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llvm-mirror/test/CodeGen/Thumb2/mve-vmla.ll
David Green 14330a06ca [ARM] MVE VMLAS
This addes extra patterns for the VMLAS MVE instruction, which performs
Qda = Qda * Qn + Rm, a similar pattern to the existing VMLA. The sinking
of splat(Rm) into the loop is already performed, meaning we just need
extra Pat's in tablegen.

Differential Revision: https://reviews.llvm.org/D75115
2020-02-28 14:27:21 +00:00

388 lines
14 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=thumbv8.1m.main-arm-none-eabi -mattr=+mve.fp %s -o - | FileCheck %s
define arm_aapcs_vfpcc <4 x i32> @vmlau32(<4 x i32> %A, <4 x i32> %B, i32 %X) nounwind {
; CHECK-LABEL: vmlau32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vmla.u32 q0, q1, r0
; CHECK-NEXT: bx lr
entry:
%0 = insertelement <4 x i32> undef, i32 %X, i32 0
%1 = shufflevector <4 x i32> %0, <4 x i32> undef, <4 x i32> zeroinitializer
%2 = mul nsw <4 x i32> %B, %1
%3 = add nsw <4 x i32> %A, %2
ret <4 x i32> %3
}
define arm_aapcs_vfpcc <4 x i32> @vmlau32b(<4 x i32> %A, <4 x i32> %B, i32 %X) nounwind {
; CHECK-LABEL: vmlau32b:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vmla.u32 q0, q1, r0
; CHECK-NEXT: bx lr
entry:
%0 = insertelement <4 x i32> undef, i32 %X, i32 0
%1 = shufflevector <4 x i32> %0, <4 x i32> undef, <4 x i32> zeroinitializer
%2 = mul nsw <4 x i32> %1, %B
%3 = add nsw <4 x i32> %2, %A
ret <4 x i32> %3
}
define arm_aapcs_vfpcc <8 x i16> @vmlau16(<8 x i16> %A, <8 x i16> %B, i16 %X) nounwind {
; CHECK-LABEL: vmlau16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vmla.u16 q0, q1, r0
; CHECK-NEXT: bx lr
entry:
%0 = insertelement <8 x i16> undef, i16 %X, i32 0
%1 = shufflevector <8 x i16> %0, <8 x i16> undef, <8 x i32> zeroinitializer
%2 = mul nsw <8 x i16> %B, %1
%3 = add nsw <8 x i16> %A, %2
ret <8 x i16> %3
}
define arm_aapcs_vfpcc <8 x i16> @vmlau16b(<8 x i16> %A, <8 x i16> %B, i16 %X) nounwind {
; CHECK-LABEL: vmlau16b:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vmla.u16 q0, q1, r0
; CHECK-NEXT: bx lr
entry:
%0 = insertelement <8 x i16> undef, i16 %X, i32 0
%1 = shufflevector <8 x i16> %0, <8 x i16> undef, <8 x i32> zeroinitializer
%2 = mul nsw <8 x i16> %1, %B
%3 = add nsw <8 x i16> %2, %A
ret <8 x i16> %3
}
define arm_aapcs_vfpcc <16 x i8> @vmlau8(<16 x i8> %A, <16 x i8> %B, i8 %X) nounwind {
; CHECK-LABEL: vmlau8:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vmla.u8 q0, q1, r0
; CHECK-NEXT: bx lr
entry:
%0 = insertelement <16 x i8> undef, i8 %X, i32 0
%1 = shufflevector <16 x i8> %0, <16 x i8> undef, <16 x i32> zeroinitializer
%2 = mul nsw <16 x i8> %B, %1
%3 = add nsw <16 x i8> %A, %2
ret <16 x i8> %3
}
define arm_aapcs_vfpcc <16 x i8> @vmlau8b(<16 x i8> %A, <16 x i8> %B, i8 %X) nounwind {
; CHECK-LABEL: vmlau8b:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vmla.u8 q0, q1, r0
; CHECK-NEXT: bx lr
entry:
%0 = insertelement <16 x i8> undef, i8 %X, i32 0
%1 = shufflevector <16 x i8> %0, <16 x i8> undef, <16 x i32> zeroinitializer
%2 = mul nsw <16 x i8> %1, %B
%3 = add nsw <16 x i8> %2, %A
ret <16 x i8> %3
}
define void @vmla32_in_loop(i32* %s1, i32 %x, i32* %d, i32 %n) {
; CHECK-LABEL: vmla32_in_loop:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .LBB6_1: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q0, [r0], #16
; CHECK-NEXT: vldrw.u32 q1, [r2]
; CHECK-NEXT: subs r3, #4
; CHECK-NEXT: vmla.u32 q1, q0, r1
; CHECK-NEXT: vstrb.8 q1, [r2], #16
; CHECK-NEXT: bne .LBB6_1
; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup
; CHECK-NEXT: bx lr
entry:
%broadcast.splatinsert8 = insertelement <4 x i32> undef, i32 %x, i32 0
%broadcast.splat9 = shufflevector <4 x i32> %broadcast.splatinsert8, <4 x i32> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body:
%index = phi i32 [ 0, %entry ], [ %index.next, %vector.body ]
%0 = getelementptr inbounds i32, i32* %s1, i32 %index
%1 = bitcast i32* %0 to <4 x i32>*
%wide.load = load <4 x i32>, <4 x i32>* %1, align 4
%2 = mul nsw <4 x i32> %wide.load, %broadcast.splat9
%3 = getelementptr inbounds i32, i32* %d, i32 %index
%4 = bitcast i32* %3 to <4 x i32>*
%wide.load10 = load <4 x i32>, <4 x i32>* %4, align 4
%5 = add nsw <4 x i32> %wide.load10, %2
%6 = bitcast i32* %3 to <4 x i32>*
store <4 x i32> %5, <4 x i32>* %6, align 4
%index.next = add i32 %index, 4
%7 = icmp eq i32 %index.next, %n
br i1 %7, label %for.cond.cleanup, label %vector.body
for.cond.cleanup:
ret void
}
define void @vmla16_in_loop(i16* %s1, i16 %x, i16* %d, i32 %n) {
; CHECK-LABEL: vmla16_in_loop:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .LBB7_1: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrh.u16 q0, [r0], #16
; CHECK-NEXT: vldrh.u16 q1, [r2]
; CHECK-NEXT: subs r3, #8
; CHECK-NEXT: vmla.u16 q1, q0, r1
; CHECK-NEXT: vstrb.8 q1, [r2], #16
; CHECK-NEXT: bne .LBB7_1
; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup
; CHECK-NEXT: bx lr
entry:
%broadcast.splatinsert11 = insertelement <8 x i16> undef, i16 %x, i32 0
%broadcast.splat12 = shufflevector <8 x i16> %broadcast.splatinsert11, <8 x i16> undef, <8 x i32> zeroinitializer
br label %vector.body
vector.body:
%index = phi i32 [ 0, %entry ], [ %index.next, %vector.body ]
%0 = getelementptr inbounds i16, i16* %s1, i32 %index
%1 = bitcast i16* %0 to <8 x i16>*
%wide.load = load <8 x i16>, <8 x i16>* %1, align 2
%2 = mul <8 x i16> %wide.load, %broadcast.splat12
%3 = getelementptr inbounds i16, i16* %d, i32 %index
%4 = bitcast i16* %3 to <8 x i16>*
%wide.load13 = load <8 x i16>, <8 x i16>* %4, align 2
%5 = add <8 x i16> %2, %wide.load13
%6 = bitcast i16* %3 to <8 x i16>*
store <8 x i16> %5, <8 x i16>* %6, align 2
%index.next = add i32 %index, 8
%7 = icmp eq i32 %index.next, %n
br i1 %7, label %for.cond.cleanup, label %vector.body
for.cond.cleanup:
ret void
}
define void @vmla8_in_loop(i8* %s1, i8 %x, i8* %d, i32 %n) {
; CHECK-LABEL: vmla8_in_loop:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .LBB8_1: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrh.u16 q0, [r0], #16
; CHECK-NEXT: vldrh.u16 q1, [r2]
; CHECK-NEXT: subs r3, #16
; CHECK-NEXT: vmla.u8 q1, q0, r1
; CHECK-NEXT: vstrb.8 q1, [r2], #16
; CHECK-NEXT: bne .LBB8_1
; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup
; CHECK-NEXT: bx lr
entry:
%broadcast.splatinsert11 = insertelement <16 x i8> undef, i8 %x, i32 0
%broadcast.splat12 = shufflevector <16 x i8> %broadcast.splatinsert11, <16 x i8> undef, <16 x i32> zeroinitializer
br label %vector.body
vector.body:
%index = phi i32 [ 0, %entry ], [ %index.next, %vector.body ]
%0 = getelementptr inbounds i8, i8* %s1, i32 %index
%1 = bitcast i8* %0 to <16 x i8>*
%wide.load = load <16 x i8>, <16 x i8>* %1, align 2
%2 = mul <16 x i8> %wide.load, %broadcast.splat12
%3 = getelementptr inbounds i8, i8* %d, i32 %index
%4 = bitcast i8* %3 to <16 x i8>*
%wide.load13 = load <16 x i8>, <16 x i8>* %4, align 2
%5 = add <16 x i8> %2, %wide.load13
%6 = bitcast i8* %3 to <16 x i8>*
store <16 x i8> %5, <16 x i8>* %6, align 2
%index.next = add i32 %index, 16
%7 = icmp eq i32 %index.next, %n
br i1 %7, label %for.cond.cleanup, label %vector.body
for.cond.cleanup:
ret void
}
define arm_aapcs_vfpcc <4 x i32> @vmlasu32(<4 x i32> %A, <4 x i32> %B, i32 %X) nounwind {
; CHECK-LABEL: vmlasu32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vmlas.u32 q0, q1, r0
; CHECK-NEXT: bx lr
entry:
%0 = insertelement <4 x i32> undef, i32 %X, i32 0
%1 = shufflevector <4 x i32> %0, <4 x i32> undef, <4 x i32> zeroinitializer
%2 = mul nsw <4 x i32> %A, %B
%3 = add nsw <4 x i32> %1, %2
ret <4 x i32> %3
}
define arm_aapcs_vfpcc <4 x i32> @vmlasu32b(<4 x i32> %A, <4 x i32> %B, i32 %X) nounwind {
; CHECK-LABEL: vmlasu32b:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vmlas.u32 q0, q1, r0
; CHECK-NEXT: bx lr
entry:
%0 = insertelement <4 x i32> undef, i32 %X, i32 0
%1 = shufflevector <4 x i32> %0, <4 x i32> undef, <4 x i32> zeroinitializer
%2 = mul nsw <4 x i32> %A, %B
%3 = add nsw <4 x i32> %2, %1
ret <4 x i32> %3
}
define arm_aapcs_vfpcc <8 x i16> @vmlasu16(<8 x i16> %A, <8 x i16> %B, i16 %X) nounwind {
; CHECK-LABEL: vmlasu16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vmlas.u16 q0, q1, r0
; CHECK-NEXT: bx lr
entry:
%0 = insertelement <8 x i16> undef, i16 %X, i32 0
%1 = shufflevector <8 x i16> %0, <8 x i16> undef, <8 x i32> zeroinitializer
%2 = mul nsw <8 x i16> %A, %B
%3 = add nsw <8 x i16> %1, %2
ret <8 x i16> %3
}
define arm_aapcs_vfpcc <8 x i16> @vmlasu16b(<8 x i16> %A, <8 x i16> %B, i16 %X) nounwind {
; CHECK-LABEL: vmlasu16b:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vmlas.u16 q0, q1, r0
; CHECK-NEXT: bx lr
entry:
%0 = insertelement <8 x i16> undef, i16 %X, i32 0
%1 = shufflevector <8 x i16> %0, <8 x i16> undef, <8 x i32> zeroinitializer
%2 = mul nsw <8 x i16> %A, %B
%3 = add nsw <8 x i16> %2, %1
ret <8 x i16> %3
}
define arm_aapcs_vfpcc <16 x i8> @vmlasu8(<16 x i8> %A, <16 x i8> %B, i8 %X) nounwind {
; CHECK-LABEL: vmlasu8:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vmlas.u8 q0, q1, r0
; CHECK-NEXT: bx lr
entry:
%0 = insertelement <16 x i8> undef, i8 %X, i32 0
%1 = shufflevector <16 x i8> %0, <16 x i8> undef, <16 x i32> zeroinitializer
%2 = mul nsw <16 x i8> %A, %B
%3 = add nsw <16 x i8> %1, %2
ret <16 x i8> %3
}
define arm_aapcs_vfpcc <16 x i8> @vmlasu8b(<16 x i8> %A, <16 x i8> %B, i8 %X) nounwind {
; CHECK-LABEL: vmlasu8b:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vmlas.u8 q0, q1, r0
; CHECK-NEXT: bx lr
entry:
%0 = insertelement <16 x i8> undef, i8 %X, i32 0
%1 = shufflevector <16 x i8> %0, <16 x i8> undef, <16 x i32> zeroinitializer
%2 = mul nsw <16 x i8> %A, %B
%3 = add nsw <16 x i8> %2, %1
ret <16 x i8> %3
}
define void @vmlas32_in_loop(i32* %s1, i32 %x, i32* %d, i32 %n) {
; CHECK-LABEL: vmlas32_in_loop:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .LBB15_1: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q0, [r2]
; CHECK-NEXT: vldrw.u32 q1, [r0], #16
; CHECK-NEXT: subs r3, #4
; CHECK-NEXT: vmlas.u32 q1, q0, r1
; CHECK-NEXT: vstrb.8 q1, [r2], #16
; CHECK-NEXT: bne .LBB15_1
; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup
; CHECK-NEXT: bx lr
entry:
%broadcast.splatinsert8 = insertelement <4 x i32> undef, i32 %x, i32 0
%broadcast.splat9 = shufflevector <4 x i32> %broadcast.splatinsert8, <4 x i32> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body:
%index = phi i32 [ 0, %entry ], [ %index.next, %vector.body ]
%0 = getelementptr inbounds i32, i32* %s1, i32 %index
%1 = bitcast i32* %0 to <4 x i32>*
%wide.load = load <4 x i32>, <4 x i32>* %1, align 4
%2 = getelementptr inbounds i32, i32* %d, i32 %index
%3 = bitcast i32* %2 to <4 x i32>*
%wide.load10 = load <4 x i32>, <4 x i32>* %3, align 4
%4 = mul nsw <4 x i32> %wide.load, %wide.load10
%5 = add nsw <4 x i32> %broadcast.splat9, %4
%6 = bitcast i32* %2 to <4 x i32>*
store <4 x i32> %5, <4 x i32>* %6, align 4
%index.next = add i32 %index, 4
%7 = icmp eq i32 %index.next, %n
br i1 %7, label %for.cond.cleanup, label %vector.body
for.cond.cleanup:
ret void
}
define void @vmlas16_in_loop(i16* %s1, i16 %x, i16* %d, i32 %n) {
; CHECK-LABEL: vmlas16_in_loop:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .LBB16_1: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrh.u16 q0, [r2]
; CHECK-NEXT: vldrh.u16 q1, [r0], #16
; CHECK-NEXT: subs r3, #8
; CHECK-NEXT: vmlas.u16 q1, q0, r1
; CHECK-NEXT: vstrb.8 q1, [r2], #16
; CHECK-NEXT: bne .LBB16_1
; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup
; CHECK-NEXT: bx lr
entry:
%broadcast.splatinsert11 = insertelement <8 x i16> undef, i16 %x, i32 0
%broadcast.splat12 = shufflevector <8 x i16> %broadcast.splatinsert11, <8 x i16> undef, <8 x i32> zeroinitializer
br label %vector.body
vector.body:
%index = phi i32 [ 0, %entry ], [ %index.next, %vector.body ]
%0 = getelementptr inbounds i16, i16* %s1, i32 %index
%1 = bitcast i16* %0 to <8 x i16>*
%wide.load = load <8 x i16>, <8 x i16>* %1, align 2
%2 = getelementptr inbounds i16, i16* %d, i32 %index
%3 = bitcast i16* %2 to <8 x i16>*
%wide.load13 = load <8 x i16>, <8 x i16>* %3, align 2
%4 = mul <8 x i16> %wide.load, %wide.load13
%5 = add <8 x i16> %4, %broadcast.splat12
%6 = bitcast i16* %2 to <8 x i16>*
store <8 x i16> %5, <8 x i16>* %6, align 2
%index.next = add i32 %index, 8
%7 = icmp eq i32 %index.next, %n
br i1 %7, label %for.cond.cleanup, label %vector.body
for.cond.cleanup:
ret void
}
define void @vmlas8_in_loop(i8* %s1, i8 %x, i8* %d, i32 %n) {
; CHECK-LABEL: vmlas8_in_loop:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .LBB17_1: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrh.u16 q0, [r2]
; CHECK-NEXT: vldrh.u16 q1, [r0], #16
; CHECK-NEXT: subs r3, #16
; CHECK-NEXT: vmlas.u8 q1, q0, r1
; CHECK-NEXT: vstrb.8 q1, [r2], #16
; CHECK-NEXT: bne .LBB17_1
; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup
; CHECK-NEXT: bx lr
entry:
%broadcast.splatinsert11 = insertelement <16 x i8> undef, i8 %x, i32 0
%broadcast.splat12 = shufflevector <16 x i8> %broadcast.splatinsert11, <16 x i8> undef, <16 x i32> zeroinitializer
br label %vector.body
vector.body:
%index = phi i32 [ 0, %entry ], [ %index.next, %vector.body ]
%0 = getelementptr inbounds i8, i8* %s1, i32 %index
%1 = bitcast i8* %0 to <16 x i8>*
%wide.load = load <16 x i8>, <16 x i8>* %1, align 2
%2 = getelementptr inbounds i8, i8* %d, i32 %index
%3 = bitcast i8* %2 to <16 x i8>*
%wide.load13 = load <16 x i8>, <16 x i8>* %3, align 2
%4 = mul <16 x i8> %wide.load, %wide.load13
%5 = add <16 x i8> %4, %broadcast.splat12
%6 = bitcast i8* %2 to <16 x i8>*
store <16 x i8> %5, <16 x i8>* %6, align 2
%index.next = add i32 %index, 16
%7 = icmp eq i32 %index.next, %n
br i1 %7, label %for.cond.cleanup, label %vector.body
for.cond.cleanup:
ret void
}