mirror of
https://github.com/RPCS3/llvm-mirror.git
synced 2024-11-22 18:54:02 +01:00
2e4356ed42
Have the build work out of the box by forcing an LLD build. That way, we don't require an external LTO-aware linker, as we build one. Also remove reference to the seemingly dead builder. Differential Revision: https://reviews.llvm.org/D88990
192 lines
7.7 KiB
ReStructuredText
192 lines
7.7 KiB
ReStructuredText
=============================
|
|
Advanced Build Configurations
|
|
=============================
|
|
|
|
.. contents::
|
|
:local:
|
|
|
|
Introduction
|
|
============
|
|
|
|
`CMake <http://www.cmake.org/>`_ is a cross-platform build-generator tool. CMake
|
|
does not build the project, it generates the files needed by your build tool
|
|
(GNU make, Visual Studio, etc.) for building LLVM.
|
|
|
|
If **you are a new contributor**, please start with the :doc:`GettingStarted` or
|
|
:doc:`CMake` pages. This page is intended for users doing more complex builds.
|
|
|
|
Many of the examples below are written assuming specific CMake Generators.
|
|
Unless otherwise explicitly called out these commands should work with any CMake
|
|
generator.
|
|
|
|
Bootstrap Builds
|
|
================
|
|
|
|
The Clang CMake build system supports bootstrap (aka multi-stage) builds. At a
|
|
high level a multi-stage build is a chain of builds that pass data from one
|
|
stage into the next. The most common and simple version of this is a traditional
|
|
bootstrap build.
|
|
|
|
In a simple two-stage bootstrap build, we build clang using the system compiler,
|
|
then use that just-built clang to build clang again. In CMake this simplest form
|
|
of a bootstrap build can be configured with a single option,
|
|
CLANG_ENABLE_BOOTSTRAP.
|
|
|
|
.. code-block:: console
|
|
|
|
$ cmake -G Ninja -DCLANG_ENABLE_BOOTSTRAP=On <path to source>
|
|
$ ninja stage2
|
|
|
|
This command itself isn't terribly useful because it assumes default
|
|
configurations for each stage. The next series of examples utilize CMake cache
|
|
scripts to provide more complex options.
|
|
|
|
By default, only a few CMake options will be passed between stages.
|
|
The list, called _BOOTSTRAP_DEFAULT_PASSTHROUGH, is defined in clang/CMakeLists.txt.
|
|
To force the passing of the variables between stages, use the -DCLANG_BOOTSTRAP_PASSTHROUGH
|
|
CMake option, each variable separated by a ";". As example:
|
|
|
|
.. code-block:: console
|
|
|
|
$ cmake -G Ninja -DCLANG_ENABLE_BOOTSTRAP=On -DCLANG_BOOTSTRAP_PASSTHROUGH="CMAKE_INSTALL_PREFIX;CMAKE_VERBOSE_MAKEFILE" <path to source>
|
|
$ ninja stage2
|
|
|
|
CMake options starting by ``BOOTSTRAP_`` will be passed only to the stage2 build.
|
|
This gives the opportunity to use Clang specific build flags.
|
|
For example, the following CMake call will enabled '-fno-addrsig' only during
|
|
the stage2 build for C and C++.
|
|
|
|
.. code-block:: console
|
|
|
|
$ cmake [..] -DBOOTSTRAP_CMAKE_CXX_FLAGS='-fno-addrsig' -DBOOTSTRAP_CMAKE_C_FLAGS='-fno-addrsig' [..]
|
|
|
|
The clang build system refers to builds as stages. A stage1 build is a standard
|
|
build using the compiler installed on the host, and a stage2 build is built
|
|
using the stage1 compiler. This nomenclature holds up to more stages too. In
|
|
general a stage*n* build is built using the output from stage*n-1*.
|
|
|
|
Apple Clang Builds (A More Complex Bootstrap)
|
|
=============================================
|
|
|
|
Apple's Clang builds are a slightly more complicated example of the simple
|
|
bootstrapping scenario. Apple Clang is built using a 2-stage build.
|
|
|
|
The stage1 compiler is a host-only compiler with some options set. The stage1
|
|
compiler is a balance of optimization vs build time because it is a throwaway.
|
|
The stage2 compiler is the fully optimized compiler intended to ship to users.
|
|
|
|
Setting up these compilers requires a lot of options. To simplify the
|
|
configuration the Apple Clang build settings are contained in CMake Cache files.
|
|
You can build an Apple Clang compiler using the following commands:
|
|
|
|
.. code-block:: console
|
|
|
|
$ cmake -G Ninja -C <path to clang>/cmake/caches/Apple-stage1.cmake <path to source>
|
|
$ ninja stage2-distribution
|
|
|
|
This CMake invocation configures the stage1 host compiler, and sets
|
|
CLANG_BOOTSTRAP_CMAKE_ARGS to pass the Apple-stage2.cmake cache script to the
|
|
stage2 configuration step.
|
|
|
|
When you build the stage2-distribution target it builds the minimal stage1
|
|
compiler and required tools, then configures and builds the stage2 compiler
|
|
based on the settings in Apple-stage2.cmake.
|
|
|
|
This pattern of using cache scripts to set complex settings, and specifically to
|
|
make later stage builds include cache scripts is common in our more advanced
|
|
build configurations.
|
|
|
|
Multi-stage PGO
|
|
===============
|
|
|
|
Profile-Guided Optimizations (PGO) is a really great way to optimize the code
|
|
clang generates. Our multi-stage PGO builds are a workflow for generating PGO
|
|
profiles that can be used to optimize clang.
|
|
|
|
At a high level, the way PGO works is that you build an instrumented compiler,
|
|
then you run the instrumented compiler against sample source files. While the
|
|
instrumented compiler runs it will output a bunch of files containing
|
|
performance counters (.profraw files). After generating all the profraw files
|
|
you use llvm-profdata to merge the files into a single profdata file that you
|
|
can feed into the LLVM_PROFDATA_FILE option.
|
|
|
|
Our PGO.cmake cache script automates that whole process. You can use it by
|
|
running:
|
|
|
|
.. code-block:: console
|
|
|
|
$ cmake -G Ninja -C <path_to_clang>/cmake/caches/PGO.cmake <source dir>
|
|
$ ninja stage2-instrumented-generate-profdata
|
|
|
|
If you let that run for a few hours or so, it will place a profdata file in your
|
|
build directory. This takes a really long time because it builds clang twice,
|
|
and you *must* have compiler-rt in your build tree.
|
|
|
|
This process uses any source files under the perf-training directory as training
|
|
data as long as the source files are marked up with LIT-style RUN lines.
|
|
|
|
After it finishes you can use “find . -name clang.profdata” to find it, but it
|
|
should be at a path something like:
|
|
|
|
.. code-block:: console
|
|
|
|
<build dir>/tools/clang/stage2-instrumented-bins/utils/perf-training/clang.profdata
|
|
|
|
You can feed that file into the LLVM_PROFDATA_FILE option when you build your
|
|
optimized compiler.
|
|
|
|
The PGO came cache has a slightly different stage naming scheme than other
|
|
multi-stage builds. It generates three stages; stage1, stage2-instrumented, and
|
|
stage2. Both of the stage2 builds are built using the stage1 compiler.
|
|
|
|
The PGO came cache generates the following additional targets:
|
|
|
|
**stage2-instrumented**
|
|
Builds a stage1 x86 compiler, runtime, and required tools (llvm-config,
|
|
llvm-profdata) then uses that compiler to build an instrumented stage2 compiler.
|
|
|
|
**stage2-instrumented-generate-profdata**
|
|
Depends on "stage2-instrumented" and will use the instrumented compiler to
|
|
generate profdata based on the training files in <clang>/utils/perf-training
|
|
|
|
**stage2**
|
|
Depends of "stage2-instrumented-generate-profdata" and will use the stage1
|
|
compiler with the stage2 profdata to build a PGO-optimized compiler.
|
|
|
|
**stage2-check-llvm**
|
|
Depends on stage2 and runs check-llvm using the stage2 compiler.
|
|
|
|
**stage2-check-clang**
|
|
Depends on stage2 and runs check-clang using the stage2 compiler.
|
|
|
|
**stage2-check-all**
|
|
Depends on stage2 and runs check-all using the stage2 compiler.
|
|
|
|
**stage2-test-suite**
|
|
Depends on stage2 and runs the test-suite using the stage3 compiler (requires
|
|
in-tree test-suite).
|
|
|
|
3-Stage Non-Determinism
|
|
=======================
|
|
|
|
In the ancient lore of compilers non-determinism is like the multi-headed hydra.
|
|
Whenever its head pops up, terror and chaos ensue.
|
|
|
|
Historically one of the tests to verify that a compiler was deterministic would
|
|
be a three stage build. The idea of a three stage build is you take your sources
|
|
and build a compiler (stage1), then use that compiler to rebuild the sources
|
|
(stage2), then you use that compiler to rebuild the sources a third time
|
|
(stage3) with an identical configuration to the stage2 build. At the end of
|
|
this, you have a stage2 and stage3 compiler that should be bit-for-bit
|
|
identical.
|
|
|
|
You can perform one of these 3-stage builds with LLVM & clang using the
|
|
following commands:
|
|
|
|
.. code-block:: console
|
|
|
|
$ cmake -G Ninja -C <path_to_clang>/cmake/caches/3-stage.cmake <source dir>
|
|
$ cmake --build . --target stage3 --parallel
|
|
|
|
After the build you can compare the stage2 & stage3 compilers.
|