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llvm-mirror/include/llvm/Support/BlockFrequency.h
Benjamin Kramer 3315e168ee BlockFrequency: Saturate at 1 instead of 0 when multiplying a frequency with a branch probability.
Zero is used by BlockFrequencyInfo as a special "don't know" value. It also
causes a sink for frequencies as you can't ever get off a zero frequency with
more multiplies.

This recovers a 10% regression on MultiSource/Benchmarks/7zip. A zero frequency
was propagated into an inner loop causing excessive spilling.

PR16402.

llvm-svn: 184584
2013-06-21 19:30:05 +00:00

74 lines
2.1 KiB
C++

//===-------- BlockFrequency.h - Block Frequency Wrapper --------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements Block Frequency class.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_SUPPORT_BLOCKFREQUENCY_H
#define LLVM_SUPPORT_BLOCKFREQUENCY_H
#include "llvm/Support/DataTypes.h"
namespace llvm {
class raw_ostream;
class BranchProbability;
// This class represents Block Frequency as a 64-bit value.
class BlockFrequency {
uint64_t Frequency;
static const int64_t ENTRY_FREQ = 1024;
public:
BlockFrequency(uint64_t Freq = 0) : Frequency(Freq) { }
/// \brief Returns the frequency of the entry block of the function.
static uint64_t getEntryFrequency() { return ENTRY_FREQ; }
/// \brief Returns the frequency as a fixpoint number scaled by the entry
/// frequency.
uint64_t getFrequency() const { return Frequency; }
/// \brief Multiplies with a branch probability. The computation will never
/// overflow. If the result is equal to zero but the input wasn't this method
/// will return a frequency of one.
BlockFrequency &operator*=(const BranchProbability &Prob);
const BlockFrequency operator*(const BranchProbability &Prob) const;
/// \brief Adds another block frequency using saturating arithmetic.
BlockFrequency &operator+=(const BlockFrequency &Freq);
const BlockFrequency operator+(const BlockFrequency &Freq) const;
bool operator<(const BlockFrequency &RHS) const {
return Frequency < RHS.Frequency;
}
bool operator<=(const BlockFrequency &RHS) const {
return Frequency <= RHS.Frequency;
}
bool operator>(const BlockFrequency &RHS) const {
return Frequency > RHS.Frequency;
}
bool operator>=(const BlockFrequency &RHS) const {
return Frequency >= RHS.Frequency;
}
void print(raw_ostream &OS) const;
};
raw_ostream &operator<<(raw_ostream &OS, const BlockFrequency &Freq);
}
#endif