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9c9c1158cb
CopyToReg/CopyFromReg/INLINEASM. These are annoying because they have the same opcode before an after isel. Fix this by setting their NodeID to -1 to indicate that they are selected, just like what automatically happens when selecting things that end up being machine nodes. With that done, give IsLegalToFold a new flag that causes it to ignore chains. This lets the HandleMergeInputChains routine be the one place that validates chains after a match is successful, enabling the new hotness in chain processing. This smarter chain processing eliminates the need for "PreprocessRMW" in the X86 and MSP430 backends and enables MSP to start matching it's multiple mem operand instructions more aggressively. I currently #if out the dead code in the X86 backend and MSP backend, I'll remove it for real in a follow-on patch. The testcase changes are: test/CodeGen/X86/sse3.ll: we generate better code test/CodeGen/X86/store_op_load_fold2.ll: PreprocessRMW was miscompiling this before, we now generate correct code Convert it to filecheck while I'm at it. test/CodeGen/MSP430/Inst16mm.ll: Add a testcase for mem/mem folding to make anton happy. :) llvm-svn: 97596
263 lines
9.1 KiB
LLVM
263 lines
9.1 KiB
LLVM
; These are tests for SSE3 codegen. Yonah has SSE3 and earlier but not SSSE3+.
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; RUN: llc < %s -march=x86-64 -mcpu=yonah -mtriple=i686-apple-darwin9 -O3 \
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; RUN: | FileCheck %s --check-prefix=X64
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; Test for v8xi16 lowering where we extract the first element of the vector and
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; placed it in the second element of the result.
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define void @t0(<8 x i16>* %dest, <8 x i16>* %old) nounwind {
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entry:
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%tmp3 = load <8 x i16>* %old
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%tmp6 = shufflevector <8 x i16> %tmp3,
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<8 x i16> < i16 0, i16 undef, i16 undef, i16 undef, i16 undef, i16 undef, i16 undef, i16 undef >,
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<8 x i32> < i32 8, i32 0, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef >
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store <8 x i16> %tmp6, <8 x i16>* %dest
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ret void
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; X64: t0:
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; X64: movddup (%rsi), %xmm0
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; X64: xorl %eax, %eax
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; X64: pshuflw $0, %xmm0, %xmm0
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; X64: pinsrw $0, %eax, %xmm0
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; X64: movaps %xmm0, (%rdi)
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; X64: ret
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}
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define <8 x i16> @t1(<8 x i16>* %A, <8 x i16>* %B) nounwind {
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%tmp1 = load <8 x i16>* %A
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%tmp2 = load <8 x i16>* %B
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%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> < i32 8, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7 >
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ret <8 x i16> %tmp3
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; X64: t1:
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; X64: movl (%rsi), %eax
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; X64: movaps (%rdi), %xmm0
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; X64: pinsrw $0, %eax, %xmm0
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; X64: ret
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}
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define <8 x i16> @t2(<8 x i16> %A, <8 x i16> %B) nounwind {
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%tmp = shufflevector <8 x i16> %A, <8 x i16> %B, <8 x i32> < i32 9, i32 1, i32 2, i32 9, i32 4, i32 5, i32 6, i32 7 >
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ret <8 x i16> %tmp
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; X64: t2:
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; X64: pextrw $1, %xmm1, %eax
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; X64: pinsrw $0, %eax, %xmm0
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; X64: pinsrw $3, %eax, %xmm0
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; X64: ret
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}
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define <8 x i16> @t3(<8 x i16> %A, <8 x i16> %B) nounwind {
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%tmp = shufflevector <8 x i16> %A, <8 x i16> %A, <8 x i32> < i32 8, i32 3, i32 2, i32 13, i32 7, i32 6, i32 5, i32 4 >
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ret <8 x i16> %tmp
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; X64: t3:
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; X64: pextrw $5, %xmm0, %eax
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; X64: pshuflw $44, %xmm0, %xmm0
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; X64: pshufhw $27, %xmm0, %xmm0
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; X64: pinsrw $3, %eax, %xmm0
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; X64: ret
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}
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define <8 x i16> @t4(<8 x i16> %A, <8 x i16> %B) nounwind {
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%tmp = shufflevector <8 x i16> %A, <8 x i16> %B, <8 x i32> < i32 0, i32 7, i32 2, i32 3, i32 1, i32 5, i32 6, i32 5 >
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ret <8 x i16> %tmp
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; X64: t4:
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; X64: pextrw $7, %xmm0, %eax
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; X64: pshufhw $100, %xmm0, %xmm2
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; X64: pinsrw $1, %eax, %xmm2
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; X64: pextrw $1, %xmm0, %eax
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; X64: movaps %xmm2, %xmm0
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; X64: pinsrw $4, %eax, %xmm0
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; X64: ret
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}
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define <8 x i16> @t5(<8 x i16> %A, <8 x i16> %B) nounwind {
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%tmp = shufflevector <8 x i16> %A, <8 x i16> %B, <8 x i32> < i32 8, i32 9, i32 0, i32 1, i32 10, i32 11, i32 2, i32 3 >
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ret <8 x i16> %tmp
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; X64: t5:
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; X64: movlhps %xmm1, %xmm0
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; X64: pshufd $114, %xmm0, %xmm0
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; X64: ret
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}
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define <8 x i16> @t6(<8 x i16> %A, <8 x i16> %B) nounwind {
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%tmp = shufflevector <8 x i16> %A, <8 x i16> %B, <8 x i32> < i32 8, i32 9, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7 >
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ret <8 x i16> %tmp
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; X64: t6:
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; X64: movss %xmm1, %xmm0
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; X64: ret
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}
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define <8 x i16> @t7(<8 x i16> %A, <8 x i16> %B) nounwind {
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%tmp = shufflevector <8 x i16> %A, <8 x i16> %B, <8 x i32> < i32 0, i32 0, i32 3, i32 2, i32 4, i32 6, i32 4, i32 7 >
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ret <8 x i16> %tmp
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; X64: t7:
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; X64: pshuflw $-80, %xmm0, %xmm0
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; X64: pshufhw $-56, %xmm0, %xmm0
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; X64: ret
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}
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define void @t8(<2 x i64>* %res, <2 x i64>* %A) nounwind {
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%tmp = load <2 x i64>* %A
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%tmp.upgrd.1 = bitcast <2 x i64> %tmp to <8 x i16>
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%tmp0 = extractelement <8 x i16> %tmp.upgrd.1, i32 0
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%tmp1 = extractelement <8 x i16> %tmp.upgrd.1, i32 1
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%tmp2 = extractelement <8 x i16> %tmp.upgrd.1, i32 2
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%tmp3 = extractelement <8 x i16> %tmp.upgrd.1, i32 3
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%tmp4 = extractelement <8 x i16> %tmp.upgrd.1, i32 4
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%tmp5 = extractelement <8 x i16> %tmp.upgrd.1, i32 5
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%tmp6 = extractelement <8 x i16> %tmp.upgrd.1, i32 6
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%tmp7 = extractelement <8 x i16> %tmp.upgrd.1, i32 7
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%tmp8 = insertelement <8 x i16> undef, i16 %tmp2, i32 0
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%tmp9 = insertelement <8 x i16> %tmp8, i16 %tmp1, i32 1
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%tmp10 = insertelement <8 x i16> %tmp9, i16 %tmp0, i32 2
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%tmp11 = insertelement <8 x i16> %tmp10, i16 %tmp3, i32 3
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%tmp12 = insertelement <8 x i16> %tmp11, i16 %tmp6, i32 4
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%tmp13 = insertelement <8 x i16> %tmp12, i16 %tmp5, i32 5
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%tmp14 = insertelement <8 x i16> %tmp13, i16 %tmp4, i32 6
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%tmp15 = insertelement <8 x i16> %tmp14, i16 %tmp7, i32 7
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%tmp15.upgrd.2 = bitcast <8 x i16> %tmp15 to <2 x i64>
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store <2 x i64> %tmp15.upgrd.2, <2 x i64>* %res
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ret void
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; X64: t8:
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; X64: pshuflw $-58, (%rsi), %xmm0
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; X64: pshufhw $-58, %xmm0, %xmm0
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; X64: movaps %xmm0, (%rdi)
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; X64: ret
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}
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define void @t9(<4 x float>* %r, <2 x i32>* %A) nounwind {
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%tmp = load <4 x float>* %r
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%tmp.upgrd.3 = bitcast <2 x i32>* %A to double*
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%tmp.upgrd.4 = load double* %tmp.upgrd.3
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%tmp.upgrd.5 = insertelement <2 x double> undef, double %tmp.upgrd.4, i32 0
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%tmp5 = insertelement <2 x double> %tmp.upgrd.5, double undef, i32 1
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%tmp6 = bitcast <2 x double> %tmp5 to <4 x float>
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%tmp.upgrd.6 = extractelement <4 x float> %tmp, i32 0
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%tmp7 = extractelement <4 x float> %tmp, i32 1
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%tmp8 = extractelement <4 x float> %tmp6, i32 0
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%tmp9 = extractelement <4 x float> %tmp6, i32 1
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%tmp10 = insertelement <4 x float> undef, float %tmp.upgrd.6, i32 0
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%tmp11 = insertelement <4 x float> %tmp10, float %tmp7, i32 1
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%tmp12 = insertelement <4 x float> %tmp11, float %tmp8, i32 2
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%tmp13 = insertelement <4 x float> %tmp12, float %tmp9, i32 3
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store <4 x float> %tmp13, <4 x float>* %r
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ret void
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; X64: t9:
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; X64: movaps (%rdi), %xmm0
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; X64: movhps (%rsi), %xmm0
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; X64: movaps %xmm0, (%rdi)
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; X64: ret
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}
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; FIXME: This testcase produces icky code. It can be made much better!
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; PR2585
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@g1 = external constant <4 x i32>
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@g2 = external constant <4 x i16>
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define internal void @t10() nounwind {
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load <4 x i32>* @g1, align 16
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bitcast <4 x i32> %1 to <8 x i16>
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shufflevector <8 x i16> %2, <8 x i16> undef, <8 x i32> < i32 0, i32 2, i32 4, i32 6, i32 undef, i32 undef, i32 undef, i32 undef >
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bitcast <8 x i16> %3 to <2 x i64>
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extractelement <2 x i64> %4, i32 0
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bitcast i64 %5 to <4 x i16>
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store <4 x i16> %6, <4 x i16>* @g2, align 8
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ret void
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; X64: t10:
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; X64: pextrw $4, %xmm0, %eax
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; X64: pextrw $6, %xmm0, %edx
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; X64: movlhps %xmm1, %xmm1
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; X64: pshuflw $8, %xmm1, %xmm1
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; X64: pinsrw $2, %eax, %xmm1
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; X64: pinsrw $3, %edx, %xmm1
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}
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; Pack various elements via shuffles.
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define <8 x i16> @t11(<8 x i16> %T0, <8 x i16> %T1) nounwind readnone {
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entry:
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%tmp7 = shufflevector <8 x i16> %T0, <8 x i16> %T1, <8 x i32> < i32 1, i32 8, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef , i32 undef >
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ret <8 x i16> %tmp7
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; X64: t11:
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; X64: movlhps %xmm0, %xmm0
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; X64: movd %xmm1, %eax
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; X64: pshuflw $1, %xmm0, %xmm0
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; X64: pinsrw $1, %eax, %xmm0
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; X64: ret
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}
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define <8 x i16> @t12(<8 x i16> %T0, <8 x i16> %T1) nounwind readnone {
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entry:
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%tmp9 = shufflevector <8 x i16> %T0, <8 x i16> %T1, <8 x i32> < i32 0, i32 1, i32 undef, i32 undef, i32 3, i32 11, i32 undef , i32 undef >
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ret <8 x i16> %tmp9
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; X64: t12:
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; X64: movlhps %xmm0, %xmm0
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; X64: pextrw $3, %xmm1, %eax
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; X64: pshufhw $3, %xmm0, %xmm0
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; X64: pinsrw $5, %eax, %xmm0
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; X64: ret
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}
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define <8 x i16> @t13(<8 x i16> %T0, <8 x i16> %T1) nounwind readnone {
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entry:
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%tmp9 = shufflevector <8 x i16> %T0, <8 x i16> %T1, <8 x i32> < i32 8, i32 9, i32 undef, i32 undef, i32 11, i32 3, i32 undef , i32 undef >
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ret <8 x i16> %tmp9
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; X64: t13:
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; X64: punpcklqdq %xmm0, %xmm1
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; X64: pextrw $3, %xmm1, %eax
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; X64: pshufd $52, %xmm1, %xmm0
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; X64: pinsrw $4, %eax, %xmm0
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; X64: ret
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}
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define <8 x i16> @t14(<8 x i16> %T0, <8 x i16> %T1) nounwind readnone {
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entry:
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%tmp9 = shufflevector <8 x i16> %T0, <8 x i16> %T1, <8 x i32> < i32 8, i32 9, i32 undef, i32 undef, i32 undef, i32 2, i32 undef , i32 undef >
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ret <8 x i16> %tmp9
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; X64: t14:
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; X64: punpcklqdq %xmm0, %xmm1
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; X64: pshufhw $8, %xmm1, %xmm0
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; X64: ret
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}
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define <8 x i16> @t15(<8 x i16> %T0, <8 x i16> %T1) nounwind readnone {
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entry:
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%tmp8 = shufflevector <8 x i16> %T0, <8 x i16> %T1, <8 x i32> < i32 undef, i32 undef, i32 7, i32 2, i32 8, i32 undef, i32 undef , i32 undef >
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ret <8 x i16> %tmp8
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; X64: t15:
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; X64: pextrw $7, %xmm0, %eax
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; X64: punpcklqdq %xmm1, %xmm0
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; X64: pshuflw $-128, %xmm0, %xmm0
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; X64: pinsrw $2, %eax, %xmm0
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; X64: ret
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}
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; Test yonah where we convert a shuffle to pextrw and pinrsw
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define <16 x i8> @t16(<16 x i8> %T0) nounwind readnone {
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entry:
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%tmp8 = shufflevector <16 x i8> <i8 0, i8 0, i8 0, i8 0, i8 1, i8 1, i8 1, i8 1, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0>, <16 x i8> %T0, <16 x i32> < i32 0, i32 1, i32 16, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef , i32 undef >
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%tmp9 = shufflevector <16 x i8> %tmp8, <16 x i8> %T0, <16 x i32> < i32 0, i32 1, i32 2, i32 17, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef , i32 undef >
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ret <16 x i8> %tmp9
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; X64: t16:
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; X64: pinsrw $0, %eax, %xmm1
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; X64: pextrw $8, %xmm0, %eax
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; X64: pinsrw $1, %eax, %xmm1
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; X64: pextrw $1, %xmm1, %ecx
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; X64: movd %xmm1, %edx
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; X64: pinsrw $0, %edx, %xmm1
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; X64: pinsrw $1, %eax, %xmm0
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; X64: ret
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}
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