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mirror of https://github.com/RPCS3/llvm-mirror.git synced 2024-11-26 12:43:36 +01:00
llvm-mirror/lib/Target/MSP430
Chandler Carruth eb66b33867 Sort the remaining #include lines in include/... and lib/....
I did this a long time ago with a janky python script, but now
clang-format has built-in support for this. I fed clang-format every
line with a #include and let it re-sort things according to the precise
LLVM rules for include ordering baked into clang-format these days.

I've reverted a number of files where the results of sorting includes
isn't healthy. Either places where we have legacy code relying on
particular include ordering (where possible, I'll fix these separately)
or where we have particular formatting around #include lines that
I didn't want to disturb in this patch.

This patch is *entirely* mechanical. If you get merge conflicts or
anything, just ignore the changes in this patch and run clang-format
over your #include lines in the files.

Sorry for any noise here, but it is important to keep these things
stable. I was seeing an increasing number of patches with irrelevant
re-ordering of #include lines because clang-format was used. This patch
at least isolates that churn, makes it easy to skip when resolving
conflicts, and gets us to a clean baseline (again).

llvm-svn: 304787
2017-06-06 11:49:48 +00:00
..
InstPrinter
MCTargetDesc
TargetInfo
CMakeLists.txt
LLVMBuild.txt
MSP430.h
MSP430.td [MSP430] Add subtarget features for hardware multiplier. 2017-05-23 21:49:42 +00:00
MSP430AsmPrinter.cpp Sort the remaining #include lines in include/... and lib/.... 2017-06-06 11:49:48 +00:00
MSP430BranchSelector.cpp
MSP430CallingConv.td
MSP430FrameLowering.cpp Add extra operand to CALLSEQ_START to keep frame part set up previously 2017-05-09 13:35:13 +00:00
MSP430FrameLowering.h
MSP430InstrFormats.td
MSP430InstrInfo.cpp
MSP430InstrInfo.h Add extra operand to CALLSEQ_START to keep frame part set up previously 2017-05-09 13:35:13 +00:00
MSP430InstrInfo.td [MSP430] Fix PR33050: Don't use ADD16ri to lower FrameIndex. 2017-05-24 15:08:30 +00:00
MSP430ISelDAGToDAG.cpp [MSP430] Fix PR33050: Don't use ADD16ri to lower FrameIndex. 2017-05-24 15:08:30 +00:00
MSP430ISelLowering.cpp [MSP430] Add subtarget features for hardware multiplier. 2017-05-23 21:49:42 +00:00
MSP430ISelLowering.h
MSP430MachineFunctionInfo.cpp
MSP430MachineFunctionInfo.h
MSP430MCInstLower.cpp
MSP430MCInstLower.h
MSP430RegisterInfo.cpp [MSP430] Fix PR33050: Don't use ADD16ri to lower FrameIndex. 2017-05-24 15:08:30 +00:00
MSP430RegisterInfo.h
MSP430RegisterInfo.td
MSP430Subtarget.cpp [MSP430] Add subtarget features for hardware multiplier. 2017-05-23 21:49:42 +00:00
MSP430Subtarget.h [MSP430] Add subtarget features for hardware multiplier. 2017-05-23 21:49:42 +00:00
MSP430TargetMachine.cpp TargetPassConfig: Keep a reference to an LLVMTargetMachine; NFC 2017-05-30 21:36:41 +00:00
MSP430TargetMachine.h
README.txt

//===---------------------------------------------------------------------===//
// MSP430 backend.
//===---------------------------------------------------------------------===//

DISCLAIMER: This backend should be considered as highly experimental. I never
seen nor worked with this MCU, all information was gathered from datasheet
only. The original intention of making this backend was to write documentation
of form "How to write backend for dummies" :) Thes notes hopefully will be
available pretty soon.

Some things are incomplete / not implemented yet (this list surely is not
complete as well):

1. Verify, how stuff is handling implicit zext with 8 bit operands (this might
be modelled currently in improper way - should we need to mark the superreg as
def for every 8 bit instruction?).

2. Libcalls: multiplication, division, remainder. Note, that calling convention
for libcalls is incomptible with calling convention of libcalls of msp430-gcc
(these cannot be used though due to license restriction).

3. Implement multiplication / division by constant (dag combiner hook?).

4. Implement non-constant shifts.

5. Implement varargs stuff.

6. Verify and fix (if needed) how's stuff playing with i32 / i64.

7. Implement floating point stuff (softfp?)

8. Implement instruction encoding for (possible) direct code emission in the
future.

9. Since almost all instructions set flags - implement brcond / select in better
way (currently they emit explicit comparison).

10. Handle imm in comparisons in better way (see comment in MSP430InstrInfo.td)

11. Implement hooks for better memory op folding, etc.