) {}
virtual bool runOnMachineFunction(MachineFunction &Fn);
virtual const char *getPassName() const {
return "NEON reg-reg move conversion";
}
private:
const TargetRegisterInfo *TRI;
const ARMBaseInstrInfo *TII;
typedef DenseMap<unsigned, const MachineInstr*> RegMap;
bool InsertMoves(MachineBasicBlock &MBB);
};
char NEONMoveFixPass::ID = 0;
}
bool NEONMoveFixPass::InsertMoves(MachineBasicBlock &MBB) {
RegMap Defs;
bool Modified = false;
// Walk over MBB tracking the def points of the registers.
MachineBasicBlock::iterator MII = MBB.begin(), E = MBB.end();
MachineBasicBlock::iterator NextMII;
for (; MII != E; MII = NextMII) {
NextMII = llvm::next(MII);
MachineInstr *MI = &*MII;
if (MI->getOpcode() == ARM::VMOVD &&
!TII->isPredicated(MI)) {
unsigned SrcReg = MI->getOperand(1).getReg();
// If we do not find an instruction defining the reg, this means the
// register should be live-in for this BB. It's always to better to use
// NEON reg-reg moves.
unsigned Domain = ARMII::DomainNEON;
RegMap::iterator DefMI = Defs.find(SrcReg);
if (DefMI != Defs.end()) {
Domain = DefMI->second->getDesc().TSFlags & ARMII::DomainMask;
// Instructions in general domain are subreg accesses.
// Map them to NEON reg-reg moves.
if (Domain == ARMII::DomainGeneral)
Domain = ARMII::DomainNEON;
}
if (Domain & ARMII::DomainNEON) {
// Convert VMOVD to VMOVDneon
unsigned DestReg = MI->getOperand(0).getReg();
DEBUG({errs() << "vmov convert: "; MI->dump();});
// It's safe to ignore imp-defs / imp-uses here, since:
// - We're running late, no intelligent condegen passes should be run
// afterwards
// - The imp-defs / imp-uses are superregs only, we don't care about
// them.
AddDefaultPred(BuildMI(MBB, *MI, MI->getDebugLoc(),
TII->get(ARM::VMOVDneon), DestReg).addReg(SrcReg));
MBB.erase(MI);
MachineBasicBlock::iterator I = prior(NextMII);
MI = &*I;
DEBUG({errs() << " into: "; MI->dump();});
Modified = true;
++NumVMovs;
} else {
assert((Domain & ARMII::DomainVFP) && "Invalid domain!");
// Do nothing.
}
}
// Update def information.
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
const MachineOperand& MO = MI->getOperand(i);
if (!MO.isReg() || !MO.isDef())
continue;
unsigned MOReg = MO.getReg();
Defs[MOReg] = MI;
// Catch subregs as well.
for (const unsigned *R = TRI->getSubRegisters(MOReg); *R; ++R)
Defs[*R] = MI;
}
}
return Modified;
}
bool NEONMoveFixPass::runOnMachineFunction(MachineFunction &Fn) {
ARMFunctionInfo *AFI = Fn.getInfo<ARMFunctionInfo>();
const TargetMachine &TM = Fn.getTarget();
if (AFI->isThumbFunction())
return false;
TRI = TM.getRegisterInfo();
TII = static_cast<const ARMBaseInstrInfo*>(TM.getInstrInfo());
bool Modified = false;
for (MachineFunction::iterator MFI = Fn.begin(), E = Fn.end(); MFI != E;
++MFI) {
MachineBasicBlock &MBB = *MFI;
Modified |= InsertMoves(MBB);
}
return Modified;
}
/// createNEONMoveFixPass - Returns an instance of the NEON reg-reg moves fix
/// pass.
FunctionPass *llvm::createNEONMoveFixPass() {
return new NEONMoveFixPass();
}