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llvm-mirror/lib/Target/R600/AMDGPUMachineFunction.cpp
Tom Stellard de2ad0a8f1 R600: Initialize AMDGPUMachineFunction::ShaderType to ShaderType::COMPUTE
We need to intialize this to something and since clang does not set
the shader type attribute and clang is used only for compute shaders,
initializing it to COMPUTE seems like the best choice.

Reviewed-by: Christian König <christian.koenig@amd.com>
llvm-svn: 180620
2013-04-26 18:32:24 +00:00

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#include "AMDGPUMachineFunction.h"
#include "AMDGPU.h"
#include "llvm/IR/Attributes.h"
#include "llvm/IR/Function.h"
namespace llvm {
const char *AMDGPUMachineFunction::ShaderTypeAttribute = "ShaderType";
AMDGPUMachineFunction::AMDGPUMachineFunction(const MachineFunction &MF) :
MachineFunctionInfo() {
ShaderType = ShaderType::COMPUTE;
AttributeSet Set = MF.getFunction()->getAttributes();
Attribute A = Set.getAttribute(AttributeSet::FunctionIndex,
ShaderTypeAttribute);
if (A.isStringAttribute()) {
StringRef Str = A.getValueAsString();
if (Str.getAsInteger(0, ShaderType))
llvm_unreachable("Can't parse shader type!");
}
}
}