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llvm-mirror/lib/Target/Lanai/LanaiFrameLowering.cpp
Tomas Matheson 3153790303 [NFC][CodeGen] Tidy up TargetRegisterInfo stack realignment functions
Currently needsStackRealignment returns false if canRealignStack returns false.
This means that the behavior of needsStackRealignment does not correspond to
it's name and description; a function might need stack realignment, but if it
is not possible then this function returns false. Furthermore,
needsStackRealignment is not virtual and therefore some backends have made use
of canRealignStack to indicate whether a function needs stack realignment.

This patch attempts to clarify the situation by separating them and introducing
new names:

 - shouldRealignStack - true if there is any reason the stack should be
   realigned

 - canRealignStack - true if we are still able to realign the stack (e.g. we
   can still reserve/have reserved a frame pointer)

 - hasStackRealignment = shouldRealignStack && canRealignStack (not target
   customisable)

Targets can now override shouldRealignStack to indicate that stack realignment
is required.

This change will make it easier in a future change to handle the case where we
need to realign the stack but can't do so (for example when the register
allocator creates an aligned spill after the frame pointer has been
eliminated).

Differential Revision: https://reviews.llvm.org/D98716

Change-Id: Ib9a4d21728bf9d08a545b4365418d3ffe1af4d87
2021-03-30 17:31:39 +01:00

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8.0 KiB
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//===-- LanaiFrameLowering.cpp - Lanai Frame Information ------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file contains the Lanai implementation of TargetFrameLowering class.
//
//===----------------------------------------------------------------------===//
#include "LanaiFrameLowering.h"
#include "LanaiAluCode.h"
#include "LanaiInstrInfo.h"
#include "LanaiSubtarget.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/IR/Function.h"
using namespace llvm;
// Determines the size of the frame and maximum call frame size.
void LanaiFrameLowering::determineFrameLayout(MachineFunction &MF) const {
MachineFrameInfo &MFI = MF.getFrameInfo();
const LanaiRegisterInfo *LRI = STI.getRegisterInfo();
// Get the number of bytes to allocate from the FrameInfo.
unsigned FrameSize = MFI.getStackSize();
// Get the alignment.
Align StackAlign =
LRI->hasStackRealignment(MF) ? MFI.getMaxAlign() : getStackAlign();
// Get the maximum call frame size of all the calls.
unsigned MaxCallFrameSize = MFI.getMaxCallFrameSize();
// If we have dynamic alloca then MaxCallFrameSize needs to be aligned so
// that allocations will be aligned.
if (MFI.hasVarSizedObjects())
MaxCallFrameSize = alignTo(MaxCallFrameSize, StackAlign);
// Update maximum call frame size.
MFI.setMaxCallFrameSize(MaxCallFrameSize);
// Include call frame size in total.
if (!(hasReservedCallFrame(MF) && MFI.adjustsStack()))
FrameSize += MaxCallFrameSize;
// Make sure the frame is aligned.
FrameSize = alignTo(FrameSize, StackAlign);
// Update frame info.
MFI.setStackSize(FrameSize);
}
// Iterates through each basic block in a machine function and replaces
// ADJDYNALLOC pseudo instructions with a Lanai:ADDI with the
// maximum call frame size as the immediate.
void LanaiFrameLowering::replaceAdjDynAllocPseudo(MachineFunction &MF) const {
const LanaiInstrInfo &LII =
*static_cast<const LanaiInstrInfo *>(STI.getInstrInfo());
unsigned MaxCallFrameSize = MF.getFrameInfo().getMaxCallFrameSize();
for (MachineFunction::iterator MBB = MF.begin(), E = MF.end(); MBB != E;
++MBB) {
MachineBasicBlock::iterator MBBI = MBB->begin();
while (MBBI != MBB->end()) {
MachineInstr &MI = *MBBI++;
if (MI.getOpcode() == Lanai::ADJDYNALLOC) {
DebugLoc DL = MI.getDebugLoc();
Register Dst = MI.getOperand(0).getReg();
Register Src = MI.getOperand(1).getReg();
BuildMI(*MBB, MI, DL, LII.get(Lanai::ADD_I_LO), Dst)
.addReg(Src)
.addImm(MaxCallFrameSize);
MI.eraseFromParent();
}
}
}
}
// Generates the following sequence for function entry:
// st %fp,-4[*%sp] !push old FP
// add %sp,8,%fp !generate new FP
// sub %sp,0x4,%sp !allocate stack space (as needed)
void LanaiFrameLowering::emitPrologue(MachineFunction &MF,
MachineBasicBlock &MBB) const {
assert(&MF.front() == &MBB && "Shrink-wrapping not yet supported");
MachineFrameInfo &MFI = MF.getFrameInfo();
const LanaiInstrInfo &LII =
*static_cast<const LanaiInstrInfo *>(STI.getInstrInfo());
MachineBasicBlock::iterator MBBI = MBB.begin();
// Debug location must be unknown since the first debug location is used
// to determine the end of the prologue.
DebugLoc DL;
// Determine the correct frame layout
determineFrameLayout(MF);
// FIXME: This appears to be overallocating. Needs investigation.
// Get the number of bytes to allocate from the FrameInfo.
unsigned StackSize = MFI.getStackSize();
// Push old FP
// st %fp,-4[*%sp]
BuildMI(MBB, MBBI, DL, LII.get(Lanai::SW_RI))
.addReg(Lanai::FP)
.addReg(Lanai::SP)
.addImm(-4)
.addImm(LPAC::makePreOp(LPAC::ADD))
.setMIFlag(MachineInstr::FrameSetup);
// Generate new FP
// add %sp,8,%fp
BuildMI(MBB, MBBI, DL, LII.get(Lanai::ADD_I_LO), Lanai::FP)
.addReg(Lanai::SP)
.addImm(8)
.setMIFlag(MachineInstr::FrameSetup);
// Allocate space on the stack if needed
// sub %sp,StackSize,%sp
if (StackSize != 0) {
BuildMI(MBB, MBBI, DL, LII.get(Lanai::SUB_I_LO), Lanai::SP)
.addReg(Lanai::SP)
.addImm(StackSize)
.setMIFlag(MachineInstr::FrameSetup);
}
// Replace ADJDYNANALLOC
if (MFI.hasVarSizedObjects())
replaceAdjDynAllocPseudo(MF);
}
MachineBasicBlock::iterator LanaiFrameLowering::eliminateCallFramePseudoInstr(
MachineFunction & /*MF*/, MachineBasicBlock &MBB,
MachineBasicBlock::iterator I) const {
// Discard ADJCALLSTACKDOWN, ADJCALLSTACKUP instructions.
return MBB.erase(I);
}
// The function epilogue should not depend on the current stack pointer!
// It should use the frame pointer only. This is mandatory because
// of alloca; we also take advantage of it to omit stack adjustments
// before returning.
//
// Note that when we go to restore the preserved register values we must
// not try to address their slots by using offsets from the stack pointer.
// That's because the stack pointer may have been moved during the function
// execution due to a call to alloca(). Rather, we must restore all
// preserved registers via offsets from the frame pointer value.
//
// Note also that when the current frame is being "popped" (by adjusting
// the value of the stack pointer) on function exit, we must (for the
// sake of alloca) set the new value of the stack pointer based upon
// the current value of the frame pointer. We can't just add what we
// believe to be the (static) frame size to the stack pointer because
// if we did that, and alloca() had been called during this function,
// we would end up returning *without* having fully deallocated all of
// the space grabbed by alloca. If that happened, and a function
// containing one or more alloca() calls was called over and over again,
// then the stack would grow without limit!
//
// RET is lowered to
// ld -4[%fp],%pc # modify %pc (two delay slots)
// as the return address is in the stack frame and mov to pc is allowed.
// emitEpilogue emits
// mov %fp,%sp # restore the stack pointer
// ld -8[%fp],%fp # restore the caller's frame pointer
// before RET and the delay slot filler will move RET such that these
// instructions execute in the delay slots of the load to PC.
void LanaiFrameLowering::emitEpilogue(MachineFunction & /*MF*/,
MachineBasicBlock &MBB) const {
MachineBasicBlock::iterator MBBI = MBB.getLastNonDebugInstr();
const LanaiInstrInfo &LII =
*static_cast<const LanaiInstrInfo *>(STI.getInstrInfo());
DebugLoc DL = MBBI->getDebugLoc();
// Restore the stack pointer using the callee's frame pointer value.
BuildMI(MBB, MBBI, DL, LII.get(Lanai::ADD_I_LO), Lanai::SP)
.addReg(Lanai::FP)
.addImm(0);
// Restore the frame pointer from the stack.
BuildMI(MBB, MBBI, DL, LII.get(Lanai::LDW_RI), Lanai::FP)
.addReg(Lanai::FP)
.addImm(-8)
.addImm(LPAC::ADD);
}
void LanaiFrameLowering::determineCalleeSaves(MachineFunction &MF,
BitVector &SavedRegs,
RegScavenger *RS) const {
TargetFrameLowering::determineCalleeSaves(MF, SavedRegs, RS);
MachineFrameInfo &MFI = MF.getFrameInfo();
const LanaiRegisterInfo *LRI =
static_cast<const LanaiRegisterInfo *>(STI.getRegisterInfo());
int Offset = -4;
// Reserve 4 bytes for the saved RCA
MFI.CreateFixedObject(4, Offset, true);
Offset -= 4;
// Reserve 4 bytes for the saved FP
MFI.CreateFixedObject(4, Offset, true);
Offset -= 4;
if (LRI->hasBasePointer(MF)) {
MFI.CreateFixedObject(4, Offset, true);
SavedRegs.reset(LRI->getBaseRegister());
}
}