1
0
mirror of https://github.com/RPCS3/llvm-mirror.git synced 2024-10-30 15:32:52 +01:00
llvm-mirror/lib/CodeGen/RegAlloc/PhyRegAlloc.h
Ruchira Sasanka 3c4d2dea7c Added support for spilling
llvm-svn: 992
2001-10-28 18:15:12 +00:00

219 lines
6.5 KiB
C++

/* Title: PhyRegAlloc.h
Author: Ruchira Sasanka
Date: Aug 20, 01
Purpose: This is the main entry point for register allocation.
Notes:
* RegisterClasses: Each RegClass accepts a
MachineRegClass which contains machine specific info about that register
class. The code in the RegClass is machine independent and they use
access functions in the MachineRegClass object passed into it to get
machine specific info.
* Machine dependent work: All parts of the register coloring algorithm
except coloring of an individual node are machine independent.
Register allocation must be done as:
static const MachineRegInfo MRI = MachineRegInfo(); // machine reg info
MethodLiveVarInfo LVI(*MethodI ); // compute LV info
LVI.analyze();
PhyRegAlloc PRA(*MethodI, &MRI, &LVI); // allocate regs
PRA.allocateRegisters();
Assumptions:
All values in a live range will be of the same physical reg class.
*/
#ifndef PHY_REG_ALLOC_H
#define PHY_REG_ALLOC_H
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/CodeGen/RegClass.h"
#include "llvm/CodeGen/LiveRangeInfo.h"
#include "llvm/Analysis/LiveVar/MethodLiveVarInfo.h"
#include <deque>
//----------------------------------------------------------------------------
// Class AddedInstrns:
// When register allocator inserts new instructions in to the existing
// instruction stream, it does NOT directly modify the instruction stream.
// Rather, it creates an object of AddedInstrns and stick it in the
// AddedInstrMap for an existing instruction. This class contains two vectors
// to store such instructions added before and after an existing instruction.
//----------------------------------------------------------------------------
class AddedInstrns
{
public:
deque<MachineInstr *> InstrnsBefore; // Added insts BEFORE an existing inst
deque<MachineInstr *> InstrnsAfter; // Added insts AFTER an existing inst
AddedInstrns() : InstrnsBefore(), InstrnsAfter() { }
};
typedef hash_map<const MachineInstr *, AddedInstrns *> AddedInstrMapType;
//----------------------------------------------------------------------------
// Class RegStackOffsets:
// This class is responsible for managing stack frame of the method for
// register allocation.
//
//----------------------------------------------------------------------------
class RegStackOffsets {
private:
int curSpilledVarOff; // cur pos of spilled LRs
int curNewTmpPosOffset; // cur pos of tmp values on stack
bool isTmpRegionUsable; // can we call getNewTmpPosOffFromFP
const int SizeOfStackItem; // size of an item on stack
const int StackSpillStartFromFP; // start position of spill region
int StartOfTmpRegion; // start of the tmp var region
public:
// constructor
RegStackOffsets(int SEnSize=8, int StartSpill=176 ) :
SizeOfStackItem(SEnSize), StackSpillStartFromFP(StartSpill) {
curSpilledVarOff = StartSpill;
isTmpRegionUsable = false;
};
int getNewSpillOffFromFP() {
int tmp = curSpilledVarOff;
curSpilledVarOff += SizeOfStackItem;
return tmp; // **TODO: Is sending un-incremented value correct?
};
// The following method must be called only after allocating space
// for spilled LRs and calling setEndOfSpillRegion()
int getNewTmpPosOffFromFP() {
assert( isTmpRegionUsable && "Spill region still open");
int tmp = curNewTmpPosOffset;
curNewTmpPosOffset += SizeOfStackItem;
return tmp; //**TODO: Is sending un-incremented val correct?
};
// This method is called when we have allocated space for all spilled
// LRs. The tmp region can be used only after a call to this method.
void setEndOfSpillRegion() {
assert(( ! isTmpRegionUsable) && "setEndOfSpillRegion called again");
isTmpRegionUsable = true;
StartOfTmpRegion = curSpilledVarOff;
}
// called when temporary values allocated on stack are no longer needed
void resetTmpPos() {
curNewTmpPosOffset = StartOfTmpRegion;
}
};
//----------------------------------------------------------------------------
// class PhyRegAlloc:
// Main class the register allocator. Call allocateRegisters() to allocate
// registers for a Method.
//----------------------------------------------------------------------------
class PhyRegAlloc
{
vector<RegClass *> RegClassList ; // vector of register classes
const Method *const Meth; // name of the method we work on
const TargetMachine &TM; // target machine
MethodLiveVarInfo *const LVI; // LV information for this method
// (already computed for BBs)
LiveRangeInfo LRI; // LR info (will be computed)
const MachineRegInfo &MRI; // Machine Register information
const unsigned NumOfRegClasses; // recorded here for efficiency
//vector<const Instruction *> CallInstrList; // a list of all call instrs
//vector<const Instruction *> RetInstrList; // a list of all return instrs
AddedInstrMapType AddedInstrMap; // to store instrns added in this phase
RegStackOffsets StackOffsets;
//------- private methods ---------------------------------------------------
void addInterference(const Value *const Def, const LiveVarSet *const LVSet,
const bool isCallInst);
void addInterferencesForArgs();
void createIGNodeListsAndIGs();
void buildInterferenceGraphs();
//void insertCallerSavingCode(const MachineInstr *MInst,
// const BasicBlock *BB );
void setCallInterferences(const MachineInstr *MInst,
const LiveVarSet *const LVSetAft );
void move2DelayedInstr(const MachineInstr *OrigMI,
const MachineInstr *DelayedMI );
void markUnusableSugColors();
void allocateStackSpace4SpilledLRs();
RegStackOffsets & getStackOffsets() {
return StackOffsets;
}
inline void constructLiveRanges()
{ LRI.constructLiveRanges(); }
void colorIncomingArgs();
void colorCallRetArgs();
void updateMachineCode();
void printLabel(const Value *const Val);
void printMachineCode();
friend class UltraSparcRegInfo;
void setRegsUsedByThisInst(RegClass *RC, const MachineInstr *MInst );
int getRegNotUsedByThisInst(RegClass *RC, const MachineInstr *MInst);
public:
PhyRegAlloc(const Method *const M, const TargetMachine& TM,
MethodLiveVarInfo *const Lvi);
void allocateRegisters(); // main method called for allocatin
};
#endif