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e72efe25bd
Removes verifyDomTree, using assert(verify()) everywhere instead, and changes verify a little to always run IsSameAsFreshTree first in order to print good output when we find errors. Also adds verifyAnalysis for PostDomTrees, which will allow checking of PostDomTrees it the same way we check DomTrees and MachineDomTrees. Differential Revision: https://reviews.llvm.org/D41298 llvm-svn: 326315
154 lines
5.0 KiB
C++
154 lines
5.0 KiB
C++
//===- MachineDominators.cpp - Machine Dominator Calculation --------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements simple dominator construction algorithms for finding
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// forward dominators on machine functions.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/MachineDominators.h"
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#include "llvm/ADT/SmallBitVector.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/Support/CommandLine.h"
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using namespace llvm;
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// Always verify dominfo if expensive checking is enabled.
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#ifdef EXPENSIVE_CHECKS
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static bool VerifyMachineDomInfo = true;
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#else
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static bool VerifyMachineDomInfo = false;
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#endif
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static cl::opt<bool, true> VerifyMachineDomInfoX(
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"verify-machine-dom-info", cl::location(VerifyMachineDomInfo), cl::Hidden,
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cl::desc("Verify machine dominator info (time consuming)"));
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namespace llvm {
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template class DomTreeNodeBase<MachineBasicBlock>;
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template class DominatorTreeBase<MachineBasicBlock, false>; // DomTreeBase
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}
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char MachineDominatorTree::ID = 0;
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INITIALIZE_PASS(MachineDominatorTree, "machinedomtree",
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"MachineDominator Tree Construction", true, true)
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char &llvm::MachineDominatorsID = MachineDominatorTree::ID;
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void MachineDominatorTree::getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesAll();
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MachineFunctionPass::getAnalysisUsage(AU);
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}
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bool MachineDominatorTree::runOnMachineFunction(MachineFunction &F) {
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CriticalEdgesToSplit.clear();
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NewBBs.clear();
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DT.reset(new DomTreeBase<MachineBasicBlock>());
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DT->recalculate(F);
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return false;
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}
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MachineDominatorTree::MachineDominatorTree()
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: MachineFunctionPass(ID) {
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initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
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}
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void MachineDominatorTree::releaseMemory() {
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CriticalEdgesToSplit.clear();
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DT.reset(nullptr);
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}
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void MachineDominatorTree::verifyAnalysis() const {
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if (DT && VerifyMachineDomInfo) {
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MachineFunction &F = *getRoot()->getParent();
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DomTreeBase<MachineBasicBlock> OtherDT;
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OtherDT.recalculate(F);
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if (getRootNode()->getBlock() != OtherDT.getRootNode()->getBlock() ||
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DT->compare(OtherDT)) {
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errs() << "MachineDominatorTree for function " << F.getName()
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<< " is not up to date!\nComputed:\n";
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DT->print(errs());
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errs() << "\nActual:\n";
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OtherDT.print(errs());
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abort();
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}
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}
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}
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void MachineDominatorTree::print(raw_ostream &OS, const Module*) const {
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if (DT)
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DT->print(OS);
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}
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void MachineDominatorTree::applySplitCriticalEdges() const {
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// Bail out early if there is nothing to do.
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if (CriticalEdgesToSplit.empty())
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return;
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// For each element in CriticalEdgesToSplit, remember whether or not element
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// is the new immediate domminator of its successor. The mapping is done by
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// index, i.e., the information for the ith element of CriticalEdgesToSplit is
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// the ith element of IsNewIDom.
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SmallBitVector IsNewIDom(CriticalEdgesToSplit.size(), true);
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size_t Idx = 0;
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// Collect all the dominance properties info, before invalidating
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// the underlying DT.
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for (CriticalEdge &Edge : CriticalEdgesToSplit) {
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// Update dominator information.
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MachineBasicBlock *Succ = Edge.ToBB;
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MachineDomTreeNode *SuccDTNode = DT->getNode(Succ);
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for (MachineBasicBlock *PredBB : Succ->predecessors()) {
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if (PredBB == Edge.NewBB)
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continue;
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// If we are in this situation:
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// FromBB1 FromBB2
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// + +
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// + + + +
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// + + + +
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// ... Split1 Split2 ...
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// + +
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// + +
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// +
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// Succ
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// Instead of checking the domiance property with Split2, we check it with
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// FromBB2 since Split2 is still unknown of the underlying DT structure.
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if (NewBBs.count(PredBB)) {
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assert(PredBB->pred_size() == 1 && "A basic block resulting from a "
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"critical edge split has more "
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"than one predecessor!");
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PredBB = *PredBB->pred_begin();
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}
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if (!DT->dominates(SuccDTNode, DT->getNode(PredBB))) {
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IsNewIDom[Idx] = false;
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break;
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}
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}
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++Idx;
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}
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// Now, update DT with the collected dominance properties info.
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Idx = 0;
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for (CriticalEdge &Edge : CriticalEdgesToSplit) {
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// We know FromBB dominates NewBB.
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MachineDomTreeNode *NewDTNode = DT->addNewBlock(Edge.NewBB, Edge.FromBB);
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// If all the other predecessors of "Succ" are dominated by "Succ" itself
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// then the new block is the new immediate dominator of "Succ". Otherwise,
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// the new block doesn't dominate anything.
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if (IsNewIDom[Idx])
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DT->changeImmediateDominator(DT->getNode(Edge.ToBB), NewDTNode);
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++Idx;
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}
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NewBBs.clear();
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CriticalEdgesToSplit.clear();
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}
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