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llvm-mirror/lib/CodeGen/LiveRegUnits.cpp
David Blaikie e01dc73ad2 Fix a bunch more layering of CodeGen headers that are in Target
All these headers already depend on CodeGen headers so moving them into
CodeGen fixes the layering (since CodeGen depends on Target, not the
other way around).

llvm-svn: 318490
2017-11-17 01:07:10 +00:00

147 lines
5.0 KiB
C++

//===- LiveRegUnits.cpp - Register Unit Set -------------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
/// \file This file imlements the LiveRegUnits set.
//
//===----------------------------------------------------------------------===//
#include "llvm/CodeGen/LiveRegUnits.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineInstrBundle.h"
#include "llvm/CodeGen/MachineOperand.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/TargetRegisterInfo.h"
#include "llvm/MC/MCRegisterInfo.h"
using namespace llvm;
void LiveRegUnits::removeRegsNotPreserved(const uint32_t *RegMask) {
for (unsigned U = 0, E = TRI->getNumRegUnits(); U != E; ++U) {
for (MCRegUnitRootIterator RootReg(U, TRI); RootReg.isValid(); ++RootReg) {
if (MachineOperand::clobbersPhysReg(RegMask, *RootReg))
Units.reset(U);
}
}
}
void LiveRegUnits::addRegsInMask(const uint32_t *RegMask) {
for (unsigned U = 0, E = TRI->getNumRegUnits(); U != E; ++U) {
for (MCRegUnitRootIterator RootReg(U, TRI); RootReg.isValid(); ++RootReg) {
if (MachineOperand::clobbersPhysReg(RegMask, *RootReg))
Units.set(U);
}
}
}
void LiveRegUnits::stepBackward(const MachineInstr &MI) {
// Remove defined registers and regmask kills from the set.
for (ConstMIBundleOperands O(MI); O.isValid(); ++O) {
if (O->isReg()) {
if (!O->isDef())
continue;
unsigned Reg = O->getReg();
if (!TargetRegisterInfo::isPhysicalRegister(Reg))
continue;
removeReg(Reg);
} else if (O->isRegMask())
removeRegsNotPreserved(O->getRegMask());
}
// Add uses to the set.
for (ConstMIBundleOperands O(MI); O.isValid(); ++O) {
if (!O->isReg() || !O->readsReg())
continue;
unsigned Reg = O->getReg();
if (!TargetRegisterInfo::isPhysicalRegister(Reg))
continue;
addReg(Reg);
}
}
void LiveRegUnits::accumulate(const MachineInstr &MI) {
// Add defs, uses and regmask clobbers to the set.
for (ConstMIBundleOperands O(MI); O.isValid(); ++O) {
if (O->isReg()) {
unsigned Reg = O->getReg();
if (!TargetRegisterInfo::isPhysicalRegister(Reg))
continue;
if (!O->isDef() && !O->readsReg())
continue;
addReg(Reg);
} else if (O->isRegMask())
addRegsInMask(O->getRegMask());
}
}
/// Add live-in registers of basic block \p MBB to \p LiveUnits.
static void addBlockLiveIns(LiveRegUnits &LiveUnits,
const MachineBasicBlock &MBB) {
for (const auto &LI : MBB.liveins())
LiveUnits.addRegMasked(LI.PhysReg, LI.LaneMask);
}
/// Adds all callee saved registers to \p LiveUnits.
static void addCalleeSavedRegs(LiveRegUnits &LiveUnits,
const MachineFunction &MF) {
const MachineRegisterInfo &MRI = MF.getRegInfo();
for (const MCPhysReg *CSR = MRI.getCalleeSavedRegs(); CSR && *CSR; ++CSR)
LiveUnits.addReg(*CSR);
}
void LiveRegUnits::addPristines(const MachineFunction &MF) {
const MachineFrameInfo &MFI = MF.getFrameInfo();
if (!MFI.isCalleeSavedInfoValid())
return;
/// This function will usually be called on an empty object, handle this
/// as a special case.
if (empty()) {
/// Add all callee saved regs, then remove the ones that are saved and
/// restored.
addCalleeSavedRegs(*this, MF);
/// Remove the ones that are not saved/restored; they are pristine.
for (const CalleeSavedInfo &Info : MFI.getCalleeSavedInfo())
removeReg(Info.getReg());
return;
}
/// If a callee-saved register that is not pristine is already present
/// in the set, we should make sure that it stays in it. Precompute the
/// set of pristine registers in a separate object.
/// Add all callee saved regs, then remove the ones that are saved+restored.
LiveRegUnits Pristine(*TRI);
addCalleeSavedRegs(Pristine, MF);
/// Remove the ones that are not saved/restored; they are pristine.
for (const CalleeSavedInfo &Info : MFI.getCalleeSavedInfo())
Pristine.removeReg(Info.getReg());
addUnits(Pristine.getBitVector());
}
void LiveRegUnits::addLiveOuts(const MachineBasicBlock &MBB) {
const MachineFunction &MF = *MBB.getParent();
if (!MBB.succ_empty()) {
addPristines(MF);
// To get the live-outs we simply merge the live-ins of all successors.
for (const MachineBasicBlock *Succ : MBB.successors())
addBlockLiveIns(*this, *Succ);
} else if (MBB.isReturnBlock()) {
// For the return block: Add all callee saved registers.
const MachineFrameInfo &MFI = MF.getFrameInfo();
if (MFI.isCalleeSavedInfoValid())
addCalleeSavedRegs(*this, MF);
}
}
void LiveRegUnits::addLiveIns(const MachineBasicBlock &MBB) {
const MachineFunction &MF = *MBB.getParent();
addPristines(MF);
addBlockLiveIns(*this, MBB);
}