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llvm-mirror/lib/CodeGen/SelectionDAG/StatepointLowering.h
Igor Laevsky 277d7cfcc2 [StatepointLowering] Support of the gc.relocates for invoke statepoints.
This change implements support for lowering of the gc.relocates tied to the invoke statepoint.
This is acomplished by storing frame indices of the lowered values in "StatepointRelocatedValues" map inside FunctionLoweringInfo instead of storing them in per-basic block structure StatepointLowering.
After this change StatepointLowering is used only during "LowerStatepoint" call and it is not necessary to store it as a field in SelectionDAGBuilder anymore.

Differential Revision: http://reviews.llvm.org/D7798

llvm-svn: 237786
2015-05-20 11:37:25 +00:00

117 lines
4.6 KiB
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//===-- StatepointLowering.h - SDAGBuilder's statepoint code -*- C++ -*---===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file includes support code use by SelectionDAGBuilder when lowering a
// statepoint sequence in SelectionDAG IR.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_LIB_CODEGEN_SELECTIONDAG_STATEPOINTLOWERING_H
#define LLVM_LIB_CODEGEN_SELECTIONDAG_STATEPOINTLOWERING_H
#include "llvm/ADT/DenseMap.h"
#include "llvm/CodeGen/SelectionDAG.h"
#include "llvm/CodeGen/SelectionDAGNodes.h"
#include <vector>
namespace llvm {
class SelectionDAGBuilder;
/// This class tracks both per-statepoint and per-selectiondag information.
/// For each statepoint it tracks locations of it's gc valuess (incoming and
/// relocated) and list of gcreloc calls scheduled for visiting (this is
/// used for a debug mode consistency check only). The spill slot tracking
/// works in concert with information in FunctionLoweringInfo.
class StatepointLoweringState {
public:
StatepointLoweringState() : NextSlotToAllocate(0) {}
/// Reset all state tracking for a newly encountered safepoint. Also
/// performs some consistency checking.
void startNewStatepoint(SelectionDAGBuilder &Builder);
/// Clear the memory usage of this object. This is called from
/// SelectionDAGBuilder::clear. We require this is never called in the
/// midst of processing a statepoint sequence.
void clear();
/// Returns the spill location of a value incoming to the current
/// statepoint. Will return SDValue() if this value hasn't been
/// spilled. Otherwise, the value has already been spilled and no
/// further action is required by the caller.
SDValue getLocation(SDValue val) {
if (!Locations.count(val))
return SDValue();
return Locations[val];
}
void setLocation(SDValue val, SDValue Location) {
assert(!Locations.count(val) &&
"Trying to allocate already allocated location");
Locations[val] = Location;
}
/// Record the fact that we expect to encounter a given gc_relocate
/// before the next statepoint. If we don't see it, we'll report
/// an assertion.
void scheduleRelocCall(const CallInst &RelocCall) {
PendingGCRelocateCalls.push_back(&RelocCall);
}
/// Remove this gc_relocate from the list we're expecting to see
/// before the next statepoint. If we weren't expecting to see
/// it, we'll report an assertion.
void relocCallVisited(const CallInst &RelocCall) {
SmallVectorImpl<const CallInst *>::iterator itr =
std::find(PendingGCRelocateCalls.begin(), PendingGCRelocateCalls.end(),
&RelocCall);
assert(itr != PendingGCRelocateCalls.end() &&
"Visited unexpected gcrelocate call");
PendingGCRelocateCalls.erase(itr);
}
// TODO: Should add consistency tracking to ensure we encounter
// expected gc_result calls too.
/// Get a stack slot we can use to store an value of type ValueType. This
/// will hopefully be a recylced slot from another statepoint.
SDValue allocateStackSlot(EVT ValueType, SelectionDAGBuilder &Builder);
void reserveStackSlot(int Offset) {
assert(Offset >= 0 && Offset < (int)AllocatedStackSlots.size() &&
"out of bounds");
assert(!AllocatedStackSlots[Offset] && "already reserved!");
assert(NextSlotToAllocate <= (unsigned)Offset && "consistency!");
AllocatedStackSlots[Offset] = true;
}
bool isStackSlotAllocated(int Offset) {
assert(Offset >= 0 && Offset < (int)AllocatedStackSlots.size() &&
"out of bounds");
return AllocatedStackSlots[Offset];
}
private:
/// Maps pre-relocation value (gc pointer directly incoming into statepoint)
/// into it's location (currently only stack slots)
DenseMap<SDValue, SDValue> Locations;
/// A boolean indicator for each slot listed in the FunctionInfo as to
/// whether it has been used in the current statepoint. Since we try to
/// preserve stack slots across safepoints, there can be gaps in which
/// slots have been allocated.
SmallVector<bool, 50> AllocatedStackSlots;
/// Points just beyond the last slot known to have been allocated
unsigned NextSlotToAllocate;
/// Keep track of pending gcrelocate calls for consistency check
SmallVector<const CallInst *, 10> PendingGCRelocateCalls;
};
} // end namespace llvm
#endif // LLVM_LIB_CODEGEN_SELECTIONDAG_STATEPOINTLOWERING_H