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llvm-mirror/lib/Bytecode/Writer/WriterInternals.h
Chris Lattner 5a58a65c10 Switch ValueSymbolTable to use StringMap<Value*> instead of std::map<std::string, Value*>
as its main datastructure.  There are many improvements yet to be made, but
this speeds up opt --std-compile-opts on 447.dealII by 7.3%.

llvm-svn: 34193
2007-02-12 05:18:08 +00:00

137 lines
4.8 KiB
C++

//===- WriterInternals.h - Data structures shared by the Writer -*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This header defines the interface used between components of the bytecode
// writer.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_LIB_BYTECODE_WRITER_WRITERINTERNALS_H
#define LLVM_LIB_BYTECODE_WRITER_WRITERINTERNALS_H
#include "SlotCalculator.h"
#include "llvm/Bytecode/Writer.h"
#include "llvm/Bytecode/Format.h"
#include "llvm/Instruction.h"
namespace llvm {
class InlineAsm;
class TypeSymbolTable;
class ValueSymbolTable;
class BytecodeWriter {
std::vector<unsigned char> &Out;
SlotCalculator Table;
public:
BytecodeWriter(std::vector<unsigned char> &o, const Module *M);
private:
void outputConstants();
void outputConstantStrings();
void outputFunction(const Function *F);
void outputInstructions(const Function *F);
void outputInstruction(const Instruction &I);
void outputInstructionFormat0(const Instruction *I, unsigned Opcode,
const SlotCalculator &Table,
unsigned Type);
void outputInstrVarArgsCall(const Instruction *I,
unsigned Opcode,
const SlotCalculator &Table,
unsigned Type) ;
inline void outputInstructionFormat1(const Instruction *I,
unsigned Opcode,
unsigned *Slots,
unsigned Type) ;
inline void outputInstructionFormat2(const Instruction *I,
unsigned Opcode,
unsigned *Slots,
unsigned Type) ;
inline void outputInstructionFormat3(const Instruction *I,
unsigned Opcode,
unsigned *Slots,
unsigned Type) ;
void outputModuleInfoBlock(const Module *C);
void outputTypeSymbolTable(const TypeSymbolTable &TST);
void outputValueSymbolTable(const ValueSymbolTable &ST);
void outputTypes(unsigned StartNo);
void outputConstantsInPlane(const Value *const*Plane, unsigned PlaneSize,
unsigned StartNo);
void outputConstant(const Constant *CPV);
void outputInlineAsm(const InlineAsm *IA);
void outputType(const Type *T);
/// @brief Unsigned integer output primitive
inline void output(unsigned i, int pos = -1);
/// @brief Signed integer output primitive
inline void output(int i);
/// @brief 64-bit variable bit rate output primitive.
inline void output_vbr(uint64_t i);
/// @brief 32-bit variable bit rate output primitive.
inline void output_vbr(unsigned i);
/// @brief Signed 64-bit variable bit rate output primitive.
inline void output_vbr(int64_t i);
/// @brief Signed 32-bit variable bit rate output primitive.
inline void output_vbr(int i);
inline void output_str(const char *Str, unsigned Len);
inline void output(const std::string &s) {
output_str(&s[0], s.size());
}
inline void output_data(const void *Ptr, const void *End);
inline void output_float(float& FloatVal);
inline void output_double(double& DoubleVal);
inline void output_typeid(unsigned i);
inline size_t size() const { return Out.size(); }
inline void resize(size_t S) { Out.resize(S); }
friend class BytecodeBlock;
};
/// BytecodeBlock - Little helper class is used by the bytecode writer to help
/// do backpatching of bytecode block sizes really easily. It backpatches when
/// it goes out of scope.
///
class BytecodeBlock {
unsigned Id;
unsigned Loc;
BytecodeWriter& Writer;
/// ElideIfEmpty - If this is true and the bytecode block ends up being empty,
/// the block can remove itself from the output stream entirely.
bool ElideIfEmpty;
/// If this is true then the block is written with a long format header using
/// a uint (32-bits) for both the block id and size. Otherwise, it uses the
/// short format which is a single uint with 27 bits for size and 5 bits for
/// the block id. Both formats are used in a bc file with version 1.3.
/// Previously only the long format was used.
bool HasLongFormat;
BytecodeBlock(const BytecodeBlock &); // do not implement
void operator=(const BytecodeBlock &); // do not implement
public:
inline BytecodeBlock(unsigned ID, BytecodeWriter& w,
bool elideIfEmpty = false, bool hasLongFormat = false);
inline ~BytecodeBlock();
};
} // End llvm namespace
#endif