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6cdc04a20c
Reverting to investigate layering effects of MCJIT not linking libCodeGen but using TargetMachine::getNameWithPrefix() breaking the lldb bots. This reverts commit r315633. llvm-svn: 315637
265 lines
9.3 KiB
C++
265 lines
9.3 KiB
C++
//===-- SystemZTargetMachine.cpp - Define TargetMachine for SystemZ -------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "SystemZTargetMachine.h"
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#include "MCTargetDesc/SystemZMCTargetDesc.h"
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#include "SystemZ.h"
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#include "SystemZMachineScheduler.h"
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#include "SystemZTargetTransformInfo.h"
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#include "llvm/ADT/Optional.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/StringRef.h"
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#include "llvm/Analysis/TargetTransformInfo.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/TargetLoweringObjectFileImpl.h"
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#include "llvm/CodeGen/TargetPassConfig.h"
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#include "llvm/IR/DataLayout.h"
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#include "llvm/Support/CodeGen.h"
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#include "llvm/Support/TargetRegistry.h"
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#include "llvm/Target/TargetLoweringObjectFile.h"
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#include "llvm/Transforms/Scalar.h"
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#include <string>
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using namespace llvm;
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extern "C" void LLVMInitializeSystemZTarget() {
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// Register the target.
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RegisterTargetMachine<SystemZTargetMachine> X(getTheSystemZTarget());
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}
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// Determine whether we use the vector ABI.
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static bool UsesVectorABI(StringRef CPU, StringRef FS) {
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// We use the vector ABI whenever the vector facility is avaiable.
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// This is the case by default if CPU is z13 or later, and can be
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// overridden via "[+-]vector" feature string elements.
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bool VectorABI = true;
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if (CPU.empty() || CPU == "generic" ||
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CPU == "z10" || CPU == "z196" || CPU == "zEC12")
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VectorABI = false;
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SmallVector<StringRef, 3> Features;
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FS.split(Features, ',', -1, false /* KeepEmpty */);
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for (auto &Feature : Features) {
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if (Feature == "vector" || Feature == "+vector")
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VectorABI = true;
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if (Feature == "-vector")
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VectorABI = false;
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}
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return VectorABI;
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}
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static std::string computeDataLayout(const Triple &TT, StringRef CPU,
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StringRef FS) {
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bool VectorABI = UsesVectorABI(CPU, FS);
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std::string Ret;
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// Big endian.
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Ret += "E";
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// Data mangling.
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Ret += DataLayout::getManglingComponent(TT);
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// Make sure that global data has at least 16 bits of alignment by
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// default, so that we can refer to it using LARL. We don't have any
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// special requirements for stack variables though.
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Ret += "-i1:8:16-i8:8:16";
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// 64-bit integers are naturally aligned.
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Ret += "-i64:64";
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// 128-bit floats are aligned only to 64 bits.
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Ret += "-f128:64";
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// When using the vector ABI, 128-bit vectors are also aligned to 64 bits.
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if (VectorABI)
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Ret += "-v128:64";
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// We prefer 16 bits of aligned for all globals; see above.
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Ret += "-a:8:16";
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// Integer registers are 32 or 64 bits.
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Ret += "-n32:64";
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return Ret;
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}
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static Reloc::Model getEffectiveRelocModel(Optional<Reloc::Model> RM) {
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// Static code is suitable for use in a dynamic executable; there is no
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// separate DynamicNoPIC model.
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if (!RM.hasValue() || *RM == Reloc::DynamicNoPIC)
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return Reloc::Static;
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return *RM;
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}
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// For SystemZ we define the models as follows:
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//
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// Small: BRASL can call any function and will use a stub if necessary.
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// Locally-binding symbols will always be in range of LARL.
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//
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// Medium: BRASL can call any function and will use a stub if necessary.
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// GOT slots and locally-defined text will always be in range
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// of LARL, but other symbols might not be.
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//
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// Large: Equivalent to Medium for now.
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//
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// Kernel: Equivalent to Medium for now.
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//
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// This means that any PIC module smaller than 4GB meets the
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// requirements of Small, so Small seems like the best default there.
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//
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// All symbols bind locally in a non-PIC module, so the choice is less
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// obvious. There are two cases:
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//
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// - When creating an executable, PLTs and copy relocations allow
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// us to treat external symbols as part of the executable.
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// Any executable smaller than 4GB meets the requirements of Small,
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// so that seems like the best default.
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//
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// - When creating JIT code, stubs will be in range of BRASL if the
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// image is less than 4GB in size. GOT entries will likewise be
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// in range of LARL. However, the JIT environment has no equivalent
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// of copy relocs, so locally-binding data symbols might not be in
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// the range of LARL. We need the Medium model in that case.
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static CodeModel::Model getEffectiveCodeModel(Optional<CodeModel::Model> CM,
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Reloc::Model RM, bool JIT) {
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if (CM)
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return *CM;
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if (JIT)
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return RM == Reloc::PIC_ ? CodeModel::Small : CodeModel::Medium;
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return CodeModel::Small;
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}
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SystemZTargetMachine::SystemZTargetMachine(const Target &T, const Triple &TT,
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StringRef CPU, StringRef FS,
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const TargetOptions &Options,
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Optional<Reloc::Model> RM,
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Optional<CodeModel::Model> CM,
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CodeGenOpt::Level OL, bool JIT)
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: LLVMTargetMachine(
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T, computeDataLayout(TT, CPU, FS), TT, CPU, FS, Options,
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getEffectiveRelocModel(RM),
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getEffectiveCodeModel(CM, getEffectiveRelocModel(RM), JIT), OL),
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TLOF(llvm::make_unique<TargetLoweringObjectFileELF>()),
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Subtarget(TT, CPU, FS, *this) {
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initAsmInfo();
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}
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SystemZTargetMachine::~SystemZTargetMachine() = default;
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namespace {
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/// SystemZ Code Generator Pass Configuration Options.
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class SystemZPassConfig : public TargetPassConfig {
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public:
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SystemZPassConfig(SystemZTargetMachine &TM, PassManagerBase &PM)
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: TargetPassConfig(TM, PM) {}
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SystemZTargetMachine &getSystemZTargetMachine() const {
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return getTM<SystemZTargetMachine>();
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}
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ScheduleDAGInstrs *
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createPostMachineScheduler(MachineSchedContext *C) const override {
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return new ScheduleDAGMI(C,
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llvm::make_unique<SystemZPostRASchedStrategy>(C),
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/*RemoveKillFlags=*/true);
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}
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void addIRPasses() override;
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bool addInstSelector() override;
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bool addILPOpts() override;
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void addPreSched2() override;
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void addPreEmitPass() override;
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};
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} // end anonymous namespace
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void SystemZPassConfig::addIRPasses() {
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if (getOptLevel() != CodeGenOpt::None) {
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addPass(createSystemZTDCPass());
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addPass(createLoopDataPrefetchPass());
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}
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TargetPassConfig::addIRPasses();
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}
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bool SystemZPassConfig::addInstSelector() {
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addPass(createSystemZISelDag(getSystemZTargetMachine(), getOptLevel()));
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if (getOptLevel() != CodeGenOpt::None)
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addPass(createSystemZLDCleanupPass(getSystemZTargetMachine()));
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return false;
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}
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bool SystemZPassConfig::addILPOpts() {
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addPass(&EarlyIfConverterID);
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return true;
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}
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void SystemZPassConfig::addPreSched2() {
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addPass(createSystemZExpandPseudoPass(getSystemZTargetMachine()));
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if (getOptLevel() != CodeGenOpt::None)
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addPass(&IfConverterID);
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}
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void SystemZPassConfig::addPreEmitPass() {
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// Do instruction shortening before compare elimination because some
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// vector instructions will be shortened into opcodes that compare
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// elimination recognizes.
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if (getOptLevel() != CodeGenOpt::None)
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addPass(createSystemZShortenInstPass(getSystemZTargetMachine()), false);
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// We eliminate comparisons here rather than earlier because some
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// transformations can change the set of available CC values and we
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// generally want those transformations to have priority. This is
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// especially true in the commonest case where the result of the comparison
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// is used by a single in-range branch instruction, since we will then
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// be able to fuse the compare and the branch instead.
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//
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// For example, two-address NILF can sometimes be converted into
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// three-address RISBLG. NILF produces a CC value that indicates whether
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// the low word is zero, but RISBLG does not modify CC at all. On the
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// other hand, 64-bit ANDs like NILL can sometimes be converted to RISBG.
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// The CC value produced by NILL isn't useful for our purposes, but the
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// value produced by RISBG can be used for any comparison with zero
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// (not just equality). So there are some transformations that lose
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// CC values (while still being worthwhile) and others that happen to make
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// the CC result more useful than it was originally.
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//
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// Another reason is that we only want to use BRANCH ON COUNT in cases
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// where we know that the count register is not going to be spilled.
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//
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// Doing it so late makes it more likely that a register will be reused
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// between the comparison and the branch, but it isn't clear whether
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// preventing that would be a win or not.
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if (getOptLevel() != CodeGenOpt::None)
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addPass(createSystemZElimComparePass(getSystemZTargetMachine()), false);
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addPass(createSystemZLongBranchPass(getSystemZTargetMachine()));
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// Do final scheduling after all other optimizations, to get an
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// optimal input for the decoder (branch relaxation must happen
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// after block placement).
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if (getOptLevel() != CodeGenOpt::None)
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addPass(&PostMachineSchedulerID);
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}
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TargetPassConfig *SystemZTargetMachine::createPassConfig(PassManagerBase &PM) {
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return new SystemZPassConfig(*this, PM);
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}
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TargetIRAnalysis SystemZTargetMachine::getTargetIRAnalysis() {
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return TargetIRAnalysis([this](const Function &F) {
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return TargetTransformInfo(SystemZTTIImpl(this, F));
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});
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}
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