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0ffa8d28b1
This should simplify the subtarget definitions and make it easier to add new ones. Reviewed-by: Vincent Lejeune <vljn@ovi.com> llvm-svn: 183566
100 lines
3.1 KiB
C++
100 lines
3.1 KiB
C++
//===-- AMDGPU.h - MachineFunction passes hw codegen --------------*- C++ -*-=//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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/// \file
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//===----------------------------------------------------------------------===//
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#ifndef AMDGPU_H
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#define AMDGPU_H
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#include "llvm/Support/TargetRegistry.h"
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#include "llvm/Target/TargetMachine.h"
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namespace llvm {
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class AMDGPUInstrPrinter;
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class AMDGPUTargetMachine;
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class FunctionPass;
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class MCAsmInfo;
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class raw_ostream;
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class Target;
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class TargetMachine;
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// R600 Passes
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FunctionPass *createR600VectorRegMerger(TargetMachine &tm);
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FunctionPass *createR600TextureIntrinsicsReplacer();
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FunctionPass *createR600ExpandSpecialInstrsPass(TargetMachine &tm);
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FunctionPass *createR600EmitClauseMarkers(TargetMachine &tm);
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FunctionPass *createR600Packetizer(TargetMachine &tm);
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FunctionPass *createR600ControlFlowFinalizer(TargetMachine &tm);
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FunctionPass *createAMDGPUCFGPreparationPass(TargetMachine &tm);
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FunctionPass *createAMDGPUCFGStructurizerPass(TargetMachine &tm);
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// SI Passes
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FunctionPass *createSIAnnotateControlFlowPass();
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FunctionPass *createSILowerControlFlowPass(TargetMachine &tm);
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FunctionPass *createSICodeEmitterPass(formatted_raw_ostream &OS);
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FunctionPass *createSIInsertWaits(TargetMachine &tm);
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// Passes common to R600 and SI
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Pass *createAMDGPUStructurizeCFGPass();
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FunctionPass *createAMDGPUConvertToISAPass(TargetMachine &tm);
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FunctionPass *createAMDGPUIndirectAddressingPass(TargetMachine &tm);
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FunctionPass *createAMDGPUISelDag(TargetMachine &tm);
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extern Target TheAMDGPUTarget;
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} // End namespace llvm
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namespace ShaderType {
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enum Type {
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PIXEL = 0,
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VERTEX = 1,
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GEOMETRY = 2,
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COMPUTE = 3
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};
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}
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/// OpenCL uses address spaces to differentiate between
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/// various memory regions on the hardware. On the CPU
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/// all of the address spaces point to the same memory,
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/// however on the GPU, each address space points to
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/// a seperate piece of memory that is unique from other
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/// memory locations.
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namespace AMDGPUAS {
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enum AddressSpaces {
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PRIVATE_ADDRESS = 0, ///< Address space for private memory.
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GLOBAL_ADDRESS = 1, ///< Address space for global memory (RAT0, VTX0).
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CONSTANT_ADDRESS = 2, ///< Address space for constant memory
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LOCAL_ADDRESS = 3, ///< Address space for local memory.
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REGION_ADDRESS = 4, ///< Address space for region memory.
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ADDRESS_NONE = 5, ///< Address space for unknown memory.
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PARAM_D_ADDRESS = 6, ///< Address space for direct addressible parameter memory (CONST0)
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PARAM_I_ADDRESS = 7, ///< Address space for indirect addressible parameter memory (VTX1)
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CONSTANT_BUFFER_0 = 8,
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CONSTANT_BUFFER_1 = 9,
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CONSTANT_BUFFER_2 = 10,
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CONSTANT_BUFFER_3 = 11,
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CONSTANT_BUFFER_4 = 12,
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CONSTANT_BUFFER_5 = 13,
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CONSTANT_BUFFER_6 = 14,
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CONSTANT_BUFFER_7 = 15,
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CONSTANT_BUFFER_8 = 16,
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CONSTANT_BUFFER_9 = 17,
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CONSTANT_BUFFER_10 = 18,
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CONSTANT_BUFFER_11 = 19,
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CONSTANT_BUFFER_12 = 20,
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CONSTANT_BUFFER_13 = 21,
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CONSTANT_BUFFER_14 = 22,
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CONSTANT_BUFFER_15 = 23,
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LAST_ADDRESS = 24
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};
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} // namespace AMDGPUAS
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#endif // AMDGPU_H
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