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llvm-mirror/test/CodeGen/ARM/arm-interleaved-accesses.ll
Ahmed Bougacha 19e9dd095d [AArch64][ARM] Don't base interleaved op legality on type alloc size.
Otherwise, we think that most types that look like they'd fit in a
legal vector type are legal (so, basically, *any* vector type with a
size between 33 and 128 bits, I think, since we use pow2 alignment;
e.g., v2i25, v3f32, ...).

DataLayout::getTypeAllocSize rounds up based on alignment.
When checking for target intrinsic legality, that's not what we want:
if rounding makes a difference, the type isn't legal, and the
target intrinsics shouldn't be used, as they are always assumed legal.

One could make the argument that alloc size is ultimately the most
relevant here, since we're dealing with LD/ST intrinsics. That's only
true if we did legalize them though; that's a problem for another day.

Use DataLayout::getTypeSizeInBits instead of getTypeAllocSizeInBits.
Type::getSizeInBits can't be used because that'd gratuitously break
pointer vector support.

Some of these uses are currently fine, because we only hit them when
the type is already known legal (e.g., r114454). Update them for
consistency. It's faster to avoid the rounding anyway!

llvm-svn: 255089
2015-12-09 01:19:50 +00:00

307 lines
14 KiB
LLVM

; RUN: llc -mtriple=arm-eabi -mattr=+neon -lower-interleaved-accesses=true < %s | FileCheck %s -check-prefix=NEON
; RUN: llc -mtriple=arm-eabi -mattr=-neon -lower-interleaved-accesses=true < %s | FileCheck %s -check-prefix=NONEON
; NEON-LABEL: load_factor2:
; NEON: vld2.8 {d16, d17}, [r0]
; NONEON-LABEL: load_factor2:
; NONEON-NOT: vld2
define <8 x i8> @load_factor2(<16 x i8>* %ptr) {
%wide.vec = load <16 x i8>, <16 x i8>* %ptr, align 4
%strided.v0 = shufflevector <16 x i8> %wide.vec, <16 x i8> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
%strided.v1 = shufflevector <16 x i8> %wide.vec, <16 x i8> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
%add = add nsw <8 x i8> %strided.v0, %strided.v1
ret <8 x i8> %add
}
; NEON-LABEL: load_factor3:
; NEON: vld3.32 {d16, d17, d18}, [r0]
; NONEON-LABEL: load_factor3:
; NONEON-NOT: vld3
define <2 x i32> @load_factor3(i32* %ptr) {
%base = bitcast i32* %ptr to <6 x i32>*
%wide.vec = load <6 x i32>, <6 x i32>* %base, align 4
%strided.v2 = shufflevector <6 x i32> %wide.vec, <6 x i32> undef, <2 x i32> <i32 2, i32 5>
%strided.v1 = shufflevector <6 x i32> %wide.vec, <6 x i32> undef, <2 x i32> <i32 1, i32 4>
%add = add nsw <2 x i32> %strided.v2, %strided.v1
ret <2 x i32> %add
}
; NEON-LABEL: load_factor4:
; NEON: vld4.32 {d16, d18, d20, d22}, [r0]!
; NEON: vld4.32 {d17, d19, d21, d23}, [r0]
; NONEON-LABEL: load_factor4:
; NONEON-NOT: vld4
define <4 x i32> @load_factor4(i32* %ptr) {
%base = bitcast i32* %ptr to <16 x i32>*
%wide.vec = load <16 x i32>, <16 x i32>* %base, align 4
%strided.v0 = shufflevector <16 x i32> %wide.vec, <16 x i32> undef, <4 x i32> <i32 0, i32 4, i32 8, i32 12>
%strided.v2 = shufflevector <16 x i32> %wide.vec, <16 x i32> undef, <4 x i32> <i32 2, i32 6, i32 10, i32 14>
%add = add nsw <4 x i32> %strided.v0, %strided.v2
ret <4 x i32> %add
}
; NEON-LABEL: store_factor2:
; NEON: vst2.8 {d16, d17}, [r0]
; NONEON-LABEL: store_factor2:
; NONEON-NOT: vst2
define void @store_factor2(<16 x i8>* %ptr, <8 x i8> %v0, <8 x i8> %v1) {
%interleaved.vec = shufflevector <8 x i8> %v0, <8 x i8> %v1, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
store <16 x i8> %interleaved.vec, <16 x i8>* %ptr, align 4
ret void
}
; NEON-LABEL: store_factor3:
; NEON: vst3.32 {d16, d18, d20}, [r0]!
; NEON: vst3.32 {d17, d19, d21}, [r0]
; NONEON-LABEL: store_factor3:
; NONEON-NOT: vst3.32
define void @store_factor3(i32* %ptr, <4 x i32> %v0, <4 x i32> %v1, <4 x i32> %v2) {
%base = bitcast i32* %ptr to <12 x i32>*
%v0_v1 = shufflevector <4 x i32> %v0, <4 x i32> %v1, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%v2_u = shufflevector <4 x i32> %v2, <4 x i32> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
%interleaved.vec = shufflevector <8 x i32> %v0_v1, <8 x i32> %v2_u, <12 x i32> <i32 0, i32 4, i32 8, i32 1, i32 5, i32 9, i32 2, i32 6, i32 10, i32 3, i32 7, i32 11>
store <12 x i32> %interleaved.vec, <12 x i32>* %base, align 4
ret void
}
; NEON-LABEL: store_factor4:
; NEON: vst4.32 {d16, d18, d20, d22}, [r0]!
; NEON: vst4.32 {d17, d19, d21, d23}, [r0]
; NONEON-LABEL: store_factor4:
; NONEON-NOT: vst4
define void @store_factor4(i32* %ptr, <4 x i32> %v0, <4 x i32> %v1, <4 x i32> %v2, <4 x i32> %v3) {
%base = bitcast i32* %ptr to <16 x i32>*
%v0_v1 = shufflevector <4 x i32> %v0, <4 x i32> %v1, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%v2_v3 = shufflevector <4 x i32> %v2, <4 x i32> %v3, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%interleaved.vec = shufflevector <8 x i32> %v0_v1, <8 x i32> %v2_v3, <16 x i32> <i32 0, i32 4, i32 8, i32 12, i32 1, i32 5, i32 9, i32 13, i32 2, i32 6, i32 10, i32 14, i32 3, i32 7, i32 11, i32 15>
store <16 x i32> %interleaved.vec, <16 x i32>* %base, align 4
ret void
}
; The following cases test that interleaved access of pointer vectors can be
; matched to ldN/stN instruction.
; NEON-LABEL: load_ptrvec_factor2:
; NEON: vld2.32 {d16, d17}, [r0]
; NONEON-LABEL: load_ptrvec_factor2:
; NONEON-NOT: vld2
define <2 x i32*> @load_ptrvec_factor2(i32** %ptr) {
%base = bitcast i32** %ptr to <4 x i32*>*
%wide.vec = load <4 x i32*>, <4 x i32*>* %base, align 4
%strided.v0 = shufflevector <4 x i32*> %wide.vec, <4 x i32*> undef, <2 x i32> <i32 0, i32 2>
ret <2 x i32*> %strided.v0
}
; NEON-LABEL: load_ptrvec_factor3:
; NEON: vld3.32 {d16, d17, d18}, [r0]
; NONEON-LABEL: load_ptrvec_factor3:
; NONEON-NOT: vld3
define void @load_ptrvec_factor3(i32** %ptr, <2 x i32*>* %ptr1, <2 x i32*>* %ptr2) {
%base = bitcast i32** %ptr to <6 x i32*>*
%wide.vec = load <6 x i32*>, <6 x i32*>* %base, align 4
%strided.v2 = shufflevector <6 x i32*> %wide.vec, <6 x i32*> undef, <2 x i32> <i32 2, i32 5>
store <2 x i32*> %strided.v2, <2 x i32*>* %ptr1
%strided.v1 = shufflevector <6 x i32*> %wide.vec, <6 x i32*> undef, <2 x i32> <i32 1, i32 4>
store <2 x i32*> %strided.v1, <2 x i32*>* %ptr2
ret void
}
; NEON-LABEL: load_ptrvec_factor4:
; NEON: vld4.32 {d16, d17, d18, d19}, [r0]
; NONEON-LABEL: load_ptrvec_factor4:
; NONEON-NOT: vld4
define void @load_ptrvec_factor4(i32** %ptr, <2 x i32*>* %ptr1, <2 x i32*>* %ptr2) {
%base = bitcast i32** %ptr to <8 x i32*>*
%wide.vec = load <8 x i32*>, <8 x i32*>* %base, align 4
%strided.v1 = shufflevector <8 x i32*> %wide.vec, <8 x i32*> undef, <2 x i32> <i32 1, i32 5>
%strided.v3 = shufflevector <8 x i32*> %wide.vec, <8 x i32*> undef, <2 x i32> <i32 3, i32 7>
store <2 x i32*> %strided.v1, <2 x i32*>* %ptr1
store <2 x i32*> %strided.v3, <2 x i32*>* %ptr2
ret void
}
; NEON-LABEL: store_ptrvec_factor2:
; NEON: vst2.32 {d16, d17}, [r0]
; NONEON-LABEL: store_ptrvec_factor2:
; NONEON-NOT: vst2
define void @store_ptrvec_factor2(i32** %ptr, <2 x i32*> %v0, <2 x i32*> %v1) {
%base = bitcast i32** %ptr to <4 x i32*>*
%interleaved.vec = shufflevector <2 x i32*> %v0, <2 x i32*> %v1, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
store <4 x i32*> %interleaved.vec, <4 x i32*>* %base, align 4
ret void
}
; NEON-LABEL: store_ptrvec_factor3:
; NEON: vst3.32 {d16, d17, d18}, [r0]
; NONEON-LABEL: store_ptrvec_factor3:
; NONEON-NOT: vst3
define void @store_ptrvec_factor3(i32** %ptr, <2 x i32*> %v0, <2 x i32*> %v1, <2 x i32*> %v2) {
%base = bitcast i32** %ptr to <6 x i32*>*
%v0_v1 = shufflevector <2 x i32*> %v0, <2 x i32*> %v1, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%v2_u = shufflevector <2 x i32*> %v2, <2 x i32*> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
%interleaved.vec = shufflevector <4 x i32*> %v0_v1, <4 x i32*> %v2_u, <6 x i32> <i32 0, i32 2, i32 4, i32 1, i32 3, i32 5>
store <6 x i32*> %interleaved.vec, <6 x i32*>* %base, align 4
ret void
}
; NEON-LABEL: store_ptrvec_factor4:
; NEON: vst4.32 {d16, d17, d18, d19}, [r0]
; NONEON-LABEL: store_ptrvec_factor4:
; NONEON-NOT: vst4
define void @store_ptrvec_factor4(i32* %ptr, <2 x i32*> %v0, <2 x i32*> %v1, <2 x i32*> %v2, <2 x i32*> %v3) {
%base = bitcast i32* %ptr to <8 x i32*>*
%v0_v1 = shufflevector <2 x i32*> %v0, <2 x i32*> %v1, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%v2_v3 = shufflevector <2 x i32*> %v2, <2 x i32*> %v3, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%interleaved.vec = shufflevector <4 x i32*> %v0_v1, <4 x i32*> %v2_v3, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 1, i32 3, i32 5, i32 7>
store <8 x i32*> %interleaved.vec, <8 x i32*>* %base, align 4
ret void
}
; Following cases check that shuffle maskes with undef indices can be matched
; into ldN/stN instruction.
; NEON-LABEL: load_undef_mask_factor2:
; NEON: vld2.32 {d16, d17, d18, d19}, [r0]
; NONEON-LABEL: load_undef_mask_factor2:
; NONEON-NOT: vld2
define <4 x i32> @load_undef_mask_factor2(i32* %ptr) {
%base = bitcast i32* %ptr to <8 x i32>*
%wide.vec = load <8 x i32>, <8 x i32>* %base, align 4
%strided.v0 = shufflevector <8 x i32> %wide.vec, <8 x i32> undef, <4 x i32> <i32 undef, i32 2, i32 undef, i32 6>
%strided.v1 = shufflevector <8 x i32> %wide.vec, <8 x i32> undef, <4 x i32> <i32 undef, i32 3, i32 undef, i32 7>
%add = add nsw <4 x i32> %strided.v0, %strided.v1
ret <4 x i32> %add
}
; NEON-LABEL: load_undef_mask_factor3:
; NEON: vld3.32 {d16, d18, d20}, [r0]!
; NEON: vld3.32 {d17, d19, d21}, [r0]
; NONEON-LABEL: load_undef_mask_factor3:
; NONEON-NOT: vld3
define <4 x i32> @load_undef_mask_factor3(i32* %ptr) {
%base = bitcast i32* %ptr to <12 x i32>*
%wide.vec = load <12 x i32>, <12 x i32>* %base, align 4
%strided.v2 = shufflevector <12 x i32> %wide.vec, <12 x i32> undef, <4 x i32> <i32 2, i32 undef, i32 undef, i32 undef>
%strided.v1 = shufflevector <12 x i32> %wide.vec, <12 x i32> undef, <4 x i32> <i32 1, i32 4, i32 7, i32 10>
%add = add nsw <4 x i32> %strided.v2, %strided.v1
ret <4 x i32> %add
}
; NEON-LABEL: load_undef_mask_factor4:
; NEON: vld4.32 {d16, d18, d20, d22}, [r0]!
; NEON: vld4.32 {d17, d19, d21, d23}, [r0]
; NONEON-LABEL: load_undef_mask_factor4:
; NONEON-NOT: vld4
define <4 x i32> @load_undef_mask_factor4(i32* %ptr) {
%base = bitcast i32* %ptr to <16 x i32>*
%wide.vec = load <16 x i32>, <16 x i32>* %base, align 4
%strided.v0 = shufflevector <16 x i32> %wide.vec, <16 x i32> undef, <4 x i32> <i32 0, i32 4, i32 undef, i32 undef>
%strided.v2 = shufflevector <16 x i32> %wide.vec, <16 x i32> undef, <4 x i32> <i32 2, i32 6, i32 undef, i32 undef>
%add = add nsw <4 x i32> %strided.v0, %strided.v2
ret <4 x i32> %add
}
; NEON-LABEL: store_undef_mask_factor2:
; NEON: vst2.32 {d16, d17, d18, d19}, [r0]
; NONEON-LABEL: store_undef_mask_factor2:
; NONEON-NOT: vst2
define void @store_undef_mask_factor2(i32* %ptr, <4 x i32> %v0, <4 x i32> %v1) {
%base = bitcast i32* %ptr to <8 x i32>*
%interleaved.vec = shufflevector <4 x i32> %v0, <4 x i32> %v1, <8 x i32> <i32 undef, i32 undef, i32 undef, i32 undef, i32 2, i32 6, i32 3, i32 7>
store <8 x i32> %interleaved.vec, <8 x i32>* %base, align 4
ret void
}
; NEON-LABEL: store_undef_mask_factor3:
; NEON: vst3.32 {d16, d18, d20}, [r0]!
; NEON: vst3.32 {d17, d19, d21}, [r0]
; NONEON-LABEL: store_undef_mask_factor3:
; NONEON-NOT: vst3
define void @store_undef_mask_factor3(i32* %ptr, <4 x i32> %v0, <4 x i32> %v1, <4 x i32> %v2) {
%base = bitcast i32* %ptr to <12 x i32>*
%v0_v1 = shufflevector <4 x i32> %v0, <4 x i32> %v1, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%v2_u = shufflevector <4 x i32> %v2, <4 x i32> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
%interleaved.vec = shufflevector <8 x i32> %v0_v1, <8 x i32> %v2_u, <12 x i32> <i32 0, i32 4, i32 undef, i32 1, i32 undef, i32 9, i32 2, i32 6, i32 10, i32 3, i32 7, i32 11>
store <12 x i32> %interleaved.vec, <12 x i32>* %base, align 4
ret void
}
; NEON-LABEL: store_undef_mask_factor4:
; NEON: vst4.32 {d16, d18, d20, d22}, [r0]!
; NEON: vst4.32 {d17, d19, d21, d23}, [r0]
; NONEON-LABEL: store_undef_mask_factor4:
; NONEON-NOT: vst4
define void @store_undef_mask_factor4(i32* %ptr, <4 x i32> %v0, <4 x i32> %v1, <4 x i32> %v2, <4 x i32> %v3) {
%base = bitcast i32* %ptr to <16 x i32>*
%v0_v1 = shufflevector <4 x i32> %v0, <4 x i32> %v1, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%v2_v3 = shufflevector <4 x i32> %v2, <4 x i32> %v3, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%interleaved.vec = shufflevector <8 x i32> %v0_v1, <8 x i32> %v2_v3, <16 x i32> <i32 0, i32 4, i32 8, i32 undef, i32 undef, i32 5, i32 9, i32 13, i32 2, i32 6, i32 10, i32 14, i32 3, i32 7, i32 11, i32 15>
store <16 x i32> %interleaved.vec, <16 x i32>* %base, align 4
ret void
}
; The following test cases check that address spaces are properly handled
; NEON-LABEL: load_address_space
; NEON: vld3.32
; NONEON-LABEL: load_address_space
; NONEON-NOT: vld3
define void @load_address_space(<4 x i32> addrspace(1)* %A, <2 x i32>* %B) {
%tmp = load <4 x i32>, <4 x i32> addrspace(1)* %A
%interleaved = shufflevector <4 x i32> %tmp, <4 x i32> undef, <2 x i32> <i32 0, i32 3>
store <2 x i32> %interleaved, <2 x i32>* %B
ret void
}
; NEON-LABEL: store_address_space
; NEON: vst2.32
; NONEON-LABEL: store_address_space
; NONEON-NOT: vst2
define void @store_address_space(<2 x i32>* %A, <2 x i32>* %B, <4 x i32> addrspace(1)* %C) {
%tmp0 = load <2 x i32>, <2 x i32>* %A
%tmp1 = load <2 x i32>, <2 x i32>* %B
%interleaved = shufflevector <2 x i32> %tmp0, <2 x i32> %tmp1, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
store <4 x i32> %interleaved, <4 x i32> addrspace(1)* %C
ret void
}
; Check that we do something sane with illegal types.
; NEON-LABEL: load_illegal_factor2:
; NEON: BB#0:
; NEON-NEXT: vld1.64 {d16, d17}, [r0:128]
; NEON-NEXT: vuzp.32 q8, {{.*}}
; NEON-NEXT: vmov r0, r1, d16
; NEON-NEXT: vmov r2, r3, {{.*}}
; NEON-NEXT: mov pc, lr
; NONEON-LABEL: load_illegal_factor2:
; NONEON: BB#0:
; NONEON-NEXT: ldr [[ELT0:r[0-9]+]], [r0]
; NONEON-NEXT: ldr r1, [r0, #8]
; NONEON-NEXT: mov r0, [[ELT0]]
; NONEON-NEXT: mov pc, lr
define <3 x float> @load_illegal_factor2(<3 x float>* %p) nounwind {
%tmp1 = load <3 x float>, <3 x float>* %p, align 16
%tmp2 = shufflevector <3 x float> %tmp1, <3 x float> undef, <3 x i32> <i32 0, i32 2, i32 undef>
ret <3 x float> %tmp2
}
; This lowering isn't great, but it's at least correct.
; NEON-LABEL: store_illegal_factor2:
; NEON: BB#0:
; NEON-NEXT: vldr d17, [sp]
; NEON-NEXT: vmov d16, r2, r3
; NEON-NEXT: vuzp.32 q8, {{.*}}
; NEON-NEXT: vstr d16, [r0]
; NEON-NEXT: mov pc, lr
; NONEON-LABEL: store_illegal_factor2:
; NONEON: BB#0:
; NONEON-NEXT: stm r0, {r1, r3}
; NONEON-NEXT: mov pc, lr
define void @store_illegal_factor2(<3 x float>* %p, <3 x float> %v) nounwind {
%tmp1 = shufflevector <3 x float> %v, <3 x float> undef, <3 x i32> <i32 0, i32 2, i32 undef>
store <3 x float> %tmp1, <3 x float>* %p, align 16
ret void
}