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1967880025
node latencies. Use CalcLatency instead of manual code in CalculatePriorities to keep it consistent. Previously it computed slightly different results. llvm-svn: 60817
148 lines
5.5 KiB
C++
148 lines
5.5 KiB
C++
//===---- LatencyPriorityQueue.cpp - A latency-oriented priority queue ----===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the LatencyPriorityQueue class, which is a
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// SchedulingPriorityQueue that schedules using latency information to
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// reduce the length of the critical path through the basic block.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "scheduler"
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#include "llvm/CodeGen/LatencyPriorityQueue.h"
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#include "llvm/Support/Debug.h"
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using namespace llvm;
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bool latency_sort::operator()(const SUnit *LHS, const SUnit *RHS) const {
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unsigned LHSNum = LHS->NodeNum;
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unsigned RHSNum = RHS->NodeNum;
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// The most important heuristic is scheduling the critical path.
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unsigned LHSLatency = PQ->getLatency(LHSNum);
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unsigned RHSLatency = PQ->getLatency(RHSNum);
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if (LHSLatency < RHSLatency) return true;
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if (LHSLatency > RHSLatency) return false;
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// After that, if two nodes have identical latencies, look to see if one will
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// unblock more other nodes than the other.
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unsigned LHSBlocked = PQ->getNumSolelyBlockNodes(LHSNum);
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unsigned RHSBlocked = PQ->getNumSolelyBlockNodes(RHSNum);
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if (LHSBlocked < RHSBlocked) return true;
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if (LHSBlocked > RHSBlocked) return false;
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// Finally, just to provide a stable ordering, use the node number as a
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// deciding factor.
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return LHSNum < RHSNum;
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}
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/// CalcNodePriority - Calculate the maximal path from the node to the exit.
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///
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void LatencyPriorityQueue::CalcLatency(const SUnit &SU) {
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int &Latency = Latencies[SU.NodeNum];
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if (Latency != -1)
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return;
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std::vector<const SUnit*> WorkList;
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WorkList.push_back(&SU);
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while (!WorkList.empty()) {
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const SUnit *Cur = WorkList.back();
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bool AllDone = true;
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unsigned MaxSuccLatency = 0;
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for (SUnit::const_succ_iterator I = Cur->Succs.begin(),E = Cur->Succs.end();
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I != E; ++I) {
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int SuccLatency = Latencies[I->getSUnit()->NodeNum];
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if (SuccLatency == -1) {
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AllDone = false;
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WorkList.push_back(I->getSUnit());
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} else {
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unsigned NewLatency = SuccLatency + I->getLatency();
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MaxSuccLatency = std::max(MaxSuccLatency, NewLatency);
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}
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}
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if (AllDone) {
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Latencies[Cur->NodeNum] = MaxSuccLatency;
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WorkList.pop_back();
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}
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}
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}
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/// CalculatePriorities - Calculate priorities of all scheduling units.
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void LatencyPriorityQueue::CalculatePriorities() {
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Latencies.assign(SUnits->size(), -1);
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NumNodesSolelyBlocking.assign(SUnits->size(), 0);
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// For each node, calculate the maximal path from the node to the exit.
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for (unsigned i = 0, e = SUnits->size(); i != e; ++i)
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CalcLatency((*SUnits)[i]);
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}
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/// getSingleUnscheduledPred - If there is exactly one unscheduled predecessor
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/// of SU, return it, otherwise return null.
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SUnit *LatencyPriorityQueue::getSingleUnscheduledPred(SUnit *SU) {
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SUnit *OnlyAvailablePred = 0;
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for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
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I != E; ++I) {
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SUnit &Pred = *I->getSUnit();
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if (!Pred.isScheduled) {
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// We found an available, but not scheduled, predecessor. If it's the
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// only one we have found, keep track of it... otherwise give up.
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if (OnlyAvailablePred && OnlyAvailablePred != &Pred)
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return 0;
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OnlyAvailablePred = &Pred;
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}
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}
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return OnlyAvailablePred;
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}
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void LatencyPriorityQueue::push_impl(SUnit *SU) {
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// Look at all of the successors of this node. Count the number of nodes that
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// this node is the sole unscheduled node for.
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unsigned NumNodesBlocking = 0;
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for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
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I != E; ++I)
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if (getSingleUnscheduledPred(I->getSUnit()) == SU)
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++NumNodesBlocking;
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NumNodesSolelyBlocking[SU->NodeNum] = NumNodesBlocking;
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Queue.push(SU);
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}
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// ScheduledNode - As nodes are scheduled, we look to see if there are any
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// successor nodes that have a single unscheduled predecessor. If so, that
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// single predecessor has a higher priority, since scheduling it will make
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// the node available.
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void LatencyPriorityQueue::ScheduledNode(SUnit *SU) {
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for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
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I != E; ++I)
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AdjustPriorityOfUnscheduledPreds(I->getSUnit());
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}
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/// AdjustPriorityOfUnscheduledPreds - One of the predecessors of SU was just
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/// scheduled. If SU is not itself available, then there is at least one
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/// predecessor node that has not been scheduled yet. If SU has exactly ONE
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/// unscheduled predecessor, we want to increase its priority: it getting
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/// scheduled will make this node available, so it is better than some other
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/// node of the same priority that will not make a node available.
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void LatencyPriorityQueue::AdjustPriorityOfUnscheduledPreds(SUnit *SU) {
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if (SU->isAvailable) return; // All preds scheduled.
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SUnit *OnlyAvailablePred = getSingleUnscheduledPred(SU);
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if (OnlyAvailablePred == 0 || !OnlyAvailablePred->isAvailable) return;
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// Okay, we found a single predecessor that is available, but not scheduled.
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// Since it is available, it must be in the priority queue. First remove it.
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remove(OnlyAvailablePred);
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// Reinsert the node into the priority queue, which recomputes its
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// NumNodesSolelyBlocking value.
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push(OnlyAvailablePred);
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}
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