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This was always part of the VMCore library out of necessity -- it deals entirely in the IR. The .cpp file in fact was already part of the VMCore library. This is just a mechanical move. I've tried to go through and re-apply the coding standard's preferred header sort, but at 40-ish files, I may have gotten some wrong. Please let me know if so. I'll be committing the corresponding updates to Clang and Polly, and Duncan has DragonEgg. Thanks to Bill and Eric for giving the green light for this bit of cleanup. llvm-svn: 159421
1269 lines
42 KiB
HTML
1269 lines
42 KiB
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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"http://www.w3.org/TR/html4/strict.dtd">
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<html>
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<head>
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<title>Kaleidoscope: Implementing code generation to LLVM IR</title>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<meta name="author" content="Chris Lattner">
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<link rel="stylesheet" href="../_static/llvm.css" type="text/css">
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</head>
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<body>
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<h1>Kaleidoscope: Code generation to LLVM IR</h1>
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<ul>
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<li><a href="index.html">Up to Tutorial Index</a></li>
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<li>Chapter 3
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<ol>
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<li><a href="#intro">Chapter 3 Introduction</a></li>
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<li><a href="#basics">Code Generation Setup</a></li>
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<li><a href="#exprs">Expression Code Generation</a></li>
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<li><a href="#funcs">Function Code Generation</a></li>
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<li><a href="#driver">Driver Changes and Closing Thoughts</a></li>
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<li><a href="#code">Full Code Listing</a></li>
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</ol>
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</li>
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<li><a href="LangImpl4.html">Chapter 4</a>: Adding JIT and Optimizer
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Support</li>
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</ul>
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<div class="doc_author">
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<p>Written by <a href="mailto:sabre@nondot.org">Chris Lattner</a></p>
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</div>
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<!-- *********************************************************************** -->
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<h2><a name="intro">Chapter 3 Introduction</a></h2>
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<!-- *********************************************************************** -->
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<div>
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<p>Welcome to Chapter 3 of the "<a href="index.html">Implementing a language
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with LLVM</a>" tutorial. This chapter shows you how to transform the <a
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href="LangImpl2.html">Abstract Syntax Tree</a>, built in Chapter 2, into LLVM IR.
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This will teach you a little bit about how LLVM does things, as well as
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demonstrate how easy it is to use. It's much more work to build a lexer and
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parser than it is to generate LLVM IR code. :)
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</p>
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<p><b>Please note</b>: the code in this chapter and later require LLVM 2.2 or
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later. LLVM 2.1 and before will not work with it. Also note that you need
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to use a version of this tutorial that matches your LLVM release: If you are
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using an official LLVM release, use the version of the documentation included
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with your release or on the <a href="http://llvm.org/releases/">llvm.org
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releases page</a>.</p>
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</div>
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<!-- *********************************************************************** -->
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<h2><a name="basics">Code Generation Setup</a></h2>
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<!-- *********************************************************************** -->
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<div>
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<p>
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In order to generate LLVM IR, we want some simple setup to get started. First
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we define virtual code generation (codegen) methods in each AST class:</p>
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<div class="doc_code">
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<pre>
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/// ExprAST - Base class for all expression nodes.
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class ExprAST {
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public:
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virtual ~ExprAST() {}
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<b>virtual Value *Codegen() = 0;</b>
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};
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/// NumberExprAST - Expression class for numeric literals like "1.0".
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class NumberExprAST : public ExprAST {
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double Val;
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public:
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NumberExprAST(double val) : Val(val) {}
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<b>virtual Value *Codegen();</b>
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};
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...
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</pre>
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</div>
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<p>The Codegen() method says to emit IR for that AST node along with all the things it
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depends on, and they all return an LLVM Value object.
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"Value" is the class used to represent a "<a
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href="http://en.wikipedia.org/wiki/Static_single_assignment_form">Static Single
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Assignment (SSA)</a> register" or "SSA value" in LLVM. The most distinct aspect
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of SSA values is that their value is computed as the related instruction
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executes, and it does not get a new value until (and if) the instruction
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re-executes. In other words, there is no way to "change" an SSA value. For
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more information, please read up on <a
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href="http://en.wikipedia.org/wiki/Static_single_assignment_form">Static Single
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Assignment</a> - the concepts are really quite natural once you grok them.</p>
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<p>Note that instead of adding virtual methods to the ExprAST class hierarchy,
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it could also make sense to use a <a
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href="http://en.wikipedia.org/wiki/Visitor_pattern">visitor pattern</a> or some
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other way to model this. Again, this tutorial won't dwell on good software
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engineering practices: for our purposes, adding a virtual method is
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simplest.</p>
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<p>The
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second thing we want is an "Error" method like we used for the parser, which will
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be used to report errors found during code generation (for example, use of an
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undeclared parameter):</p>
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<div class="doc_code">
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<pre>
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Value *ErrorV(const char *Str) { Error(Str); return 0; }
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static Module *TheModule;
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static IRBuilder<> Builder(getGlobalContext());
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static std::map<std::string, Value*> NamedValues;
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</pre>
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</div>
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<p>The static variables will be used during code generation. <tt>TheModule</tt>
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is the LLVM construct that contains all of the functions and global variables in
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a chunk of code. In many ways, it is the top-level structure that the LLVM IR
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uses to contain code.</p>
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<p>The <tt>Builder</tt> object is a helper object that makes it easy to generate
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LLVM instructions. Instances of the <a
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href="http://llvm.org/doxygen/IRBuilder_8h-source.html"><tt>IRBuilder</tt></a>
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class template keep track of the current place to insert instructions and has
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methods to create new instructions.</p>
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<p>The <tt>NamedValues</tt> map keeps track of which values are defined in the
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current scope and what their LLVM representation is. (In other words, it is a
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symbol table for the code). In this form of Kaleidoscope, the only things that
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can be referenced are function parameters. As such, function parameters will
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be in this map when generating code for their function body.</p>
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<p>
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With these basics in place, we can start talking about how to generate code for
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each expression. Note that this assumes that the <tt>Builder</tt> has been set
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up to generate code <em>into</em> something. For now, we'll assume that this
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has already been done, and we'll just use it to emit code.
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</p>
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</div>
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<!-- *********************************************************************** -->
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<h2><a name="exprs">Expression Code Generation</a></h2>
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<!-- *********************************************************************** -->
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<div>
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<p>Generating LLVM code for expression nodes is very straightforward: less
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than 45 lines of commented code for all four of our expression nodes. First
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we'll do numeric literals:</p>
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<div class="doc_code">
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<pre>
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Value *NumberExprAST::Codegen() {
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return ConstantFP::get(getGlobalContext(), APFloat(Val));
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}
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</pre>
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</div>
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<p>In the LLVM IR, numeric constants are represented with the
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<tt>ConstantFP</tt> class, which holds the numeric value in an <tt>APFloat</tt>
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internally (<tt>APFloat</tt> has the capability of holding floating point
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constants of <em>A</em>rbitrary <em>P</em>recision). This code basically just
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creates and returns a <tt>ConstantFP</tt>. Note that in the LLVM IR
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that constants are all uniqued together and shared. For this reason, the API
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uses the "foo::get(...)" idiom instead of "new foo(..)" or "foo::Create(..)".</p>
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<div class="doc_code">
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<pre>
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Value *VariableExprAST::Codegen() {
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// Look this variable up in the function.
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Value *V = NamedValues[Name];
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return V ? V : ErrorV("Unknown variable name");
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}
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</pre>
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</div>
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<p>References to variables are also quite simple using LLVM. In the simple version
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of Kaleidoscope, we assume that the variable has already been emitted somewhere
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and its value is available. In practice, the only values that can be in the
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<tt>NamedValues</tt> map are function arguments. This
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code simply checks to see that the specified name is in the map (if not, an
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unknown variable is being referenced) and returns the value for it. In future
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chapters, we'll add support for <a href="LangImpl5.html#for">loop induction
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variables</a> in the symbol table, and for <a
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href="LangImpl7.html#localvars">local variables</a>.</p>
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<div class="doc_code">
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<pre>
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Value *BinaryExprAST::Codegen() {
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Value *L = LHS->Codegen();
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Value *R = RHS->Codegen();
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if (L == 0 || R == 0) return 0;
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switch (Op) {
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case '+': return Builder.CreateFAdd(L, R, "addtmp");
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case '-': return Builder.CreateFSub(L, R, "subtmp");
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case '*': return Builder.CreateFMul(L, R, "multmp");
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case '<':
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L = Builder.CreateFCmpULT(L, R, "cmptmp");
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// Convert bool 0/1 to double 0.0 or 1.0
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return Builder.CreateUIToFP(L, Type::getDoubleTy(getGlobalContext()),
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"booltmp");
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default: return ErrorV("invalid binary operator");
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}
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}
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</pre>
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</div>
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<p>Binary operators start to get more interesting. The basic idea here is that
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we recursively emit code for the left-hand side of the expression, then the
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right-hand side, then we compute the result of the binary expression. In this
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code, we do a simple switch on the opcode to create the right LLVM instruction.
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</p>
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<p>In the example above, the LLVM builder class is starting to show its value.
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IRBuilder knows where to insert the newly created instruction, all you have to
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do is specify what instruction to create (e.g. with <tt>CreateFAdd</tt>), which
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operands to use (<tt>L</tt> and <tt>R</tt> here) and optionally provide a name
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for the generated instruction.</p>
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<p>One nice thing about LLVM is that the name is just a hint. For instance, if
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the code above emits multiple "addtmp" variables, LLVM will automatically
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provide each one with an increasing, unique numeric suffix. Local value names
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for instructions are purely optional, but it makes it much easier to read the
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IR dumps.</p>
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<p><a href="../LangRef.html#instref">LLVM instructions</a> are constrained by
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strict rules: for example, the Left and Right operators of
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an <a href="../LangRef.html#i_add">add instruction</a> must have the same
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type, and the result type of the add must match the operand types. Because
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all values in Kaleidoscope are doubles, this makes for very simple code for add,
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sub and mul.</p>
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<p>On the other hand, LLVM specifies that the <a
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href="../LangRef.html#i_fcmp">fcmp instruction</a> always returns an 'i1' value
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(a one bit integer). The problem with this is that Kaleidoscope wants the value to be a 0.0 or 1.0 value. In order to get these semantics, we combine the fcmp instruction with
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a <a href="../LangRef.html#i_uitofp">uitofp instruction</a>. This instruction
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converts its input integer into a floating point value by treating the input
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as an unsigned value. In contrast, if we used the <a
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href="../LangRef.html#i_sitofp">sitofp instruction</a>, the Kaleidoscope '<'
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operator would return 0.0 and -1.0, depending on the input value.</p>
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<div class="doc_code">
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<pre>
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Value *CallExprAST::Codegen() {
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// Look up the name in the global module table.
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Function *CalleeF = TheModule->getFunction(Callee);
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if (CalleeF == 0)
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return ErrorV("Unknown function referenced");
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// If argument mismatch error.
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if (CalleeF->arg_size() != Args.size())
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return ErrorV("Incorrect # arguments passed");
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std::vector<Value*> ArgsV;
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for (unsigned i = 0, e = Args.size(); i != e; ++i) {
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ArgsV.push_back(Args[i]->Codegen());
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if (ArgsV.back() == 0) return 0;
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}
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return Builder.CreateCall(CalleeF, ArgsV, "calltmp");
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}
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</pre>
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</div>
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<p>Code generation for function calls is quite straightforward with LLVM. The
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code above initially does a function name lookup in the LLVM Module's symbol
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table. Recall that the LLVM Module is the container that holds all of the
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functions we are JIT'ing. By giving each function the same name as what the
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user specifies, we can use the LLVM symbol table to resolve function names for
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us.</p>
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<p>Once we have the function to call, we recursively codegen each argument that
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is to be passed in, and create an LLVM <a href="../LangRef.html#i_call">call
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instruction</a>. Note that LLVM uses the native C calling conventions by
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default, allowing these calls to also call into standard library functions like
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"sin" and "cos", with no additional effort.</p>
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<p>This wraps up our handling of the four basic expressions that we have so far
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in Kaleidoscope. Feel free to go in and add some more. For example, by
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browsing the <a href="../LangRef.html">LLVM language reference</a> you'll find
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several other interesting instructions that are really easy to plug into our
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basic framework.</p>
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</div>
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<!-- *********************************************************************** -->
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<h2><a name="funcs">Function Code Generation</a></h2>
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<!-- *********************************************************************** -->
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<div>
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<p>Code generation for prototypes and functions must handle a number of
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details, which make their code less beautiful than expression code
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generation, but allows us to illustrate some important points. First, lets
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talk about code generation for prototypes: they are used both for function
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bodies and external function declarations. The code starts with:</p>
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<div class="doc_code">
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<pre>
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Function *PrototypeAST::Codegen() {
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// Make the function type: double(double,double) etc.
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std::vector<Type*> Doubles(Args.size(),
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Type::getDoubleTy(getGlobalContext()));
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FunctionType *FT = FunctionType::get(Type::getDoubleTy(getGlobalContext()),
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Doubles, false);
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Function *F = Function::Create(FT, Function::ExternalLinkage, Name, TheModule);
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</pre>
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</div>
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<p>This code packs a lot of power into a few lines. Note first that this
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function returns a "Function*" instead of a "Value*". Because a "prototype"
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really talks about the external interface for a function (not the value computed
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by an expression), it makes sense for it to return the LLVM Function it
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corresponds to when codegen'd.</p>
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<p>The call to <tt>FunctionType::get</tt> creates
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the <tt>FunctionType</tt> that should be used for a given Prototype. Since all
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function arguments in Kaleidoscope are of type double, the first line creates
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a vector of "N" LLVM double types. It then uses the <tt>Functiontype::get</tt>
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method to create a function type that takes "N" doubles as arguments, returns
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one double as a result, and that is not vararg (the false parameter indicates
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this). Note that Types in LLVM are uniqued just like Constants are, so you
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don't "new" a type, you "get" it.</p>
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<p>The final line above actually creates the function that the prototype will
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correspond to. This indicates the type, linkage and name to use, as well as which
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module to insert into. "<a href="../LangRef.html#linkage">external linkage</a>"
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means that the function may be defined outside the current module and/or that it
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is callable by functions outside the module. The Name passed in is the name the
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user specified: since "<tt>TheModule</tt>" is specified, this name is registered
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in "<tt>TheModule</tt>"s symbol table, which is used by the function call code
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above.</p>
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<div class="doc_code">
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<pre>
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// If F conflicted, there was already something named 'Name'. If it has a
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// body, don't allow redefinition or reextern.
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if (F->getName() != Name) {
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// Delete the one we just made and get the existing one.
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F->eraseFromParent();
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F = TheModule->getFunction(Name);
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</pre>
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</div>
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<p>The Module symbol table works just like the Function symbol table when it
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comes to name conflicts: if a new function is created with a name that was previously
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added to the symbol table, the new function will get implicitly renamed when added to the
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Module. The code above exploits this fact to determine if there was a previous
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definition of this function.</p>
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<p>In Kaleidoscope, I choose to allow redefinitions of functions in two cases:
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first, we want to allow 'extern'ing a function more than once, as long as the
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prototypes for the externs match (since all arguments have the same type, we
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just have to check that the number of arguments match). Second, we want to
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allow 'extern'ing a function and then defining a body for it. This is useful
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when defining mutually recursive functions.</p>
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<p>In order to implement this, the code above first checks to see if there is
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a collision on the name of the function. If so, it deletes the function we just
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created (by calling <tt>eraseFromParent</tt>) and then calling
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<tt>getFunction</tt> to get the existing function with the specified name. Note
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that many APIs in LLVM have "erase" forms and "remove" forms. The "remove" form
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unlinks the object from its parent (e.g. a Function from a Module) and returns
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it. The "erase" form unlinks the object and then deletes it.</p>
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<div class="doc_code">
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<pre>
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// If F already has a body, reject this.
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if (!F->empty()) {
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ErrorF("redefinition of function");
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return 0;
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}
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// If F took a different number of args, reject.
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if (F->arg_size() != Args.size()) {
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ErrorF("redefinition of function with different # args");
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return 0;
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}
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}
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</pre>
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</div>
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<p>In order to verify the logic above, we first check to see if the pre-existing
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function is "empty". In this case, empty means that it has no basic blocks in
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it, which means it has no body. If it has no body, it is a forward
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declaration. Since we don't allow anything after a full definition of the
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function, the code rejects this case. If the previous reference to a function
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was an 'extern', we simply verify that the number of arguments for that
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definition and this one match up. If not, we emit an error.</p>
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<div class="doc_code">
|
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<pre>
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// Set names for all arguments.
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unsigned Idx = 0;
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for (Function::arg_iterator AI = F->arg_begin(); Idx != Args.size();
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++AI, ++Idx) {
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AI->setName(Args[Idx]);
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// Add arguments to variable symbol table.
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NamedValues[Args[Idx]] = AI;
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}
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return F;
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}
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</pre>
|
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</div>
|
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<p>The last bit of code for prototypes loops over all of the arguments in the
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function, setting the name of the LLVM Argument objects to match, and registering
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the arguments in the <tt>NamedValues</tt> map for future use by the
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<tt>VariableExprAST</tt> AST node. Once this is set up, it returns the Function
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object to the caller. Note that we don't check for conflicting
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argument names here (e.g. "extern foo(a b a)"). Doing so would be very
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straight-forward with the mechanics we have already used above.</p>
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<div class="doc_code">
|
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<pre>
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Function *FunctionAST::Codegen() {
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NamedValues.clear();
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Function *TheFunction = Proto->Codegen();
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if (TheFunction == 0)
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return 0;
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</pre>
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</div>
|
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<p>Code generation for function definitions starts out simply enough: we just
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codegen the prototype (Proto) and verify that it is ok. We then clear out the
|
|
<tt>NamedValues</tt> map to make sure that there isn't anything in it from the
|
|
last function we compiled. Code generation of the prototype ensures that there
|
|
is an LLVM Function object that is ready to go for us.</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
// Create a new basic block to start insertion into.
|
|
BasicBlock *BB = BasicBlock::Create(getGlobalContext(), "entry", TheFunction);
|
|
Builder.SetInsertPoint(BB);
|
|
|
|
if (Value *RetVal = Body->Codegen()) {
|
|
</pre>
|
|
</div>
|
|
|
|
<p>Now we get to the point where the <tt>Builder</tt> is set up. The first
|
|
line creates a new <a href="http://en.wikipedia.org/wiki/Basic_block">basic
|
|
block</a> (named "entry"), which is inserted into <tt>TheFunction</tt>. The
|
|
second line then tells the builder that new instructions should be inserted into
|
|
the end of the new basic block. Basic blocks in LLVM are an important part
|
|
of functions that define the <a
|
|
href="http://en.wikipedia.org/wiki/Control_flow_graph">Control Flow Graph</a>.
|
|
Since we don't have any control flow, our functions will only contain one
|
|
block at this point. We'll fix this in <a href="LangImpl5.html">Chapter 5</a> :).</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
if (Value *RetVal = Body->Codegen()) {
|
|
// Finish off the function.
|
|
Builder.CreateRet(RetVal);
|
|
|
|
// Validate the generated code, checking for consistency.
|
|
verifyFunction(*TheFunction);
|
|
|
|
return TheFunction;
|
|
}
|
|
</pre>
|
|
</div>
|
|
|
|
<p>Once the insertion point is set up, we call the <tt>CodeGen()</tt> method for
|
|
the root expression of the function. If no error happens, this emits code to
|
|
compute the expression into the entry block and returns the value that was
|
|
computed. Assuming no error, we then create an LLVM <a
|
|
href="../LangRef.html#i_ret">ret instruction</a>, which completes the function.
|
|
Once the function is built, we call <tt>verifyFunction</tt>, which
|
|
is provided by LLVM. This function does a variety of consistency checks on the
|
|
generated code, to determine if our compiler is doing everything right. Using
|
|
this is important: it can catch a lot of bugs. Once the function is finished
|
|
and validated, we return it.</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
// Error reading body, remove function.
|
|
TheFunction->eraseFromParent();
|
|
return 0;
|
|
}
|
|
</pre>
|
|
</div>
|
|
|
|
<p>The only piece left here is handling of the error case. For simplicity, we
|
|
handle this by merely deleting the function we produced with the
|
|
<tt>eraseFromParent</tt> method. This allows the user to redefine a function
|
|
that they incorrectly typed in before: if we didn't delete it, it would live in
|
|
the symbol table, with a body, preventing future redefinition.</p>
|
|
|
|
<p>This code does have a bug, though. Since the <tt>PrototypeAST::Codegen</tt>
|
|
can return a previously defined forward declaration, our code can actually delete
|
|
a forward declaration. There are a number of ways to fix this bug, see what you
|
|
can come up with! Here is a testcase:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
extern foo(a b); # ok, defines foo.
|
|
def foo(a b) c; # error, 'c' is invalid.
|
|
def bar() foo(1, 2); # error, unknown function "foo"
|
|
</pre>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- *********************************************************************** -->
|
|
<h2><a name="driver">Driver Changes and Closing Thoughts</a></h2>
|
|
<!-- *********************************************************************** -->
|
|
|
|
<div>
|
|
|
|
<p>
|
|
For now, code generation to LLVM doesn't really get us much, except that we can
|
|
look at the pretty IR calls. The sample code inserts calls to Codegen into the
|
|
"<tt>HandleDefinition</tt>", "<tt>HandleExtern</tt>" etc functions, and then
|
|
dumps out the LLVM IR. This gives a nice way to look at the LLVM IR for simple
|
|
functions. For example:
|
|
</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
ready> <b>4+5</b>;
|
|
Read top-level expression:
|
|
define double @0() {
|
|
entry:
|
|
ret double 9.000000e+00
|
|
}
|
|
</pre>
|
|
</div>
|
|
|
|
<p>Note how the parser turns the top-level expression into anonymous functions
|
|
for us. This will be handy when we add <a href="LangImpl4.html#jit">JIT
|
|
support</a> in the next chapter. Also note that the code is very literally
|
|
transcribed, no optimizations are being performed except simple constant
|
|
folding done by IRBuilder. We will
|
|
<a href="LangImpl4.html#trivialconstfold">add optimizations</a> explicitly in
|
|
the next chapter.</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
ready> <b>def foo(a b) a*a + 2*a*b + b*b;</b>
|
|
Read function definition:
|
|
define double @foo(double %a, double %b) {
|
|
entry:
|
|
%multmp = fmul double %a, %a
|
|
%multmp1 = fmul double 2.000000e+00, %a
|
|
%multmp2 = fmul double %multmp1, %b
|
|
%addtmp = fadd double %multmp, %multmp2
|
|
%multmp3 = fmul double %b, %b
|
|
%addtmp4 = fadd double %addtmp, %multmp3
|
|
ret double %addtmp4
|
|
}
|
|
</pre>
|
|
</div>
|
|
|
|
<p>This shows some simple arithmetic. Notice the striking similarity to the
|
|
LLVM builder calls that we use to create the instructions.</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
ready> <b>def bar(a) foo(a, 4.0) + bar(31337);</b>
|
|
Read function definition:
|
|
define double @bar(double %a) {
|
|
entry:
|
|
%calltmp = call double @foo(double %a, double 4.000000e+00)
|
|
%calltmp1 = call double @bar(double 3.133700e+04)
|
|
%addtmp = fadd double %calltmp, %calltmp1
|
|
ret double %addtmp
|
|
}
|
|
</pre>
|
|
</div>
|
|
|
|
<p>This shows some function calls. Note that this function will take a long
|
|
time to execute if you call it. In the future we'll add conditional control
|
|
flow to actually make recursion useful :).</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
ready> <b>extern cos(x);</b>
|
|
Read extern:
|
|
declare double @cos(double)
|
|
|
|
ready> <b>cos(1.234);</b>
|
|
Read top-level expression:
|
|
define double @1() {
|
|
entry:
|
|
%calltmp = call double @cos(double 1.234000e+00)
|
|
ret double %calltmp
|
|
}
|
|
</pre>
|
|
</div>
|
|
|
|
<p>This shows an extern for the libm "cos" function, and a call to it.</p>
|
|
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
ready> <b>^D</b>
|
|
; ModuleID = 'my cool jit'
|
|
|
|
define double @0() {
|
|
entry:
|
|
%addtmp = fadd double 4.000000e+00, 5.000000e+00
|
|
ret double %addtmp
|
|
}
|
|
|
|
define double @foo(double %a, double %b) {
|
|
entry:
|
|
%multmp = fmul double %a, %a
|
|
%multmp1 = fmul double 2.000000e+00, %a
|
|
%multmp2 = fmul double %multmp1, %b
|
|
%addtmp = fadd double %multmp, %multmp2
|
|
%multmp3 = fmul double %b, %b
|
|
%addtmp4 = fadd double %addtmp, %multmp3
|
|
ret double %addtmp4
|
|
}
|
|
|
|
define double @bar(double %a) {
|
|
entry:
|
|
%calltmp = call double @foo(double %a, double 4.000000e+00)
|
|
%calltmp1 = call double @bar(double 3.133700e+04)
|
|
%addtmp = fadd double %calltmp, %calltmp1
|
|
ret double %addtmp
|
|
}
|
|
|
|
declare double @cos(double)
|
|
|
|
define double @1() {
|
|
entry:
|
|
%calltmp = call double @cos(double 1.234000e+00)
|
|
ret double %calltmp
|
|
}
|
|
</pre>
|
|
</div>
|
|
|
|
<p>When you quit the current demo, it dumps out the IR for the entire module
|
|
generated. Here you can see the big picture with all the functions referencing
|
|
each other.</p>
|
|
|
|
<p>This wraps up the third chapter of the Kaleidoscope tutorial. Up next, we'll
|
|
describe how to <a href="LangImpl4.html">add JIT codegen and optimizer
|
|
support</a> to this so we can actually start running code!</p>
|
|
|
|
</div>
|
|
|
|
|
|
<!-- *********************************************************************** -->
|
|
<h2><a name="code">Full Code Listing</a></h2>
|
|
<!-- *********************************************************************** -->
|
|
|
|
<div>
|
|
|
|
<p>
|
|
Here is the complete code listing for our running example, enhanced with the
|
|
LLVM code generator. Because this uses the LLVM libraries, we need to link
|
|
them in. To do this, we use the <a
|
|
href="http://llvm.org/cmds/llvm-config.html">llvm-config</a> tool to inform
|
|
our makefile/command line about which options to use:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
# Compile
|
|
clang++ -g -O3 toy.cpp `llvm-config --cppflags --ldflags --libs core` -o toy
|
|
# Run
|
|
./toy
|
|
</pre>
|
|
</div>
|
|
|
|
<p>Here is the code:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
// To build this:
|
|
// See example below.
|
|
|
|
#include "llvm/DerivedTypes.h"
|
|
#include "llvm/IRBuilder.h"
|
|
#include "llvm/LLVMContext.h"
|
|
#include "llvm/Module.h"
|
|
#include "llvm/Analysis/Verifier.h"
|
|
#include <cstdio>
|
|
#include <string>
|
|
#include <map>
|
|
#include <vector>
|
|
using namespace llvm;
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Lexer
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
// The lexer returns tokens [0-255] if it is an unknown character, otherwise one
|
|
// of these for known things.
|
|
enum Token {
|
|
tok_eof = -1,
|
|
|
|
// commands
|
|
tok_def = -2, tok_extern = -3,
|
|
|
|
// primary
|
|
tok_identifier = -4, tok_number = -5
|
|
};
|
|
|
|
static std::string IdentifierStr; // Filled in if tok_identifier
|
|
static double NumVal; // Filled in if tok_number
|
|
|
|
/// gettok - Return the next token from standard input.
|
|
static int gettok() {
|
|
static int LastChar = ' ';
|
|
|
|
// Skip any whitespace.
|
|
while (isspace(LastChar))
|
|
LastChar = getchar();
|
|
|
|
if (isalpha(LastChar)) { // identifier: [a-zA-Z][a-zA-Z0-9]*
|
|
IdentifierStr = LastChar;
|
|
while (isalnum((LastChar = getchar())))
|
|
IdentifierStr += LastChar;
|
|
|
|
if (IdentifierStr == "def") return tok_def;
|
|
if (IdentifierStr == "extern") return tok_extern;
|
|
return tok_identifier;
|
|
}
|
|
|
|
if (isdigit(LastChar) || LastChar == '.') { // Number: [0-9.]+
|
|
std::string NumStr;
|
|
do {
|
|
NumStr += LastChar;
|
|
LastChar = getchar();
|
|
} while (isdigit(LastChar) || LastChar == '.');
|
|
|
|
NumVal = strtod(NumStr.c_str(), 0);
|
|
return tok_number;
|
|
}
|
|
|
|
if (LastChar == '#') {
|
|
// Comment until end of line.
|
|
do LastChar = getchar();
|
|
while (LastChar != EOF && LastChar != '\n' && LastChar != '\r');
|
|
|
|
if (LastChar != EOF)
|
|
return gettok();
|
|
}
|
|
|
|
// Check for end of file. Don't eat the EOF.
|
|
if (LastChar == EOF)
|
|
return tok_eof;
|
|
|
|
// Otherwise, just return the character as its ascii value.
|
|
int ThisChar = LastChar;
|
|
LastChar = getchar();
|
|
return ThisChar;
|
|
}
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Abstract Syntax Tree (aka Parse Tree)
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
/// ExprAST - Base class for all expression nodes.
|
|
class ExprAST {
|
|
public:
|
|
virtual ~ExprAST() {}
|
|
virtual Value *Codegen() = 0;
|
|
};
|
|
|
|
/// NumberExprAST - Expression class for numeric literals like "1.0".
|
|
class NumberExprAST : public ExprAST {
|
|
double Val;
|
|
public:
|
|
NumberExprAST(double val) : Val(val) {}
|
|
virtual Value *Codegen();
|
|
};
|
|
|
|
/// VariableExprAST - Expression class for referencing a variable, like "a".
|
|
class VariableExprAST : public ExprAST {
|
|
std::string Name;
|
|
public:
|
|
VariableExprAST(const std::string &name) : Name(name) {}
|
|
virtual Value *Codegen();
|
|
};
|
|
|
|
/// BinaryExprAST - Expression class for a binary operator.
|
|
class BinaryExprAST : public ExprAST {
|
|
char Op;
|
|
ExprAST *LHS, *RHS;
|
|
public:
|
|
BinaryExprAST(char op, ExprAST *lhs, ExprAST *rhs)
|
|
: Op(op), LHS(lhs), RHS(rhs) {}
|
|
virtual Value *Codegen();
|
|
};
|
|
|
|
/// CallExprAST - Expression class for function calls.
|
|
class CallExprAST : public ExprAST {
|
|
std::string Callee;
|
|
std::vector<ExprAST*> Args;
|
|
public:
|
|
CallExprAST(const std::string &callee, std::vector<ExprAST*> &args)
|
|
: Callee(callee), Args(args) {}
|
|
virtual Value *Codegen();
|
|
};
|
|
|
|
/// PrototypeAST - This class represents the "prototype" for a function,
|
|
/// which captures its name, and its argument names (thus implicitly the number
|
|
/// of arguments the function takes).
|
|
class PrototypeAST {
|
|
std::string Name;
|
|
std::vector<std::string> Args;
|
|
public:
|
|
PrototypeAST(const std::string &name, const std::vector<std::string> &args)
|
|
: Name(name), Args(args) {}
|
|
|
|
Function *Codegen();
|
|
};
|
|
|
|
/// FunctionAST - This class represents a function definition itself.
|
|
class FunctionAST {
|
|
PrototypeAST *Proto;
|
|
ExprAST *Body;
|
|
public:
|
|
FunctionAST(PrototypeAST *proto, ExprAST *body)
|
|
: Proto(proto), Body(body) {}
|
|
|
|
Function *Codegen();
|
|
};
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Parser
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
/// CurTok/getNextToken - Provide a simple token buffer. CurTok is the current
|
|
/// token the parser is looking at. getNextToken reads another token from the
|
|
/// lexer and updates CurTok with its results.
|
|
static int CurTok;
|
|
static int getNextToken() {
|
|
return CurTok = gettok();
|
|
}
|
|
|
|
/// BinopPrecedence - This holds the precedence for each binary operator that is
|
|
/// defined.
|
|
static std::map<char, int> BinopPrecedence;
|
|
|
|
/// GetTokPrecedence - Get the precedence of the pending binary operator token.
|
|
static int GetTokPrecedence() {
|
|
if (!isascii(CurTok))
|
|
return -1;
|
|
|
|
// Make sure it's a declared binop.
|
|
int TokPrec = BinopPrecedence[CurTok];
|
|
if (TokPrec <= 0) return -1;
|
|
return TokPrec;
|
|
}
|
|
|
|
/// Error* - These are little helper functions for error handling.
|
|
ExprAST *Error(const char *Str) { fprintf(stderr, "Error: %s\n", Str);return 0;}
|
|
PrototypeAST *ErrorP(const char *Str) { Error(Str); return 0; }
|
|
FunctionAST *ErrorF(const char *Str) { Error(Str); return 0; }
|
|
|
|
static ExprAST *ParseExpression();
|
|
|
|
/// identifierexpr
|
|
/// ::= identifier
|
|
/// ::= identifier '(' expression* ')'
|
|
static ExprAST *ParseIdentifierExpr() {
|
|
std::string IdName = IdentifierStr;
|
|
|
|
getNextToken(); // eat identifier.
|
|
|
|
if (CurTok != '(') // Simple variable ref.
|
|
return new VariableExprAST(IdName);
|
|
|
|
// Call.
|
|
getNextToken(); // eat (
|
|
std::vector<ExprAST*> Args;
|
|
if (CurTok != ')') {
|
|
while (1) {
|
|
ExprAST *Arg = ParseExpression();
|
|
if (!Arg) return 0;
|
|
Args.push_back(Arg);
|
|
|
|
if (CurTok == ')') break;
|
|
|
|
if (CurTok != ',')
|
|
return Error("Expected ')' or ',' in argument list");
|
|
getNextToken();
|
|
}
|
|
}
|
|
|
|
// Eat the ')'.
|
|
getNextToken();
|
|
|
|
return new CallExprAST(IdName, Args);
|
|
}
|
|
|
|
/// numberexpr ::= number
|
|
static ExprAST *ParseNumberExpr() {
|
|
ExprAST *Result = new NumberExprAST(NumVal);
|
|
getNextToken(); // consume the number
|
|
return Result;
|
|
}
|
|
|
|
/// parenexpr ::= '(' expression ')'
|
|
static ExprAST *ParseParenExpr() {
|
|
getNextToken(); // eat (.
|
|
ExprAST *V = ParseExpression();
|
|
if (!V) return 0;
|
|
|
|
if (CurTok != ')')
|
|
return Error("expected ')'");
|
|
getNextToken(); // eat ).
|
|
return V;
|
|
}
|
|
|
|
/// primary
|
|
/// ::= identifierexpr
|
|
/// ::= numberexpr
|
|
/// ::= parenexpr
|
|
static ExprAST *ParsePrimary() {
|
|
switch (CurTok) {
|
|
default: return Error("unknown token when expecting an expression");
|
|
case tok_identifier: return ParseIdentifierExpr();
|
|
case tok_number: return ParseNumberExpr();
|
|
case '(': return ParseParenExpr();
|
|
}
|
|
}
|
|
|
|
/// binoprhs
|
|
/// ::= ('+' primary)*
|
|
static ExprAST *ParseBinOpRHS(int ExprPrec, ExprAST *LHS) {
|
|
// If this is a binop, find its precedence.
|
|
while (1) {
|
|
int TokPrec = GetTokPrecedence();
|
|
|
|
// If this is a binop that binds at least as tightly as the current binop,
|
|
// consume it, otherwise we are done.
|
|
if (TokPrec < ExprPrec)
|
|
return LHS;
|
|
|
|
// Okay, we know this is a binop.
|
|
int BinOp = CurTok;
|
|
getNextToken(); // eat binop
|
|
|
|
// Parse the primary expression after the binary operator.
|
|
ExprAST *RHS = ParsePrimary();
|
|
if (!RHS) return 0;
|
|
|
|
// If BinOp binds less tightly with RHS than the operator after RHS, let
|
|
// the pending operator take RHS as its LHS.
|
|
int NextPrec = GetTokPrecedence();
|
|
if (TokPrec < NextPrec) {
|
|
RHS = ParseBinOpRHS(TokPrec+1, RHS);
|
|
if (RHS == 0) return 0;
|
|
}
|
|
|
|
// Merge LHS/RHS.
|
|
LHS = new BinaryExprAST(BinOp, LHS, RHS);
|
|
}
|
|
}
|
|
|
|
/// expression
|
|
/// ::= primary binoprhs
|
|
///
|
|
static ExprAST *ParseExpression() {
|
|
ExprAST *LHS = ParsePrimary();
|
|
if (!LHS) return 0;
|
|
|
|
return ParseBinOpRHS(0, LHS);
|
|
}
|
|
|
|
/// prototype
|
|
/// ::= id '(' id* ')'
|
|
static PrototypeAST *ParsePrototype() {
|
|
if (CurTok != tok_identifier)
|
|
return ErrorP("Expected function name in prototype");
|
|
|
|
std::string FnName = IdentifierStr;
|
|
getNextToken();
|
|
|
|
if (CurTok != '(')
|
|
return ErrorP("Expected '(' in prototype");
|
|
|
|
std::vector<std::string> ArgNames;
|
|
while (getNextToken() == tok_identifier)
|
|
ArgNames.push_back(IdentifierStr);
|
|
if (CurTok != ')')
|
|
return ErrorP("Expected ')' in prototype");
|
|
|
|
// success.
|
|
getNextToken(); // eat ')'.
|
|
|
|
return new PrototypeAST(FnName, ArgNames);
|
|
}
|
|
|
|
/// definition ::= 'def' prototype expression
|
|
static FunctionAST *ParseDefinition() {
|
|
getNextToken(); // eat def.
|
|
PrototypeAST *Proto = ParsePrototype();
|
|
if (Proto == 0) return 0;
|
|
|
|
if (ExprAST *E = ParseExpression())
|
|
return new FunctionAST(Proto, E);
|
|
return 0;
|
|
}
|
|
|
|
/// toplevelexpr ::= expression
|
|
static FunctionAST *ParseTopLevelExpr() {
|
|
if (ExprAST *E = ParseExpression()) {
|
|
// Make an anonymous proto.
|
|
PrototypeAST *Proto = new PrototypeAST("", std::vector<std::string>());
|
|
return new FunctionAST(Proto, E);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/// external ::= 'extern' prototype
|
|
static PrototypeAST *ParseExtern() {
|
|
getNextToken(); // eat extern.
|
|
return ParsePrototype();
|
|
}
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Code Generation
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
static Module *TheModule;
|
|
static IRBuilder<> Builder(getGlobalContext());
|
|
static std::map<std::string, Value*> NamedValues;
|
|
|
|
Value *ErrorV(const char *Str) { Error(Str); return 0; }
|
|
|
|
Value *NumberExprAST::Codegen() {
|
|
return ConstantFP::get(getGlobalContext(), APFloat(Val));
|
|
}
|
|
|
|
Value *VariableExprAST::Codegen() {
|
|
// Look this variable up in the function.
|
|
Value *V = NamedValues[Name];
|
|
return V ? V : ErrorV("Unknown variable name");
|
|
}
|
|
|
|
Value *BinaryExprAST::Codegen() {
|
|
Value *L = LHS->Codegen();
|
|
Value *R = RHS->Codegen();
|
|
if (L == 0 || R == 0) return 0;
|
|
|
|
switch (Op) {
|
|
case '+': return Builder.CreateFAdd(L, R, "addtmp");
|
|
case '-': return Builder.CreateFSub(L, R, "subtmp");
|
|
case '*': return Builder.CreateFMul(L, R, "multmp");
|
|
case '<':
|
|
L = Builder.CreateFCmpULT(L, R, "cmptmp");
|
|
// Convert bool 0/1 to double 0.0 or 1.0
|
|
return Builder.CreateUIToFP(L, Type::getDoubleTy(getGlobalContext()),
|
|
"booltmp");
|
|
default: return ErrorV("invalid binary operator");
|
|
}
|
|
}
|
|
|
|
Value *CallExprAST::Codegen() {
|
|
// Look up the name in the global module table.
|
|
Function *CalleeF = TheModule->getFunction(Callee);
|
|
if (CalleeF == 0)
|
|
return ErrorV("Unknown function referenced");
|
|
|
|
// If argument mismatch error.
|
|
if (CalleeF->arg_size() != Args.size())
|
|
return ErrorV("Incorrect # arguments passed");
|
|
|
|
std::vector<Value*> ArgsV;
|
|
for (unsigned i = 0, e = Args.size(); i != e; ++i) {
|
|
ArgsV.push_back(Args[i]->Codegen());
|
|
if (ArgsV.back() == 0) return 0;
|
|
}
|
|
|
|
return Builder.CreateCall(CalleeF, ArgsV, "calltmp");
|
|
}
|
|
|
|
Function *PrototypeAST::Codegen() {
|
|
// Make the function type: double(double,double) etc.
|
|
std::vector<Type*> Doubles(Args.size(),
|
|
Type::getDoubleTy(getGlobalContext()));
|
|
FunctionType *FT = FunctionType::get(Type::getDoubleTy(getGlobalContext()),
|
|
Doubles, false);
|
|
|
|
Function *F = Function::Create(FT, Function::ExternalLinkage, Name, TheModule);
|
|
|
|
// If F conflicted, there was already something named 'Name'. If it has a
|
|
// body, don't allow redefinition or reextern.
|
|
if (F->getName() != Name) {
|
|
// Delete the one we just made and get the existing one.
|
|
F->eraseFromParent();
|
|
F = TheModule->getFunction(Name);
|
|
|
|
// If F already has a body, reject this.
|
|
if (!F->empty()) {
|
|
ErrorF("redefinition of function");
|
|
return 0;
|
|
}
|
|
|
|
// If F took a different number of args, reject.
|
|
if (F->arg_size() != Args.size()) {
|
|
ErrorF("redefinition of function with different # args");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// Set names for all arguments.
|
|
unsigned Idx = 0;
|
|
for (Function::arg_iterator AI = F->arg_begin(); Idx != Args.size();
|
|
++AI, ++Idx) {
|
|
AI->setName(Args[Idx]);
|
|
|
|
// Add arguments to variable symbol table.
|
|
NamedValues[Args[Idx]] = AI;
|
|
}
|
|
|
|
return F;
|
|
}
|
|
|
|
Function *FunctionAST::Codegen() {
|
|
NamedValues.clear();
|
|
|
|
Function *TheFunction = Proto->Codegen();
|
|
if (TheFunction == 0)
|
|
return 0;
|
|
|
|
// Create a new basic block to start insertion into.
|
|
BasicBlock *BB = BasicBlock::Create(getGlobalContext(), "entry", TheFunction);
|
|
Builder.SetInsertPoint(BB);
|
|
|
|
if (Value *RetVal = Body->Codegen()) {
|
|
// Finish off the function.
|
|
Builder.CreateRet(RetVal);
|
|
|
|
// Validate the generated code, checking for consistency.
|
|
verifyFunction(*TheFunction);
|
|
|
|
return TheFunction;
|
|
}
|
|
|
|
// Error reading body, remove function.
|
|
TheFunction->eraseFromParent();
|
|
return 0;
|
|
}
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Top-Level parsing and JIT Driver
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
static void HandleDefinition() {
|
|
if (FunctionAST *F = ParseDefinition()) {
|
|
if (Function *LF = F->Codegen()) {
|
|
fprintf(stderr, "Read function definition:");
|
|
LF->dump();
|
|
}
|
|
} else {
|
|
// Skip token for error recovery.
|
|
getNextToken();
|
|
}
|
|
}
|
|
|
|
static void HandleExtern() {
|
|
if (PrototypeAST *P = ParseExtern()) {
|
|
if (Function *F = P->Codegen()) {
|
|
fprintf(stderr, "Read extern: ");
|
|
F->dump();
|
|
}
|
|
} else {
|
|
// Skip token for error recovery.
|
|
getNextToken();
|
|
}
|
|
}
|
|
|
|
static void HandleTopLevelExpression() {
|
|
// Evaluate a top-level expression into an anonymous function.
|
|
if (FunctionAST *F = ParseTopLevelExpr()) {
|
|
if (Function *LF = F->Codegen()) {
|
|
fprintf(stderr, "Read top-level expression:");
|
|
LF->dump();
|
|
}
|
|
} else {
|
|
// Skip token for error recovery.
|
|
getNextToken();
|
|
}
|
|
}
|
|
|
|
/// top ::= definition | external | expression | ';'
|
|
static void MainLoop() {
|
|
while (1) {
|
|
fprintf(stderr, "ready> ");
|
|
switch (CurTok) {
|
|
case tok_eof: return;
|
|
case ';': getNextToken(); break; // ignore top-level semicolons.
|
|
case tok_def: HandleDefinition(); break;
|
|
case tok_extern: HandleExtern(); break;
|
|
default: HandleTopLevelExpression(); break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// "Library" functions that can be "extern'd" from user code.
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
/// putchard - putchar that takes a double and returns 0.
|
|
extern "C"
|
|
double putchard(double X) {
|
|
putchar((char)X);
|
|
return 0;
|
|
}
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Main driver code.
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
int main() {
|
|
LLVMContext &Context = getGlobalContext();
|
|
|
|
// Install standard binary operators.
|
|
// 1 is lowest precedence.
|
|
BinopPrecedence['<'] = 10;
|
|
BinopPrecedence['+'] = 20;
|
|
BinopPrecedence['-'] = 20;
|
|
BinopPrecedence['*'] = 40; // highest.
|
|
|
|
// Prime the first token.
|
|
fprintf(stderr, "ready> ");
|
|
getNextToken();
|
|
|
|
// Make the module, which holds all the code.
|
|
TheModule = new Module("my cool jit", Context);
|
|
|
|
// Run the main "interpreter loop" now.
|
|
MainLoop();
|
|
|
|
// Print out all of the generated code.
|
|
TheModule->dump();
|
|
|
|
return 0;
|
|
}
|
|
</pre>
|
|
</div>
|
|
<a href="LangImpl4.html">Next: Adding JIT and Optimizer Support</a>
|
|
</div>
|
|
|
|
<!-- *********************************************************************** -->
|
|
<hr>
|
|
<address>
|
|
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src="http://jigsaw.w3.org/css-validator/images/vcss" alt="Valid CSS!"></a>
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src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01!"></a>
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|
|
<a href="mailto:sabre@nondot.org">Chris Lattner</a><br>
|
|
<a href="http://llvm.org/">The LLVM Compiler Infrastructure</a><br>
|
|
Last modified: $Date$
|
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</address>
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