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llvm-mirror/lib/CodeGen/WinEHPrepare.cpp
Joseph Tremoulet a6fa6510d0 [WinEH] Fix CatchRetSuccessorColorMap accounting
Summary:
We now use the block for the catchpad itself, rather than its normal
successor, as the funclet entry.
Putting the normal successor in the map leads downstream funclet
membership computations to erroneous results.

Reviewers: majnemer, rnk

Subscribers: rnk, llvm-commits

Differential Revision: http://reviews.llvm.org/D13798

llvm-svn: 250552
2015-10-16 21:22:54 +00:00

1245 lines
50 KiB
C++

//===-- WinEHPrepare - Prepare exception handling for code generation ---===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass lowers LLVM IR exception handling into something closer to what the
// backend wants for functions using a personality function from a runtime
// provided by MSVC. Functions with other personality functions are left alone
// and may be prepared by other passes. In particular, all supported MSVC
// personality functions require cleanup code to be outlined, and the C++
// personality requires catch handler code to be outlined.
//
//===----------------------------------------------------------------------===//
#include "llvm/CodeGen/Passes.h"
#include "llvm/Analysis/CFG.h"
#include "llvm/Analysis/LibCallSemantics.h"
#include "llvm/CodeGen/WinEHFuncInfo.h"
#include "llvm/Pass.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Transforms/Utils/BasicBlockUtils.h"
#include "llvm/Transforms/Utils/Cloning.h"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/Transforms/Utils/SSAUpdater.h"
using namespace llvm;
#define DEBUG_TYPE "winehprepare"
static cl::opt<bool> DisableDemotion(
"disable-demotion", cl::Hidden,
cl::desc(
"Clone multicolor basic blocks but do not demote cross funclet values"),
cl::init(false));
static cl::opt<bool> DisableCleanups(
"disable-cleanups", cl::Hidden,
cl::desc("Do not remove implausible terminators or other similar cleanups"),
cl::init(false));
namespace {
class WinEHPrepare : public FunctionPass {
public:
static char ID; // Pass identification, replacement for typeid.
WinEHPrepare(const TargetMachine *TM = nullptr) : FunctionPass(ID) {}
bool runOnFunction(Function &Fn) override;
bool doFinalization(Module &M) override;
void getAnalysisUsage(AnalysisUsage &AU) const override;
const char *getPassName() const override {
return "Windows exception handling preparation";
}
private:
void insertPHIStores(PHINode *OriginalPHI, AllocaInst *SpillSlot);
void
insertPHIStore(BasicBlock *PredBlock, Value *PredVal, AllocaInst *SpillSlot,
SmallVectorImpl<std::pair<BasicBlock *, Value *>> &Worklist);
AllocaInst *insertPHILoads(PHINode *PN, Function &F);
void replaceUseWithLoad(Value *V, Use &U, AllocaInst *&SpillSlot,
DenseMap<BasicBlock *, Value *> &Loads, Function &F);
void demoteNonlocalUses(Value *V, std::set<BasicBlock *> &ColorsForBB,
Function &F);
bool prepareExplicitEH(Function &F,
SmallVectorImpl<BasicBlock *> &EntryBlocks);
void replaceTerminatePadWithCleanup(Function &F);
void colorFunclets(Function &F, SmallVectorImpl<BasicBlock *> &EntryBlocks);
void demotePHIsOnFunclets(Function &F);
void demoteUsesBetweenFunclets(Function &F);
void demoteArgumentUses(Function &F);
void cloneCommonBlocks(Function &F,
SmallVectorImpl<BasicBlock *> &EntryBlocks);
void removeImplausibleTerminators(Function &F);
void cleanupPreparedFunclets(Function &F);
void verifyPreparedFunclets(Function &F);
// All fields are reset by runOnFunction.
EHPersonality Personality = EHPersonality::Unknown;
std::map<BasicBlock *, std::set<BasicBlock *>> BlockColors;
std::map<BasicBlock *, std::set<BasicBlock *>> FuncletBlocks;
std::map<BasicBlock *, std::set<BasicBlock *>> FuncletChildren;
};
} // end anonymous namespace
char WinEHPrepare::ID = 0;
INITIALIZE_TM_PASS(WinEHPrepare, "winehprepare", "Prepare Windows exceptions",
false, false)
FunctionPass *llvm::createWinEHPass(const TargetMachine *TM) {
return new WinEHPrepare(TM);
}
static void findFuncletEntryPoints(Function &Fn,
SmallVectorImpl<BasicBlock *> &EntryBlocks) {
EntryBlocks.push_back(&Fn.getEntryBlock());
for (BasicBlock &BB : Fn) {
Instruction *First = BB.getFirstNonPHI();
if (!First->isEHPad())
continue;
assert(!isa<LandingPadInst>(First) &&
"landingpad cannot be used with funclet EH personality");
// Find EH pad blocks that represent funclet start points.
if (!isa<CatchEndPadInst>(First) && !isa<CleanupEndPadInst>(First))
EntryBlocks.push_back(&BB);
}
}
bool WinEHPrepare::runOnFunction(Function &Fn) {
if (!Fn.hasPersonalityFn())
return false;
// Classify the personality to see what kind of preparation we need.
Personality = classifyEHPersonality(Fn.getPersonalityFn());
// Do nothing if this is not a funclet-based personality.
if (!isFuncletEHPersonality(Personality))
return false;
// Remove unreachable blocks. It is not valuable to assign them a color and
// their existence can trick us into thinking values are alive when they are
// not.
removeUnreachableBlocks(Fn);
SmallVector<BasicBlock *, 4> EntryBlocks;
findFuncletEntryPoints(Fn, EntryBlocks);
return prepareExplicitEH(Fn, EntryBlocks);
}
bool WinEHPrepare::doFinalization(Module &M) { return false; }
void WinEHPrepare::getAnalysisUsage(AnalysisUsage &AU) const {}
static int addUnwindMapEntry(WinEHFuncInfo &FuncInfo, int ToState,
const BasicBlock *BB) {
CxxUnwindMapEntry UME;
UME.ToState = ToState;
UME.Cleanup = BB;
FuncInfo.CxxUnwindMap.push_back(UME);
return FuncInfo.getLastStateNumber();
}
static void addTryBlockMapEntry(WinEHFuncInfo &FuncInfo, int TryLow,
int TryHigh, int CatchHigh,
ArrayRef<const CatchPadInst *> Handlers) {
WinEHTryBlockMapEntry TBME;
TBME.TryLow = TryLow;
TBME.TryHigh = TryHigh;
TBME.CatchHigh = CatchHigh;
assert(TBME.TryLow <= TBME.TryHigh);
for (const CatchPadInst *CPI : Handlers) {
WinEHHandlerType HT;
Constant *TypeInfo = cast<Constant>(CPI->getArgOperand(0));
if (TypeInfo->isNullValue())
HT.TypeDescriptor = nullptr;
else
HT.TypeDescriptor = cast<GlobalVariable>(TypeInfo->stripPointerCasts());
HT.Adjectives = cast<ConstantInt>(CPI->getArgOperand(1))->getZExtValue();
HT.Handler = CPI->getParent();
if (isa<ConstantPointerNull>(CPI->getArgOperand(2)))
HT.CatchObj.Alloca = nullptr;
else
HT.CatchObj.Alloca = cast<AllocaInst>(CPI->getArgOperand(2));
TBME.HandlerArray.push_back(HT);
}
FuncInfo.TryBlockMap.push_back(TBME);
}
static const CatchPadInst *getSingleCatchPadPredecessor(const BasicBlock *BB) {
for (const BasicBlock *PredBlock : predecessors(BB))
if (auto *CPI = dyn_cast<CatchPadInst>(PredBlock->getFirstNonPHI()))
return CPI;
return nullptr;
}
/// Find all the catchpads that feed directly into the catchendpad. Frontends
/// using this personality should ensure that each catchendpad and catchpad has
/// one or zero catchpad predecessors.
///
/// The following C++ generates the IR after it:
/// try {
/// } catch (A) {
/// } catch (B) {
/// }
///
/// IR:
/// %catchpad.A
/// catchpad [i8* A typeinfo]
/// to label %catch.A unwind label %catchpad.B
/// %catchpad.B
/// catchpad [i8* B typeinfo]
/// to label %catch.B unwind label %endcatches
/// %endcatches
/// catchendblock unwind to caller
static void
findCatchPadsForCatchEndPad(const BasicBlock *CatchEndBB,
SmallVectorImpl<const CatchPadInst *> &Handlers) {
const CatchPadInst *CPI = getSingleCatchPadPredecessor(CatchEndBB);
while (CPI) {
Handlers.push_back(CPI);
CPI = getSingleCatchPadPredecessor(CPI->getParent());
}
// We've pushed these back into reverse source order. Reverse them to get
// the list back into source order.
std::reverse(Handlers.begin(), Handlers.end());
}
// Given BB which ends in an unwind edge, return the EHPad that this BB belongs
// to. If the unwind edge came from an invoke, return null.
static const BasicBlock *getEHPadFromPredecessor(const BasicBlock *BB) {
const TerminatorInst *TI = BB->getTerminator();
if (isa<InvokeInst>(TI))
return nullptr;
if (TI->isEHPad())
return BB;
return cast<CleanupReturnInst>(TI)->getCleanupPad()->getParent();
}
static void calculateExplicitCXXStateNumbers(WinEHFuncInfo &FuncInfo,
const BasicBlock &BB,
int ParentState) {
assert(BB.isEHPad());
const Instruction *FirstNonPHI = BB.getFirstNonPHI();
// All catchpad instructions will be handled when we process their
// respective catchendpad instruction.
if (isa<CatchPadInst>(FirstNonPHI))
return;
if (isa<CatchEndPadInst>(FirstNonPHI)) {
SmallVector<const CatchPadInst *, 2> Handlers;
findCatchPadsForCatchEndPad(&BB, Handlers);
const BasicBlock *FirstTryPad = Handlers.front()->getParent();
int TryLow = addUnwindMapEntry(FuncInfo, ParentState, nullptr);
FuncInfo.EHPadStateMap[Handlers.front()] = TryLow;
for (const BasicBlock *PredBlock : predecessors(FirstTryPad))
if ((PredBlock = getEHPadFromPredecessor(PredBlock)))
calculateExplicitCXXStateNumbers(FuncInfo, *PredBlock, TryLow);
int CatchLow = addUnwindMapEntry(FuncInfo, ParentState, nullptr);
// catchpads are separate funclets in C++ EH due to the way rethrow works.
// In SEH, they aren't, so no invokes will unwind to the catchendpad.
FuncInfo.EHPadStateMap[FirstNonPHI] = CatchLow;
int TryHigh = CatchLow - 1;
for (const BasicBlock *PredBlock : predecessors(&BB))
if ((PredBlock = getEHPadFromPredecessor(PredBlock)))
calculateExplicitCXXStateNumbers(FuncInfo, *PredBlock, CatchLow);
int CatchHigh = FuncInfo.getLastStateNumber();
addTryBlockMapEntry(FuncInfo, TryLow, TryHigh, CatchHigh, Handlers);
DEBUG(dbgs() << "TryLow[" << FirstTryPad->getName() << "]: " << TryLow
<< '\n');
DEBUG(dbgs() << "TryHigh[" << FirstTryPad->getName() << "]: " << TryHigh
<< '\n');
DEBUG(dbgs() << "CatchHigh[" << FirstTryPad->getName() << "]: " << CatchHigh
<< '\n');
} else if (isa<CleanupPadInst>(FirstNonPHI)) {
// A cleanup can have multiple exits; don't re-process after the first.
if (FuncInfo.EHPadStateMap.count(FirstNonPHI))
return;
int CleanupState = addUnwindMapEntry(FuncInfo, ParentState, &BB);
FuncInfo.EHPadStateMap[FirstNonPHI] = CleanupState;
DEBUG(dbgs() << "Assigning state #" << CleanupState << " to BB "
<< BB.getName() << '\n');
for (const BasicBlock *PredBlock : predecessors(&BB))
if ((PredBlock = getEHPadFromPredecessor(PredBlock)))
calculateExplicitCXXStateNumbers(FuncInfo, *PredBlock, CleanupState);
} else if (auto *CEPI = dyn_cast<CleanupEndPadInst>(FirstNonPHI)) {
// Propagate ParentState to the cleanuppad in case it doesn't have
// any cleanuprets.
BasicBlock *CleanupBlock = CEPI->getCleanupPad()->getParent();
calculateExplicitCXXStateNumbers(FuncInfo, *CleanupBlock, ParentState);
// Anything unwinding through CleanupEndPadInst is in ParentState.
FuncInfo.EHPadStateMap[FirstNonPHI] = ParentState;
for (const BasicBlock *PredBlock : predecessors(&BB))
if ((PredBlock = getEHPadFromPredecessor(PredBlock)))
calculateExplicitCXXStateNumbers(FuncInfo, *PredBlock, ParentState);
} else if (isa<TerminatePadInst>(FirstNonPHI)) {
report_fatal_error("Not yet implemented!");
} else {
llvm_unreachable("unexpected EH Pad!");
}
}
static int addSEHExcept(WinEHFuncInfo &FuncInfo, int ParentState,
const Function *Filter, const BasicBlock *Handler) {
SEHUnwindMapEntry Entry;
Entry.ToState = ParentState;
Entry.IsFinally = false;
Entry.Filter = Filter;
Entry.Handler = Handler;
FuncInfo.SEHUnwindMap.push_back(Entry);
return FuncInfo.SEHUnwindMap.size() - 1;
}
static int addSEHFinally(WinEHFuncInfo &FuncInfo, int ParentState,
const BasicBlock *Handler) {
SEHUnwindMapEntry Entry;
Entry.ToState = ParentState;
Entry.IsFinally = true;
Entry.Filter = nullptr;
Entry.Handler = Handler;
FuncInfo.SEHUnwindMap.push_back(Entry);
return FuncInfo.SEHUnwindMap.size() - 1;
}
static void calculateExplicitSEHStateNumbers(WinEHFuncInfo &FuncInfo,
const BasicBlock &BB,
int ParentState) {
assert(BB.isEHPad());
const Instruction *FirstNonPHI = BB.getFirstNonPHI();
// All catchpad instructions will be handled when we process their
// respective catchendpad instruction.
if (isa<CatchPadInst>(FirstNonPHI))
return;
if (isa<CatchEndPadInst>(FirstNonPHI)) {
// Extract the filter function and the __except basic block and create a
// state for them.
SmallVector<const CatchPadInst *, 1> Handlers;
findCatchPadsForCatchEndPad(&BB, Handlers);
assert(Handlers.size() == 1 &&
"SEH doesn't have multiple handlers per __try");
const CatchPadInst *CPI = Handlers.front();
const BasicBlock *CatchPadBB = CPI->getParent();
const Constant *FilterOrNull =
cast<Constant>(CPI->getArgOperand(0)->stripPointerCasts());
const Function *Filter = dyn_cast<Function>(FilterOrNull);
assert((Filter || FilterOrNull->isNullValue()) &&
"unexpected filter value");
int TryState = addSEHExcept(FuncInfo, ParentState, Filter, CatchPadBB);
// Everything in the __try block uses TryState as its parent state.
FuncInfo.EHPadStateMap[CPI] = TryState;
DEBUG(dbgs() << "Assigning state #" << TryState << " to BB "
<< CatchPadBB->getName() << '\n');
for (const BasicBlock *PredBlock : predecessors(CatchPadBB))
if ((PredBlock = getEHPadFromPredecessor(PredBlock)))
calculateExplicitSEHStateNumbers(FuncInfo, *PredBlock, TryState);
// Everything in the __except block unwinds to ParentState, just like code
// outside the __try.
FuncInfo.EHPadStateMap[FirstNonPHI] = ParentState;
DEBUG(dbgs() << "Assigning state #" << ParentState << " to BB "
<< BB.getName() << '\n');
for (const BasicBlock *PredBlock : predecessors(&BB))
if ((PredBlock = getEHPadFromPredecessor(PredBlock)))
calculateExplicitSEHStateNumbers(FuncInfo, *PredBlock, ParentState);
} else if (isa<CleanupPadInst>(FirstNonPHI)) {
// A cleanup can have multiple exits; don't re-process after the first.
if (FuncInfo.EHPadStateMap.count(FirstNonPHI))
return;
int CleanupState = addSEHFinally(FuncInfo, ParentState, &BB);
FuncInfo.EHPadStateMap[FirstNonPHI] = CleanupState;
DEBUG(dbgs() << "Assigning state #" << CleanupState << " to BB "
<< BB.getName() << '\n');
for (const BasicBlock *PredBlock : predecessors(&BB))
if ((PredBlock = getEHPadFromPredecessor(PredBlock)))
calculateExplicitSEHStateNumbers(FuncInfo, *PredBlock, CleanupState);
} else if (auto *CEPI = dyn_cast<CleanupEndPadInst>(FirstNonPHI)) {
// Propagate ParentState to the cleanuppad in case it doesn't have
// any cleanuprets.
BasicBlock *CleanupBlock = CEPI->getCleanupPad()->getParent();
calculateExplicitSEHStateNumbers(FuncInfo, *CleanupBlock, ParentState);
// Anything unwinding through CleanupEndPadInst is in ParentState.
FuncInfo.EHPadStateMap[FirstNonPHI] = ParentState;
DEBUG(dbgs() << "Assigning state #" << ParentState << " to BB "
<< BB.getName() << '\n');
for (const BasicBlock *PredBlock : predecessors(&BB))
if ((PredBlock = getEHPadFromPredecessor(PredBlock)))
calculateExplicitSEHStateNumbers(FuncInfo, *PredBlock, ParentState);
} else if (isa<TerminatePadInst>(FirstNonPHI)) {
report_fatal_error("Not yet implemented!");
} else {
llvm_unreachable("unexpected EH Pad!");
}
}
/// Check if the EH Pad unwinds to caller. Cleanups are a little bit of a
/// special case because we have to look at the cleanupret instruction that uses
/// the cleanuppad.
static bool doesEHPadUnwindToCaller(const Instruction *EHPad) {
auto *CPI = dyn_cast<CleanupPadInst>(EHPad);
if (!CPI)
return EHPad->mayThrow();
// This cleanup does not return or unwind, so we say it unwinds to caller.
if (CPI->use_empty())
return true;
const Instruction *User = CPI->user_back();
if (auto *CRI = dyn_cast<CleanupReturnInst>(User))
return CRI->unwindsToCaller();
return cast<CleanupEndPadInst>(User)->unwindsToCaller();
}
void llvm::calculateSEHStateNumbers(const Function *Fn,
WinEHFuncInfo &FuncInfo) {
// Don't compute state numbers twice.
if (!FuncInfo.SEHUnwindMap.empty())
return;
for (const BasicBlock &BB : *Fn) {
if (!BB.isEHPad() || !doesEHPadUnwindToCaller(BB.getFirstNonPHI()))
continue;
calculateExplicitSEHStateNumbers(FuncInfo, BB, -1);
}
}
void llvm::calculateWinCXXEHStateNumbers(const Function *Fn,
WinEHFuncInfo &FuncInfo) {
// Return if it's already been done.
if (!FuncInfo.EHPadStateMap.empty())
return;
for (const BasicBlock &BB : *Fn) {
if (!BB.isEHPad())
continue;
if (BB.isLandingPad())
report_fatal_error("MSVC C++ EH cannot use landingpads");
const Instruction *FirstNonPHI = BB.getFirstNonPHI();
if (!doesEHPadUnwindToCaller(FirstNonPHI))
continue;
calculateExplicitCXXStateNumbers(FuncInfo, BB, -1);
}
}
static int addClrEHHandler(WinEHFuncInfo &FuncInfo, int ParentState,
ClrHandlerType HandlerType, uint32_t TypeToken,
const BasicBlock *Handler) {
ClrEHUnwindMapEntry Entry;
Entry.Parent = ParentState;
Entry.Handler = Handler;
Entry.HandlerType = HandlerType;
Entry.TypeToken = TypeToken;
FuncInfo.ClrEHUnwindMap.push_back(Entry);
return FuncInfo.ClrEHUnwindMap.size() - 1;
}
void llvm::calculateClrEHStateNumbers(const Function *Fn,
WinEHFuncInfo &FuncInfo) {
// Return if it's already been done.
if (!FuncInfo.EHPadStateMap.empty())
return;
SmallVector<std::pair<const Instruction *, int>, 8> Worklist;
// Each pad needs to be able to refer to its parent, so scan the function
// looking for top-level handlers and seed the worklist with them.
for (const BasicBlock &BB : *Fn) {
if (!BB.isEHPad())
continue;
if (BB.isLandingPad())
report_fatal_error("CoreCLR EH cannot use landingpads");
const Instruction *FirstNonPHI = BB.getFirstNonPHI();
if (!doesEHPadUnwindToCaller(FirstNonPHI))
continue;
// queue this with sentinel parent state -1 to mean unwind to caller.
Worklist.emplace_back(FirstNonPHI, -1);
}
while (!Worklist.empty()) {
const Instruction *Pad;
int ParentState;
std::tie(Pad, ParentState) = Worklist.pop_back_val();
int PredState;
if (const CleanupEndPadInst *EndPad = dyn_cast<CleanupEndPadInst>(Pad)) {
FuncInfo.EHPadStateMap[EndPad] = ParentState;
// Queue the cleanuppad, in case it doesn't have a cleanupret.
Worklist.emplace_back(EndPad->getCleanupPad(), ParentState);
// Preds of the endpad should get the parent state.
PredState = ParentState;
} else if (const CleanupPadInst *Cleanup = dyn_cast<CleanupPadInst>(Pad)) {
// A cleanup can have multiple exits; don't re-process after the first.
if (FuncInfo.EHPadStateMap.count(Pad))
continue;
// CoreCLR personality uses arity to distinguish faults from finallies.
const BasicBlock *PadBlock = Cleanup->getParent();
ClrHandlerType HandlerType =
(Cleanup->getNumOperands() ? ClrHandlerType::Fault
: ClrHandlerType::Finally);
int NewState =
addClrEHHandler(FuncInfo, ParentState, HandlerType, 0, PadBlock);
FuncInfo.EHPadStateMap[Cleanup] = NewState;
// Propagate the new state to all preds of the cleanup
PredState = NewState;
} else if (const CatchEndPadInst *EndPad = dyn_cast<CatchEndPadInst>(Pad)) {
FuncInfo.EHPadStateMap[EndPad] = ParentState;
// Preds of the endpad should get the parent state.
PredState = ParentState;
} else if (const CatchPadInst *Catch = dyn_cast<CatchPadInst>(Pad)) {
const BasicBlock *PadBlock = Catch->getParent();
uint32_t TypeToken = static_cast<uint32_t>(
cast<ConstantInt>(Catch->getArgOperand(0))->getZExtValue());
int NewState = addClrEHHandler(FuncInfo, ParentState,
ClrHandlerType::Catch, TypeToken, PadBlock);
FuncInfo.EHPadStateMap[Catch] = NewState;
// Preds of the catch get its state
PredState = NewState;
} else {
llvm_unreachable("Unexpected EH pad");
}
// Queue all predecessors with the given state
for (const BasicBlock *Pred : predecessors(Pad->getParent())) {
if ((Pred = getEHPadFromPredecessor(Pred)))
Worklist.emplace_back(Pred->getFirstNonPHI(), PredState);
}
}
}
void WinEHPrepare::replaceTerminatePadWithCleanup(Function &F) {
if (Personality != EHPersonality::MSVC_CXX)
return;
for (BasicBlock &BB : F) {
Instruction *First = BB.getFirstNonPHI();
auto *TPI = dyn_cast<TerminatePadInst>(First);
if (!TPI)
continue;
if (TPI->getNumArgOperands() != 1)
report_fatal_error(
"Expected a unary terminatepad for MSVC C++ personalities!");
auto *TerminateFn = dyn_cast<Function>(TPI->getArgOperand(0));
if (!TerminateFn)
report_fatal_error("Function operand expected in terminatepad for MSVC "
"C++ personalities!");
// Insert the cleanuppad instruction.
auto *CPI = CleanupPadInst::Create(
BB.getContext(), {}, Twine("terminatepad.for.", BB.getName()), &BB);
// Insert the call to the terminate instruction.
auto *CallTerminate = CallInst::Create(TerminateFn, {}, &BB);
CallTerminate->setDoesNotThrow();
CallTerminate->setDoesNotReturn();
CallTerminate->setCallingConv(TerminateFn->getCallingConv());
// Insert a new terminator for the cleanuppad using the same successor as
// the terminatepad.
CleanupReturnInst::Create(CPI, TPI->getUnwindDest(), &BB);
// Let's remove the terminatepad now that we've inserted the new
// instructions.
TPI->eraseFromParent();
}
}
static void
colorFunclets(Function &F, SmallVectorImpl<BasicBlock *> &EntryBlocks,
std::map<BasicBlock *, std::set<BasicBlock *>> &BlockColors,
std::map<BasicBlock *, std::set<BasicBlock *>> &FuncletBlocks,
std::map<BasicBlock *, std::set<BasicBlock *>> &FuncletChildren) {
SmallVector<std::pair<BasicBlock *, BasicBlock *>, 16> Worklist;
BasicBlock *EntryBlock = &F.getEntryBlock();
// Build up the color map, which maps each block to its set of 'colors'.
// For any block B, the "colors" of B are the set of funclets F (possibly
// including a root "funclet" representing the main function), such that
// F will need to directly contain B or a copy of B (where the term "directly
// contain" is used to distinguish from being "transitively contained" in
// a nested funclet).
// Use a CFG walk driven by a worklist of (block, color) pairs. The "color"
// sets attached during this processing to a block which is the entry of some
// funclet F is actually the set of F's parents -- i.e. the union of colors
// of all predecessors of F's entry. For all other blocks, the color sets
// are as defined above. A post-pass fixes up the block color map to reflect
// the same sense of "color" for funclet entries as for other blocks.
Worklist.push_back({EntryBlock, EntryBlock});
while (!Worklist.empty()) {
BasicBlock *Visiting;
BasicBlock *Color;
std::tie(Visiting, Color) = Worklist.pop_back_val();
Instruction *VisitingHead = Visiting->getFirstNonPHI();
if (VisitingHead->isEHPad() && !isa<CatchEndPadInst>(VisitingHead) &&
!isa<CleanupEndPadInst>(VisitingHead)) {
// Mark this as a funclet head as a member of itself.
FuncletBlocks[Visiting].insert(Visiting);
// Queue exits (i.e. successors of rets/endpads) with the parent color.
// Skip any exits that are catchendpads, since the parent color must then
// represent one of the catches chained to that catchendpad, but the
// catchendpad should get the color of the common parent of all its
// chained catches (i.e. the grandparent color of the current pad).
// We don't need to worry abou catchendpads going unvisited, since the
// catches chained to them must have unwind edges to them by which we will
// visit them.
for (User *U : VisitingHead->users()) {
if (auto *Exit = dyn_cast<TerminatorInst>(U)) {
for (BasicBlock *Succ : successors(Exit->getParent()))
if (!isa<CatchEndPadInst>(*Succ->getFirstNonPHI()))
if (BlockColors[Succ].insert(Color).second)
Worklist.push_back({Succ, Color});
}
}
// Handle CatchPad specially since its successors need different colors.
if (CatchPadInst *CatchPad = dyn_cast<CatchPadInst>(VisitingHead)) {
// Visit the normal successor with the color of the new EH pad, and
// visit the unwind successor with the color of the parent.
BasicBlock *NormalSucc = CatchPad->getNormalDest();
if (BlockColors[NormalSucc].insert(Visiting).second) {
Worklist.push_back({NormalSucc, Visiting});
}
BasicBlock *UnwindSucc = CatchPad->getUnwindDest();
if (BlockColors[UnwindSucc].insert(Color).second) {
Worklist.push_back({UnwindSucc, Color});
}
continue;
}
// Switch color to the current node, except for terminate pads which
// have no bodies and only unwind successors and so need their successors
// visited with the color of the parent.
if (!isa<TerminatePadInst>(VisitingHead))
Color = Visiting;
} else {
// Note that this is a member of the given color.
FuncletBlocks[Color].insert(Visiting);
}
TerminatorInst *Terminator = Visiting->getTerminator();
if (isa<CleanupReturnInst>(Terminator) ||
isa<CatchReturnInst>(Terminator) ||
isa<CleanupEndPadInst>(Terminator)) {
// These blocks' successors have already been queued with the parent
// color.
continue;
}
for (BasicBlock *Succ : successors(Visiting)) {
if (isa<CatchEndPadInst>(Succ->getFirstNonPHI())) {
// The catchendpad needs to be visited with the parent's color, not
// the current color. This will happen in the code above that visits
// any catchpad unwind successor with the parent color, so we can
// safely skip this successor here.
continue;
}
if (BlockColors[Succ].insert(Color).second) {
Worklist.push_back({Succ, Color});
}
}
}
// The processing above actually accumulated the parent set for this
// funclet into the color set for its entry; use the parent set to
// populate the children map, and reset the color set to include just
// the funclet itself (no instruction can target a funclet entry except on
// that transitions to the child funclet).
for (BasicBlock *FuncletEntry : EntryBlocks) {
std::set<BasicBlock *> &ColorMapItem = BlockColors[FuncletEntry];
for (BasicBlock *Parent : ColorMapItem)
FuncletChildren[Parent].insert(FuncletEntry);
ColorMapItem.clear();
ColorMapItem.insert(FuncletEntry);
}
}
void WinEHPrepare::colorFunclets(Function &F,
SmallVectorImpl<BasicBlock *> &EntryBlocks) {
::colorFunclets(F, EntryBlocks, BlockColors, FuncletBlocks, FuncletChildren);
}
void llvm::calculateCatchReturnSuccessorColors(const Function *Fn,
WinEHFuncInfo &FuncInfo) {
SmallVector<BasicBlock *, 4> EntryBlocks;
// colorFunclets needs the set of EntryBlocks, get them using
// findFuncletEntryPoints.
findFuncletEntryPoints(const_cast<Function &>(*Fn), EntryBlocks);
std::map<BasicBlock *, std::set<BasicBlock *>> BlockColors;
std::map<BasicBlock *, std::set<BasicBlock *>> FuncletBlocks;
std::map<BasicBlock *, std::set<BasicBlock *>> FuncletChildren;
// Figure out which basic blocks belong to which funclets.
colorFunclets(const_cast<Function &>(*Fn), EntryBlocks, BlockColors,
FuncletBlocks, FuncletChildren);
// We need to find the catchret successors. To do this, we must first find
// all the catchpad funclets.
for (auto &Funclet : FuncletBlocks) {
// Figure out what kind of funclet we are looking at; We only care about
// catchpads.
BasicBlock *FuncletPadBB = Funclet.first;
Instruction *FirstNonPHI = FuncletPadBB->getFirstNonPHI();
auto *CatchPad = dyn_cast<CatchPadInst>(FirstNonPHI);
if (!CatchPad)
continue;
// The users of a catchpad are always catchrets.
for (User *Exit : CatchPad->users()) {
auto *CatchReturn = dyn_cast<CatchReturnInst>(Exit);
if (!CatchReturn)
continue;
BasicBlock *CatchRetSuccessor = CatchReturn->getSuccessor();
std::set<BasicBlock *> &SuccessorColors = BlockColors[CatchRetSuccessor];
assert(SuccessorColors.size() == 1 && "Expected BB to be monochrome!");
BasicBlock *Color = *SuccessorColors.begin();
// Record the catchret successor's funclet membership.
FuncInfo.CatchRetSuccessorColorMap[CatchReturn] = Color;
}
}
}
void WinEHPrepare::demotePHIsOnFunclets(Function &F) {
// Strip PHI nodes off of EH pads.
SmallVector<PHINode *, 16> PHINodes;
for (Function::iterator FI = F.begin(), FE = F.end(); FI != FE;) {
BasicBlock *BB = &*FI++;
if (!BB->isEHPad())
continue;
for (BasicBlock::iterator BI = BB->begin(), BE = BB->end(); BI != BE;) {
Instruction *I = &*BI++;
auto *PN = dyn_cast<PHINode>(I);
// Stop at the first non-PHI.
if (!PN)
break;
AllocaInst *SpillSlot = insertPHILoads(PN, F);
if (SpillSlot)
insertPHIStores(PN, SpillSlot);
PHINodes.push_back(PN);
}
}
for (auto *PN : PHINodes) {
// There may be lingering uses on other EH PHIs being removed
PN->replaceAllUsesWith(UndefValue::get(PN->getType()));
PN->eraseFromParent();
}
}
void WinEHPrepare::demoteUsesBetweenFunclets(Function &F) {
// Turn all inter-funclet uses of a Value into loads and stores.
for (Function::iterator FI = F.begin(), FE = F.end(); FI != FE;) {
BasicBlock *BB = &*FI++;
std::set<BasicBlock *> &ColorsForBB = BlockColors[BB];
for (BasicBlock::iterator BI = BB->begin(), BE = BB->end(); BI != BE;) {
Instruction *I = &*BI++;
// Funclets are permitted to use static allocas.
if (auto *AI = dyn_cast<AllocaInst>(I))
if (AI->isStaticAlloca())
continue;
demoteNonlocalUses(I, ColorsForBB, F);
}
}
}
void WinEHPrepare::demoteArgumentUses(Function &F) {
// Also demote function parameters used in funclets.
std::set<BasicBlock *> &ColorsForEntry = BlockColors[&F.getEntryBlock()];
for (Argument &Arg : F.args())
demoteNonlocalUses(&Arg, ColorsForEntry, F);
}
void WinEHPrepare::cloneCommonBlocks(
Function &F, SmallVectorImpl<BasicBlock *> &EntryBlocks) {
// We need to clone all blocks which belong to multiple funclets. Values are
// remapped throughout the funclet to propogate both the new instructions
// *and* the new basic blocks themselves.
for (BasicBlock *FuncletPadBB : EntryBlocks) {
std::set<BasicBlock *> &BlocksInFunclet = FuncletBlocks[FuncletPadBB];
std::map<BasicBlock *, BasicBlock *> Orig2Clone;
ValueToValueMapTy VMap;
for (BasicBlock *BB : BlocksInFunclet) {
std::set<BasicBlock *> &ColorsForBB = BlockColors[BB];
// We don't need to do anything if the block is monochromatic.
size_t NumColorsForBB = ColorsForBB.size();
if (NumColorsForBB == 1)
continue;
// Create a new basic block and copy instructions into it!
BasicBlock *CBB =
CloneBasicBlock(BB, VMap, Twine(".for.", FuncletPadBB->getName()));
// Insert the clone immediately after the original to ensure determinism
// and to keep the same relative ordering of any funclet's blocks.
CBB->insertInto(&F, BB->getNextNode());
// Add basic block mapping.
VMap[BB] = CBB;
// Record delta operations that we need to perform to our color mappings.
Orig2Clone[BB] = CBB;
}
// If nothing was cloned, we're done cloning in this funclet.
if (Orig2Clone.empty())
continue;
// Update our color mappings to reflect that one block has lost a color and
// another has gained a color.
for (auto &BBMapping : Orig2Clone) {
BasicBlock *OldBlock = BBMapping.first;
BasicBlock *NewBlock = BBMapping.second;
BlocksInFunclet.insert(NewBlock);
BlockColors[NewBlock].insert(FuncletPadBB);
BlocksInFunclet.erase(OldBlock);
BlockColors[OldBlock].erase(FuncletPadBB);
}
// Loop over all of the instructions in this funclet, fixing up operand
// references as we go. This uses VMap to do all the hard work.
for (BasicBlock *BB : BlocksInFunclet)
// Loop over all instructions, fixing each one as we find it...
for (Instruction &I : *BB)
RemapInstruction(&I, VMap,
RF_IgnoreMissingEntries | RF_NoModuleLevelChanges);
// Check to see if SuccBB has PHI nodes. If so, we need to add entries to
// the PHI nodes for NewBB now.
for (auto &BBMapping : Orig2Clone) {
BasicBlock *OldBlock = BBMapping.first;
BasicBlock *NewBlock = BBMapping.second;
for (BasicBlock *SuccBB : successors(NewBlock)) {
for (Instruction &SuccI : *SuccBB) {
auto *SuccPN = dyn_cast<PHINode>(&SuccI);
if (!SuccPN)
break;
// Ok, we have a PHI node. Figure out what the incoming value was for
// the OldBlock.
int OldBlockIdx = SuccPN->getBasicBlockIndex(OldBlock);
if (OldBlockIdx == -1)
break;
Value *IV = SuccPN->getIncomingValue(OldBlockIdx);
// Remap the value if necessary.
if (auto *Inst = dyn_cast<Instruction>(IV)) {
ValueToValueMapTy::iterator I = VMap.find(Inst);
if (I != VMap.end())
IV = I->second;
}
SuccPN->addIncoming(IV, NewBlock);
}
}
}
for (ValueToValueMapTy::value_type VT : VMap) {
// If there were values defined in BB that are used outside the funclet,
// then we now have to update all uses of the value to use either the
// original value, the cloned value, or some PHI derived value. This can
// require arbitrary PHI insertion, of which we are prepared to do, clean
// these up now.
SmallVector<Use *, 16> UsesToRename;
auto *OldI = dyn_cast<Instruction>(const_cast<Value *>(VT.first));
if (!OldI)
continue;
auto *NewI = cast<Instruction>(VT.second);
// Scan all uses of this instruction to see if it is used outside of its
// funclet, and if so, record them in UsesToRename.
for (Use &U : OldI->uses()) {
Instruction *UserI = cast<Instruction>(U.getUser());
BasicBlock *UserBB = UserI->getParent();
std::set<BasicBlock *> &ColorsForUserBB = BlockColors[UserBB];
assert(!ColorsForUserBB.empty());
if (ColorsForUserBB.size() > 1 ||
*ColorsForUserBB.begin() != FuncletPadBB)
UsesToRename.push_back(&U);
}
// If there are no uses outside the block, we're done with this
// instruction.
if (UsesToRename.empty())
continue;
// We found a use of OldI outside of the funclet. Rename all uses of OldI
// that are outside its funclet to be uses of the appropriate PHI node
// etc.
SSAUpdater SSAUpdate;
SSAUpdate.Initialize(OldI->getType(), OldI->getName());
SSAUpdate.AddAvailableValue(OldI->getParent(), OldI);
SSAUpdate.AddAvailableValue(NewI->getParent(), NewI);
while (!UsesToRename.empty())
SSAUpdate.RewriteUseAfterInsertions(*UsesToRename.pop_back_val());
}
}
}
void WinEHPrepare::removeImplausibleTerminators(Function &F) {
// Remove implausible terminators and replace them with UnreachableInst.
for (auto &Funclet : FuncletBlocks) {
BasicBlock *FuncletPadBB = Funclet.first;
std::set<BasicBlock *> &BlocksInFunclet = Funclet.second;
Instruction *FirstNonPHI = FuncletPadBB->getFirstNonPHI();
auto *CatchPad = dyn_cast<CatchPadInst>(FirstNonPHI);
auto *CleanupPad = dyn_cast<CleanupPadInst>(FirstNonPHI);
for (BasicBlock *BB : BlocksInFunclet) {
TerminatorInst *TI = BB->getTerminator();
// CatchPadInst and CleanupPadInst can't transfer control to a ReturnInst.
bool IsUnreachableRet = isa<ReturnInst>(TI) && (CatchPad || CleanupPad);
// The token consumed by a CatchReturnInst must match the funclet token.
bool IsUnreachableCatchret = false;
if (auto *CRI = dyn_cast<CatchReturnInst>(TI))
IsUnreachableCatchret = CRI->getCatchPad() != CatchPad;
// The token consumed by a CleanupReturnInst must match the funclet token.
bool IsUnreachableCleanupret = false;
if (auto *CRI = dyn_cast<CleanupReturnInst>(TI))
IsUnreachableCleanupret = CRI->getCleanupPad() != CleanupPad;
// The token consumed by a CleanupEndPadInst must match the funclet token.
bool IsUnreachableCleanupendpad = false;
if (auto *CEPI = dyn_cast<CleanupEndPadInst>(TI))
IsUnreachableCleanupendpad = CEPI->getCleanupPad() != CleanupPad;
if (IsUnreachableRet || IsUnreachableCatchret ||
IsUnreachableCleanupret || IsUnreachableCleanupendpad) {
// Loop through all of our successors and make sure they know that one
// of their predecessors is going away.
for (BasicBlock *SuccBB : TI->successors())
SuccBB->removePredecessor(BB);
if (IsUnreachableCleanupendpad) {
// We can't simply replace a cleanupendpad with unreachable, because
// its predecessor edges are EH edges and unreachable is not an EH
// pad. Change all predecessors to the "unwind to caller" form.
for (pred_iterator PI = pred_begin(BB), PE = pred_end(BB);
PI != PE;) {
BasicBlock *Pred = *PI++;
removeUnwindEdge(Pred);
}
}
new UnreachableInst(BB->getContext(), TI);
TI->eraseFromParent();
}
// FIXME: Check for invokes/cleanuprets/cleanupendpads which unwind to
// implausible catchendpads (i.e. catchendpad not in immediate parent
// funclet).
}
}
}
void WinEHPrepare::cleanupPreparedFunclets(Function &F) {
// Clean-up some of the mess we made by removing useles PHI nodes, trivial
// branches, etc.
for (Function::iterator FI = F.begin(), FE = F.end(); FI != FE;) {
BasicBlock *BB = &*FI++;
SimplifyInstructionsInBlock(BB);
ConstantFoldTerminator(BB, /*DeleteDeadConditions=*/true);
MergeBlockIntoPredecessor(BB);
}
// We might have some unreachable blocks after cleaning up some impossible
// control flow.
removeUnreachableBlocks(F);
}
void WinEHPrepare::verifyPreparedFunclets(Function &F) {
// Recolor the CFG to verify that all is well.
for (BasicBlock &BB : F) {
size_t NumColors = BlockColors[&BB].size();
assert(NumColors == 1 && "Expected monochromatic BB!");
if (NumColors == 0)
report_fatal_error("Uncolored BB!");
if (NumColors > 1)
report_fatal_error("Multicolor BB!");
if (!DisableDemotion) {
bool EHPadHasPHI = BB.isEHPad() && isa<PHINode>(BB.begin());
assert(!EHPadHasPHI && "EH Pad still has a PHI!");
if (EHPadHasPHI)
report_fatal_error("EH Pad still has a PHI!");
}
}
}
bool WinEHPrepare::prepareExplicitEH(
Function &F, SmallVectorImpl<BasicBlock *> &EntryBlocks) {
replaceTerminatePadWithCleanup(F);
// Determine which blocks are reachable from which funclet entries.
colorFunclets(F, EntryBlocks);
if (!DisableDemotion) {
demotePHIsOnFunclets(F);
demoteUsesBetweenFunclets(F);
demoteArgumentUses(F);
}
cloneCommonBlocks(F, EntryBlocks);
if (!DisableCleanups) {
removeImplausibleTerminators(F);
cleanupPreparedFunclets(F);
}
verifyPreparedFunclets(F);
BlockColors.clear();
FuncletBlocks.clear();
FuncletChildren.clear();
return true;
}
// TODO: Share loads when one use dominates another, or when a catchpad exit
// dominates uses (needs dominators).
AllocaInst *WinEHPrepare::insertPHILoads(PHINode *PN, Function &F) {
BasicBlock *PHIBlock = PN->getParent();
AllocaInst *SpillSlot = nullptr;
if (isa<CleanupPadInst>(PHIBlock->getFirstNonPHI())) {
// Insert a load in place of the PHI and replace all uses.
SpillSlot = new AllocaInst(PN->getType(), nullptr,
Twine(PN->getName(), ".wineh.spillslot"),
&F.getEntryBlock().front());
Value *V = new LoadInst(SpillSlot, Twine(PN->getName(), ".wineh.reload"),
&*PHIBlock->getFirstInsertionPt());
PN->replaceAllUsesWith(V);
return SpillSlot;
}
DenseMap<BasicBlock *, Value *> Loads;
for (Value::use_iterator UI = PN->use_begin(), UE = PN->use_end();
UI != UE;) {
Use &U = *UI++;
auto *UsingInst = cast<Instruction>(U.getUser());
BasicBlock *UsingBB = UsingInst->getParent();
if (UsingBB->isEHPad()) {
// Use is on an EH pad phi. Leave it alone; we'll insert loads and
// stores for it separately.
assert(isa<PHINode>(UsingInst));
continue;
}
replaceUseWithLoad(PN, U, SpillSlot, Loads, F);
}
return SpillSlot;
}
// TODO: improve store placement. Inserting at def is probably good, but need
// to be careful not to introduce interfering stores (needs liveness analysis).
// TODO: identify related phi nodes that can share spill slots, and share them
// (also needs liveness).
void WinEHPrepare::insertPHIStores(PHINode *OriginalPHI,
AllocaInst *SpillSlot) {
// Use a worklist of (Block, Value) pairs -- the given Value needs to be
// stored to the spill slot by the end of the given Block.
SmallVector<std::pair<BasicBlock *, Value *>, 4> Worklist;
Worklist.push_back({OriginalPHI->getParent(), OriginalPHI});
while (!Worklist.empty()) {
BasicBlock *EHBlock;
Value *InVal;
std::tie(EHBlock, InVal) = Worklist.pop_back_val();
PHINode *PN = dyn_cast<PHINode>(InVal);
if (PN && PN->getParent() == EHBlock) {
// The value is defined by another PHI we need to remove, with no room to
// insert a store after the PHI, so each predecessor needs to store its
// incoming value.
for (unsigned i = 0, e = PN->getNumIncomingValues(); i < e; ++i) {
Value *PredVal = PN->getIncomingValue(i);
// Undef can safely be skipped.
if (isa<UndefValue>(PredVal))
continue;
insertPHIStore(PN->getIncomingBlock(i), PredVal, SpillSlot, Worklist);
}
} else {
// We need to store InVal, which dominates EHBlock, but can't put a store
// in EHBlock, so need to put stores in each predecessor.
for (BasicBlock *PredBlock : predecessors(EHBlock)) {
insertPHIStore(PredBlock, InVal, SpillSlot, Worklist);
}
}
}
}
void WinEHPrepare::insertPHIStore(
BasicBlock *PredBlock, Value *PredVal, AllocaInst *SpillSlot,
SmallVectorImpl<std::pair<BasicBlock *, Value *>> &Worklist) {
if (PredBlock->isEHPad() &&
!isa<CleanupPadInst>(PredBlock->getFirstNonPHI())) {
// Pred is unsplittable, so we need to queue it on the worklist.
Worklist.push_back({PredBlock, PredVal});
return;
}
// Otherwise, insert the store at the end of the basic block.
new StoreInst(PredVal, SpillSlot, PredBlock->getTerminator());
}
// TODO: Share loads for same-funclet uses (requires dominators if funclets
// aren't properly nested).
void WinEHPrepare::demoteNonlocalUses(Value *V,
std::set<BasicBlock *> &ColorsForBB,
Function &F) {
// Tokens can only be used non-locally due to control flow involving
// unreachable edges. Don't try to demote the token usage, we'll simply
// delete the cloned user later.
if (isa<CatchPadInst>(V) || isa<CleanupPadInst>(V))
return;
DenseMap<BasicBlock *, Value *> Loads;
AllocaInst *SpillSlot = nullptr;
for (Value::use_iterator UI = V->use_begin(), UE = V->use_end(); UI != UE;) {
Use &U = *UI++;
auto *UsingInst = cast<Instruction>(U.getUser());
BasicBlock *UsingBB = UsingInst->getParent();
// Is the Use inside a block which is colored the same as the Def?
// If so, we don't need to escape the Def because we will clone
// ourselves our own private copy.
std::set<BasicBlock *> &ColorsForUsingBB = BlockColors[UsingBB];
if (ColorsForUsingBB == ColorsForBB)
continue;
replaceUseWithLoad(V, U, SpillSlot, Loads, F);
}
if (SpillSlot) {
// Insert stores of the computed value into the stack slot.
// We have to be careful if I is an invoke instruction,
// because we can't insert the store AFTER the terminator instruction.
BasicBlock::iterator InsertPt;
if (isa<Argument>(V)) {
InsertPt = F.getEntryBlock().getTerminator()->getIterator();
} else if (isa<TerminatorInst>(V)) {
auto *II = cast<InvokeInst>(V);
// We cannot demote invoke instructions to the stack if their normal
// edge is critical. Therefore, split the critical edge and create a
// basic block into which the store can be inserted.
if (!II->getNormalDest()->getSinglePredecessor()) {
unsigned SuccNum =
GetSuccessorNumber(II->getParent(), II->getNormalDest());
assert(isCriticalEdge(II, SuccNum) && "Expected a critical edge!");
BasicBlock *NewBlock = SplitCriticalEdge(II, SuccNum);
assert(NewBlock && "Unable to split critical edge.");
// Update the color mapping for the newly split edge.
std::set<BasicBlock *> &ColorsForUsingBB = BlockColors[II->getParent()];
BlockColors[NewBlock] = ColorsForUsingBB;
for (BasicBlock *FuncletPad : ColorsForUsingBB)
FuncletBlocks[FuncletPad].insert(NewBlock);
}
InsertPt = II->getNormalDest()->getFirstInsertionPt();
} else {
InsertPt = cast<Instruction>(V)->getIterator();
++InsertPt;
// Don't insert before PHI nodes or EH pad instrs.
for (; isa<PHINode>(InsertPt) || InsertPt->isEHPad(); ++InsertPt)
;
}
new StoreInst(V, SpillSlot, &*InsertPt);
}
}
void WinEHPrepare::replaceUseWithLoad(Value *V, Use &U, AllocaInst *&SpillSlot,
DenseMap<BasicBlock *, Value *> &Loads,
Function &F) {
// Lazilly create the spill slot.
if (!SpillSlot)
SpillSlot = new AllocaInst(V->getType(), nullptr,
Twine(V->getName(), ".wineh.spillslot"),
&F.getEntryBlock().front());
auto *UsingInst = cast<Instruction>(U.getUser());
if (auto *UsingPHI = dyn_cast<PHINode>(UsingInst)) {
// If this is a PHI node, we can't insert a load of the value before
// the use. Instead insert the load in the predecessor block
// corresponding to the incoming value.
//
// Note that if there are multiple edges from a basic block to this
// PHI node that we cannot have multiple loads. The problem is that
// the resulting PHI node will have multiple values (from each load)
// coming in from the same block, which is illegal SSA form.
// For this reason, we keep track of and reuse loads we insert.
BasicBlock *IncomingBlock = UsingPHI->getIncomingBlock(U);
if (auto *CatchRet =
dyn_cast<CatchReturnInst>(IncomingBlock->getTerminator())) {
// Putting a load above a catchret and use on the phi would still leave
// a cross-funclet def/use. We need to split the edge, change the
// catchret to target the new block, and put the load there.
BasicBlock *PHIBlock = UsingInst->getParent();
BasicBlock *NewBlock = SplitEdge(IncomingBlock, PHIBlock);
// SplitEdge gives us:
// IncomingBlock:
// ...
// br label %NewBlock
// NewBlock:
// catchret label %PHIBlock
// But we need:
// IncomingBlock:
// ...
// catchret label %NewBlock
// NewBlock:
// br label %PHIBlock
// So move the terminators to each others' blocks and swap their
// successors.
BranchInst *Goto = cast<BranchInst>(IncomingBlock->getTerminator());
Goto->removeFromParent();
CatchRet->removeFromParent();
IncomingBlock->getInstList().push_back(CatchRet);
NewBlock->getInstList().push_back(Goto);
Goto->setSuccessor(0, PHIBlock);
CatchRet->setSuccessor(NewBlock);
// Update the color mapping for the newly split edge.
std::set<BasicBlock *> &ColorsForPHIBlock = BlockColors[PHIBlock];
BlockColors[NewBlock] = ColorsForPHIBlock;
for (BasicBlock *FuncletPad : ColorsForPHIBlock)
FuncletBlocks[FuncletPad].insert(NewBlock);
// Treat the new block as incoming for load insertion.
IncomingBlock = NewBlock;
}
Value *&Load = Loads[IncomingBlock];
// Insert the load into the predecessor block
if (!Load)
Load = new LoadInst(SpillSlot, Twine(V->getName(), ".wineh.reload"),
/*Volatile=*/false, IncomingBlock->getTerminator());
U.set(Load);
} else {
// Reload right before the old use.
auto *Load = new LoadInst(SpillSlot, Twine(V->getName(), ".wineh.reload"),
/*Volatile=*/false, UsingInst);
U.set(Load);
}
}
void WinEHFuncInfo::addIPToStateRange(const BasicBlock *PadBB,
MCSymbol *InvokeBegin,
MCSymbol *InvokeEnd) {
assert(PadBB->isEHPad() && EHPadStateMap.count(PadBB->getFirstNonPHI()) &&
"should get EH pad BB with precomputed state");
InvokeToStateMap[InvokeBegin] =
std::make_pair(EHPadStateMap[PadBB->getFirstNonPHI()], InvokeEnd);
}