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llvm-mirror/lib/CodeGen/SlotIndexes.cpp
Reid Kleckner 68092989f3 Sink all InitializePasses.h includes
This file lists every pass in LLVM, and is included by Pass.h, which is
very popular. Every time we add, remove, or rename a pass in LLVM, it
caused lots of recompilation.

I found this fact by looking at this table, which is sorted by the
number of times a file was changed over the last 100,000 git commits
multiplied by the number of object files that depend on it in the
current checkout:
  recompiles    touches affected_files  header
  342380        95      3604    llvm/include/llvm/ADT/STLExtras.h
  314730        234     1345    llvm/include/llvm/InitializePasses.h
  307036        118     2602    llvm/include/llvm/ADT/APInt.h
  213049        59      3611    llvm/include/llvm/Support/MathExtras.h
  170422        47      3626    llvm/include/llvm/Support/Compiler.h
  162225        45      3605    llvm/include/llvm/ADT/Optional.h
  158319        63      2513    llvm/include/llvm/ADT/Triple.h
  140322        39      3598    llvm/include/llvm/ADT/StringRef.h
  137647        59      2333    llvm/include/llvm/Support/Error.h
  131619        73      1803    llvm/include/llvm/Support/FileSystem.h

Before this change, touching InitializePasses.h would cause 1345 files
to recompile. After this change, touching it only causes 550 compiles in
an incremental rebuild.

Reviewers: bkramer, asbirlea, bollu, jdoerfert

Differential Revision: https://reviews.llvm.org/D70211
2019-11-13 16:34:37 -08:00

283 lines
9.3 KiB
C++

//===-- SlotIndexes.cpp - Slot Indexes Pass ------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "llvm/CodeGen/SlotIndexes.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/Config/llvm-config.h"
#include "llvm/InitializePasses.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;
#define DEBUG_TYPE "slotindexes"
char SlotIndexes::ID = 0;
SlotIndexes::SlotIndexes() : MachineFunctionPass(ID), mf(nullptr) {
initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
}
SlotIndexes::~SlotIndexes() {
// The indexList's nodes are all allocated in the BumpPtrAllocator.
indexList.clearAndLeakNodesUnsafely();
}
INITIALIZE_PASS(SlotIndexes, DEBUG_TYPE,
"Slot index numbering", false, false)
STATISTIC(NumLocalRenum, "Number of local renumberings");
void SlotIndexes::getAnalysisUsage(AnalysisUsage &au) const {
au.setPreservesAll();
MachineFunctionPass::getAnalysisUsage(au);
}
void SlotIndexes::releaseMemory() {
mi2iMap.clear();
MBBRanges.clear();
idx2MBBMap.clear();
indexList.clear();
ileAllocator.Reset();
}
bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
// Compute numbering as follows:
// Grab an iterator to the start of the index list.
// Iterate over all MBBs, and within each MBB all MIs, keeping the MI
// iterator in lock-step (though skipping it over indexes which have
// null pointers in the instruction field).
// At each iteration assert that the instruction pointed to in the index
// is the same one pointed to by the MI iterator. This
// FIXME: This can be simplified. The mi2iMap_, Idx2MBBMap, etc. should
// only need to be set up once after the first numbering is computed.
mf = &fn;
// Check that the list contains only the sentinal.
assert(indexList.empty() && "Index list non-empty at initial numbering?");
assert(idx2MBBMap.empty() &&
"Index -> MBB mapping non-empty at initial numbering?");
assert(MBBRanges.empty() &&
"MBB -> Index mapping non-empty at initial numbering?");
assert(mi2iMap.empty() &&
"MachineInstr -> Index mapping non-empty at initial numbering?");
unsigned index = 0;
MBBRanges.resize(mf->getNumBlockIDs());
idx2MBBMap.reserve(mf->size());
indexList.push_back(createEntry(nullptr, index));
// Iterate over the function.
for (MachineBasicBlock &MBB : *mf) {
// Insert an index for the MBB start.
SlotIndex blockStartIndex(&indexList.back(), SlotIndex::Slot_Block);
for (MachineInstr &MI : MBB) {
if (MI.isDebugInstr())
continue;
// Insert a store index for the instr.
indexList.push_back(createEntry(&MI, index += SlotIndex::InstrDist));
// Save this base index in the maps.
mi2iMap.insert(std::make_pair(
&MI, SlotIndex(&indexList.back(), SlotIndex::Slot_Block)));
}
// We insert one blank instructions between basic blocks.
indexList.push_back(createEntry(nullptr, index += SlotIndex::InstrDist));
MBBRanges[MBB.getNumber()].first = blockStartIndex;
MBBRanges[MBB.getNumber()].second = SlotIndex(&indexList.back(),
SlotIndex::Slot_Block);
idx2MBBMap.push_back(IdxMBBPair(blockStartIndex, &MBB));
}
// Sort the Idx2MBBMap
llvm::sort(idx2MBBMap, less_first());
LLVM_DEBUG(mf->print(dbgs(), this));
// And we're done!
return false;
}
void SlotIndexes::removeMachineInstrFromMaps(MachineInstr &MI) {
assert(!MI.isBundledWithPred() &&
"Use removeSingleMachineInstrFromMaps() instread");
Mi2IndexMap::iterator mi2iItr = mi2iMap.find(&MI);
if (mi2iItr == mi2iMap.end())
return;
SlotIndex MIIndex = mi2iItr->second;
IndexListEntry &MIEntry = *MIIndex.listEntry();
assert(MIEntry.getInstr() == &MI && "Instruction indexes broken.");
mi2iMap.erase(mi2iItr);
// FIXME: Eventually we want to actually delete these indexes.
MIEntry.setInstr(nullptr);
}
void SlotIndexes::removeSingleMachineInstrFromMaps(MachineInstr &MI) {
Mi2IndexMap::iterator mi2iItr = mi2iMap.find(&MI);
if (mi2iItr == mi2iMap.end())
return;
SlotIndex MIIndex = mi2iItr->second;
IndexListEntry &MIEntry = *MIIndex.listEntry();
assert(MIEntry.getInstr() == &MI && "Instruction indexes broken.");
mi2iMap.erase(mi2iItr);
// When removing the first instruction of a bundle update mapping to next
// instruction.
if (MI.isBundledWithSucc()) {
// Only the first instruction of a bundle should have an index assigned.
assert(!MI.isBundledWithPred() && "Should have first bundle isntruction");
MachineBasicBlock::instr_iterator Next = std::next(MI.getIterator());
MachineInstr &NextMI = *Next;
MIEntry.setInstr(&NextMI);
mi2iMap.insert(std::make_pair(&NextMI, MIIndex));
return;
} else {
// FIXME: Eventually we want to actually delete these indexes.
MIEntry.setInstr(nullptr);
}
}
// Renumber indexes locally after curItr was inserted, but failed to get a new
// index.
void SlotIndexes::renumberIndexes(IndexList::iterator curItr) {
// Number indexes with half the default spacing so we can catch up quickly.
const unsigned Space = SlotIndex::InstrDist/2;
static_assert((Space & 3) == 0, "InstrDist must be a multiple of 2*NUM");
IndexList::iterator startItr = std::prev(curItr);
unsigned index = startItr->getIndex();
do {
curItr->setIndex(index += Space);
++curItr;
// If the next index is bigger, we have caught up.
} while (curItr != indexList.end() && curItr->getIndex() <= index);
LLVM_DEBUG(dbgs() << "\n*** Renumbered SlotIndexes " << startItr->getIndex()
<< '-' << index << " ***\n");
++NumLocalRenum;
}
// Repair indexes after adding and removing instructions.
void SlotIndexes::repairIndexesInRange(MachineBasicBlock *MBB,
MachineBasicBlock::iterator Begin,
MachineBasicBlock::iterator End) {
// FIXME: Is this really necessary? The only caller repairIntervalsForRange()
// does the same thing.
// Find anchor points, which are at the beginning/end of blocks or at
// instructions that already have indexes.
while (Begin != MBB->begin() && !hasIndex(*Begin))
--Begin;
while (End != MBB->end() && !hasIndex(*End))
++End;
bool includeStart = (Begin == MBB->begin());
SlotIndex startIdx;
if (includeStart)
startIdx = getMBBStartIdx(MBB);
else
startIdx = getInstructionIndex(*Begin);
SlotIndex endIdx;
if (End == MBB->end())
endIdx = getMBBEndIdx(MBB);
else
endIdx = getInstructionIndex(*End);
// FIXME: Conceptually, this code is implementing an iterator on MBB that
// optionally includes an additional position prior to MBB->begin(), indicated
// by the includeStart flag. This is done so that we can iterate MIs in a MBB
// in parallel with SlotIndexes, but there should be a better way to do this.
IndexList::iterator ListB = startIdx.listEntry()->getIterator();
IndexList::iterator ListI = endIdx.listEntry()->getIterator();
MachineBasicBlock::iterator MBBI = End;
bool pastStart = false;
while (ListI != ListB || MBBI != Begin || (includeStart && !pastStart)) {
assert(ListI->getIndex() >= startIdx.getIndex() &&
(includeStart || !pastStart) &&
"Decremented past the beginning of region to repair.");
MachineInstr *SlotMI = ListI->getInstr();
MachineInstr *MI = (MBBI != MBB->end() && !pastStart) ? &*MBBI : nullptr;
bool MBBIAtBegin = MBBI == Begin && (!includeStart || pastStart);
if (SlotMI == MI && !MBBIAtBegin) {
--ListI;
if (MBBI != Begin)
--MBBI;
else
pastStart = true;
} else if (MI && mi2iMap.find(MI) == mi2iMap.end()) {
if (MBBI != Begin)
--MBBI;
else
pastStart = true;
} else {
--ListI;
if (SlotMI)
removeMachineInstrFromMaps(*SlotMI);
}
}
// In theory this could be combined with the previous loop, but it is tricky
// to update the IndexList while we are iterating it.
for (MachineBasicBlock::iterator I = End; I != Begin;) {
--I;
MachineInstr &MI = *I;
if (!MI.isDebugInstr() && mi2iMap.find(&MI) == mi2iMap.end())
insertMachineInstrInMaps(MI);
}
}
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
LLVM_DUMP_METHOD void SlotIndexes::dump() const {
for (IndexList::const_iterator itr = indexList.begin();
itr != indexList.end(); ++itr) {
dbgs() << itr->getIndex() << " ";
if (itr->getInstr()) {
dbgs() << *itr->getInstr();
} else {
dbgs() << "\n";
}
}
for (unsigned i = 0, e = MBBRanges.size(); i != e; ++i)
dbgs() << "%bb." << i << "\t[" << MBBRanges[i].first << ';'
<< MBBRanges[i].second << ")\n";
}
#endif
// Print a SlotIndex to a raw_ostream.
void SlotIndex::print(raw_ostream &os) const {
if (isValid())
os << listEntry()->getIndex() << "Berd"[getSlot()];
else
os << "invalid";
}
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
// Dump a SlotIndex to stderr.
LLVM_DUMP_METHOD void SlotIndex::dump() const {
print(dbgs());
dbgs() << "\n";
}
#endif