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to reflect the new license. We understand that people may be surprised that we're moving the header entirely to discuss the new license. We checked this carefully with the Foundation's lawyer and we believe this is the correct approach. Essentially, all code in the project is now made available by the LLVM project under our new license, so you will see that the license headers include that license only. Some of our contributors have contributed code under our old license, and accordingly, we have retained a copy of our old license notice in the top-level files in each project and repository. llvm-svn: 351636
216 lines
6.3 KiB
C++
216 lines
6.3 KiB
C++
//===-- DynamicLibrary.cpp - Runtime link/load libraries --------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the operating system DynamicLibrary concept.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Support/DynamicLibrary.h"
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#include "llvm-c/Support.h"
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#include "llvm/ADT/DenseSet.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/ADT/StringMap.h"
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#include "llvm/Config/config.h"
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#include "llvm/Support/ManagedStatic.h"
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#include "llvm/Support/Mutex.h"
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#include <cstdio>
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#include <cstring>
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#include <vector>
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using namespace llvm;
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using namespace llvm::sys;
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// All methods for HandleSet should be used holding SymbolsMutex.
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class DynamicLibrary::HandleSet {
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typedef std::vector<void *> HandleList;
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HandleList Handles;
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void *Process;
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public:
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static void *DLOpen(const char *Filename, std::string *Err);
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static void DLClose(void *Handle);
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static void *DLSym(void *Handle, const char *Symbol);
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HandleSet() : Process(nullptr) {}
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~HandleSet();
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HandleList::iterator Find(void *Handle) {
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return std::find(Handles.begin(), Handles.end(), Handle);
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}
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bool Contains(void *Handle) {
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return Handle == Process || Find(Handle) != Handles.end();
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}
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bool AddLibrary(void *Handle, bool IsProcess = false, bool CanClose = true) {
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#ifdef _WIN32
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assert((Handle == this ? IsProcess : !IsProcess) && "Bad Handle.");
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#endif
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if (LLVM_LIKELY(!IsProcess)) {
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if (Find(Handle) != Handles.end()) {
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if (CanClose)
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DLClose(Handle);
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return false;
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}
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Handles.push_back(Handle);
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} else {
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#ifndef _WIN32
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if (Process) {
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if (CanClose)
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DLClose(Process);
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if (Process == Handle)
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return false;
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}
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#endif
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Process = Handle;
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}
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return true;
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}
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void *LibLookup(const char *Symbol, DynamicLibrary::SearchOrdering Order) {
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if (Order & SO_LoadOrder) {
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for (void *Handle : Handles) {
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if (void *Ptr = DLSym(Handle, Symbol))
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return Ptr;
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}
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} else {
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for (void *Handle : llvm::reverse(Handles)) {
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if (void *Ptr = DLSym(Handle, Symbol))
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return Ptr;
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}
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}
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return nullptr;
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}
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void *Lookup(const char *Symbol, DynamicLibrary::SearchOrdering Order) {
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assert(!((Order & SO_LoadedFirst) && (Order & SO_LoadedLast)) &&
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"Invalid Ordering");
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if (!Process || (Order & SO_LoadedFirst)) {
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if (void *Ptr = LibLookup(Symbol, Order))
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return Ptr;
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}
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if (Process) {
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// Use OS facilities to search the current binary and all loaded libs.
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if (void *Ptr = DLSym(Process, Symbol))
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return Ptr;
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// Search any libs that might have been skipped because of RTLD_LOCAL.
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if (Order & SO_LoadedLast) {
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if (void *Ptr = LibLookup(Symbol, Order))
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return Ptr;
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}
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}
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return nullptr;
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}
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};
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namespace {
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// Collection of symbol name/value pairs to be searched prior to any libraries.
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static llvm::ManagedStatic<llvm::StringMap<void *>> ExplicitSymbols;
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// Collection of known library handles.
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static llvm::ManagedStatic<DynamicLibrary::HandleSet> OpenedHandles;
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// Lock for ExplicitSymbols and OpenedHandles.
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static llvm::ManagedStatic<llvm::sys::SmartMutex<true>> SymbolsMutex;
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}
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#ifdef _WIN32
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#include "Windows/DynamicLibrary.inc"
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#else
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#include "Unix/DynamicLibrary.inc"
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#endif
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char DynamicLibrary::Invalid;
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DynamicLibrary::SearchOrdering DynamicLibrary::SearchOrder =
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DynamicLibrary::SO_Linker;
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namespace llvm {
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void *SearchForAddressOfSpecialSymbol(const char *SymbolName) {
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return DoSearch(SymbolName); // DynamicLibrary.inc
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}
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}
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void DynamicLibrary::AddSymbol(StringRef SymbolName, void *SymbolValue) {
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SmartScopedLock<true> Lock(*SymbolsMutex);
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(*ExplicitSymbols)[SymbolName] = SymbolValue;
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}
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DynamicLibrary DynamicLibrary::getPermanentLibrary(const char *FileName,
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std::string *Err) {
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// Force OpenedHandles to be added into the ManagedStatic list before any
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// ManagedStatic can be added from static constructors in HandleSet::DLOpen.
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HandleSet& HS = *OpenedHandles;
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void *Handle = HandleSet::DLOpen(FileName, Err);
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if (Handle != &Invalid) {
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SmartScopedLock<true> Lock(*SymbolsMutex);
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HS.AddLibrary(Handle, /*IsProcess*/ FileName == nullptr);
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}
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return DynamicLibrary(Handle);
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}
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DynamicLibrary DynamicLibrary::addPermanentLibrary(void *Handle,
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std::string *Err) {
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SmartScopedLock<true> Lock(*SymbolsMutex);
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// If we've already loaded this library, tell the caller.
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if (!OpenedHandles->AddLibrary(Handle, /*IsProcess*/false, /*CanClose*/false))
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*Err = "Library already loaded";
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return DynamicLibrary(Handle);
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}
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void *DynamicLibrary::getAddressOfSymbol(const char *SymbolName) {
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if (!isValid())
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return nullptr;
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return HandleSet::DLSym(Data, SymbolName);
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}
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void *DynamicLibrary::SearchForAddressOfSymbol(const char *SymbolName) {
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{
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SmartScopedLock<true> Lock(*SymbolsMutex);
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// First check symbols added via AddSymbol().
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if (ExplicitSymbols.isConstructed()) {
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StringMap<void *>::iterator i = ExplicitSymbols->find(SymbolName);
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if (i != ExplicitSymbols->end())
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return i->second;
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}
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// Now search the libraries.
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if (OpenedHandles.isConstructed()) {
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if (void *Ptr = OpenedHandles->Lookup(SymbolName, SearchOrder))
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return Ptr;
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}
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}
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return llvm::SearchForAddressOfSpecialSymbol(SymbolName);
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}
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//===----------------------------------------------------------------------===//
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// C API.
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//===----------------------------------------------------------------------===//
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LLVMBool LLVMLoadLibraryPermanently(const char *Filename) {
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return llvm::sys::DynamicLibrary::LoadLibraryPermanently(Filename);
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}
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void *LLVMSearchForAddressOfSymbol(const char *symbolName) {
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return llvm::sys::DynamicLibrary::SearchForAddressOfSymbol(symbolName);
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}
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void LLVMAddSymbol(const char *symbolName, void *symbolValue) {
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return llvm::sys::DynamicLibrary::AddSymbol(symbolName, symbolValue);
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}
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