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memory, rather than representing the stubs in IR. Update the CompileOnDemand layer to use this functionality. Directly emitting stubs is much cheaper than building them in IR and codegen'ing them (see below). It also plays well with remote JITing - stubs can be emitted directly in the target process, rather than having to send them over the wire. The downsides are: (1) Care must be taken when resolving symbols, as stub symbols are held in a separate symbol table. This is only a problem for layer writers and other people using this API directly. The CompileOnDemand layer hides this detail. (2) Aliases of function stubs can't be symbolic any more (since there's no symbol definition in IR), but must be converted into a constant pointer expression. This means that modules containing aliases of stubs cannot be cached. In practice this is unlikely to be a problem: There's no benefit to caching such a module anyway. On balance I think the extra performance is more than worth the trade-offs: In a simple stress test with 10000 dummy functions requiring stubs and a single executed "hello world" main function, directly emitting stubs reduced user time for JITing / executing by over 90% (1.5s for IR stubs vs 0.1s for direct emission). llvm-svn: 250712 |
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.. | ||
ChildTarget | ||
Unix | ||
Windows | ||
CMakeLists.txt | ||
lli.cpp | ||
LLVMBuild.txt | ||
Makefile | ||
OrcLazyJIT.cpp | ||
OrcLazyJIT.h | ||
RemoteMemoryManager.cpp | ||
RemoteMemoryManager.h | ||
RemoteTarget.cpp | ||
RemoteTarget.h | ||
RemoteTargetExternal.cpp | ||
RemoteTargetExternal.h | ||
RemoteTargetMessage.h | ||
RPCChannel.h |