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llvm-mirror/include/llvm/BasicBlock.h
Gabor Greif 9a8e64c76f Give sentinel traits the right to determine the policy where the sentinel is kept.
This should result in less indirect memory accesses, less dead writes and tighter code.

llvm-svn: 66061
2009-03-04 20:36:44 +00:00

242 lines
10 KiB
C++

//===-- llvm/BasicBlock.h - Represent a basic block in the VM ---*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file contains the declaration of the BasicBlock class.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_BASICBLOCK_H
#define LLVM_BASICBLOCK_H
#include "llvm/Instruction.h"
#include "llvm/SymbolTableListTraits.h"
#include "llvm/ADT/ilist.h"
#include "llvm/Support/DataTypes.h"
namespace llvm {
class TerminatorInst;
template<> struct ilist_traits<Instruction>
: public SymbolTableListTraits<Instruction, BasicBlock> {
// createSentinel is used to get hold of a node that marks the end of
// the list...
// The sentinel is relative to this instance, so we use a non-static
// method.
Instruction *createSentinel() const {
// since i(p)lists always publicly derive from the corresponding
// traits, placing a data member in this class will augment i(p)list.
// But since the NodeTy is expected to publicly derive from
// ilist_node<NodeTy>, there is a legal viable downcast from it
// to NodeTy. We use this trick to superpose i(p)list with a "ghostly"
// NodeTy, which becomes the sentinel. Dereferencing the sentinel is
// forbidden (save the ilist_node<NodeTy>) so no one will ever notice
// the superposition.
return static_cast<Instruction*>(&Sentinel);
}
static void destroySentinel(Instruction*) {}
Instruction *provideInitialHead() const { return createSentinel(); }
Instruction *ensureHead(Instruction*) const { return createSentinel(); }
static iplist<Instruction> &getList(BasicBlock *BB);
static ValueSymbolTable *getSymTab(BasicBlock *ItemParent);
static int getListOffset();
private:
mutable ilist_node<Instruction> Sentinel;
};
/// This represents a single basic block in LLVM. A basic block is simply a
/// container of instructions that execute sequentially. Basic blocks are Values
/// because they are referenced by instructions such as branches and switch
/// tables. The type of a BasicBlock is "Type::LabelTy" because the basic block
/// represents a label to which a branch can jump.
///
/// A well formed basic block is formed of a list of non-terminating
/// instructions followed by a single TerminatorInst instruction.
/// TerminatorInst's may not occur in the middle of basic blocks, and must
/// terminate the blocks. The BasicBlock class allows malformed basic blocks to
/// occur because it may be useful in the intermediate stage of constructing or
/// modifying a program. However, the verifier will ensure that basic blocks
/// are "well formed".
/// @brief LLVM Basic Block Representation
class BasicBlock : public Value, // Basic blocks are data objects also
public ilist_node<BasicBlock> {
public:
typedef iplist<Instruction> InstListType;
private:
InstListType InstList;
Function *Parent;
void setParent(Function *parent);
friend class SymbolTableListTraits<BasicBlock, Function>;
BasicBlock(const BasicBlock &); // Do not implement
void operator=(const BasicBlock &); // Do not implement
/// BasicBlock ctor - If the function parameter is specified, the basic block
/// is automatically inserted at either the end of the function (if
/// InsertBefore is null), or before the specified basic block.
///
explicit BasicBlock(const std::string &Name = "", Function *Parent = 0,
BasicBlock *InsertBefore = 0);
public:
/// Instruction iterators...
typedef InstListType::iterator iterator;
typedef InstListType::const_iterator const_iterator;
/// Create - Creates a new BasicBlock. If the Parent parameter is specified,
/// the basic block is automatically inserted at either the end of the
/// function (if InsertBefore is 0), or before the specified basic block.
static BasicBlock *Create(const std::string &Name = "", Function *Parent = 0,
BasicBlock *InsertBefore = 0) {
return new BasicBlock(Name, Parent, InsertBefore);
}
~BasicBlock();
/// getParent - Return the enclosing method, or null if none
///
const Function *getParent() const { return Parent; }
Function *getParent() { return Parent; }
/// use_back - Specialize the methods defined in Value, as we know that an
/// BasicBlock can only be used by Instructions (specifically PHI nodes and
/// terminators).
Instruction *use_back() { return cast<Instruction>(*use_begin());}
const Instruction *use_back() const { return cast<Instruction>(*use_begin());}
/// getTerminator() - If this is a well formed basic block, then this returns
/// a pointer to the terminator instruction. If it is not, then you get a
/// null pointer back.
///
TerminatorInst *getTerminator();
const TerminatorInst *getTerminator() const;
/// Returns a pointer to the first instructon in this block that is not a
/// PHINode instruction. When adding instruction to the beginning of the
/// basic block, they should be added before the returned value, not before
/// the first instruction, which might be PHI.
/// Returns 0 is there's no non-PHI instruction.
Instruction* getFirstNonPHI();
const Instruction* getFirstNonPHI() const {
return const_cast<BasicBlock*>(this)->getFirstNonPHI();
}
/// removeFromParent - This method unlinks 'this' from the containing
/// function, but does not delete it.
///
void removeFromParent();
/// eraseFromParent - This method unlinks 'this' from the containing function
/// and deletes it.
///
void eraseFromParent();
/// moveBefore - Unlink this basic block from its current function and
/// insert it into the function that MovePos lives in, right before MovePos.
void moveBefore(BasicBlock *MovePos);
/// moveAfter - Unlink this basic block from its current function and
/// insert it into the function that MovePos lives in, right after MovePos.
void moveAfter(BasicBlock *MovePos);
/// getSinglePredecessor - If this basic block has a single predecessor block,
/// return the block, otherwise return a null pointer.
BasicBlock *getSinglePredecessor();
const BasicBlock *getSinglePredecessor() const {
return const_cast<BasicBlock*>(this)->getSinglePredecessor();
}
/// getUniquePredecessor - If this basic block has a unique predecessor block,
/// return the block, otherwise return a null pointer.
/// Note that unique predecessor doesn't mean single edge, there can be
/// multiple edges from the unique predecessor to this block (for example
/// a switch statement with multiple cases having the same destination).
BasicBlock *getUniquePredecessor();
const BasicBlock *getUniquePredecessor() const {
return const_cast<BasicBlock*>(this)->getUniquePredecessor();
}
//===--------------------------------------------------------------------===//
/// Instruction iterator methods
///
inline iterator begin() { return InstList.begin(); }
inline const_iterator begin() const { return InstList.begin(); }
inline iterator end () { return InstList.end(); }
inline const_iterator end () const { return InstList.end(); }
inline size_t size() const { return InstList.size(); }
inline bool empty() const { return InstList.empty(); }
inline const Instruction &front() const { return InstList.front(); }
inline Instruction &front() { return InstList.front(); }
inline const Instruction &back() const { return InstList.back(); }
inline Instruction &back() { return InstList.back(); }
/// getInstList() - Return the underlying instruction list container. You
/// need to access it directly if you want to modify it currently.
///
const InstListType &getInstList() const { return InstList; }
InstListType &getInstList() { return InstList; }
/// Methods for support type inquiry through isa, cast, and dyn_cast:
static inline bool classof(const BasicBlock *) { return true; }
static inline bool classof(const Value *V) {
return V->getValueID() == Value::BasicBlockVal;
}
/// dropAllReferences() - This function causes all the subinstructions to "let
/// go" of all references that they are maintaining. This allows one to
/// 'delete' a whole class at a time, even though there may be circular
/// references... first all references are dropped, and all use counts go to
/// zero. Then everything is delete'd for real. Note that no operations are
/// valid on an object that has "dropped all references", except operator
/// delete.
///
void dropAllReferences();
/// removePredecessor - This method is used to notify a BasicBlock that the
/// specified Predecessor of the block is no longer able to reach it. This is
/// actually not used to update the Predecessor list, but is actually used to
/// update the PHI nodes that reside in the block. Note that this should be
/// called while the predecessor still refers to this block.
///
void removePredecessor(BasicBlock *Pred, bool DontDeleteUselessPHIs = false);
/// splitBasicBlock - This splits a basic block into two at the specified
/// instruction. Note that all instructions BEFORE the specified iterator
/// stay as part of the original basic block, an unconditional branch is added
/// to the original BB, and the rest of the instructions in the BB are moved
/// to the new BB, including the old terminator. The newly formed BasicBlock
/// is returned. This function invalidates the specified iterator.
///
/// Note that this only works on well formed basic blocks (must have a
/// terminator), and 'I' must not be the end of instruction list (which would
/// cause a degenerate basic block to be formed, having a terminator inside of
/// the basic block).
///
BasicBlock *splitBasicBlock(iterator I, const std::string &BBName = "");
static unsigned getInstListOffset() {
BasicBlock *Obj = 0;
return unsigned(reinterpret_cast<uintptr_t>(&Obj->InstList));
}
};
inline int
ilist_traits<Instruction>::getListOffset() {
return BasicBlock::getInstListOffset();
}
} // End llvm namespace
#endif