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811bfa448e
If no scratch or flat instructions are used, we do not need to initialize the flat scratch hardware register. Differential Revision: https://reviews.llvm.org/D105920
1444 lines
55 KiB
C++
1444 lines
55 KiB
C++
//===----------------------- SIFrameLowering.cpp --------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//==-----------------------------------------------------------------------===//
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#include "SIFrameLowering.h"
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#include "AMDGPU.h"
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#include "GCNSubtarget.h"
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#include "MCTargetDesc/AMDGPUMCTargetDesc.h"
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#include "SIMachineFunctionInfo.h"
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#include "llvm/CodeGen/LivePhysRegs.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/RegisterScavenging.h"
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#include "llvm/Target/TargetMachine.h"
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using namespace llvm;
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#define DEBUG_TYPE "frame-info"
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static cl::opt<bool> EnableSpillVGPRToAGPR(
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"amdgpu-spill-vgpr-to-agpr",
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cl::desc("Enable spilling VGPRs to AGPRs"),
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cl::ReallyHidden,
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cl::init(true));
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// Find a scratch register that we can use in the prologue. We avoid using
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// callee-save registers since they may appear to be free when this is called
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// from canUseAsPrologue (during shrink wrapping), but then no longer be free
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// when this is called from emitPrologue.
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static MCRegister findScratchNonCalleeSaveRegister(MachineRegisterInfo &MRI,
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LivePhysRegs &LiveRegs,
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const TargetRegisterClass &RC,
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bool Unused = false) {
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// Mark callee saved registers as used so we will not choose them.
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const MCPhysReg *CSRegs = MRI.getCalleeSavedRegs();
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for (unsigned i = 0; CSRegs[i]; ++i)
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LiveRegs.addReg(CSRegs[i]);
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if (Unused) {
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// We are looking for a register that can be used throughout the entire
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// function, so any use is unacceptable.
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for (MCRegister Reg : RC) {
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if (!MRI.isPhysRegUsed(Reg) && LiveRegs.available(MRI, Reg))
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return Reg;
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}
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} else {
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for (MCRegister Reg : RC) {
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if (LiveRegs.available(MRI, Reg))
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return Reg;
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}
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}
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return MCRegister();
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}
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static void getVGPRSpillLaneOrTempRegister(MachineFunction &MF,
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LivePhysRegs &LiveRegs,
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Register &TempSGPR,
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Optional<int> &FrameIndex,
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bool IsFP) {
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SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
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MachineFrameInfo &FrameInfo = MF.getFrameInfo();
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const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
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const SIRegisterInfo *TRI = ST.getRegisterInfo();
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// We need to save and restore the current FP/BP.
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// 1: If there is already a VGPR with free lanes, use it. We
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// may already have to pay the penalty for spilling a CSR VGPR.
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if (MFI->haveFreeLanesForSGPRSpill(MF, 1)) {
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int NewFI = FrameInfo.CreateStackObject(4, Align(4), true, nullptr,
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TargetStackID::SGPRSpill);
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if (!MFI->allocateSGPRSpillToVGPR(MF, NewFI))
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llvm_unreachable("allocate SGPR spill should have worked");
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FrameIndex = NewFI;
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LLVM_DEBUG(auto Spill = MFI->getSGPRToVGPRSpills(NewFI).front();
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dbgs() << "Spilling " << (IsFP ? "FP" : "BP") << " to "
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<< printReg(Spill.VGPR, TRI) << ':' << Spill.Lane
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<< '\n');
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return;
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}
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// 2: Next, try to save the FP/BP in an unused SGPR.
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TempSGPR = findScratchNonCalleeSaveRegister(
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MF.getRegInfo(), LiveRegs, AMDGPU::SReg_32_XM0_XEXECRegClass, true);
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if (!TempSGPR) {
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int NewFI = FrameInfo.CreateStackObject(4, Align(4), true, nullptr,
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TargetStackID::SGPRSpill);
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if (TRI->spillSGPRToVGPR() && MFI->allocateSGPRSpillToVGPR(MF, NewFI)) {
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// 3: There's no free lane to spill, and no free register to save FP/BP,
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// so we're forced to spill another VGPR to use for the spill.
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FrameIndex = NewFI;
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LLVM_DEBUG(
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auto Spill = MFI->getSGPRToVGPRSpills(NewFI).front();
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dbgs() << (IsFP ? "FP" : "BP") << " requires fallback spill to "
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<< printReg(Spill.VGPR, TRI) << ':' << Spill.Lane << '\n';);
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} else {
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// Remove dead <NewFI> index
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MF.getFrameInfo().RemoveStackObject(NewFI);
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// 4: If all else fails, spill the FP/BP to memory.
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FrameIndex = FrameInfo.CreateSpillStackObject(4, Align(4));
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LLVM_DEBUG(dbgs() << "Reserved FI " << FrameIndex << " for spilling "
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<< (IsFP ? "FP" : "BP") << '\n');
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}
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} else {
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LLVM_DEBUG(dbgs() << "Saving " << (IsFP ? "FP" : "BP") << " with copy to "
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<< printReg(TempSGPR, TRI) << '\n');
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}
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}
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// We need to specially emit stack operations here because a different frame
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// register is used than in the rest of the function, as getFrameRegister would
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// use.
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static void buildPrologSpill(const GCNSubtarget &ST, const SIRegisterInfo &TRI,
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const SIMachineFunctionInfo &FuncInfo,
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LivePhysRegs &LiveRegs, MachineFunction &MF,
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MachineBasicBlock &MBB,
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MachineBasicBlock::iterator I, Register SpillReg,
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int FI) {
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unsigned Opc = ST.enableFlatScratch() ? AMDGPU::SCRATCH_STORE_DWORD_SADDR
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: AMDGPU::BUFFER_STORE_DWORD_OFFSET;
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MachineFrameInfo &FrameInfo = MF.getFrameInfo();
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MachinePointerInfo PtrInfo = MachinePointerInfo::getFixedStack(MF, FI);
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MachineMemOperand *MMO = MF.getMachineMemOperand(
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PtrInfo, MachineMemOperand::MOStore, FrameInfo.getObjectSize(FI),
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FrameInfo.getObjectAlign(FI));
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LiveRegs.addReg(SpillReg);
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TRI.buildSpillLoadStore(MBB, I, Opc, FI, SpillReg, true,
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FuncInfo.getStackPtrOffsetReg(), 0, MMO, nullptr,
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&LiveRegs);
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LiveRegs.removeReg(SpillReg);
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}
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static void buildEpilogRestore(const GCNSubtarget &ST,
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const SIRegisterInfo &TRI,
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const SIMachineFunctionInfo &FuncInfo,
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LivePhysRegs &LiveRegs, MachineFunction &MF,
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MachineBasicBlock &MBB,
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MachineBasicBlock::iterator I, Register SpillReg,
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int FI) {
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unsigned Opc = ST.enableFlatScratch() ? AMDGPU::SCRATCH_LOAD_DWORD_SADDR
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: AMDGPU::BUFFER_LOAD_DWORD_OFFSET;
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MachineFrameInfo &FrameInfo = MF.getFrameInfo();
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MachinePointerInfo PtrInfo = MachinePointerInfo::getFixedStack(MF, FI);
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MachineMemOperand *MMO = MF.getMachineMemOperand(
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PtrInfo, MachineMemOperand::MOLoad, FrameInfo.getObjectSize(FI),
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FrameInfo.getObjectAlign(FI));
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TRI.buildSpillLoadStore(MBB, I, Opc, FI, SpillReg, false,
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FuncInfo.getStackPtrOffsetReg(), 0, MMO, nullptr,
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&LiveRegs);
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}
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static void buildGitPtr(MachineBasicBlock &MBB, MachineBasicBlock::iterator I,
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const DebugLoc &DL, const SIInstrInfo *TII,
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Register TargetReg) {
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MachineFunction *MF = MBB.getParent();
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const SIMachineFunctionInfo *MFI = MF->getInfo<SIMachineFunctionInfo>();
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const SIRegisterInfo *TRI = &TII->getRegisterInfo();
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const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32);
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Register TargetLo = TRI->getSubReg(TargetReg, AMDGPU::sub0);
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Register TargetHi = TRI->getSubReg(TargetReg, AMDGPU::sub1);
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if (MFI->getGITPtrHigh() != 0xffffffff) {
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BuildMI(MBB, I, DL, SMovB32, TargetHi)
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.addImm(MFI->getGITPtrHigh())
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.addReg(TargetReg, RegState::ImplicitDefine);
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} else {
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const MCInstrDesc &GetPC64 = TII->get(AMDGPU::S_GETPC_B64);
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BuildMI(MBB, I, DL, GetPC64, TargetReg);
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}
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Register GitPtrLo = MFI->getGITPtrLoReg(*MF);
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MF->getRegInfo().addLiveIn(GitPtrLo);
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MBB.addLiveIn(GitPtrLo);
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BuildMI(MBB, I, DL, SMovB32, TargetLo)
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.addReg(GitPtrLo);
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}
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// Emit flat scratch setup code, assuming `MFI->hasFlatScratchInit()`
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void SIFrameLowering::emitEntryFunctionFlatScratchInit(
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MachineFunction &MF, MachineBasicBlock &MBB, MachineBasicBlock::iterator I,
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const DebugLoc &DL, Register ScratchWaveOffsetReg) const {
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const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
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const SIInstrInfo *TII = ST.getInstrInfo();
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const SIRegisterInfo *TRI = &TII->getRegisterInfo();
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const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
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// We don't need this if we only have spills since there is no user facing
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// scratch.
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// TODO: If we know we don't have flat instructions earlier, we can omit
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// this from the input registers.
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//
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// TODO: We only need to know if we access scratch space through a flat
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// pointer. Because we only detect if flat instructions are used at all,
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// this will be used more often than necessary on VI.
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Register FlatScrInitLo;
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Register FlatScrInitHi;
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if (ST.isAmdPalOS()) {
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// Extract the scratch offset from the descriptor in the GIT
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LivePhysRegs LiveRegs;
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LiveRegs.init(*TRI);
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LiveRegs.addLiveIns(MBB);
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// Find unused reg to load flat scratch init into
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MachineRegisterInfo &MRI = MF.getRegInfo();
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Register FlatScrInit = AMDGPU::NoRegister;
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ArrayRef<MCPhysReg> AllSGPR64s = TRI->getAllSGPR64(MF);
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unsigned NumPreloaded = (MFI->getNumPreloadedSGPRs() + 1) / 2;
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AllSGPR64s = AllSGPR64s.slice(
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std::min(static_cast<unsigned>(AllSGPR64s.size()), NumPreloaded));
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Register GITPtrLoReg = MFI->getGITPtrLoReg(MF);
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for (MCPhysReg Reg : AllSGPR64s) {
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if (LiveRegs.available(MRI, Reg) && MRI.isAllocatable(Reg) &&
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!TRI->isSubRegisterEq(Reg, GITPtrLoReg)) {
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FlatScrInit = Reg;
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break;
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}
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}
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assert(FlatScrInit && "Failed to find free register for scratch init");
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FlatScrInitLo = TRI->getSubReg(FlatScrInit, AMDGPU::sub0);
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FlatScrInitHi = TRI->getSubReg(FlatScrInit, AMDGPU::sub1);
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buildGitPtr(MBB, I, DL, TII, FlatScrInit);
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// We now have the GIT ptr - now get the scratch descriptor from the entry
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// at offset 0 (or offset 16 for a compute shader).
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MachinePointerInfo PtrInfo(AMDGPUAS::CONSTANT_ADDRESS);
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const MCInstrDesc &LoadDwordX2 = TII->get(AMDGPU::S_LOAD_DWORDX2_IMM);
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auto *MMO = MF.getMachineMemOperand(
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PtrInfo,
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MachineMemOperand::MOLoad | MachineMemOperand::MOInvariant |
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MachineMemOperand::MODereferenceable,
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8, Align(4));
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unsigned Offset =
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MF.getFunction().getCallingConv() == CallingConv::AMDGPU_CS ? 16 : 0;
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const GCNSubtarget &Subtarget = MF.getSubtarget<GCNSubtarget>();
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unsigned EncodedOffset = AMDGPU::convertSMRDOffsetUnits(Subtarget, Offset);
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BuildMI(MBB, I, DL, LoadDwordX2, FlatScrInit)
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.addReg(FlatScrInit)
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.addImm(EncodedOffset) // offset
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.addImm(0) // cpol
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.addMemOperand(MMO);
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// Mask the offset in [47:0] of the descriptor
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const MCInstrDesc &SAndB32 = TII->get(AMDGPU::S_AND_B32);
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BuildMI(MBB, I, DL, SAndB32, FlatScrInitHi)
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.addReg(FlatScrInitHi)
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.addImm(0xffff);
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} else {
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Register FlatScratchInitReg =
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MFI->getPreloadedReg(AMDGPUFunctionArgInfo::FLAT_SCRATCH_INIT);
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assert(FlatScratchInitReg);
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MachineRegisterInfo &MRI = MF.getRegInfo();
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MRI.addLiveIn(FlatScratchInitReg);
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MBB.addLiveIn(FlatScratchInitReg);
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FlatScrInitLo = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub0);
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FlatScrInitHi = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub1);
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}
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// Do a 64-bit pointer add.
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if (ST.flatScratchIsPointer()) {
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if (ST.getGeneration() >= AMDGPUSubtarget::GFX10) {
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BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), FlatScrInitLo)
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.addReg(FlatScrInitLo)
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.addReg(ScratchWaveOffsetReg);
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BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADDC_U32), FlatScrInitHi)
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.addReg(FlatScrInitHi)
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.addImm(0);
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BuildMI(MBB, I, DL, TII->get(AMDGPU::S_SETREG_B32)).
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addReg(FlatScrInitLo).
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addImm(int16_t(AMDGPU::Hwreg::ID_FLAT_SCR_LO |
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(31 << AMDGPU::Hwreg::WIDTH_M1_SHIFT_)));
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BuildMI(MBB, I, DL, TII->get(AMDGPU::S_SETREG_B32)).
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addReg(FlatScrInitHi).
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addImm(int16_t(AMDGPU::Hwreg::ID_FLAT_SCR_HI |
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(31 << AMDGPU::Hwreg::WIDTH_M1_SHIFT_)));
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return;
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}
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// For GFX9.
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BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), AMDGPU::FLAT_SCR_LO)
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.addReg(FlatScrInitLo)
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.addReg(ScratchWaveOffsetReg);
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BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADDC_U32), AMDGPU::FLAT_SCR_HI)
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.addReg(FlatScrInitHi)
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.addImm(0);
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return;
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}
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assert(ST.getGeneration() < AMDGPUSubtarget::GFX9);
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// Copy the size in bytes.
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BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), AMDGPU::FLAT_SCR_LO)
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.addReg(FlatScrInitHi, RegState::Kill);
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// Add wave offset in bytes to private base offset.
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// See comment in AMDKernelCodeT.h for enable_sgpr_flat_scratch_init.
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BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_I32), FlatScrInitLo)
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.addReg(FlatScrInitLo)
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.addReg(ScratchWaveOffsetReg);
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// Convert offset to 256-byte units.
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BuildMI(MBB, I, DL, TII->get(AMDGPU::S_LSHR_B32), AMDGPU::FLAT_SCR_HI)
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.addReg(FlatScrInitLo, RegState::Kill)
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.addImm(8);
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}
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// Note SGPRSpill stack IDs should only be used for SGPR spilling to VGPRs, not
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// memory. They should have been removed by now.
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static bool allStackObjectsAreDead(const MachineFrameInfo &MFI) {
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for (int I = MFI.getObjectIndexBegin(), E = MFI.getObjectIndexEnd();
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I != E; ++I) {
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if (!MFI.isDeadObjectIndex(I))
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return false;
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}
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return true;
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}
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// Shift down registers reserved for the scratch RSRC.
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Register SIFrameLowering::getEntryFunctionReservedScratchRsrcReg(
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MachineFunction &MF) const {
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const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
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const SIInstrInfo *TII = ST.getInstrInfo();
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const SIRegisterInfo *TRI = &TII->getRegisterInfo();
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MachineRegisterInfo &MRI = MF.getRegInfo();
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SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
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assert(MFI->isEntryFunction());
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Register ScratchRsrcReg = MFI->getScratchRSrcReg();
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if (!ScratchRsrcReg || (!MRI.isPhysRegUsed(ScratchRsrcReg) &&
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allStackObjectsAreDead(MF.getFrameInfo())))
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return Register();
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if (ST.hasSGPRInitBug() ||
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ScratchRsrcReg != TRI->reservedPrivateSegmentBufferReg(MF))
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return ScratchRsrcReg;
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// We reserved the last registers for this. Shift it down to the end of those
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// which were actually used.
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//
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// FIXME: It might be safer to use a pseudoregister before replacement.
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// FIXME: We should be able to eliminate unused input registers. We only
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// cannot do this for the resources required for scratch access. For now we
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// skip over user SGPRs and may leave unused holes.
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unsigned NumPreloaded = (MFI->getNumPreloadedSGPRs() + 3) / 4;
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ArrayRef<MCPhysReg> AllSGPR128s = TRI->getAllSGPR128(MF);
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AllSGPR128s = AllSGPR128s.slice(std::min(static_cast<unsigned>(AllSGPR128s.size()), NumPreloaded));
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// Skip the last N reserved elements because they should have already been
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// reserved for VCC etc.
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Register GITPtrLoReg = MFI->getGITPtrLoReg(MF);
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for (MCPhysReg Reg : AllSGPR128s) {
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// Pick the first unallocated one. Make sure we don't clobber the other
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// reserved input we needed. Also for PAL, make sure we don't clobber
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// the GIT pointer passed in SGPR0 or SGPR8.
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if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg) &&
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!TRI->isSubRegisterEq(Reg, GITPtrLoReg)) {
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MRI.replaceRegWith(ScratchRsrcReg, Reg);
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MFI->setScratchRSrcReg(Reg);
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return Reg;
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}
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}
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return ScratchRsrcReg;
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}
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static unsigned getScratchScaleFactor(const GCNSubtarget &ST) {
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return ST.enableFlatScratch() ? 1 : ST.getWavefrontSize();
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}
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void SIFrameLowering::emitEntryFunctionPrologue(MachineFunction &MF,
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MachineBasicBlock &MBB) const {
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assert(&MF.front() == &MBB && "Shrink-wrapping not yet supported");
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// FIXME: If we only have SGPR spills, we won't actually be using scratch
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// memory since these spill to VGPRs. We should be cleaning up these unused
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// SGPR spill frame indices somewhere.
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// FIXME: We still have implicit uses on SGPR spill instructions in case they
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// need to spill to vector memory. It's likely that will not happen, but at
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// this point it appears we need the setup. This part of the prolog should be
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// emitted after frame indices are eliminated.
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// FIXME: Remove all of the isPhysRegUsed checks
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SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
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const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
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const SIInstrInfo *TII = ST.getInstrInfo();
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const SIRegisterInfo *TRI = &TII->getRegisterInfo();
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MachineRegisterInfo &MRI = MF.getRegInfo();
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const Function &F = MF.getFunction();
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MachineFrameInfo &FrameInfo = MF.getFrameInfo();
|
|
|
|
assert(MFI->isEntryFunction());
|
|
|
|
Register PreloadedScratchWaveOffsetReg = MFI->getPreloadedReg(
|
|
AMDGPUFunctionArgInfo::PRIVATE_SEGMENT_WAVE_BYTE_OFFSET);
|
|
// FIXME: Hack to not crash in situations which emitted an error.
|
|
if (!PreloadedScratchWaveOffsetReg)
|
|
return;
|
|
|
|
// We need to do the replacement of the private segment buffer register even
|
|
// if there are no stack objects. There could be stores to undef or a
|
|
// constant without an associated object.
|
|
//
|
|
// This will return `Register()` in cases where there are no actual
|
|
// uses of the SRSRC.
|
|
Register ScratchRsrcReg;
|
|
if (!ST.enableFlatScratch())
|
|
ScratchRsrcReg = getEntryFunctionReservedScratchRsrcReg(MF);
|
|
|
|
// Make the selected register live throughout the function.
|
|
if (ScratchRsrcReg) {
|
|
for (MachineBasicBlock &OtherBB : MF) {
|
|
if (&OtherBB != &MBB) {
|
|
OtherBB.addLiveIn(ScratchRsrcReg);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now that we have fixed the reserved SRSRC we need to locate the
|
|
// (potentially) preloaded SRSRC.
|
|
Register PreloadedScratchRsrcReg;
|
|
if (ST.isAmdHsaOrMesa(F)) {
|
|
PreloadedScratchRsrcReg =
|
|
MFI->getPreloadedReg(AMDGPUFunctionArgInfo::PRIVATE_SEGMENT_BUFFER);
|
|
if (ScratchRsrcReg && PreloadedScratchRsrcReg) {
|
|
// We added live-ins during argument lowering, but since they were not
|
|
// used they were deleted. We're adding the uses now, so add them back.
|
|
MRI.addLiveIn(PreloadedScratchRsrcReg);
|
|
MBB.addLiveIn(PreloadedScratchRsrcReg);
|
|
}
|
|
}
|
|
|
|
// Debug location must be unknown since the first debug location is used to
|
|
// determine the end of the prologue.
|
|
DebugLoc DL;
|
|
MachineBasicBlock::iterator I = MBB.begin();
|
|
|
|
// We found the SRSRC first because it needs four registers and has an
|
|
// alignment requirement. If the SRSRC that we found is clobbering with
|
|
// the scratch wave offset, which may be in a fixed SGPR or a free SGPR
|
|
// chosen by SITargetLowering::allocateSystemSGPRs, COPY the scratch
|
|
// wave offset to a free SGPR.
|
|
Register ScratchWaveOffsetReg;
|
|
if (TRI->isSubRegisterEq(ScratchRsrcReg, PreloadedScratchWaveOffsetReg)) {
|
|
ArrayRef<MCPhysReg> AllSGPRs = TRI->getAllSGPR32(MF);
|
|
unsigned NumPreloaded = MFI->getNumPreloadedSGPRs();
|
|
AllSGPRs = AllSGPRs.slice(
|
|
std::min(static_cast<unsigned>(AllSGPRs.size()), NumPreloaded));
|
|
Register GITPtrLoReg = MFI->getGITPtrLoReg(MF);
|
|
for (MCPhysReg Reg : AllSGPRs) {
|
|
if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg) &&
|
|
!TRI->isSubRegisterEq(ScratchRsrcReg, Reg) && GITPtrLoReg != Reg) {
|
|
ScratchWaveOffsetReg = Reg;
|
|
BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchWaveOffsetReg)
|
|
.addReg(PreloadedScratchWaveOffsetReg, RegState::Kill);
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
ScratchWaveOffsetReg = PreloadedScratchWaveOffsetReg;
|
|
}
|
|
assert(ScratchWaveOffsetReg);
|
|
|
|
if (requiresStackPointerReference(MF)) {
|
|
Register SPReg = MFI->getStackPtrOffsetReg();
|
|
assert(SPReg != AMDGPU::SP_REG);
|
|
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_MOV_B32), SPReg)
|
|
.addImm(FrameInfo.getStackSize() * getScratchScaleFactor(ST));
|
|
}
|
|
|
|
if (hasFP(MF)) {
|
|
Register FPReg = MFI->getFrameOffsetReg();
|
|
assert(FPReg != AMDGPU::FP_REG);
|
|
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_MOV_B32), FPReg).addImm(0);
|
|
}
|
|
|
|
bool NeedsFlatScratchInit =
|
|
MFI->hasFlatScratchInit() &&
|
|
(MRI.isPhysRegUsed(AMDGPU::FLAT_SCR) || FrameInfo.hasCalls() ||
|
|
(!allStackObjectsAreDead(FrameInfo) && ST.enableFlatScratch()));
|
|
|
|
if ((NeedsFlatScratchInit || ScratchRsrcReg) &&
|
|
!ST.flatScratchIsArchitected()) {
|
|
MRI.addLiveIn(PreloadedScratchWaveOffsetReg);
|
|
MBB.addLiveIn(PreloadedScratchWaveOffsetReg);
|
|
}
|
|
|
|
if (NeedsFlatScratchInit) {
|
|
emitEntryFunctionFlatScratchInit(MF, MBB, I, DL, ScratchWaveOffsetReg);
|
|
}
|
|
|
|
if (ScratchRsrcReg) {
|
|
emitEntryFunctionScratchRsrcRegSetup(MF, MBB, I, DL,
|
|
PreloadedScratchRsrcReg,
|
|
ScratchRsrcReg, ScratchWaveOffsetReg);
|
|
}
|
|
}
|
|
|
|
// Emit scratch RSRC setup code, assuming `ScratchRsrcReg != AMDGPU::NoReg`
|
|
void SIFrameLowering::emitEntryFunctionScratchRsrcRegSetup(
|
|
MachineFunction &MF, MachineBasicBlock &MBB, MachineBasicBlock::iterator I,
|
|
const DebugLoc &DL, Register PreloadedScratchRsrcReg,
|
|
Register ScratchRsrcReg, Register ScratchWaveOffsetReg) const {
|
|
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIInstrInfo *TII = ST.getInstrInfo();
|
|
const SIRegisterInfo *TRI = &TII->getRegisterInfo();
|
|
const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
|
|
const Function &Fn = MF.getFunction();
|
|
|
|
if (ST.isAmdPalOS()) {
|
|
// The pointer to the GIT is formed from the offset passed in and either
|
|
// the amdgpu-git-ptr-high function attribute or the top part of the PC
|
|
Register Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1);
|
|
Register Rsrc03 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3);
|
|
|
|
buildGitPtr(MBB, I, DL, TII, Rsrc01);
|
|
|
|
// We now have the GIT ptr - now get the scratch descriptor from the entry
|
|
// at offset 0 (or offset 16 for a compute shader).
|
|
MachinePointerInfo PtrInfo(AMDGPUAS::CONSTANT_ADDRESS);
|
|
const MCInstrDesc &LoadDwordX4 = TII->get(AMDGPU::S_LOAD_DWORDX4_IMM);
|
|
auto MMO = MF.getMachineMemOperand(PtrInfo,
|
|
MachineMemOperand::MOLoad |
|
|
MachineMemOperand::MOInvariant |
|
|
MachineMemOperand::MODereferenceable,
|
|
16, Align(4));
|
|
unsigned Offset = Fn.getCallingConv() == CallingConv::AMDGPU_CS ? 16 : 0;
|
|
const GCNSubtarget &Subtarget = MF.getSubtarget<GCNSubtarget>();
|
|
unsigned EncodedOffset = AMDGPU::convertSMRDOffsetUnits(Subtarget, Offset);
|
|
BuildMI(MBB, I, DL, LoadDwordX4, ScratchRsrcReg)
|
|
.addReg(Rsrc01)
|
|
.addImm(EncodedOffset) // offset
|
|
.addImm(0) // cpol
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine)
|
|
.addMemOperand(MMO);
|
|
|
|
// The driver will always set the SRD for wave 64 (bits 118:117 of
|
|
// descriptor / bits 22:21 of third sub-reg will be 0b11)
|
|
// If the shader is actually wave32 we have to modify the const_index_stride
|
|
// field of the descriptor 3rd sub-reg (bits 22:21) to 0b10 (stride=32). The
|
|
// reason the driver does this is that there can be cases where it presents
|
|
// 2 shaders with different wave size (e.g. VsFs).
|
|
// TODO: convert to using SCRATCH instructions or multiple SRD buffers
|
|
if (ST.isWave32()) {
|
|
const MCInstrDesc &SBitsetB32 = TII->get(AMDGPU::S_BITSET0_B32);
|
|
BuildMI(MBB, I, DL, SBitsetB32, Rsrc03)
|
|
.addImm(21)
|
|
.addReg(Rsrc03);
|
|
}
|
|
} else if (ST.isMesaGfxShader(Fn) || !PreloadedScratchRsrcReg) {
|
|
assert(!ST.isAmdHsaOrMesa(Fn));
|
|
const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32);
|
|
|
|
Register Rsrc2 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2);
|
|
Register Rsrc3 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3);
|
|
|
|
// Use relocations to get the pointer, and setup the other bits manually.
|
|
uint64_t Rsrc23 = TII->getScratchRsrcWords23();
|
|
|
|
if (MFI->hasImplicitBufferPtr()) {
|
|
Register Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1);
|
|
|
|
if (AMDGPU::isCompute(MF.getFunction().getCallingConv())) {
|
|
const MCInstrDesc &Mov64 = TII->get(AMDGPU::S_MOV_B64);
|
|
|
|
BuildMI(MBB, I, DL, Mov64, Rsrc01)
|
|
.addReg(MFI->getImplicitBufferPtrUserSGPR())
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
|
} else {
|
|
const MCInstrDesc &LoadDwordX2 = TII->get(AMDGPU::S_LOAD_DWORDX2_IMM);
|
|
|
|
MachinePointerInfo PtrInfo(AMDGPUAS::CONSTANT_ADDRESS);
|
|
auto MMO = MF.getMachineMemOperand(
|
|
PtrInfo,
|
|
MachineMemOperand::MOLoad | MachineMemOperand::MOInvariant |
|
|
MachineMemOperand::MODereferenceable,
|
|
8, Align(4));
|
|
BuildMI(MBB, I, DL, LoadDwordX2, Rsrc01)
|
|
.addReg(MFI->getImplicitBufferPtrUserSGPR())
|
|
.addImm(0) // offset
|
|
.addImm(0) // cpol
|
|
.addMemOperand(MMO)
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
|
|
|
MF.getRegInfo().addLiveIn(MFI->getImplicitBufferPtrUserSGPR());
|
|
MBB.addLiveIn(MFI->getImplicitBufferPtrUserSGPR());
|
|
}
|
|
} else {
|
|
Register Rsrc0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0);
|
|
Register Rsrc1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1);
|
|
|
|
BuildMI(MBB, I, DL, SMovB32, Rsrc0)
|
|
.addExternalSymbol("SCRATCH_RSRC_DWORD0")
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
|
|
|
BuildMI(MBB, I, DL, SMovB32, Rsrc1)
|
|
.addExternalSymbol("SCRATCH_RSRC_DWORD1")
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
|
|
|
}
|
|
|
|
BuildMI(MBB, I, DL, SMovB32, Rsrc2)
|
|
.addImm(Rsrc23 & 0xffffffff)
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
|
|
|
BuildMI(MBB, I, DL, SMovB32, Rsrc3)
|
|
.addImm(Rsrc23 >> 32)
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
|
} else if (ST.isAmdHsaOrMesa(Fn)) {
|
|
assert(PreloadedScratchRsrcReg);
|
|
|
|
if (ScratchRsrcReg != PreloadedScratchRsrcReg) {
|
|
BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg)
|
|
.addReg(PreloadedScratchRsrcReg, RegState::Kill);
|
|
}
|
|
}
|
|
|
|
// Add the scratch wave offset into the scratch RSRC.
|
|
//
|
|
// We only want to update the first 48 bits, which is the base address
|
|
// pointer, without touching the adjacent 16 bits of flags. We know this add
|
|
// cannot carry-out from bit 47, otherwise the scratch allocation would be
|
|
// impossible to fit in the 48-bit global address space.
|
|
//
|
|
// TODO: Evaluate if it is better to just construct an SRD using the flat
|
|
// scratch init and some constants rather than update the one we are passed.
|
|
Register ScratchRsrcSub0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0);
|
|
Register ScratchRsrcSub1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1);
|
|
|
|
// We cannot Kill ScratchWaveOffsetReg here because we allow it to be used in
|
|
// the kernel body via inreg arguments.
|
|
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), ScratchRsrcSub0)
|
|
.addReg(ScratchRsrcSub0)
|
|
.addReg(ScratchWaveOffsetReg)
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
|
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADDC_U32), ScratchRsrcSub1)
|
|
.addReg(ScratchRsrcSub1)
|
|
.addImm(0)
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
|
}
|
|
|
|
bool SIFrameLowering::isSupportedStackID(TargetStackID::Value ID) const {
|
|
switch (ID) {
|
|
case TargetStackID::Default:
|
|
case TargetStackID::NoAlloc:
|
|
case TargetStackID::SGPRSpill:
|
|
return true;
|
|
case TargetStackID::ScalableVector:
|
|
case TargetStackID::WasmLocal:
|
|
return false;
|
|
}
|
|
llvm_unreachable("Invalid TargetStackID::Value");
|
|
}
|
|
|
|
static void initLiveRegs(LivePhysRegs &LiveRegs, const SIRegisterInfo &TRI,
|
|
const SIMachineFunctionInfo *FuncInfo,
|
|
MachineFunction &MF, MachineBasicBlock &MBB,
|
|
MachineBasicBlock::iterator MBBI, bool IsProlog) {
|
|
if (LiveRegs.empty()) {
|
|
LiveRegs.init(TRI);
|
|
if (IsProlog) {
|
|
LiveRegs.addLiveIns(MBB);
|
|
} else {
|
|
// In epilog.
|
|
LiveRegs.addLiveOuts(MBB);
|
|
LiveRegs.stepBackward(*MBBI);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Activate all lanes, returns saved exec.
|
|
static Register buildScratchExecCopy(LivePhysRegs &LiveRegs,
|
|
MachineFunction &MF,
|
|
MachineBasicBlock &MBB,
|
|
MachineBasicBlock::iterator MBBI,
|
|
bool IsProlog) {
|
|
Register ScratchExecCopy;
|
|
MachineRegisterInfo &MRI = MF.getRegInfo();
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIInstrInfo *TII = ST.getInstrInfo();
|
|
const SIRegisterInfo &TRI = TII->getRegisterInfo();
|
|
SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
|
|
DebugLoc DL;
|
|
|
|
initLiveRegs(LiveRegs, TRI, FuncInfo, MF, MBB, MBBI, IsProlog);
|
|
|
|
ScratchExecCopy = findScratchNonCalleeSaveRegister(
|
|
MRI, LiveRegs, *TRI.getWaveMaskRegClass());
|
|
if (!ScratchExecCopy)
|
|
report_fatal_error("failed to find free scratch register");
|
|
|
|
LiveRegs.addReg(ScratchExecCopy);
|
|
|
|
const unsigned OrSaveExec =
|
|
ST.isWave32() ? AMDGPU::S_OR_SAVEEXEC_B32 : AMDGPU::S_OR_SAVEEXEC_B64;
|
|
BuildMI(MBB, MBBI, DL, TII->get(OrSaveExec), ScratchExecCopy).addImm(-1);
|
|
|
|
return ScratchExecCopy;
|
|
}
|
|
|
|
// A StackID of SGPRSpill implies that this is a spill from SGPR to VGPR.
|
|
// Otherwise we are spilling to memory.
|
|
static bool spilledToMemory(const MachineFunction &MF, int SaveIndex) {
|
|
const MachineFrameInfo &MFI = MF.getFrameInfo();
|
|
return MFI.getStackID(SaveIndex) != TargetStackID::SGPRSpill;
|
|
}
|
|
|
|
void SIFrameLowering::emitPrologue(MachineFunction &MF,
|
|
MachineBasicBlock &MBB) const {
|
|
SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
|
|
if (FuncInfo->isEntryFunction()) {
|
|
emitEntryFunctionPrologue(MF, MBB);
|
|
return;
|
|
}
|
|
|
|
const MachineFrameInfo &MFI = MF.getFrameInfo();
|
|
MachineRegisterInfo &MRI = MF.getRegInfo();
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIInstrInfo *TII = ST.getInstrInfo();
|
|
const SIRegisterInfo &TRI = TII->getRegisterInfo();
|
|
|
|
Register StackPtrReg = FuncInfo->getStackPtrOffsetReg();
|
|
Register FramePtrReg = FuncInfo->getFrameOffsetReg();
|
|
Register BasePtrReg =
|
|
TRI.hasBasePointer(MF) ? TRI.getBaseRegister() : Register();
|
|
LivePhysRegs LiveRegs;
|
|
|
|
MachineBasicBlock::iterator MBBI = MBB.begin();
|
|
DebugLoc DL;
|
|
|
|
bool HasFP = false;
|
|
bool HasBP = false;
|
|
uint32_t NumBytes = MFI.getStackSize();
|
|
uint32_t RoundedSize = NumBytes;
|
|
// To avoid clobbering VGPRs in lanes that weren't active on function entry,
|
|
// turn on all lanes before doing the spill to memory.
|
|
Register ScratchExecCopy;
|
|
|
|
Optional<int> FPSaveIndex = FuncInfo->FramePointerSaveIndex;
|
|
Optional<int> BPSaveIndex = FuncInfo->BasePointerSaveIndex;
|
|
|
|
// VGPRs used for SGPR->VGPR spills
|
|
for (const SIMachineFunctionInfo::SGPRSpillVGPR &Reg :
|
|
FuncInfo->getSGPRSpillVGPRs()) {
|
|
if (!Reg.FI)
|
|
continue;
|
|
|
|
if (!ScratchExecCopy)
|
|
ScratchExecCopy = buildScratchExecCopy(LiveRegs, MF, MBB, MBBI,
|
|
/*IsProlog*/ true);
|
|
|
|
buildPrologSpill(ST, TRI, *FuncInfo, LiveRegs, MF, MBB, MBBI, Reg.VGPR,
|
|
*Reg.FI);
|
|
}
|
|
|
|
// VGPRs used for Whole Wave Mode
|
|
for (const auto &Reg : FuncInfo->WWMReservedRegs) {
|
|
auto VGPR = Reg.first;
|
|
auto FI = Reg.second;
|
|
if (!FI)
|
|
continue;
|
|
|
|
if (!ScratchExecCopy)
|
|
ScratchExecCopy =
|
|
buildScratchExecCopy(LiveRegs, MF, MBB, MBBI, /*IsProlog*/ true);
|
|
|
|
buildPrologSpill(ST, TRI, *FuncInfo, LiveRegs, MF, MBB, MBBI, VGPR, *FI);
|
|
}
|
|
|
|
if (ScratchExecCopy) {
|
|
// FIXME: Split block and make terminator.
|
|
unsigned ExecMov = ST.isWave32() ? AMDGPU::S_MOV_B32 : AMDGPU::S_MOV_B64;
|
|
MCRegister Exec = ST.isWave32() ? AMDGPU::EXEC_LO : AMDGPU::EXEC;
|
|
BuildMI(MBB, MBBI, DL, TII->get(ExecMov), Exec)
|
|
.addReg(ScratchExecCopy, RegState::Kill);
|
|
LiveRegs.addReg(ScratchExecCopy);
|
|
}
|
|
|
|
if (FPSaveIndex && spilledToMemory(MF, *FPSaveIndex)) {
|
|
const int FramePtrFI = *FPSaveIndex;
|
|
assert(!MFI.isDeadObjectIndex(FramePtrFI));
|
|
|
|
initLiveRegs(LiveRegs, TRI, FuncInfo, MF, MBB, MBBI, /*IsProlog*/ true);
|
|
|
|
MCPhysReg TmpVGPR = findScratchNonCalleeSaveRegister(
|
|
MRI, LiveRegs, AMDGPU::VGPR_32RegClass);
|
|
if (!TmpVGPR)
|
|
report_fatal_error("failed to find free scratch register");
|
|
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::V_MOV_B32_e32), TmpVGPR)
|
|
.addReg(FramePtrReg);
|
|
|
|
buildPrologSpill(ST, TRI, *FuncInfo, LiveRegs, MF, MBB, MBBI, TmpVGPR,
|
|
FramePtrFI);
|
|
}
|
|
|
|
if (BPSaveIndex && spilledToMemory(MF, *BPSaveIndex)) {
|
|
const int BasePtrFI = *BPSaveIndex;
|
|
assert(!MFI.isDeadObjectIndex(BasePtrFI));
|
|
|
|
initLiveRegs(LiveRegs, TRI, FuncInfo, MF, MBB, MBBI, /*IsProlog*/ true);
|
|
|
|
MCPhysReg TmpVGPR = findScratchNonCalleeSaveRegister(
|
|
MRI, LiveRegs, AMDGPU::VGPR_32RegClass);
|
|
if (!TmpVGPR)
|
|
report_fatal_error("failed to find free scratch register");
|
|
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::V_MOV_B32_e32), TmpVGPR)
|
|
.addReg(BasePtrReg);
|
|
|
|
buildPrologSpill(ST, TRI, *FuncInfo, LiveRegs, MF, MBB, MBBI, TmpVGPR,
|
|
BasePtrFI);
|
|
}
|
|
|
|
// In this case, spill the FP to a reserved VGPR.
|
|
if (FPSaveIndex && !spilledToMemory(MF, *FPSaveIndex)) {
|
|
const int FramePtrFI = *FPSaveIndex;
|
|
assert(!MFI.isDeadObjectIndex(FramePtrFI));
|
|
|
|
assert(MFI.getStackID(FramePtrFI) == TargetStackID::SGPRSpill);
|
|
ArrayRef<SIMachineFunctionInfo::SpilledReg> Spill =
|
|
FuncInfo->getSGPRToVGPRSpills(FramePtrFI);
|
|
assert(Spill.size() == 1);
|
|
|
|
// Save FP before setting it up.
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::V_WRITELANE_B32), Spill[0].VGPR)
|
|
.addReg(FramePtrReg)
|
|
.addImm(Spill[0].Lane)
|
|
.addReg(Spill[0].VGPR, RegState::Undef);
|
|
}
|
|
|
|
// In this case, spill the BP to a reserved VGPR.
|
|
if (BPSaveIndex && !spilledToMemory(MF, *BPSaveIndex)) {
|
|
const int BasePtrFI = *BPSaveIndex;
|
|
assert(!MFI.isDeadObjectIndex(BasePtrFI));
|
|
|
|
assert(MFI.getStackID(BasePtrFI) == TargetStackID::SGPRSpill);
|
|
ArrayRef<SIMachineFunctionInfo::SpilledReg> Spill =
|
|
FuncInfo->getSGPRToVGPRSpills(BasePtrFI);
|
|
assert(Spill.size() == 1);
|
|
|
|
// Save BP before setting it up.
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::V_WRITELANE_B32), Spill[0].VGPR)
|
|
.addReg(BasePtrReg)
|
|
.addImm(Spill[0].Lane)
|
|
.addReg(Spill[0].VGPR, RegState::Undef);
|
|
}
|
|
|
|
// Emit the copy if we need an FP, and are using a free SGPR to save it.
|
|
if (FuncInfo->SGPRForFPSaveRestoreCopy) {
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY),
|
|
FuncInfo->SGPRForFPSaveRestoreCopy)
|
|
.addReg(FramePtrReg)
|
|
.setMIFlag(MachineInstr::FrameSetup);
|
|
}
|
|
|
|
// Emit the copy if we need a BP, and are using a free SGPR to save it.
|
|
if (FuncInfo->SGPRForBPSaveRestoreCopy) {
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY),
|
|
FuncInfo->SGPRForBPSaveRestoreCopy)
|
|
.addReg(BasePtrReg)
|
|
.setMIFlag(MachineInstr::FrameSetup);
|
|
}
|
|
|
|
// If a copy has been emitted for FP and/or BP, Make the SGPRs
|
|
// used in the copy instructions live throughout the function.
|
|
SmallVector<MCPhysReg, 2> TempSGPRs;
|
|
if (FuncInfo->SGPRForFPSaveRestoreCopy)
|
|
TempSGPRs.push_back(FuncInfo->SGPRForFPSaveRestoreCopy);
|
|
|
|
if (FuncInfo->SGPRForBPSaveRestoreCopy)
|
|
TempSGPRs.push_back(FuncInfo->SGPRForBPSaveRestoreCopy);
|
|
|
|
if (!TempSGPRs.empty()) {
|
|
for (MachineBasicBlock &MBB : MF) {
|
|
for (MCPhysReg Reg : TempSGPRs)
|
|
MBB.addLiveIn(Reg);
|
|
|
|
MBB.sortUniqueLiveIns();
|
|
}
|
|
if (!LiveRegs.empty()) {
|
|
LiveRegs.addReg(FuncInfo->SGPRForFPSaveRestoreCopy);
|
|
LiveRegs.addReg(FuncInfo->SGPRForBPSaveRestoreCopy);
|
|
}
|
|
}
|
|
|
|
if (TRI.hasStackRealignment(MF)) {
|
|
HasFP = true;
|
|
const unsigned Alignment = MFI.getMaxAlign().value();
|
|
|
|
RoundedSize += Alignment;
|
|
if (LiveRegs.empty()) {
|
|
LiveRegs.init(TRI);
|
|
LiveRegs.addLiveIns(MBB);
|
|
}
|
|
|
|
// s_add_i32 s33, s32, NumBytes
|
|
// s_and_b32 s33, s33, 0b111...0000
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_ADD_I32), FramePtrReg)
|
|
.addReg(StackPtrReg)
|
|
.addImm((Alignment - 1) * getScratchScaleFactor(ST))
|
|
.setMIFlag(MachineInstr::FrameSetup);
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_AND_B32), FramePtrReg)
|
|
.addReg(FramePtrReg, RegState::Kill)
|
|
.addImm(-Alignment * getScratchScaleFactor(ST))
|
|
.setMIFlag(MachineInstr::FrameSetup);
|
|
FuncInfo->setIsStackRealigned(true);
|
|
} else if ((HasFP = hasFP(MF))) {
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), FramePtrReg)
|
|
.addReg(StackPtrReg)
|
|
.setMIFlag(MachineInstr::FrameSetup);
|
|
}
|
|
|
|
// If we need a base pointer, set it up here. It's whatever the value of
|
|
// the stack pointer is at this point. Any variable size objects will be
|
|
// allocated after this, so we can still use the base pointer to reference
|
|
// the incoming arguments.
|
|
if ((HasBP = TRI.hasBasePointer(MF))) {
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), BasePtrReg)
|
|
.addReg(StackPtrReg)
|
|
.setMIFlag(MachineInstr::FrameSetup);
|
|
}
|
|
|
|
if (HasFP && RoundedSize != 0) {
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_ADD_I32), StackPtrReg)
|
|
.addReg(StackPtrReg)
|
|
.addImm(RoundedSize * getScratchScaleFactor(ST))
|
|
.setMIFlag(MachineInstr::FrameSetup);
|
|
}
|
|
|
|
assert((!HasFP || (FuncInfo->SGPRForFPSaveRestoreCopy ||
|
|
FuncInfo->FramePointerSaveIndex)) &&
|
|
"Needed to save FP but didn't save it anywhere");
|
|
|
|
assert((HasFP || (!FuncInfo->SGPRForFPSaveRestoreCopy &&
|
|
!FuncInfo->FramePointerSaveIndex)) &&
|
|
"Saved FP but didn't need it");
|
|
|
|
assert((!HasBP || (FuncInfo->SGPRForBPSaveRestoreCopy ||
|
|
FuncInfo->BasePointerSaveIndex)) &&
|
|
"Needed to save BP but didn't save it anywhere");
|
|
|
|
assert((HasBP || (!FuncInfo->SGPRForBPSaveRestoreCopy &&
|
|
!FuncInfo->BasePointerSaveIndex)) &&
|
|
"Saved BP but didn't need it");
|
|
}
|
|
|
|
void SIFrameLowering::emitEpilogue(MachineFunction &MF,
|
|
MachineBasicBlock &MBB) const {
|
|
const SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
|
|
if (FuncInfo->isEntryFunction())
|
|
return;
|
|
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIInstrInfo *TII = ST.getInstrInfo();
|
|
MachineRegisterInfo &MRI = MF.getRegInfo();
|
|
const SIRegisterInfo &TRI = TII->getRegisterInfo();
|
|
MachineBasicBlock::iterator MBBI = MBB.getFirstTerminator();
|
|
LivePhysRegs LiveRegs;
|
|
DebugLoc DL;
|
|
|
|
const MachineFrameInfo &MFI = MF.getFrameInfo();
|
|
uint32_t NumBytes = MFI.getStackSize();
|
|
uint32_t RoundedSize = FuncInfo->isStackRealigned()
|
|
? NumBytes + MFI.getMaxAlign().value()
|
|
: NumBytes;
|
|
const Register StackPtrReg = FuncInfo->getStackPtrOffsetReg();
|
|
const Register FramePtrReg = FuncInfo->getFrameOffsetReg();
|
|
const Register BasePtrReg =
|
|
TRI.hasBasePointer(MF) ? TRI.getBaseRegister() : Register();
|
|
|
|
Optional<int> FPSaveIndex = FuncInfo->FramePointerSaveIndex;
|
|
Optional<int> BPSaveIndex = FuncInfo->BasePointerSaveIndex;
|
|
|
|
if (RoundedSize != 0 && hasFP(MF)) {
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_ADD_I32), StackPtrReg)
|
|
.addReg(StackPtrReg)
|
|
.addImm(-static_cast<int64_t>(RoundedSize * getScratchScaleFactor(ST)))
|
|
.setMIFlag(MachineInstr::FrameDestroy);
|
|
}
|
|
|
|
if (FuncInfo->SGPRForFPSaveRestoreCopy) {
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), FramePtrReg)
|
|
.addReg(FuncInfo->SGPRForFPSaveRestoreCopy)
|
|
.setMIFlag(MachineInstr::FrameDestroy);
|
|
}
|
|
|
|
if (FuncInfo->SGPRForBPSaveRestoreCopy) {
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), BasePtrReg)
|
|
.addReg(FuncInfo->SGPRForBPSaveRestoreCopy)
|
|
.setMIFlag(MachineInstr::FrameDestroy);
|
|
}
|
|
|
|
if (FPSaveIndex) {
|
|
const int FramePtrFI = *FPSaveIndex;
|
|
assert(!MFI.isDeadObjectIndex(FramePtrFI));
|
|
if (spilledToMemory(MF, FramePtrFI)) {
|
|
initLiveRegs(LiveRegs, TRI, FuncInfo, MF, MBB, MBBI, /*IsProlog*/ false);
|
|
|
|
MCPhysReg TmpVGPR = findScratchNonCalleeSaveRegister(
|
|
MRI, LiveRegs, AMDGPU::VGPR_32RegClass);
|
|
if (!TmpVGPR)
|
|
report_fatal_error("failed to find free scratch register");
|
|
buildEpilogRestore(ST, TRI, *FuncInfo, LiveRegs, MF, MBB, MBBI, TmpVGPR,
|
|
FramePtrFI);
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::V_READFIRSTLANE_B32), FramePtrReg)
|
|
.addReg(TmpVGPR, RegState::Kill);
|
|
} else {
|
|
// Reload from VGPR spill.
|
|
assert(MFI.getStackID(FramePtrFI) == TargetStackID::SGPRSpill);
|
|
ArrayRef<SIMachineFunctionInfo::SpilledReg> Spill =
|
|
FuncInfo->getSGPRToVGPRSpills(FramePtrFI);
|
|
assert(Spill.size() == 1);
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::V_READLANE_B32), FramePtrReg)
|
|
.addReg(Spill[0].VGPR)
|
|
.addImm(Spill[0].Lane);
|
|
}
|
|
}
|
|
|
|
if (BPSaveIndex) {
|
|
const int BasePtrFI = *BPSaveIndex;
|
|
assert(!MFI.isDeadObjectIndex(BasePtrFI));
|
|
if (spilledToMemory(MF, BasePtrFI)) {
|
|
initLiveRegs(LiveRegs, TRI, FuncInfo, MF, MBB, MBBI, /*IsProlog*/ false);
|
|
|
|
MCPhysReg TmpVGPR = findScratchNonCalleeSaveRegister(
|
|
MRI, LiveRegs, AMDGPU::VGPR_32RegClass);
|
|
if (!TmpVGPR)
|
|
report_fatal_error("failed to find free scratch register");
|
|
buildEpilogRestore(ST, TRI, *FuncInfo, LiveRegs, MF, MBB, MBBI, TmpVGPR,
|
|
BasePtrFI);
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::V_READFIRSTLANE_B32), BasePtrReg)
|
|
.addReg(TmpVGPR, RegState::Kill);
|
|
} else {
|
|
// Reload from VGPR spill.
|
|
assert(MFI.getStackID(BasePtrFI) == TargetStackID::SGPRSpill);
|
|
ArrayRef<SIMachineFunctionInfo::SpilledReg> Spill =
|
|
FuncInfo->getSGPRToVGPRSpills(BasePtrFI);
|
|
assert(Spill.size() == 1);
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::V_READLANE_B32), BasePtrReg)
|
|
.addReg(Spill[0].VGPR)
|
|
.addImm(Spill[0].Lane);
|
|
}
|
|
}
|
|
|
|
Register ScratchExecCopy;
|
|
for (const SIMachineFunctionInfo::SGPRSpillVGPR &Reg :
|
|
FuncInfo->getSGPRSpillVGPRs()) {
|
|
if (!Reg.FI)
|
|
continue;
|
|
|
|
if (!ScratchExecCopy)
|
|
ScratchExecCopy =
|
|
buildScratchExecCopy(LiveRegs, MF, MBB, MBBI, /*IsProlog*/ false);
|
|
|
|
buildEpilogRestore(ST, TRI, *FuncInfo, LiveRegs, MF, MBB, MBBI, Reg.VGPR,
|
|
*Reg.FI);
|
|
}
|
|
|
|
for (const auto &Reg : FuncInfo->WWMReservedRegs) {
|
|
auto VGPR = Reg.first;
|
|
auto FI = Reg.second;
|
|
if (!FI)
|
|
continue;
|
|
|
|
if (!ScratchExecCopy)
|
|
ScratchExecCopy =
|
|
buildScratchExecCopy(LiveRegs, MF, MBB, MBBI, /*IsProlog*/ false);
|
|
|
|
buildEpilogRestore(ST, TRI, *FuncInfo, LiveRegs, MF, MBB, MBBI, VGPR, *FI);
|
|
}
|
|
|
|
if (ScratchExecCopy) {
|
|
// FIXME: Split block and make terminator.
|
|
unsigned ExecMov = ST.isWave32() ? AMDGPU::S_MOV_B32 : AMDGPU::S_MOV_B64;
|
|
MCRegister Exec = ST.isWave32() ? AMDGPU::EXEC_LO : AMDGPU::EXEC;
|
|
BuildMI(MBB, MBBI, DL, TII->get(ExecMov), Exec)
|
|
.addReg(ScratchExecCopy, RegState::Kill);
|
|
}
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
static bool allSGPRSpillsAreDead(const MachineFunction &MF) {
|
|
const MachineFrameInfo &MFI = MF.getFrameInfo();
|
|
const SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
|
|
for (int I = MFI.getObjectIndexBegin(), E = MFI.getObjectIndexEnd();
|
|
I != E; ++I) {
|
|
if (!MFI.isDeadObjectIndex(I) &&
|
|
MFI.getStackID(I) == TargetStackID::SGPRSpill &&
|
|
(I != FuncInfo->FramePointerSaveIndex &&
|
|
I != FuncInfo->BasePointerSaveIndex)) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
StackOffset SIFrameLowering::getFrameIndexReference(const MachineFunction &MF,
|
|
int FI,
|
|
Register &FrameReg) const {
|
|
const SIRegisterInfo *RI = MF.getSubtarget<GCNSubtarget>().getRegisterInfo();
|
|
|
|
FrameReg = RI->getFrameRegister(MF);
|
|
return StackOffset::getFixed(MF.getFrameInfo().getObjectOffset(FI));
|
|
}
|
|
|
|
void SIFrameLowering::processFunctionBeforeFrameFinalized(
|
|
MachineFunction &MF,
|
|
RegScavenger *RS) const {
|
|
MachineFrameInfo &MFI = MF.getFrameInfo();
|
|
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIInstrInfo *TII = ST.getInstrInfo();
|
|
const SIRegisterInfo *TRI = ST.getRegisterInfo();
|
|
MachineRegisterInfo &MRI = MF.getRegInfo();
|
|
SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
|
|
|
|
const bool SpillVGPRToAGPR = ST.hasMAIInsts() && FuncInfo->hasSpilledVGPRs()
|
|
&& EnableSpillVGPRToAGPR;
|
|
|
|
if (SpillVGPRToAGPR) {
|
|
// To track the spill frame indices handled in this pass.
|
|
BitVector SpillFIs(MFI.getObjectIndexEnd(), false);
|
|
|
|
bool SeenDbgInstr = false;
|
|
|
|
for (MachineBasicBlock &MBB : MF) {
|
|
MachineBasicBlock::iterator Next;
|
|
for (auto I = MBB.begin(), E = MBB.end(); I != E; I = Next) {
|
|
MachineInstr &MI = *I;
|
|
Next = std::next(I);
|
|
|
|
if (MI.isDebugInstr())
|
|
SeenDbgInstr = true;
|
|
|
|
if (TII->isVGPRSpill(MI)) {
|
|
// Try to eliminate stack used by VGPR spills before frame
|
|
// finalization.
|
|
unsigned FIOp = AMDGPU::getNamedOperandIdx(MI.getOpcode(),
|
|
AMDGPU::OpName::vaddr);
|
|
int FI = MI.getOperand(FIOp).getIndex();
|
|
Register VReg =
|
|
TII->getNamedOperand(MI, AMDGPU::OpName::vdata)->getReg();
|
|
if (FuncInfo->allocateVGPRSpillToAGPR(MF, FI,
|
|
TRI->isAGPR(MRI, VReg))) {
|
|
// FIXME: change to enterBasicBlockEnd()
|
|
RS->enterBasicBlock(MBB);
|
|
TRI->eliminateFrameIndex(MI, 0, FIOp, RS);
|
|
SpillFIs.set(FI);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (MachineBasicBlock &MBB : MF) {
|
|
for (MCPhysReg Reg : FuncInfo->getVGPRSpillAGPRs())
|
|
MBB.addLiveIn(Reg);
|
|
|
|
for (MCPhysReg Reg : FuncInfo->getAGPRSpillVGPRs())
|
|
MBB.addLiveIn(Reg);
|
|
|
|
MBB.sortUniqueLiveIns();
|
|
|
|
if (!SpillFIs.empty() && SeenDbgInstr) {
|
|
// FIXME: The dead frame indices are replaced with a null register from
|
|
// the debug value instructions. We should instead, update it with the
|
|
// correct register value. But not sure the register value alone is
|
|
for (MachineInstr &MI : MBB) {
|
|
if (MI.isDebugValue() && MI.getOperand(0).isFI() &&
|
|
SpillFIs[MI.getOperand(0).getIndex()]) {
|
|
MI.getOperand(0).ChangeToRegister(Register(), false /*isDef*/);
|
|
MI.getOperand(0).setIsDebug();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
FuncInfo->removeDeadFrameIndices(MFI);
|
|
assert(allSGPRSpillsAreDead(MF) &&
|
|
"SGPR spill should have been removed in SILowerSGPRSpills");
|
|
|
|
// FIXME: The other checks should be redundant with allStackObjectsAreDead,
|
|
// but currently hasNonSpillStackObjects is set only from source
|
|
// allocas. Stack temps produced from legalization are not counted currently.
|
|
if (!allStackObjectsAreDead(MFI)) {
|
|
assert(RS && "RegScavenger required if spilling");
|
|
|
|
// Add an emergency spill slot
|
|
RS->addScavengingFrameIndex(FuncInfo->getScavengeFI(MFI, *TRI));
|
|
}
|
|
}
|
|
|
|
// Only report VGPRs to generic code.
|
|
void SIFrameLowering::determineCalleeSaves(MachineFunction &MF,
|
|
BitVector &SavedVGPRs,
|
|
RegScavenger *RS) const {
|
|
TargetFrameLowering::determineCalleeSaves(MF, SavedVGPRs, RS);
|
|
SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
|
|
if (MFI->isEntryFunction())
|
|
return;
|
|
|
|
MachineFrameInfo &FrameInfo = MF.getFrameInfo();
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIRegisterInfo *TRI = ST.getRegisterInfo();
|
|
|
|
// Ignore the SGPRs the default implementation found.
|
|
SavedVGPRs.clearBitsNotInMask(TRI->getAllVectorRegMask());
|
|
|
|
// Do not save AGPRs prior to GFX90A because there was no easy way to do so.
|
|
// In gfx908 there was do AGPR loads and stores and thus spilling also
|
|
// require a temporary VGPR.
|
|
if (!ST.hasGFX90AInsts())
|
|
SavedVGPRs.clearBitsInMask(TRI->getAllAGPRRegMask());
|
|
|
|
// hasFP only knows about stack objects that already exist. We're now
|
|
// determining the stack slots that will be created, so we have to predict
|
|
// them. Stack objects force FP usage with calls.
|
|
//
|
|
// Note a new VGPR CSR may be introduced if one is used for the spill, but we
|
|
// don't want to report it here.
|
|
//
|
|
// FIXME: Is this really hasReservedCallFrame?
|
|
const bool WillHaveFP =
|
|
FrameInfo.hasCalls() &&
|
|
(SavedVGPRs.any() || !allStackObjectsAreDead(FrameInfo));
|
|
|
|
// VGPRs used for SGPR spilling need to be specially inserted in the prolog,
|
|
// so don't allow the default insertion to handle them.
|
|
for (auto SSpill : MFI->getSGPRSpillVGPRs())
|
|
SavedVGPRs.reset(SSpill.VGPR);
|
|
|
|
LivePhysRegs LiveRegs;
|
|
LiveRegs.init(*TRI);
|
|
|
|
if (WillHaveFP || hasFP(MF)) {
|
|
assert(!MFI->SGPRForFPSaveRestoreCopy && !MFI->FramePointerSaveIndex &&
|
|
"Re-reserving spill slot for FP");
|
|
getVGPRSpillLaneOrTempRegister(MF, LiveRegs, MFI->SGPRForFPSaveRestoreCopy,
|
|
MFI->FramePointerSaveIndex, true);
|
|
}
|
|
|
|
if (TRI->hasBasePointer(MF)) {
|
|
if (MFI->SGPRForFPSaveRestoreCopy)
|
|
LiveRegs.addReg(MFI->SGPRForFPSaveRestoreCopy);
|
|
|
|
assert(!MFI->SGPRForBPSaveRestoreCopy &&
|
|
!MFI->BasePointerSaveIndex && "Re-reserving spill slot for BP");
|
|
getVGPRSpillLaneOrTempRegister(MF, LiveRegs, MFI->SGPRForBPSaveRestoreCopy,
|
|
MFI->BasePointerSaveIndex, false);
|
|
}
|
|
}
|
|
|
|
void SIFrameLowering::determineCalleeSavesSGPR(MachineFunction &MF,
|
|
BitVector &SavedRegs,
|
|
RegScavenger *RS) const {
|
|
TargetFrameLowering::determineCalleeSaves(MF, SavedRegs, RS);
|
|
const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
|
|
if (MFI->isEntryFunction())
|
|
return;
|
|
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIRegisterInfo *TRI = ST.getRegisterInfo();
|
|
|
|
// The SP is specifically managed and we don't want extra spills of it.
|
|
SavedRegs.reset(MFI->getStackPtrOffsetReg());
|
|
|
|
const BitVector AllSavedRegs = SavedRegs;
|
|
SavedRegs.clearBitsInMask(TRI->getAllVectorRegMask());
|
|
|
|
// If clearing VGPRs changed the mask, we will have some CSR VGPR spills.
|
|
const bool HaveAnyCSRVGPR = SavedRegs != AllSavedRegs;
|
|
|
|
// We have to anticipate introducing CSR VGPR spills if we don't have any
|
|
// stack objects already, since we require an FP if there is a call and stack.
|
|
MachineFrameInfo &FrameInfo = MF.getFrameInfo();
|
|
const bool WillHaveFP = FrameInfo.hasCalls() && HaveAnyCSRVGPR;
|
|
|
|
// FP will be specially managed like SP.
|
|
if (WillHaveFP || hasFP(MF))
|
|
SavedRegs.reset(MFI->getFrameOffsetReg());
|
|
}
|
|
|
|
bool SIFrameLowering::assignCalleeSavedSpillSlots(
|
|
MachineFunction &MF, const TargetRegisterInfo *TRI,
|
|
std::vector<CalleeSavedInfo> &CSI) const {
|
|
if (CSI.empty())
|
|
return true; // Early exit if no callee saved registers are modified!
|
|
|
|
const SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
|
|
if (!FuncInfo->SGPRForFPSaveRestoreCopy &&
|
|
!FuncInfo->SGPRForBPSaveRestoreCopy)
|
|
return false;
|
|
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIRegisterInfo *RI = ST.getRegisterInfo();
|
|
Register FramePtrReg = FuncInfo->getFrameOffsetReg();
|
|
Register BasePtrReg = RI->getBaseRegister();
|
|
unsigned NumModifiedRegs = 0;
|
|
|
|
if (FuncInfo->SGPRForFPSaveRestoreCopy)
|
|
NumModifiedRegs++;
|
|
if (FuncInfo->SGPRForBPSaveRestoreCopy)
|
|
NumModifiedRegs++;
|
|
|
|
for (auto &CS : CSI) {
|
|
if (CS.getReg() == FramePtrReg && FuncInfo->SGPRForFPSaveRestoreCopy) {
|
|
CS.setDstReg(FuncInfo->SGPRForFPSaveRestoreCopy);
|
|
if (--NumModifiedRegs)
|
|
break;
|
|
} else if (CS.getReg() == BasePtrReg &&
|
|
FuncInfo->SGPRForBPSaveRestoreCopy) {
|
|
CS.setDstReg(FuncInfo->SGPRForBPSaveRestoreCopy);
|
|
if (--NumModifiedRegs)
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
MachineBasicBlock::iterator SIFrameLowering::eliminateCallFramePseudoInstr(
|
|
MachineFunction &MF,
|
|
MachineBasicBlock &MBB,
|
|
MachineBasicBlock::iterator I) const {
|
|
int64_t Amount = I->getOperand(0).getImm();
|
|
if (Amount == 0)
|
|
return MBB.erase(I);
|
|
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIInstrInfo *TII = ST.getInstrInfo();
|
|
const DebugLoc &DL = I->getDebugLoc();
|
|
unsigned Opc = I->getOpcode();
|
|
bool IsDestroy = Opc == TII->getCallFrameDestroyOpcode();
|
|
uint64_t CalleePopAmount = IsDestroy ? I->getOperand(1).getImm() : 0;
|
|
|
|
if (!hasReservedCallFrame(MF)) {
|
|
Amount = alignTo(Amount, getStackAlign());
|
|
assert(isUInt<32>(Amount) && "exceeded stack address space size");
|
|
const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
|
|
Register SPReg = MFI->getStackPtrOffsetReg();
|
|
|
|
Amount *= getScratchScaleFactor(ST);
|
|
if (IsDestroy)
|
|
Amount = -Amount;
|
|
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_I32), SPReg)
|
|
.addReg(SPReg)
|
|
.addImm(Amount);
|
|
} else if (CalleePopAmount != 0) {
|
|
llvm_unreachable("is this used?");
|
|
}
|
|
|
|
return MBB.erase(I);
|
|
}
|
|
|
|
/// Returns true if the frame will require a reference to the stack pointer.
|
|
///
|
|
/// This is the set of conditions common to setting up the stack pointer in a
|
|
/// kernel, and for using a frame pointer in a callable function.
|
|
///
|
|
/// FIXME: Should also check hasOpaqueSPAdjustment and if any inline asm
|
|
/// references SP.
|
|
static bool frameTriviallyRequiresSP(const MachineFrameInfo &MFI) {
|
|
return MFI.hasVarSizedObjects() || MFI.hasStackMap() || MFI.hasPatchPoint();
|
|
}
|
|
|
|
// The FP for kernels is always known 0, so we never really need to setup an
|
|
// explicit register for it. However, DisableFramePointerElim will force us to
|
|
// use a register for it.
|
|
bool SIFrameLowering::hasFP(const MachineFunction &MF) const {
|
|
const MachineFrameInfo &MFI = MF.getFrameInfo();
|
|
|
|
// For entry functions we can use an immediate offset in most cases, so the
|
|
// presence of calls doesn't imply we need a distinct frame pointer.
|
|
if (MFI.hasCalls() &&
|
|
!MF.getInfo<SIMachineFunctionInfo>()->isEntryFunction()) {
|
|
// All offsets are unsigned, so need to be addressed in the same direction
|
|
// as stack growth.
|
|
|
|
// FIXME: This function is pretty broken, since it can be called before the
|
|
// frame layout is determined or CSR spills are inserted.
|
|
return MFI.getStackSize() != 0;
|
|
}
|
|
|
|
return frameTriviallyRequiresSP(MFI) || MFI.isFrameAddressTaken() ||
|
|
MF.getSubtarget<GCNSubtarget>().getRegisterInfo()->hasStackRealignment(
|
|
MF) ||
|
|
MF.getTarget().Options.DisableFramePointerElim(MF);
|
|
}
|
|
|
|
// This is essentially a reduced version of hasFP for entry functions. Since the
|
|
// stack pointer is known 0 on entry to kernels, we never really need an FP
|
|
// register. We may need to initialize the stack pointer depending on the frame
|
|
// properties, which logically overlaps many of the cases where an ordinary
|
|
// function would require an FP.
|
|
bool SIFrameLowering::requiresStackPointerReference(
|
|
const MachineFunction &MF) const {
|
|
// Callable functions always require a stack pointer reference.
|
|
assert(MF.getInfo<SIMachineFunctionInfo>()->isEntryFunction() &&
|
|
"only expected to call this for entry points");
|
|
|
|
const MachineFrameInfo &MFI = MF.getFrameInfo();
|
|
|
|
// Entry points ordinarily don't need to initialize SP. We have to set it up
|
|
// for callees if there are any. Also note tail calls are impossible/don't
|
|
// make any sense for kernels.
|
|
if (MFI.hasCalls())
|
|
return true;
|
|
|
|
// We still need to initialize the SP if we're doing anything weird that
|
|
// references the SP, like variable sized stack objects.
|
|
return frameTriviallyRequiresSP(MFI);
|
|
}
|