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llvm-mirror/lib/IR/Attributes.cpp
Bill Wendling 47efd8b988 Remove some introspection functions.
The 'getSlot' function and its ilk allow introspection into the AttributeSet
class. However, that class should be opaque. Allow access through accessor
methods instead.

llvm-svn: 173522
2013-01-25 23:09:36 +00:00

886 lines
29 KiB
C++

//===-- Attribute.cpp - Implement AttributesList -------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the Attribute, AttributeImpl, AttrBuilder,
// AttributeSetImpl, and AttributeSet classes.
//
//===----------------------------------------------------------------------===//
#include "llvm/IR/Attributes.h"
#include "AttributeImpl.h"
#include "LLVMContextImpl.h"
#include "llvm/ADT/FoldingSet.h"
#include "llvm/ADT/StringExtras.h"
#include "llvm/IR/Type.h"
#include "llvm/Support/Atomic.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ManagedStatic.h"
#include "llvm/Support/Mutex.h"
#include "llvm/Support/raw_ostream.h"
#include <algorithm>
using namespace llvm;
//===----------------------------------------------------------------------===//
// Attribute Implementation
//===----------------------------------------------------------------------===//
Attribute Attribute::get(LLVMContext &Context, ArrayRef<AttrKind> Vals) {
AttrBuilder B;
for (ArrayRef<AttrKind>::iterator I = Vals.begin(), E = Vals.end();
I != E; ++I)
B.addAttribute(*I);
return Attribute::get(Context, B);
}
Attribute Attribute::get(LLVMContext &Context, AttrBuilder &B) {
// If there are no attributes, return an empty Attribute class.
if (!B.hasAttributes())
return Attribute();
// Otherwise, build a key to look up the existing attributes.
LLVMContextImpl *pImpl = Context.pImpl;
FoldingSetNodeID ID;
ID.AddInteger(B.Raw());
void *InsertPoint;
AttributeImpl *PA = pImpl->AttrsSet.FindNodeOrInsertPos(ID, InsertPoint);
if (!PA) {
// If we didn't find any existing attributes of the same shape then create a
// new one and insert it.
PA = new AttributeImpl(Context, B.Raw());
pImpl->AttrsSet.InsertNode(PA, InsertPoint);
}
// Return the AttributesList that we found or created.
return Attribute(PA);
}
bool Attribute::hasAttribute(AttrKind Val) const {
return pImpl && pImpl->hasAttribute(Val);
}
bool Attribute::hasAttributes() const {
return pImpl && pImpl->hasAttributes();
}
/// This returns the alignment field of an attribute as a byte alignment value.
unsigned Attribute::getAlignment() const {
if (!hasAttribute(Attribute::Alignment))
return 0;
return pImpl->getAlignment();
}
/// This returns the stack alignment field of an attribute as a byte alignment
/// value.
unsigned Attribute::getStackAlignment() const {
if (!hasAttribute(Attribute::StackAlignment))
return 0;
return pImpl->getStackAlignment();
}
bool Attribute::operator==(AttrKind K) const {
return pImpl && *pImpl == K;
}
bool Attribute::operator!=(AttrKind K) const {
return !(*this == K);
}
bool Attribute::operator<(Attribute A) const {
if (!pImpl && !A.pImpl) return false;
if (!pImpl) return true;
if (!A.pImpl) return false;
return *pImpl < *A.pImpl;
}
uint64_t Attribute::Raw() const {
return pImpl ? pImpl->Raw() : 0;
}
std::string Attribute::getAsString() const {
std::string Result;
if (hasAttribute(Attribute::ZExt))
Result += "zeroext ";
if (hasAttribute(Attribute::SExt))
Result += "signext ";
if (hasAttribute(Attribute::NoReturn))
Result += "noreturn ";
if (hasAttribute(Attribute::NoUnwind))
Result += "nounwind ";
if (hasAttribute(Attribute::UWTable))
Result += "uwtable ";
if (hasAttribute(Attribute::ReturnsTwice))
Result += "returns_twice ";
if (hasAttribute(Attribute::InReg))
Result += "inreg ";
if (hasAttribute(Attribute::NoAlias))
Result += "noalias ";
if (hasAttribute(Attribute::NoCapture))
Result += "nocapture ";
if (hasAttribute(Attribute::StructRet))
Result += "sret ";
if (hasAttribute(Attribute::ByVal))
Result += "byval ";
if (hasAttribute(Attribute::Nest))
Result += "nest ";
if (hasAttribute(Attribute::ReadNone))
Result += "readnone ";
if (hasAttribute(Attribute::ReadOnly))
Result += "readonly ";
if (hasAttribute(Attribute::OptimizeForSize))
Result += "optsize ";
if (hasAttribute(Attribute::NoInline))
Result += "noinline ";
if (hasAttribute(Attribute::InlineHint))
Result += "inlinehint ";
if (hasAttribute(Attribute::AlwaysInline))
Result += "alwaysinline ";
if (hasAttribute(Attribute::StackProtect))
Result += "ssp ";
if (hasAttribute(Attribute::StackProtectReq))
Result += "sspreq ";
if (hasAttribute(Attribute::StackProtectStrong))
Result += "sspstrong ";
if (hasAttribute(Attribute::NoRedZone))
Result += "noredzone ";
if (hasAttribute(Attribute::NoImplicitFloat))
Result += "noimplicitfloat ";
if (hasAttribute(Attribute::Naked))
Result += "naked ";
if (hasAttribute(Attribute::NonLazyBind))
Result += "nonlazybind ";
if (hasAttribute(Attribute::AddressSafety))
Result += "address_safety ";
if (hasAttribute(Attribute::MinSize))
Result += "minsize ";
if (hasAttribute(Attribute::StackAlignment)) {
Result += "alignstack(";
Result += utostr(getStackAlignment());
Result += ") ";
}
if (hasAttribute(Attribute::Alignment)) {
Result += "align ";
Result += utostr(getAlignment());
Result += " ";
}
if (hasAttribute(Attribute::NoDuplicate))
Result += "noduplicate ";
// Trim the trailing space.
assert(!Result.empty() && "Unknown attribute!");
Result.erase(Result.end()-1);
return Result;
}
//===----------------------------------------------------------------------===//
// AttrBuilder Method Implementations
//===----------------------------------------------------------------------===//
AttrBuilder::AttrBuilder(AttributeSet AS, unsigned Idx)
: Alignment(0), StackAlignment(0) {
AttributeSetImpl *pImpl = AS.AttrList;
if (!pImpl) return;
ArrayRef<AttributeWithIndex> AttrList = pImpl->getAttributes();
const AttributeWithIndex *AWI = 0;
for (unsigned I = 0, E = AttrList.size(); I != E; ++I)
if (AttrList[I].Index == Idx) {
AWI = &AttrList[I];
break;
}
if (!AWI) return;
uint64_t Mask = AWI->Attrs.Raw();
for (Attribute::AttrKind I = Attribute::None; I != Attribute::EndAttrKinds;
I = Attribute::AttrKind(I + 1)) {
if (uint64_t A = (Mask & AttributeImpl::getAttrMask(I))) {
Attrs.insert(I);
if (I == Attribute::Alignment)
Alignment = 1ULL << ((A >> 16) - 1);
else if (I == Attribute::StackAlignment)
StackAlignment = 1ULL << ((A >> 26)-1);
}
}
}
void AttrBuilder::clear() {
Attrs.clear();
Alignment = StackAlignment = 0;
}
AttrBuilder &AttrBuilder::addAttribute(Attribute::AttrKind Val) {
Attrs.insert(Val);
return *this;
}
AttrBuilder &AttrBuilder::removeAttribute(Attribute::AttrKind Val) {
Attrs.erase(Val);
if (Val == Attribute::Alignment)
Alignment = 0;
else if (Val == Attribute::StackAlignment)
StackAlignment = 0;
return *this;
}
AttrBuilder &AttrBuilder::addAlignmentAttr(unsigned Align) {
if (Align == 0) return *this;
assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
assert(Align <= 0x40000000 && "Alignment too large.");
Attrs.insert(Attribute::Alignment);
Alignment = Align;
return *this;
}
AttrBuilder &AttrBuilder::addStackAlignmentAttr(unsigned Align) {
// Default alignment, allow the target to define how to align it.
if (Align == 0) return *this;
assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
assert(Align <= 0x100 && "Alignment too large.");
Attrs.insert(Attribute::StackAlignment);
StackAlignment = Align;
return *this;
}
AttrBuilder &AttrBuilder::addRawValue(uint64_t Val) {
for (Attribute::AttrKind I = Attribute::None; I != Attribute::EndAttrKinds;
I = Attribute::AttrKind(I + 1)) {
if (uint64_t A = (Val & AttributeImpl::getAttrMask(I))) {
Attrs.insert(I);
if (I == Attribute::Alignment)
Alignment = 1ULL << ((A >> 16) - 1);
else if (I == Attribute::StackAlignment)
StackAlignment = 1ULL << ((A >> 26)-1);
}
}
return *this;
}
AttrBuilder &AttrBuilder::addAttributes(const Attribute &Attr) {
uint64_t Mask = Attr.Raw();
for (Attribute::AttrKind I = Attribute::None; I != Attribute::EndAttrKinds;
I = Attribute::AttrKind(I + 1))
if ((Mask & AttributeImpl::getAttrMask(I)) != 0)
Attrs.insert(I);
if (Attr.getAlignment())
Alignment = Attr.getAlignment();
if (Attr.getStackAlignment())
StackAlignment = Attr.getStackAlignment();
return *this;
}
AttrBuilder &AttrBuilder::removeAttributes(const Attribute &A){
uint64_t Mask = A.Raw();
for (Attribute::AttrKind I = Attribute::None; I != Attribute::EndAttrKinds;
I = Attribute::AttrKind(I + 1)) {
if (Mask & AttributeImpl::getAttrMask(I)) {
Attrs.erase(I);
if (I == Attribute::Alignment)
Alignment = 0;
else if (I == Attribute::StackAlignment)
StackAlignment = 0;
}
}
return *this;
}
bool AttrBuilder::contains(Attribute::AttrKind A) const {
return Attrs.count(A);
}
bool AttrBuilder::hasAttributes() const {
return !Attrs.empty();
}
bool AttrBuilder::hasAttributes(const Attribute &A) const {
return Raw() & A.Raw();
}
bool AttrBuilder::hasAlignmentAttr() const {
return Alignment != 0;
}
uint64_t AttrBuilder::Raw() const {
uint64_t Mask = 0;
for (DenseSet<Attribute::AttrKind>::const_iterator I = Attrs.begin(),
E = Attrs.end(); I != E; ++I) {
Attribute::AttrKind Kind = *I;
if (Kind == Attribute::Alignment)
Mask |= (Log2_32(Alignment) + 1) << 16;
else if (Kind == Attribute::StackAlignment)
Mask |= (Log2_32(StackAlignment) + 1) << 26;
else
Mask |= AttributeImpl::getAttrMask(Kind);
}
return Mask;
}
bool AttrBuilder::operator==(const AttrBuilder &B) {
SmallVector<Attribute::AttrKind, 8> This(Attrs.begin(), Attrs.end());
SmallVector<Attribute::AttrKind, 8> That(B.Attrs.begin(), B.Attrs.end());
return This == That;
}
//===----------------------------------------------------------------------===//
// AttributeImpl Definition
//===----------------------------------------------------------------------===//
AttributeImpl::AttributeImpl(LLVMContext &C, uint64_t data)
: Context(C) {
Data = ConstantInt::get(Type::getInt64Ty(C), data);
}
AttributeImpl::AttributeImpl(LLVMContext &C, Attribute::AttrKind data)
: Context(C) {
Data = ConstantInt::get(Type::getInt64Ty(C), data);
}
AttributeImpl::AttributeImpl(LLVMContext &C, Attribute::AttrKind data,
ArrayRef<Constant*> values)
: Context(C) {
Data = ConstantInt::get(Type::getInt64Ty(C), data);
Vals.reserve(values.size());
Vals.append(values.begin(), values.end());
}
AttributeImpl::AttributeImpl(LLVMContext &C, StringRef data)
: Context(C) {
Data = ConstantDataArray::getString(C, data);
}
bool AttributeImpl::operator==(Attribute::AttrKind Kind) const {
if (ConstantInt *CI = dyn_cast<ConstantInt>(Data))
return CI->getZExtValue() == Kind;
return false;
}
bool AttributeImpl::operator!=(Attribute::AttrKind Kind) const {
return !(*this == Kind);
}
bool AttributeImpl::operator==(StringRef Kind) const {
if (ConstantDataArray *CDA = dyn_cast<ConstantDataArray>(Data))
if (CDA->isString())
return CDA->getAsString() == Kind;
return false;
}
bool AttributeImpl::operator!=(StringRef Kind) const {
return !(*this == Kind);
}
bool AttributeImpl::operator<(const AttributeImpl &AI) const {
if (!Data && !AI.Data) return false;
if (!Data && AI.Data) return true;
if (Data && !AI.Data) return false;
ConstantInt *ThisCI = dyn_cast<ConstantInt>(Data);
ConstantInt *ThatCI = dyn_cast<ConstantInt>(AI.Data);
ConstantDataArray *ThisCDA = dyn_cast<ConstantDataArray>(Data);
ConstantDataArray *ThatCDA = dyn_cast<ConstantDataArray>(AI.Data);
if (ThisCI && ThatCI)
return ThisCI->getZExtValue() < ThatCI->getZExtValue();
if (ThisCI && ThatCDA)
return true;
if (ThisCDA && ThatCI)
return false;
return ThisCDA->getAsString() < ThatCDA->getAsString();
}
uint64_t AttributeImpl::Raw() const {
// FIXME: Remove this.
return cast<ConstantInt>(Data)->getZExtValue();
}
uint64_t AttributeImpl::getAttrMask(Attribute::AttrKind Val) {
switch (Val) {
case Attribute::EndAttrKinds:
case Attribute::AttrKindEmptyKey:
case Attribute::AttrKindTombstoneKey:
llvm_unreachable("Synthetic enumerators which should never get here");
case Attribute::None: return 0;
case Attribute::ZExt: return 1 << 0;
case Attribute::SExt: return 1 << 1;
case Attribute::NoReturn: return 1 << 2;
case Attribute::InReg: return 1 << 3;
case Attribute::StructRet: return 1 << 4;
case Attribute::NoUnwind: return 1 << 5;
case Attribute::NoAlias: return 1 << 6;
case Attribute::ByVal: return 1 << 7;
case Attribute::Nest: return 1 << 8;
case Attribute::ReadNone: return 1 << 9;
case Attribute::ReadOnly: return 1 << 10;
case Attribute::NoInline: return 1 << 11;
case Attribute::AlwaysInline: return 1 << 12;
case Attribute::OptimizeForSize: return 1 << 13;
case Attribute::StackProtect: return 1 << 14;
case Attribute::StackProtectReq: return 1 << 15;
case Attribute::Alignment: return 31 << 16;
case Attribute::NoCapture: return 1 << 21;
case Attribute::NoRedZone: return 1 << 22;
case Attribute::NoImplicitFloat: return 1 << 23;
case Attribute::Naked: return 1 << 24;
case Attribute::InlineHint: return 1 << 25;
case Attribute::StackAlignment: return 7 << 26;
case Attribute::ReturnsTwice: return 1 << 29;
case Attribute::UWTable: return 1 << 30;
case Attribute::NonLazyBind: return 1U << 31;
case Attribute::AddressSafety: return 1ULL << 32;
case Attribute::MinSize: return 1ULL << 33;
case Attribute::NoDuplicate: return 1ULL << 34;
case Attribute::StackProtectStrong: return 1ULL << 35;
}
llvm_unreachable("Unsupported attribute type");
}
bool AttributeImpl::hasAttribute(Attribute::AttrKind A) const {
return (Raw() & getAttrMask(A)) != 0;
}
bool AttributeImpl::hasAttributes() const {
return Raw() != 0;
}
uint64_t AttributeImpl::getAlignment() const {
uint64_t Mask = Raw() & getAttrMask(Attribute::Alignment);
return 1ULL << ((Mask >> 16) - 1);
}
uint64_t AttributeImpl::getStackAlignment() const {
uint64_t Mask = Raw() & getAttrMask(Attribute::StackAlignment);
return 1ULL << ((Mask >> 26) - 1);
}
void AttributeImpl::Profile(FoldingSetNodeID &ID, Constant *Data,
ArrayRef<Constant*> Vals) {
ID.AddInteger(cast<ConstantInt>(Data)->getZExtValue());
#if 0
// FIXME: Not yet supported.
for (ArrayRef<Constant*>::iterator I = Vals.begin(), E = Vals.end();
I != E; ++I)
ID.AddPointer(*I);
#endif
}
//===----------------------------------------------------------------------===//
// AttributeWithIndex Definition
//===----------------------------------------------------------------------===//
AttributeWithIndex AttributeWithIndex::get(LLVMContext &C, unsigned Idx,
AttributeSet AS) {
// FIXME: This is temporary, but necessary for the conversion.
AttrBuilder B(AS, Idx);
return get(Idx, Attribute::get(C, B));
}
//===----------------------------------------------------------------------===//
// AttributeSetNode Definition
//===----------------------------------------------------------------------===//
AttributeSetNode *AttributeSetNode::get(LLVMContext &C,
ArrayRef<Attribute> Attrs) {
if (Attrs.empty())
return 0;
// Otherwise, build a key to look up the existing attributes.
LLVMContextImpl *pImpl = C.pImpl;
FoldingSetNodeID ID;
SmallVector<Attribute, 8> SortedAttrs(Attrs.begin(), Attrs.end());
std::sort(SortedAttrs.begin(), SortedAttrs.end());
for (SmallVectorImpl<Attribute>::iterator I = SortedAttrs.begin(),
E = SortedAttrs.end(); I != E; ++I)
I->Profile(ID);
void *InsertPoint;
AttributeSetNode *PA =
pImpl->AttrsSetNodes.FindNodeOrInsertPos(ID, InsertPoint);
// If we didn't find any existing attributes of the same shape then create a
// new one and insert it.
if (!PA) {
PA = new AttributeSetNode(SortedAttrs);
pImpl->AttrsSetNodes.InsertNode(PA, InsertPoint);
}
// Return the AttributesListNode that we found or created.
return PA;
}
//===----------------------------------------------------------------------===//
// AttributeSetImpl Definition
//===----------------------------------------------------------------------===//
AttributeSet AttributeSet::getParamAttributes(unsigned Idx) const {
// FIXME: Remove.
return AttrList && hasAttributes(Idx) ?
AttributeSet::get(AttrList->getContext(),
AttributeWithIndex::get(Idx, getAttributes(Idx))) :
AttributeSet();
}
AttributeSet AttributeSet::getRetAttributes() const {
// FIXME: Remove.
return AttrList && hasAttributes(ReturnIndex) ?
AttributeSet::get(AttrList->getContext(),
AttributeWithIndex::get(ReturnIndex,
getAttributes(ReturnIndex))) :
AttributeSet();
}
AttributeSet AttributeSet::getFnAttributes() const {
// FIXME: Remove.
return AttrList && hasAttributes(FunctionIndex) ?
AttributeSet::get(AttrList->getContext(),
AttributeWithIndex::get(FunctionIndex,
getAttributes(FunctionIndex))) :
AttributeSet();
}
AttributeSet AttributeSet::get(LLVMContext &C,
ArrayRef<AttributeWithIndex> Attrs) {
// If there are no attributes then return a null AttributesList pointer.
if (Attrs.empty())
return AttributeSet();
#ifndef NDEBUG
for (unsigned i = 0, e = Attrs.size(); i != e; ++i) {
assert(Attrs[i].Attrs.hasAttributes() &&
"Pointless attribute!");
assert((!i || Attrs[i-1].Index < Attrs[i].Index) &&
"Misordered AttributesList!");
}
#endif
// Otherwise, build a key to look up the existing attributes.
LLVMContextImpl *pImpl = C.pImpl;
FoldingSetNodeID ID;
AttributeSetImpl::Profile(ID, Attrs);
void *InsertPoint;
AttributeSetImpl *PA = pImpl->AttrsLists.FindNodeOrInsertPos(ID, InsertPoint);
// If we didn't find any existing attributes of the same shape then
// create a new one and insert it.
if (!PA) {
PA = new AttributeSetImpl(C, Attrs);
pImpl->AttrsLists.InsertNode(PA, InsertPoint);
}
// Return the AttributesList that we found or created.
return AttributeSet(PA);
}
AttributeSet AttributeSet::get(LLVMContext &C, unsigned Idx, AttrBuilder &B) {
// FIXME: This should be implemented as a loop that creates the
// AttributeWithIndexes that then are used to create the AttributeSet.
if (!B.hasAttributes())
return AttributeSet();
return get(C, AttributeWithIndex::get(Idx, Attribute::get(C, B)));
}
AttributeSet AttributeSet::get(LLVMContext &C, unsigned Idx,
Attribute::AttrKind Kind) {
return get(C, AttributeWithIndex::get(Idx, Attribute::get(C, Kind)));
}
AttributeSet AttributeSet::get(LLVMContext &C, ArrayRef<AttributeSet> Attrs) {
SmallVector<AttributeWithIndex, 8> AttrList;
for (ArrayRef<AttributeSet>::iterator I = Attrs.begin(), E = Attrs.end();
I != E; ++I) {
AttributeSet AS = *I;
if (!AS.AttrList) continue;
AttrList.append(AS.AttrList->AttrList.begin(), AS.AttrList->AttrList.end());
}
return get(C, AttrList);
}
//===----------------------------------------------------------------------===//
// AttributeSet Method Implementations
//===----------------------------------------------------------------------===//
const AttributeSet &AttributeSet::operator=(const AttributeSet &RHS) {
AttrList = RHS.AttrList;
return *this;
}
/// getNumSlots - Return the number of slots used in this attribute list.
/// This is the number of arguments that have an attribute set on them
/// (including the function itself).
unsigned AttributeSet::getNumSlots() const {
return AttrList ? AttrList->getNumAttributes() : 0;
}
unsigned AttributeSet::getSlotIndex(unsigned Slot) const {
assert(AttrList && Slot < AttrList->getNumAttributes() &&
"Slot # out of range!");
return AttrList->getSlotIndex(Slot);
}
AttributeSet AttributeSet::getSlotAttributes(unsigned Slot) const {
assert(AttrList && Slot < AttrList->getNumAttributes() &&
"Slot # out of range!");
return AttrList->getSlotAttributes(Slot);
}
/// getSlot - Return the AttributeWithIndex at the specified slot. This
/// holds a number plus a set of attributes.
const AttributeWithIndex &AttributeSet::getSlot(unsigned Slot) const {
assert(AttrList && Slot < AttrList->getNumAttributes() &&
"Slot # out of range!");
return AttrList->getAttributes()[Slot];
}
bool AttributeSet::hasAttribute(unsigned Index, Attribute::AttrKind Kind) const{
return getAttributes(Index).hasAttribute(Kind);
}
bool AttributeSet::hasAttributes(unsigned Index) const {
return getAttributes(Index).hasAttributes();
}
std::string AttributeSet::getAsString(unsigned Index) const {
return getAttributes(Index).getAsString();
}
unsigned AttributeSet::getParamAlignment(unsigned Idx) const {
return getAttributes(Idx).getAlignment();
}
unsigned AttributeSet::getStackAlignment(unsigned Index) const {
return getAttributes(Index).getStackAlignment();
}
uint64_t AttributeSet::Raw(unsigned Index) const {
// FIXME: Remove this.
return getAttributes(Index).Raw();
}
/// getAttributes - The attributes for the specified index are returned.
Attribute AttributeSet::getAttributes(unsigned Idx) const {
if (AttrList == 0) return Attribute();
ArrayRef<AttributeWithIndex> Attrs = AttrList->getAttributes();
for (unsigned i = 0, e = Attrs.size(); i != e && Attrs[i].Index <= Idx; ++i)
if (Attrs[i].Index == Idx)
return Attrs[i].Attrs;
return Attribute();
}
/// hasAttrSomewhere - Return true if the specified attribute is set for at
/// least one parameter or for the return value.
bool AttributeSet::hasAttrSomewhere(Attribute::AttrKind Attr) const {
if (AttrList == 0) return false;
ArrayRef<AttributeWithIndex> Attrs = AttrList->getAttributes();
for (unsigned i = 0, e = Attrs.size(); i != e; ++i)
if (Attrs[i].Attrs.hasAttribute(Attr))
return true;
return false;
}
AttributeSet AttributeSet::addAttribute(LLVMContext &C, unsigned Idx,
Attribute::AttrKind Attr) const {
return addAttr(C, Idx, Attribute::get(C, Attr));
}
AttributeSet AttributeSet::addAttributes(LLVMContext &C, unsigned Idx,
AttributeSet Attrs) const {
return addAttr(C, Idx, Attrs.getAttributes(Idx));
}
AttributeSet AttributeSet::addAttr(LLVMContext &C, unsigned Idx,
Attribute Attrs) const {
Attribute OldAttrs = getAttributes(Idx);
#ifndef NDEBUG
// FIXME it is not obvious how this should work for alignment.
// For now, say we can't change a known alignment.
unsigned OldAlign = OldAttrs.getAlignment();
unsigned NewAlign = Attrs.getAlignment();
assert((!OldAlign || !NewAlign || OldAlign == NewAlign) &&
"Attempt to change alignment!");
#endif
AttrBuilder NewAttrs =
AttrBuilder(OldAttrs).addAttributes(Attrs);
if (NewAttrs == AttrBuilder(OldAttrs))
return *this;
SmallVector<AttributeWithIndex, 8> NewAttrList;
if (AttrList == 0)
NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
else {
ArrayRef<AttributeWithIndex> OldAttrList = AttrList->getAttributes();
unsigned i = 0, e = OldAttrList.size();
// Copy attributes for arguments before this one.
for (; i != e && OldAttrList[i].Index < Idx; ++i)
NewAttrList.push_back(OldAttrList[i]);
// If there are attributes already at this index, merge them in.
if (i != e && OldAttrList[i].Index == Idx) {
Attrs =
Attribute::get(C, AttrBuilder(Attrs).
addAttributes(OldAttrList[i].Attrs));
++i;
}
NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
// Copy attributes for arguments after this one.
NewAttrList.insert(NewAttrList.end(),
OldAttrList.begin()+i, OldAttrList.end());
}
return get(C, NewAttrList);
}
AttributeSet AttributeSet::removeAttribute(LLVMContext &C, unsigned Idx,
Attribute::AttrKind Attr) const {
return removeAttr(C, Idx, Attribute::get(C, Attr));
}
AttributeSet AttributeSet::removeAttributes(LLVMContext &C, unsigned Idx,
AttributeSet Attrs) const {
return removeAttr(C, Idx, Attrs.getAttributes(Idx));
}
AttributeSet AttributeSet::removeAttr(LLVMContext &C, unsigned Idx,
Attribute Attrs) const {
#ifndef NDEBUG
// FIXME it is not obvious how this should work for alignment.
// For now, say we can't pass in alignment, which no current use does.
assert(!Attrs.hasAttribute(Attribute::Alignment) &&
"Attempt to exclude alignment!");
#endif
if (AttrList == 0) return AttributeSet();
Attribute OldAttrs = getAttributes(Idx);
AttrBuilder NewAttrs =
AttrBuilder(OldAttrs).removeAttributes(Attrs);
if (NewAttrs == AttrBuilder(OldAttrs))
return *this;
SmallVector<AttributeWithIndex, 8> NewAttrList;
ArrayRef<AttributeWithIndex> OldAttrList = AttrList->getAttributes();
unsigned i = 0, e = OldAttrList.size();
// Copy attributes for arguments before this one.
for (; i != e && OldAttrList[i].Index < Idx; ++i)
NewAttrList.push_back(OldAttrList[i]);
// If there are attributes already at this index, merge them in.
assert(OldAttrList[i].Index == Idx && "Attribute isn't set?");
Attrs = Attribute::get(C, AttrBuilder(OldAttrList[i].Attrs).
removeAttributes(Attrs));
++i;
if (Attrs.hasAttributes()) // If any attributes left for this param, add them.
NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
// Copy attributes for arguments after this one.
NewAttrList.insert(NewAttrList.end(),
OldAttrList.begin()+i, OldAttrList.end());
return get(C, NewAttrList);
}
void AttributeSet::dump() const {
dbgs() << "PAL[ ";
for (unsigned i = 0; i < getNumSlots(); ++i) {
unsigned Index = getSlotIndex(i);
dbgs() << "{ " << Index << " => " << getAsString(Index) << " } ";
}
dbgs() << "]\n";
}
//===----------------------------------------------------------------------===//
// AttributeFuncs Function Defintions
//===----------------------------------------------------------------------===//
Attribute AttributeFuncs::typeIncompatible(Type *Ty) {
AttrBuilder Incompatible;
if (!Ty->isIntegerTy())
// Attribute that only apply to integers.
Incompatible.addAttribute(Attribute::SExt)
.addAttribute(Attribute::ZExt);
if (!Ty->isPointerTy())
// Attribute that only apply to pointers.
Incompatible.addAttribute(Attribute::ByVal)
.addAttribute(Attribute::Nest)
.addAttribute(Attribute::NoAlias)
.addAttribute(Attribute::NoCapture)
.addAttribute(Attribute::StructRet);
return Attribute::get(Ty->getContext(), Incompatible);
}
/// encodeLLVMAttributesForBitcode - This returns an integer containing an
/// encoding of all the LLVM attributes found in the given attribute bitset.
/// Any change to this encoding is a breaking change to bitcode compatibility.
uint64_t AttributeFuncs::encodeLLVMAttributesForBitcode(AttributeSet Attrs,
unsigned Index) {
// FIXME: It doesn't make sense to store the alignment information as an
// expanded out value, we should store it as a log2 value. However, we can't
// just change that here without breaking bitcode compatibility. If this ever
// becomes a problem in practice, we should introduce new tag numbers in the
// bitcode file and have those tags use a more efficiently encoded alignment
// field.
// Store the alignment in the bitcode as a 16-bit raw value instead of a 5-bit
// log2 encoded value. Shift the bits above the alignment up by 11 bits.
uint64_t EncodedAttrs = Attrs.Raw(Index) & 0xffff;
if (Attrs.hasAttribute(Index, Attribute::Alignment))
EncodedAttrs |= Attrs.getParamAlignment(Index) << 16;
EncodedAttrs |= (Attrs.Raw(Index) & (0xffffULL << 21)) << 11;
return EncodedAttrs;
}
/// decodeLLVMAttributesForBitcode - This returns an attribute bitset containing
/// the LLVM attributes that have been decoded from the given integer. This
/// function must stay in sync with 'encodeLLVMAttributesForBitcode'.
Attribute AttributeFuncs::decodeLLVMAttributesForBitcode(LLVMContext &C,
uint64_t EncodedAttrs){
// The alignment is stored as a 16-bit raw value from bits 31--16. We shift
// the bits above 31 down by 11 bits.
unsigned Alignment = (EncodedAttrs & (0xffffULL << 16)) >> 16;
assert((!Alignment || isPowerOf2_32(Alignment)) &&
"Alignment must be a power of two.");
AttrBuilder B(EncodedAttrs & 0xffff);
if (Alignment)
B.addAlignmentAttr(Alignment);
B.addRawValue((EncodedAttrs & (0xffffULL << 32)) >> 11);
return Attribute::get(C, B);
}