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llvm-mirror/test/MC/AArch64/neon-mla-mls-instructions.s
Tim Northover 59118910ac AArch64/ARM64: run AArch64 NEON MC tests through ARM64 too.
This skips a couple of compare ones due to the different syntaxt for
floating-point 0.0. AArch64 does it more canonically, and we'll need to fiddle
ARM64 to make it work.

llvm-svn: 207119
2014-04-24 15:04:20 +00:00

63 lines
2.9 KiB
ArmAsm

// RUN: llvm-mc -triple aarch64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s
// RUN: llvm-mc -triple arm64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s
// Check that the assembler can handle the documented syntax for AArch64
//----------------------------------------------------------------------
// Vector Integer Multiply-accumulate
//----------------------------------------------------------------------
mla v0.8b, v1.8b, v2.8b
mla v0.16b, v1.16b, v2.16b
mla v0.4h, v1.4h, v2.4h
mla v0.8h, v1.8h, v2.8h
mla v0.2s, v1.2s, v2.2s
mla v0.4s, v1.4s, v2.4s
// CHECK: mla v0.8b, v1.8b, v2.8b // encoding: [0x20,0x94,0x22,0x0e]
// CHECK: mla v0.16b, v1.16b, v2.16b // encoding: [0x20,0x94,0x22,0x4e]
// CHECK: mla v0.4h, v1.4h, v2.4h // encoding: [0x20,0x94,0x62,0x0e]
// CHECK: mla v0.8h, v1.8h, v2.8h // encoding: [0x20,0x94,0x62,0x4e]
// CHECK: mla v0.2s, v1.2s, v2.2s // encoding: [0x20,0x94,0xa2,0x0e]
// CHECK: mla v0.4s, v1.4s, v2.4s // encoding: [0x20,0x94,0xa2,0x4e]
//----------------------------------------------------------------------
// Vector Integer Multiply-subtract
//----------------------------------------------------------------------
mls v0.8b, v1.8b, v2.8b
mls v0.16b, v1.16b, v2.16b
mls v0.4h, v1.4h, v2.4h
mls v0.8h, v1.8h, v2.8h
mls v0.2s, v1.2s, v2.2s
mls v0.4s, v1.4s, v2.4s
// CHECK: mls v0.8b, v1.8b, v2.8b // encoding: [0x20,0x94,0x22,0x2e]
// CHECK: mls v0.16b, v1.16b, v2.16b // encoding: [0x20,0x94,0x22,0x6e]
// CHECK: mls v0.4h, v1.4h, v2.4h // encoding: [0x20,0x94,0x62,0x2e]
// CHECK: mls v0.8h, v1.8h, v2.8h // encoding: [0x20,0x94,0x62,0x6e]
// CHECK: mls v0.2s, v1.2s, v2.2s // encoding: [0x20,0x94,0xa2,0x2e]
// CHECK: mls v0.4s, v1.4s, v2.4s // encoding: [0x20,0x94,0xa2,0x6e]
//----------------------------------------------------------------------
// Vector Floating-Point Multiply-accumulate
//----------------------------------------------------------------------
fmla v0.2s, v1.2s, v2.2s
fmla v0.4s, v1.4s, v2.4s
fmla v0.2d, v1.2d, v2.2d
// CHECK: fmla v0.2s, v1.2s, v2.2s // encoding: [0x20,0xcc,0x22,0x0e]
// CHECK: fmla v0.4s, v1.4s, v2.4s // encoding: [0x20,0xcc,0x22,0x4e]
// CHECK: fmla v0.2d, v1.2d, v2.2d // encoding: [0x20,0xcc,0x62,0x4e]
//----------------------------------------------------------------------
// Vector Floating-Point Multiply-subtract
//----------------------------------------------------------------------
fmls v0.2s, v1.2s, v2.2s
fmls v0.4s, v1.4s, v2.4s
fmls v0.2d, v1.2d, v2.2d
// CHECK: fmls v0.2s, v1.2s, v2.2s // encoding: [0x20,0xcc,0xa2,0x0e]
// CHECK: fmls v0.4s, v1.4s, v2.4s // encoding: [0x20,0xcc,0xa2,0x4e]
// CHECK: fmls v0.2d, v1.2d, v2.2d // encoding: [0x20,0xcc,0xe2,0x4e]