1
0
mirror of https://github.com/RPCS3/llvm-mirror.git synced 2025-01-31 20:51:52 +01:00
llvm-mirror/test/CodeGen/X86/combine-or.ll
Craig Topper 0663a19f9d Recommit r367901 "[X86] Enable -x86-experimental-vector-widening-legalization by default."
The assert that caused this to be reverted should be fixed now.

Original commit message:

This patch changes our defualt legalization behavior for 16, 32, and
64 bit vectors with i8/i16/i32/i64 scalar types from promotion to
widening. For example, v8i8 will now be widened to v16i8 instead of
promoted to v8i16. This keeps the elements widths the same and pads
with undef elements. We believe this is a better legalization strategy.
But it carries some issues due to the fragmented vector ISA. For
example, i8 shifts and multiplies get widened and then later have
to be promoted/split into vXi16 vectors.

This has the potential to cause regressions so we wanted to get
it in early in the 10.0 cycle so we have plenty of time to
address them.

Next steps will be to merge tests that explicitly test the command
line option. And then we can remove the option and its associated
code.

llvm-svn: 368183
2019-08-07 16:24:26 +00:00

491 lines
17 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc < %s -mtriple=x86_64-unknown-linux-gnu -mcpu=corei7 | FileCheck %s
define i32 @or_self(i32 %x) {
; CHECK-LABEL: or_self:
; CHECK: # %bb.0:
; CHECK-NEXT: movl %edi, %eax
; CHECK-NEXT: retq
%or = or i32 %x, %x
ret i32 %or
}
define <4 x i32> @or_self_vec(<4 x i32> %x) {
; CHECK-LABEL: or_self_vec:
; CHECK: # %bb.0:
; CHECK-NEXT: retq
%or = or <4 x i32> %x, %x
ret <4 x i32> %or
}
; Verify that each of the following test cases is folded into a single
; instruction which performs a blend operation.
define <2 x i64> @test1(<2 x i64> %a, <2 x i64> %b) {
; CHECK-LABEL: test1:
; CHECK: # %bb.0:
; CHECK-NEXT: blendps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3]
; CHECK-NEXT: retq
%shuf1 = shufflevector <2 x i64> %a, <2 x i64> zeroinitializer, <2 x i32><i32 0, i32 2>
%shuf2 = shufflevector <2 x i64> %b, <2 x i64> zeroinitializer, <2 x i32><i32 2, i32 1>
%or = or <2 x i64> %shuf1, %shuf2
ret <2 x i64> %or
}
define <4 x i32> @test2(<4 x i32> %a, <4 x i32> %b) {
; CHECK-LABEL: test2:
; CHECK: # %bb.0:
; CHECK-NEXT: blendps {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3]
; CHECK-NEXT: retq
%shuf1 = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32><i32 4, i32 4, i32 2, i32 3>
%shuf2 = shufflevector <4 x i32> %b, <4 x i32> zeroinitializer, <4 x i32><i32 0, i32 1, i32 4, i32 4>
%or = or <4 x i32> %shuf1, %shuf2
ret <4 x i32> %or
}
define <2 x i64> @test3(<2 x i64> %a, <2 x i64> %b) {
; CHECK-LABEL: test3:
; CHECK: # %bb.0:
; CHECK-NEXT: blendps {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3]
; CHECK-NEXT: retq
%shuf1 = shufflevector <2 x i64> %a, <2 x i64> zeroinitializer, <2 x i32><i32 2, i32 1>
%shuf2 = shufflevector <2 x i64> %b, <2 x i64> zeroinitializer, <2 x i32><i32 0, i32 2>
%or = or <2 x i64> %shuf1, %shuf2
ret <2 x i64> %or
}
define <4 x i32> @test4(<4 x i32> %a, <4 x i32> %b) {
; CHECK-LABEL: test4:
; CHECK: # %bb.0:
; CHECK-NEXT: blendps {{.*#+}} xmm0 = xmm0[0],xmm1[1,2,3]
; CHECK-NEXT: retq
%shuf1 = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32><i32 0, i32 4, i32 4, i32 4>
%shuf2 = shufflevector <4 x i32> %b, <4 x i32> zeroinitializer, <4 x i32><i32 4, i32 1, i32 2, i32 3>
%or = or <4 x i32> %shuf1, %shuf2
ret <4 x i32> %or
}
define <4 x i32> @test5(<4 x i32> %a, <4 x i32> %b) {
; CHECK-LABEL: test5:
; CHECK: # %bb.0:
; CHECK-NEXT: blendps {{.*#+}} xmm0 = xmm1[0],xmm0[1,2,3]
; CHECK-NEXT: retq
%shuf1 = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32><i32 4, i32 1, i32 2, i32 3>
%shuf2 = shufflevector <4 x i32> %b, <4 x i32> zeroinitializer, <4 x i32><i32 0, i32 4, i32 4, i32 4>
%or = or <4 x i32> %shuf1, %shuf2
ret <4 x i32> %or
}
define <4 x i32> @test6(<4 x i32> %a, <4 x i32> %b) {
; CHECK-LABEL: test6:
; CHECK: # %bb.0:
; CHECK-NEXT: blendps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3]
; CHECK-NEXT: retq
%shuf1 = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32><i32 0, i32 1, i32 4, i32 4>
%shuf2 = shufflevector <4 x i32> %b, <4 x i32> zeroinitializer, <4 x i32><i32 4, i32 4, i32 2, i32 3>
%or = or <4 x i32> %shuf1, %shuf2
ret <4 x i32> %or
}
define <4 x i32> @test7(<4 x i32> %a, <4 x i32> %b) {
; CHECK-LABEL: test7:
; CHECK: # %bb.0:
; CHECK-NEXT: blendps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3]
; CHECK-NEXT: retq
%and1 = and <4 x i32> %a, <i32 -1, i32 -1, i32 0, i32 0>
%and2 = and <4 x i32> %b, <i32 0, i32 0, i32 -1, i32 -1>
%or = or <4 x i32> %and1, %and2
ret <4 x i32> %or
}
define <2 x i64> @test8(<2 x i64> %a, <2 x i64> %b) {
; CHECK-LABEL: test8:
; CHECK: # %bb.0:
; CHECK-NEXT: blendps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3]
; CHECK-NEXT: retq
%and1 = and <2 x i64> %a, <i64 -1, i64 0>
%and2 = and <2 x i64> %b, <i64 0, i64 -1>
%or = or <2 x i64> %and1, %and2
ret <2 x i64> %or
}
define <4 x i32> @test9(<4 x i32> %a, <4 x i32> %b) {
; CHECK-LABEL: test9:
; CHECK: # %bb.0:
; CHECK-NEXT: blendps {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3]
; CHECK-NEXT: retq
%and1 = and <4 x i32> %a, <i32 0, i32 0, i32 -1, i32 -1>
%and2 = and <4 x i32> %b, <i32 -1, i32 -1, i32 0, i32 0>
%or = or <4 x i32> %and1, %and2
ret <4 x i32> %or
}
define <2 x i64> @test10(<2 x i64> %a, <2 x i64> %b) {
; CHECK-LABEL: test10:
; CHECK: # %bb.0:
; CHECK-NEXT: blendps {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3]
; CHECK-NEXT: retq
%and1 = and <2 x i64> %a, <i64 0, i64 -1>
%and2 = and <2 x i64> %b, <i64 -1, i64 0>
%or = or <2 x i64> %and1, %and2
ret <2 x i64> %or
}
define <4 x i32> @test11(<4 x i32> %a, <4 x i32> %b) {
; CHECK-LABEL: test11:
; CHECK: # %bb.0:
; CHECK-NEXT: blendps {{.*#+}} xmm0 = xmm0[0],xmm1[1,2,3]
; CHECK-NEXT: retq
%and1 = and <4 x i32> %a, <i32 -1, i32 0, i32 0, i32 0>
%and2 = and <4 x i32> %b, <i32 0, i32 -1, i32 -1, i32 -1>
%or = or <4 x i32> %and1, %and2
ret <4 x i32> %or
}
define <4 x i32> @test12(<4 x i32> %a, <4 x i32> %b) {
; CHECK-LABEL: test12:
; CHECK: # %bb.0:
; CHECK-NEXT: blendps {{.*#+}} xmm0 = xmm1[0],xmm0[1,2,3]
; CHECK-NEXT: retq
%and1 = and <4 x i32> %a, <i32 0, i32 -1, i32 -1, i32 -1>
%and2 = and <4 x i32> %b, <i32 -1, i32 0, i32 0, i32 0>
%or = or <4 x i32> %and1, %and2
ret <4 x i32> %or
}
; Verify that the following test cases are folded into single shuffles.
define <4 x i32> @test13(<4 x i32> %a, <4 x i32> %b) {
; CHECK-LABEL: test13:
; CHECK: # %bb.0:
; CHECK-NEXT: shufps {{.*#+}} xmm0 = xmm0[1,1],xmm1[2,3]
; CHECK-NEXT: retq
%shuf1 = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32><i32 1, i32 1, i32 4, i32 4>
%shuf2 = shufflevector <4 x i32> %b, <4 x i32> zeroinitializer, <4 x i32><i32 4, i32 4, i32 2, i32 3>
%or = or <4 x i32> %shuf1, %shuf2
ret <4 x i32> %or
}
define <2 x i64> @test14(<2 x i64> %a, <2 x i64> %b) {
; CHECK-LABEL: test14:
; CHECK: # %bb.0:
; CHECK-NEXT: movlhps {{.*#+}} xmm0 = xmm0[0],xmm1[0]
; CHECK-NEXT: retq
%shuf1 = shufflevector <2 x i64> %a, <2 x i64> zeroinitializer, <2 x i32><i32 0, i32 2>
%shuf2 = shufflevector <2 x i64> %b, <2 x i64> zeroinitializer, <2 x i32><i32 2, i32 0>
%or = or <2 x i64> %shuf1, %shuf2
ret <2 x i64> %or
}
define <4 x i32> @test15(<4 x i32> %a, <4 x i32> %b) {
; CHECK-LABEL: test15:
; CHECK: # %bb.0:
; CHECK-NEXT: shufps {{.*#+}} xmm1 = xmm1[2,1],xmm0[2,1]
; CHECK-NEXT: movaps %xmm1, %xmm0
; CHECK-NEXT: retq
%shuf1 = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32><i32 4, i32 4, i32 2, i32 1>
%shuf2 = shufflevector <4 x i32> %b, <4 x i32> zeroinitializer, <4 x i32><i32 2, i32 1, i32 4, i32 4>
%or = or <4 x i32> %shuf1, %shuf2
ret <4 x i32> %or
}
define <2 x i64> @test16(<2 x i64> %a, <2 x i64> %b) {
; CHECK-LABEL: test16:
; CHECK: # %bb.0:
; CHECK-NEXT: movlhps {{.*#+}} xmm1 = xmm1[0],xmm0[0]
; CHECK-NEXT: movaps %xmm1, %xmm0
; CHECK-NEXT: retq
%shuf1 = shufflevector <2 x i64> %a, <2 x i64> zeroinitializer, <2 x i32><i32 2, i32 0>
%shuf2 = shufflevector <2 x i64> %b, <2 x i64> zeroinitializer, <2 x i32><i32 0, i32 2>
%or = or <2 x i64> %shuf1, %shuf2
ret <2 x i64> %or
}
; Verify that the dag-combiner does not fold a OR of two shuffles into a single
; shuffle instruction when the shuffle indexes are not compatible.
define <4 x i32> @test17(<4 x i32> %a, <4 x i32> %b) {
; CHECK-LABEL: test17:
; CHECK: # %bb.0:
; CHECK-NEXT: psllq $32, %xmm0
; CHECK-NEXT: movq {{.*#+}} xmm1 = xmm1[0],zero
; CHECK-NEXT: por %xmm1, %xmm0
; CHECK-NEXT: retq
%shuf1 = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32><i32 4, i32 0, i32 4, i32 2>
%shuf2 = shufflevector <4 x i32> %b, <4 x i32> zeroinitializer, <4 x i32><i32 0, i32 1, i32 4, i32 4>
%or = or <4 x i32> %shuf1, %shuf2
ret <4 x i32> %or
}
define <4 x i32> @test18(<4 x i32> %a, <4 x i32> %b) {
; CHECK-LABEL: test18:
; CHECK: # %bb.0:
; CHECK-NEXT: pxor %xmm2, %xmm2
; CHECK-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1],xmm2[2,3,4,5,6,7]
; CHECK-NEXT: pshufd {{.*#+}} xmm0 = xmm0[1,0,1,1]
; CHECK-NEXT: pblendw {{.*#+}} xmm1 = xmm1[0,1],xmm2[2,3,4,5,6,7]
; CHECK-NEXT: por %xmm1, %xmm0
; CHECK-NEXT: retq
%shuf1 = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32><i32 4, i32 0, i32 4, i32 4>
%shuf2 = shufflevector <4 x i32> %b, <4 x i32> zeroinitializer, <4 x i32><i32 0, i32 4, i32 4, i32 4>
%or = or <4 x i32> %shuf1, %shuf2
ret <4 x i32> %or
}
define <4 x i32> @test19(<4 x i32> %a, <4 x i32> %b) {
; CHECK-LABEL: test19:
; CHECK: # %bb.0:
; CHECK-NEXT: pshufd {{.*#+}} xmm2 = xmm0[0,0,2,3]
; CHECK-NEXT: pxor %xmm3, %xmm3
; CHECK-NEXT: pblendw {{.*#+}} xmm2 = xmm3[0,1],xmm2[2,3],xmm3[4,5],xmm2[6,7]
; CHECK-NEXT: pshufd {{.*#+}} xmm0 = xmm1[0,1,2,2]
; CHECK-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1],xmm3[2,3],xmm0[4,5,6,7]
; CHECK-NEXT: por %xmm2, %xmm0
; CHECK-NEXT: retq
%shuf1 = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32><i32 4, i32 0, i32 4, i32 3>
%shuf2 = shufflevector <4 x i32> %b, <4 x i32> zeroinitializer, <4 x i32><i32 0, i32 4, i32 2, i32 2>
%or = or <4 x i32> %shuf1, %shuf2
ret <4 x i32> %or
}
define <2 x i64> @test20(<2 x i64> %a, <2 x i64> %b) {
; CHECK-LABEL: test20:
; CHECK: # %bb.0:
; CHECK-NEXT: por %xmm1, %xmm0
; CHECK-NEXT: movq {{.*#+}} xmm0 = xmm0[0],zero
; CHECK-NEXT: retq
%shuf1 = shufflevector <2 x i64> %a, <2 x i64> zeroinitializer, <2 x i32><i32 0, i32 2>
%shuf2 = shufflevector <2 x i64> %b, <2 x i64> zeroinitializer, <2 x i32><i32 0, i32 2>
%or = or <2 x i64> %shuf1, %shuf2
ret <2 x i64> %or
}
define <2 x i64> @test21(<2 x i64> %a, <2 x i64> %b) {
; CHECK-LABEL: test21:
; CHECK: # %bb.0:
; CHECK-NEXT: por %xmm1, %xmm0
; CHECK-NEXT: pslldq {{.*#+}} xmm0 = zero,zero,zero,zero,zero,zero,zero,zero,xmm0[0,1,2,3,4,5,6,7]
; CHECK-NEXT: retq
%shuf1 = shufflevector <2 x i64> %a, <2 x i64> zeroinitializer, <2 x i32><i32 2, i32 0>
%shuf2 = shufflevector <2 x i64> %b, <2 x i64> zeroinitializer, <2 x i32><i32 2, i32 0>
%or = or <2 x i64> %shuf1, %shuf2
ret <2 x i64> %or
}
; Verify that the dag-combiner keeps the correct domain for float/double vectors
; bitcast to use the mask-or blend combine.
define <2 x double> @test22(<2 x double> %a0, <2 x double> %a1) {
; CHECK-LABEL: test22:
; CHECK: # %bb.0:
; CHECK-NEXT: blendps {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3]
; CHECK-NEXT: retq
%bc1 = bitcast <2 x double> %a0 to <2 x i64>
%bc2 = bitcast <2 x double> %a1 to <2 x i64>
%and1 = and <2 x i64> %bc1, <i64 0, i64 -1>
%and2 = and <2 x i64> %bc2, <i64 -1, i64 0>
%or = or <2 x i64> %and1, %and2
%bc3 = bitcast <2 x i64> %or to <2 x double>
ret <2 x double> %bc3
}
define <4 x float> @test23(<4 x float> %a0, <4 x float> %a1) {
; CHECK-LABEL: test23:
; CHECK: # %bb.0:
; CHECK-NEXT: blendps {{.*#+}} xmm0 = xmm1[0],xmm0[1,2],xmm1[3]
; CHECK-NEXT: retq
%bc1 = bitcast <4 x float> %a0 to <4 x i32>
%bc2 = bitcast <4 x float> %a1 to <4 x i32>
%and1 = and <4 x i32> %bc1, <i32 0, i32 -1, i32 -1, i32 0>
%and2 = and <4 x i32> %bc2, <i32 -1, i32 0, i32 0, i32 -1>
%or = or <4 x i32> %and1, %and2
%bc3 = bitcast <4 x i32> %or to <4 x float>
ret <4 x float> %bc3
}
define <4 x float> @test24(<4 x float> %a0, <4 x float> %a1) {
; CHECK-LABEL: test24:
; CHECK: # %bb.0:
; CHECK-NEXT: blendps {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3]
; CHECK-NEXT: retq
%bc1 = bitcast <4 x float> %a0 to <2 x i64>
%bc2 = bitcast <4 x float> %a1 to <2 x i64>
%and1 = and <2 x i64> %bc1, <i64 0, i64 -1>
%and2 = and <2 x i64> %bc2, <i64 -1, i64 0>
%or = or <2 x i64> %and1, %and2
%bc3 = bitcast <2 x i64> %or to <4 x float>
ret <4 x float> %bc3
}
define <4 x float> @test25(<4 x float> %a0) {
; CHECK-LABEL: test25:
; CHECK: # %bb.0:
; CHECK-NEXT: blendps {{.*#+}} xmm0 = mem[0],xmm0[1,2],mem[3]
; CHECK-NEXT: retq
%bc1 = bitcast <4 x float> %a0 to <4 x i32>
%bc2 = bitcast <4 x float> <float 1.0, float 1.0, float 1.0, float 1.0> to <4 x i32>
%and1 = and <4 x i32> %bc1, <i32 0, i32 -1, i32 -1, i32 0>
%and2 = and <4 x i32> %bc2, <i32 -1, i32 0, i32 0, i32 -1>
%or = or <4 x i32> %and1, %and2
%bc3 = bitcast <4 x i32> %or to <4 x float>
ret <4 x float> %bc3
}
; Verify that the DAGCombiner doesn't crash in the attempt to check if a shuffle
; with illegal type has a legal mask. Method 'isShuffleMaskLegal' only knows how to
; handle legal vector value types.
define <4 x i8> @test_crash(<4 x i8> %a, <4 x i8> %b) {
; CHECK-LABEL: test_crash:
; CHECK: # %bb.0:
; CHECK-NEXT: pblendw {{.*#+}} xmm0 = xmm1[0],xmm0[1],xmm1[2,3,4,5,6,7]
; CHECK-NEXT: retq
%shuf1 = shufflevector <4 x i8> %a, <4 x i8> zeroinitializer, <4 x i32><i32 4, i32 4, i32 2, i32 3>
%shuf2 = shufflevector <4 x i8> %b, <4 x i8> zeroinitializer, <4 x i32><i32 0, i32 1, i32 4, i32 4>
%or = or <4 x i8> %shuf1, %shuf2
ret <4 x i8> %or
}
; Verify that we can fold regardless of which operand is the zeroinitializer
define <4 x i32> @test2b(<4 x i32> %a, <4 x i32> %b) {
; CHECK-LABEL: test2b:
; CHECK: # %bb.0:
; CHECK-NEXT: blendps {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3]
; CHECK-NEXT: retq
%shuf1 = shufflevector <4 x i32> zeroinitializer, <4 x i32> %a, <4 x i32><i32 0, i32 0, i32 6, i32 7>
%shuf2 = shufflevector <4 x i32> %b, <4 x i32> zeroinitializer, <4 x i32><i32 0, i32 1, i32 4, i32 4>
%or = or <4 x i32> %shuf1, %shuf2
ret <4 x i32> %or
}
define <4 x i32> @test2c(<4 x i32> %a, <4 x i32> %b) {
; CHECK-LABEL: test2c:
; CHECK: # %bb.0:
; CHECK-NEXT: blendps {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3]
; CHECK-NEXT: retq
%shuf1 = shufflevector <4 x i32> zeroinitializer, <4 x i32> %a, <4 x i32><i32 0, i32 0, i32 6, i32 7>
%shuf2 = shufflevector <4 x i32> zeroinitializer, <4 x i32> %b, <4 x i32><i32 4, i32 5, i32 0, i32 0>
%or = or <4 x i32> %shuf1, %shuf2
ret <4 x i32> %or
}
define <4 x i32> @test2d(<4 x i32> %a, <4 x i32> %b) {
; CHECK-LABEL: test2d:
; CHECK: # %bb.0:
; CHECK-NEXT: blendps {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3]
; CHECK-NEXT: retq
%shuf1 = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32><i32 4, i32 4, i32 2, i32 3>
%shuf2 = shufflevector <4 x i32> zeroinitializer, <4 x i32> %b, <4 x i32><i32 4, i32 5, i32 0, i32 0>
%or = or <4 x i32> %shuf1, %shuf2
ret <4 x i32> %or
}
; Make sure we can have an undef where an index pointing to the zero vector should be
define <4 x i32> @test2e(<4 x i32> %a, <4 x i32> %b) {
; CHECK-LABEL: test2e:
; CHECK: # %bb.0:
; CHECK-NEXT: blendps {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3]
; CHECK-NEXT: retq
%shuf1 = shufflevector <4 x i32> %a, <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>, <4 x i32><i32 undef, i32 4, i32 2, i32 3>
%shuf2 = shufflevector <4 x i32> %b, <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>, <4 x i32><i32 0, i32 1, i32 4, i32 4>
%or = or <4 x i32> %shuf1, %shuf2
ret <4 x i32> %or
}
define <4 x i32> @test2f(<4 x i32> %a, <4 x i32> %b) {
; CHECK-LABEL: test2f:
; CHECK: # %bb.0:
; CHECK-NEXT: blendps {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3]
; CHECK-NEXT: retq
%shuf1 = shufflevector <4 x i32> %a, <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>, <4 x i32><i32 4, i32 4, i32 2, i32 3>
%shuf2 = shufflevector <4 x i32> %b, <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>, <4 x i32><i32 undef, i32 1, i32 4, i32 4>
%or = or <4 x i32> %shuf1, %shuf2
ret <4 x i32> %or
}
; (or (and X, c1), c2) -> (and (or X, c2), c1|c2) iff (c1 & c2) != 0
define <2 x i64> @or_and_v2i64(<2 x i64> %a0) {
; CHECK-LABEL: or_and_v2i64:
; CHECK: # %bb.0:
; CHECK-NEXT: orps {{.*}}(%rip), %xmm0
; CHECK-NEXT: andps {{.*}}(%rip), %xmm0
; CHECK-NEXT: retq
%1 = and <2 x i64> %a0, <i64 7, i64 7>
%2 = or <2 x i64> %1, <i64 3, i64 3>
ret <2 x i64> %2
}
define <4 x i32> @or_and_v4i32(<4 x i32> %a0) {
; CHECK-LABEL: or_and_v4i32:
; CHECK: # %bb.0:
; CHECK-NEXT: orps {{.*}}(%rip), %xmm0
; CHECK-NEXT: andps {{.*}}(%rip), %xmm0
; CHECK-NEXT: retq
%1 = and <4 x i32> %a0, <i32 1, i32 3, i32 5, i32 7>
%2 = or <4 x i32> %1, <i32 3, i32 2, i32 15, i32 2>
ret <4 x i32> %2
}
; If all masked bits are going to be set, that's a constant fold.
define <4 x i32> @or_and_v4i32_fold(<4 x i32> %a0) {
; CHECK-LABEL: or_and_v4i32_fold:
; CHECK: # %bb.0:
; CHECK-NEXT: movaps {{.*#+}} xmm0 = [3,3,3,3]
; CHECK-NEXT: retq
%1 = and <4 x i32> %a0, <i32 1, i32 1, i32 1, i32 1>
%2 = or <4 x i32> %1, <i32 3, i32 3, i32 3, i32 3>
ret <4 x i32> %2
}
; fold (or x, c) -> c iff (x & ~c) == 0
define <2 x i64> @or_zext_v2i32(<2 x i32> %a0) {
; CHECK-LABEL: or_zext_v2i32:
; CHECK: # %bb.0:
; CHECK-NEXT: movaps {{.*#+}} xmm0 = [4294967295,4294967295]
; CHECK-NEXT: retq
%1 = zext <2 x i32> %a0 to <2 x i64>
%2 = or <2 x i64> %1, <i64 4294967295, i64 4294967295>
ret <2 x i64> %2
}
define <4 x i32> @or_zext_v4i16(<4 x i16> %a0) {
; CHECK-LABEL: or_zext_v4i16:
; CHECK: # %bb.0:
; CHECK-NEXT: movaps {{.*#+}} xmm0 = [65535,65535,65535,65535]
; CHECK-NEXT: retq
%1 = zext <4 x i16> %a0 to <4 x i32>
%2 = or <4 x i32> %1, <i32 65535, i32 65535, i32 65535, i32 65535>
ret <4 x i32> %2
}