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llvm-mirror/test/Transforms/SimplifyLibCalls/half-powr.ll
Dan Gohman 5f6f8101d5 Split the Add, Sub, and Mul instruction opcodes into separate
integer and floating-point opcodes, introducing
FAdd, FSub, and FMul.

For now, the AsmParser, BitcodeReader, and IRBuilder all preserve
backwards compatability, and the Core LLVM APIs preserve backwards
compatibility for IR producers. Most front-ends won't need to change
immediately.

This implements the first step of the plan outlined here:
http://nondot.org/sabre/LLVMNotes/IntegerOverflow.txt

llvm-svn: 72897
2009-06-04 22:49:04 +00:00

42 lines
1.7 KiB
LLVM

; RUN: llvm-as < %s | opt -simplify-libcalls-halfpowr | llvm-dis | %prcontext {mul float} 1 | grep {mul float} | count 8
define float @__half_powrf4(float %f, float %g) nounwind readnone {
entry:
%0 = fcmp olt float %f, 2.000000e+00 ; <i1> [#uses=1]
br i1 %0, label %bb, label %bb1
bb: ; preds = %entry
%1 = fdiv float %f, 3.000000e+00 ; <float> [#uses=1]
br label %bb1
bb1: ; preds = %bb, %entry
%f_addr.0 = phi float [ %1, %bb ], [ %f, %entry ] ; <float> [#uses=1]
%2 = fmul float %f_addr.0, %g ; <float> [#uses=1]
ret float %2
}
define void @foo(float* %p) nounwind {
entry:
%0 = load float* %p, align 4 ; <float> [#uses=1]
%1 = getelementptr float* %p, i32 1 ; <float*> [#uses=1]
%2 = load float* %1, align 4 ; <float> [#uses=1]
%3 = getelementptr float* %p, i32 2 ; <float*> [#uses=1]
%4 = load float* %3, align 4 ; <float> [#uses=1]
%5 = getelementptr float* %p, i32 3 ; <float*> [#uses=1]
%6 = load float* %5, align 4 ; <float> [#uses=1]
%7 = getelementptr float* %p, i32 4 ; <float*> [#uses=1]
%8 = load float* %7, align 4 ; <float> [#uses=1]
%9 = getelementptr float* %p, i32 5 ; <float*> [#uses=1]
%10 = load float* %9, align 4 ; <float> [#uses=1]
%11 = tail call float @__half_powrf4(float %0, float %6) nounwind ; <float> [#uses=1]
%12 = tail call float @__half_powrf4(float %2, float %8) nounwind ; <float> [#uses=1]
%13 = tail call float @__half_powrf4(float %4, float %10) nounwind ; <float> [#uses=1]
%14 = getelementptr float* %p, i32 6 ; <float*> [#uses=1]
store float %11, float* %14, align 4
%15 = getelementptr float* %p, i32 7 ; <float*> [#uses=1]
store float %12, float* %15, align 4
%16 = getelementptr float* %p, i32 8 ; <float*> [#uses=1]
store float %13, float* %16, align 4
ret void
}