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llvm-mirror/include/llvm/IR/ValueHandle.h
Chandler Carruth 0dfd445805 [PM] Introduce a PoisoningVH as a (more expensive) alternative to
AssertingVH that delays any reported error until the handle is *used*.

This allows data structures to contain handles which become dangling
provided the data structure is cleaned up afterward rather than used for
anything interesting.

The implementation is moderately horrible in part because it works to
leave AssertingVH in place, undisturbed. If at some point there is
consensus that this is simply how AssertingVH should be used, it can be
substantially simplified.

This remains a boring pointer in a non-asserts build as you would
expect. The only place we pay cost is in asserts builds.

I plan to use this as a basis for replacing the asserting VHs that
currently dangle in the new PM until invalidation occurs in both LVI and
SCEV.

Differential Revision: https://reviews.llvm.org/D29061

llvm-svn: 292925
2017-01-24 12:34:47 +00:00

506 lines
16 KiB
C++

//===- ValueHandle.h - Value Smart Pointer classes --------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file declares the ValueHandle class and its sub-classes.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_IR_VALUEHANDLE_H
#define LLVM_IR_VALUEHANDLE_H
#include "llvm/ADT/DenseMapInfo.h"
#include "llvm/ADT/PointerIntPair.h"
#include "llvm/IR/Value.h"
namespace llvm {
class ValueHandleBase;
template<typename From> struct simplify_type;
/// \brief This is the common base class of value handles.
///
/// ValueHandle's are smart pointers to Value's that have special behavior when
/// the value is deleted or ReplaceAllUsesWith'd. See the specific handles
/// below for details.
class ValueHandleBase {
friend class Value;
protected:
/// \brief This indicates what sub class the handle actually is.
///
/// This is to avoid having a vtable for the light-weight handle pointers. The
/// fully general Callback version does have a vtable.
enum HandleBaseKind {
Assert,
Callback,
Tracking,
Weak
};
ValueHandleBase(const ValueHandleBase &RHS)
: ValueHandleBase(RHS.PrevPair.getInt(), RHS) {}
ValueHandleBase(HandleBaseKind Kind, const ValueHandleBase &RHS)
: PrevPair(nullptr, Kind), Next(nullptr), V(RHS.V) {
if (isValid(V))
AddToExistingUseList(RHS.getPrevPtr());
}
private:
PointerIntPair<ValueHandleBase**, 2, HandleBaseKind> PrevPair;
ValueHandleBase *Next;
Value* V;
public:
explicit ValueHandleBase(HandleBaseKind Kind)
: PrevPair(nullptr, Kind), Next(nullptr), V(nullptr) {}
ValueHandleBase(HandleBaseKind Kind, Value *V)
: PrevPair(nullptr, Kind), Next(nullptr), V(V) {
if (isValid(V))
AddToUseList();
}
~ValueHandleBase() {
if (isValid(V))
RemoveFromUseList();
}
Value *operator=(Value *RHS) {
if (V == RHS) return RHS;
if (isValid(V)) RemoveFromUseList();
V = RHS;
if (isValid(V)) AddToUseList();
return RHS;
}
Value *operator=(const ValueHandleBase &RHS) {
if (V == RHS.V) return RHS.V;
if (isValid(V)) RemoveFromUseList();
V = RHS.V;
if (isValid(V)) AddToExistingUseList(RHS.getPrevPtr());
return V;
}
Value *operator->() const { return V; }
Value &operator*() const { return *V; }
protected:
Value *getValPtr() const { return V; }
static bool isValid(Value *V) {
return V &&
V != DenseMapInfo<Value *>::getEmptyKey() &&
V != DenseMapInfo<Value *>::getTombstoneKey();
}
/// \brief Remove this ValueHandle from its current use list.
void RemoveFromUseList();
/// \brief Clear the underlying pointer without clearing the use list.
///
/// This should only be used if a derived class has manually removed the
/// handle from the use list.
void clearValPtr() { V = nullptr; }
public:
// Callbacks made from Value.
static void ValueIsDeleted(Value *V);
static void ValueIsRAUWd(Value *Old, Value *New);
private:
// Internal implementation details.
ValueHandleBase **getPrevPtr() const { return PrevPair.getPointer(); }
HandleBaseKind getKind() const { return PrevPair.getInt(); }
void setPrevPtr(ValueHandleBase **Ptr) { PrevPair.setPointer(Ptr); }
/// \brief Add this ValueHandle to the use list for V.
///
/// List is the address of either the head of the list or a Next node within
/// the existing use list.
void AddToExistingUseList(ValueHandleBase **List);
/// \brief Add this ValueHandle to the use list after Node.
void AddToExistingUseListAfter(ValueHandleBase *Node);
/// \brief Add this ValueHandle to the use list for V.
void AddToUseList();
};
/// \brief Value handle that is nullable, but tries to track the Value.
///
/// This is a value handle that tries hard to point to a Value, even across
/// RAUW operations, but will null itself out if the value is destroyed. this
/// is useful for advisory sorts of information, but should not be used as the
/// key of a map (since the map would have to rearrange itself when the pointer
/// changes).
class WeakVH : public ValueHandleBase {
public:
WeakVH() : ValueHandleBase(Weak) {}
WeakVH(Value *P) : ValueHandleBase(Weak, P) {}
WeakVH(const WeakVH &RHS)
: ValueHandleBase(Weak, RHS) {}
WeakVH &operator=(const WeakVH &RHS) = default;
Value *operator=(Value *RHS) {
return ValueHandleBase::operator=(RHS);
}
Value *operator=(const ValueHandleBase &RHS) {
return ValueHandleBase::operator=(RHS);
}
operator Value*() const {
return getValPtr();
}
};
// Specialize simplify_type to allow WeakVH to participate in
// dyn_cast, isa, etc.
template <> struct simplify_type<WeakVH> {
typedef Value *SimpleType;
static SimpleType getSimplifiedValue(WeakVH &WVH) { return WVH; }
};
template <> struct simplify_type<const WeakVH> {
typedef Value *SimpleType;
static SimpleType getSimplifiedValue(const WeakVH &WVH) { return WVH; }
};
/// \brief Value handle that asserts if the Value is deleted.
///
/// This is a Value Handle that points to a value and asserts out if the value
/// is destroyed while the handle is still live. This is very useful for
/// catching dangling pointer bugs and other things which can be non-obvious.
/// One particularly useful place to use this is as the Key of a map. Dangling
/// pointer bugs often lead to really subtle bugs that only occur if another
/// object happens to get allocated to the same address as the old one. Using
/// an AssertingVH ensures that an assert is triggered as soon as the bad
/// delete occurs.
///
/// Note that an AssertingVH handle does *not* follow values across RAUW
/// operations. This means that RAUW's need to explicitly update the
/// AssertingVH's as it moves. This is required because in non-assert mode this
/// class turns into a trivial wrapper around a pointer.
template <typename ValueTy>
class AssertingVH
#ifndef NDEBUG
: public ValueHandleBase
#endif
{
friend struct DenseMapInfo<AssertingVH<ValueTy> >;
#ifndef NDEBUG
Value *getRawValPtr() const { return ValueHandleBase::getValPtr(); }
void setRawValPtr(Value *P) { ValueHandleBase::operator=(P); }
#else
Value *ThePtr;
Value *getRawValPtr() const { return ThePtr; }
void setRawValPtr(Value *P) { ThePtr = P; }
#endif
// Convert a ValueTy*, which may be const, to the raw Value*.
static Value *GetAsValue(Value *V) { return V; }
static Value *GetAsValue(const Value *V) { return const_cast<Value*>(V); }
ValueTy *getValPtr() const { return static_cast<ValueTy *>(getRawValPtr()); }
void setValPtr(ValueTy *P) { setRawValPtr(GetAsValue(P)); }
public:
#ifndef NDEBUG
AssertingVH() : ValueHandleBase(Assert) {}
AssertingVH(ValueTy *P) : ValueHandleBase(Assert, GetAsValue(P)) {}
AssertingVH(const AssertingVH &RHS) : ValueHandleBase(Assert, RHS) {}
#else
AssertingVH() : ThePtr(nullptr) {}
AssertingVH(ValueTy *P) : ThePtr(GetAsValue(P)) {}
#endif
operator ValueTy*() const {
return getValPtr();
}
ValueTy *operator=(ValueTy *RHS) {
setValPtr(RHS);
return getValPtr();
}
ValueTy *operator=(const AssertingVH<ValueTy> &RHS) {
setValPtr(RHS.getValPtr());
return getValPtr();
}
ValueTy *operator->() const { return getValPtr(); }
ValueTy &operator*() const { return *getValPtr(); }
};
// Specialize DenseMapInfo to allow AssertingVH to participate in DenseMap.
template<typename T>
struct DenseMapInfo<AssertingVH<T> > {
static inline AssertingVH<T> getEmptyKey() {
AssertingVH<T> Res;
Res.setRawValPtr(DenseMapInfo<Value *>::getEmptyKey());
return Res;
}
static inline AssertingVH<T> getTombstoneKey() {
AssertingVH<T> Res;
Res.setRawValPtr(DenseMapInfo<Value *>::getTombstoneKey());
return Res;
}
static unsigned getHashValue(const AssertingVH<T> &Val) {
return DenseMapInfo<Value *>::getHashValue(Val.getRawValPtr());
}
static bool isEqual(const AssertingVH<T> &LHS, const AssertingVH<T> &RHS) {
return DenseMapInfo<Value *>::isEqual(LHS.getRawValPtr(),
RHS.getRawValPtr());
}
};
template <typename T>
struct isPodLike<AssertingVH<T> > {
#ifdef NDEBUG
static const bool value = true;
#else
static const bool value = false;
#endif
};
/// \brief Value handle that tracks a Value across RAUW.
///
/// TrackingVH is designed for situations where a client needs to hold a handle
/// to a Value (or subclass) across some operations which may move that value,
/// but should never destroy it or replace it with some unacceptable type.
///
/// It is an error to do anything with a TrackingVH whose value has been
/// destroyed, except to destruct it.
///
/// It is an error to attempt to replace a value with one of a type which is
/// incompatible with any of its outstanding TrackingVHs.
template<typename ValueTy>
class TrackingVH : public ValueHandleBase {
void CheckValidity() const {
Value *VP = ValueHandleBase::getValPtr();
// Null is always ok.
if (!VP) return;
// Check that this value is valid (i.e., it hasn't been deleted). We
// explicitly delay this check until access to avoid requiring clients to be
// unnecessarily careful w.r.t. destruction.
assert(ValueHandleBase::isValid(VP) && "Tracked Value was deleted!");
// Check that the value is a member of the correct subclass. We would like
// to check this property on assignment for better debugging, but we don't
// want to require a virtual interface on this VH. Instead we allow RAUW to
// replace this value with a value of an invalid type, and check it here.
assert(isa<ValueTy>(VP) &&
"Tracked Value was replaced by one with an invalid type!");
}
ValueTy *getValPtr() const {
CheckValidity();
return (ValueTy*)ValueHandleBase::getValPtr();
}
void setValPtr(ValueTy *P) {
CheckValidity();
ValueHandleBase::operator=(GetAsValue(P));
}
// Convert a ValueTy*, which may be const, to the type the base
// class expects.
static Value *GetAsValue(Value *V) { return V; }
static Value *GetAsValue(const Value *V) { return const_cast<Value*>(V); }
public:
TrackingVH() : ValueHandleBase(Tracking) {}
TrackingVH(ValueTy *P) : ValueHandleBase(Tracking, GetAsValue(P)) {}
operator ValueTy*() const {
return getValPtr();
}
ValueTy *operator=(ValueTy *RHS) {
setValPtr(RHS);
return getValPtr();
}
ValueTy *operator->() const { return getValPtr(); }
ValueTy &operator*() const { return *getValPtr(); }
};
/// \brief Value handle with callbacks on RAUW and destruction.
///
/// This is a value handle that allows subclasses to define callbacks that run
/// when the underlying Value has RAUW called on it or is destroyed. This
/// class can be used as the key of a map, as long as the user takes it out of
/// the map before calling setValPtr() (since the map has to rearrange itself
/// when the pointer changes). Unlike ValueHandleBase, this class has a vtable.
class CallbackVH : public ValueHandleBase {
virtual void anchor();
protected:
~CallbackVH() = default;
CallbackVH(const CallbackVH &) = default;
CallbackVH &operator=(const CallbackVH &) = default;
void setValPtr(Value *P) {
ValueHandleBase::operator=(P);
}
public:
CallbackVH() : ValueHandleBase(Callback) {}
CallbackVH(Value *P) : ValueHandleBase(Callback, P) {}
operator Value*() const {
return getValPtr();
}
/// \brief Callback for Value destruction.
///
/// Called when this->getValPtr() is destroyed, inside ~Value(), so you
/// may call any non-virtual Value method on getValPtr(), but no subclass
/// methods. If WeakVH were implemented as a CallbackVH, it would use this
/// method to call setValPtr(NULL). AssertingVH would use this method to
/// cause an assertion failure.
///
/// All implementations must remove the reference from this object to the
/// Value that's being destroyed.
virtual void deleted() { setValPtr(nullptr); }
/// \brief Callback for Value RAUW.
///
/// Called when this->getValPtr()->replaceAllUsesWith(new_value) is called,
/// _before_ any of the uses have actually been replaced. If WeakVH were
/// implemented as a CallbackVH, it would use this method to call
/// setValPtr(new_value). AssertingVH would do nothing in this method.
virtual void allUsesReplacedWith(Value *) {}
};
/// Value handle that poisons itself if the Value is deleted.
///
/// This is a Value Handle that points to a value and poisons itself if the
/// value is destroyed while the handle is still live. This is very useful for
/// catching dangling pointer bugs where an \c AssertingVH cannot be used
/// because the dangling handle needs to outlive the value without ever being
/// used.
///
/// One particularly useful place to use this is as the Key of a map. Dangling
/// pointer bugs often lead to really subtle bugs that only occur if another
/// object happens to get allocated to the same address as the old one. Using
/// a PoisoningVH ensures that an assert is triggered if looking up a new value
/// in the map finds a handle from the old value.
///
/// Note that a PoisoningVH handle does *not* follow values across RAUW
/// operations. This means that RAUW's need to explicitly update the
/// PoisoningVH's as it moves. This is required because in non-assert mode this
/// class turns into a trivial wrapper around a pointer.
template <typename ValueTy>
class PoisoningVH
#ifndef NDEBUG
final : public CallbackVH
#endif
{
friend struct DenseMapInfo<PoisoningVH<ValueTy>>;
// Convert a ValueTy*, which may be const, to the raw Value*.
static Value *GetAsValue(Value *V) { return V; }
static Value *GetAsValue(const Value *V) { return const_cast<Value *>(V); }
#ifndef NDEBUG
/// A flag tracking whether this value has been poisoned.
///
/// On delete and RAUW, we leave the value pointer alone so that as a raw
/// pointer it produces the same value (and we fit into the same key of
/// a hash table, etc), but we poison the handle so that any top-level usage
/// will fail.
bool Poisoned = false;
Value *getRawValPtr() const { return ValueHandleBase::getValPtr(); }
void setRawValPtr(Value *P) { ValueHandleBase::operator=(P); }
/// Handle deletion by poisoning the handle.
void deleted() override {
assert(!Poisoned && "Tried to delete an already poisoned handle!");
Poisoned = true;
RemoveFromUseList();
}
/// Handle RAUW by poisoning the handle.
void allUsesReplacedWith(Value *) override {
assert(!Poisoned && "Tried to RAUW an already poisoned handle!");
Poisoned = true;
RemoveFromUseList();
}
#else // NDEBUG
Value *ThePtr = nullptr;
Value *getRawValPtr() const { return ThePtr; }
void setRawValPtr(Value *P) { ThePtr = P; }
#endif
ValueTy *getValPtr() const {
assert(!Poisoned && "Accessed a poisoned value handle!");
return static_cast<ValueTy *>(getRawValPtr());
}
void setValPtr(ValueTy *P) { setRawValPtr(GetAsValue(P)); }
public:
PoisoningVH() = default;
#ifndef NDEBUG
PoisoningVH(ValueTy *P) : CallbackVH(GetAsValue(P)) {}
PoisoningVH(const PoisoningVH &RHS)
: CallbackVH(RHS), Poisoned(RHS.Poisoned) {}
~PoisoningVH() {
if (Poisoned)
clearValPtr();
}
PoisoningVH &operator=(const PoisoningVH &RHS) {
if (Poisoned)
clearValPtr();
CallbackVH::operator=(RHS);
Poisoned = RHS.Poisoned;
return *this;
}
#else
PoisoningVH(ValueTy *P) : ThePtr(GetAsValue(P)) {}
#endif
operator ValueTy *() const { return getValPtr(); }
ValueTy *operator->() const { return getValPtr(); }
ValueTy &operator*() const { return *getValPtr(); }
};
// Specialize DenseMapInfo to allow PoisoningVH to participate in DenseMap.
template <typename T> struct DenseMapInfo<PoisoningVH<T>> {
static inline PoisoningVH<T> getEmptyKey() {
PoisoningVH<T> Res;
Res.setRawValPtr(DenseMapInfo<Value *>::getEmptyKey());
return Res;
}
static inline PoisoningVH<T> getTombstoneKey() {
PoisoningVH<T> Res;
Res.setRawValPtr(DenseMapInfo<Value *>::getTombstoneKey());
return Res;
}
static unsigned getHashValue(const PoisoningVH<T> &Val) {
return DenseMapInfo<Value *>::getHashValue(Val.getRawValPtr());
}
static bool isEqual(const PoisoningVH<T> &LHS, const PoisoningVH<T> &RHS) {
return DenseMapInfo<Value *>::isEqual(LHS.getRawValPtr(),
RHS.getRawValPtr());
}
};
template <typename T> struct isPodLike<PoisoningVH<T>> {
#ifdef NDEBUG
static const bool value = true;
#else
static const bool value = false;
#endif
};
} // End llvm namespace
#endif