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llvm-mirror/include/llvm/CodeGen/LiveRegUnits.h
Matthias Braun 3df3235c8d LiveRegUnits: Rename accumulateBackward()->accumulate()
Contrary to the stepForward()/stepBackward() method accumulate() doesn't
have a direction as defs, uses and clobbers all have the same effect.

Also improve the documentation comment.

llvm-svn: 307351
2017-07-07 03:02:17 +00:00

129 lines
4.0 KiB
C++

//===- llvm/CodeGen/LiveRegUnits.h - Register Unit Set ----------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
/// \file
/// A set of register units. It is intended for register liveness tracking.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_LIVEREGUNITS_H
#define LLVM_CODEGEN_LIVEREGUNITS_H
#include "llvm/ADT/BitVector.h"
#include "llvm/MC/LaneBitmask.h"
#include "llvm/MC/MCRegisterInfo.h"
#include "llvm/Target/TargetRegisterInfo.h"
#include <cstdint>
namespace llvm {
class MachineInstr;
class MachineBasicBlock;
/// A set of register units used to track register liveness.
class LiveRegUnits {
const TargetRegisterInfo *TRI = nullptr;
BitVector Units;
public:
/// Constructs a new empty LiveRegUnits set.
LiveRegUnits() = default;
/// Constructs and initialize an empty LiveRegUnits set.
LiveRegUnits(const TargetRegisterInfo &TRI) {
init(TRI);
}
/// Initialize and clear the set.
void init(const TargetRegisterInfo &TRI) {
this->TRI = &TRI;
Units.reset();
Units.resize(TRI.getNumRegUnits());
}
/// Clears the set.
void clear() { Units.reset(); }
/// Returns true if the set is empty.
bool empty() const { return Units.empty(); }
/// Adds register units covered by physical register \p Reg.
void addReg(unsigned Reg) {
for (MCRegUnitIterator Unit(Reg, TRI); Unit.isValid(); ++Unit)
Units.set(*Unit);
}
/// \brief Adds register units covered by physical register \p Reg that are
/// part of the lanemask \p Mask.
void addRegMasked(unsigned Reg, LaneBitmask Mask) {
for (MCRegUnitMaskIterator Unit(Reg, TRI); Unit.isValid(); ++Unit) {
LaneBitmask UnitMask = (*Unit).second;
if (UnitMask.none() || (UnitMask & Mask).any())
Units.set((*Unit).first);
}
}
/// Removes all register units covered by physical register \p Reg.
void removeReg(unsigned Reg) {
for (MCRegUnitIterator Unit(Reg, TRI); Unit.isValid(); ++Unit)
Units.reset(*Unit);
}
/// Removes register units not preserved by the regmask \p RegMask.
/// The regmask has the same format as the one in the RegMask machine operand.
void removeRegsNotPreserved(const uint32_t *RegMask);
/// Adds register units not preserved by the regmask \p RegMask.
/// The regmask has the same format as the one in the RegMask machine operand.
void addRegsInMask(const uint32_t *RegMask);
/// Returns true if no part of physical register \p Reg is live.
bool available(unsigned Reg) const {
for (MCRegUnitIterator Unit(Reg, TRI); Unit.isValid(); ++Unit) {
if (Units.test(*Unit))
return false;
}
return true;
}
/// Updates liveness when stepping backwards over the instruction \p MI.
void stepBackward(const MachineInstr &MI);
/// Adds all register units used, defined or clobbered in \p MI.
/// This is useful when walking over a range of instruction to find registers
/// unused over the whole range.
void accumulate(const MachineInstr &MI);
/// Adds registers living out of block \p MBB.
/// Live out registers are the union of the live-in registers of the successor
/// blocks and pristine registers. Live out registers of the end block are the
/// callee saved registers.
void addLiveOuts(const MachineBasicBlock &MBB);
/// Adds registers living into block \p MBB.
void addLiveIns(const MachineBasicBlock &MBB);
/// Adds all register units marked in the bitvector \p RegUnits.
void addUnits(const BitVector &RegUnits) {
Units |= RegUnits;
}
/// Removes all register units marked in the bitvector \p RegUnits.
void removeUnits(const BitVector &RegUnits) {
Units.reset(RegUnits);
}
/// Return the internal bitvector representation of the set.
const BitVector &getBitVector() const {
return Units;
}
};
} // end namespace llvm
#endif // LLVM_CODEGEN_LIVEREGUNITS_H