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llvm-mirror/test/CodeGen/X86/2011-10-18-FastISel-VectorParams.ll
Matthias Braun f7935a3f63 X86: Do not use llc -march in tests.
`llc -march` is problematic because it only switches the target
architecture, but leaves the operating system unchanged. This
occasionally leads to indeterministic tests because the OS from
LLVM_DEFAULT_TARGET_TRIPLE is used.

However we can simply always use `llc -mtriple` instead. This changes
all the tests to do this to avoid people using -march when they copy and
paste parts of tests.

See also the discussion in https://reviews.llvm.org/D35287

llvm-svn: 309774
2017-08-02 00:28:10 +00:00

30 lines
1.8 KiB
LLVM

; RUN: llc -fast-isel -mattr=+sse < %s | FileCheck %s
; <rdar://problem/10215997>
target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:128:128-n8:16:32-S128"
target triple = "i386-apple-macosx10.7"
define void @vectortest() nounwind ssp {
entry:
%p1 = alloca <4 x float>, align 16
%p2 = alloca <4 x float>, align 16
%p3 = alloca <4 x float>, align 16
%p4 = alloca <4 x float>, align 16
%p5 = alloca <4 x float>, align 16
store <4 x float> <float 0x3FF19999A0000000, float 0x3FF3333340000000, float 0x3FF4CCCCC0000000, float 0x3FF6666660000000>, <4 x float>* %p1, align 16
store <4 x float> <float 0x4000CCCCC0000000, float 0x40019999A0000000, float 0x4002666660000000, float 0x4003333340000000>, <4 x float>* %p2, align 16
store <4 x float> <float 0x4008CCCCC0000000, float 0x40099999A0000000, float 0x400A666660000000, float 0x400B333340000000>, <4 x float>* %p3, align 16
store <4 x float> <float 0x4010666660000000, float 0x4010CCCCC0000000, float 0x4011333340000000, float 0x40119999A0000000>, <4 x float>* %p4, align 16
store <4 x float> <float 0x4014666660000000, float 0x4014CCCCC0000000, float 0x4015333340000000, float 0x40159999A0000000>, <4 x float>* %p5, align 16
%0 = load <4 x float>, <4 x float>* %p1, align 16
%1 = load <4 x float>, <4 x float>* %p2, align 16
%2 = load <4 x float>, <4 x float>* %p3, align 16
%3 = load <4 x float>, <4 x float>* %p4, align 16
%4 = load <4 x float>, <4 x float>* %p5, align 16
; CHECK: movups {{%xmm[0-7]}}, (%esp)
; CHECK-NEXT: calll _dovectortest
call void @dovectortest(<4 x float> %0, <4 x float> %1, <4 x float> %2, <4 x float> %3, <4 x float> %4)
ret void
}
declare void @dovectortest(<4 x float>, <4 x float>, <4 x float>, <4 x float>, <4 x float>)